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Run: 2026-07-25-01KYCSQ6RJ74WMC0XG5AKGZ8F7
Run Details
Model:
Gemini 3.6 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
25.5s
Cost:
$0.038973
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.56%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
52.75%
Name drop frequency
(details)
60.71%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.47%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
0.00%
Technical jargon density
(details)
34.09%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
75.9200%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory jammed the cold tip
of her leaf-shaped blade into the shimmering seam between two oak standing stones.
The air split open with
the sound of tearing
silk
. "Sloppy work," Nyx whispered.
The Shade's violet eyes glowed
faintly within a humanoid outline of living shadow. "You cut the Veil, you do not butcher it." "It opened, didn't it?" Rory stepped through the tear, her heavy boots sinking into soil that
felt like velvet flour
.
Isolde drifted past her, leaving
no footprints upon the pale carpet of blossoms. "The threshold remembers every soul that treads upon its moss,"
Isolde said, her waist-length silver
hair floating behind her without touching the tangled vines. "Some leave shadows. Others leave blood." "Which did we bring?"
Rory adjusted her grip on
her hilt. "You bring both, child of Cardiff."
The Grove unfolded around them
in impossible geometry. Giant ferns with silver-veined fronds curled away from their
footsteps
, revealing shallow pools of thick obsidian water. Above them, canopy branches stretched into a sky of warm amber, devoid of clouds or birds. Dymas bleeds into this pocket, Rory thought, recognizing the sickly
warmth
described in the ancient lore texts.
The air tasted of sweet
roasted fruits and scorched copper, a heavy blend that coated the back of her throat like oil. Around her neck, the Heartstone pendant grew scorching hot.
It throbbed against her collarbone
like a trapped bird, beating out a steady tick-tock rhythm that
vibrated
straight into her ribs. "The heat grows,"
Nyx rasped, their form shimmering
as they merged briefly with the silhouette of a weeping willow. "A portal breathes nearby. The air tastes of sulfur and dark wine." "A feast left to rot," Isolde said.
She reached out a pale
hand, her delicate fingers brushing a glowing blossom that exhaled a cloud of crimson spores. "Belphegor's hounds scavenge where the boundary thins."
Rory flexed her fingers on
the moonsilver hilt of her dagger.
Frost dusted her knuckles from
the weapon's unnatural
chill
, offering a welcome relief to the sweltering heat radiating from her chest.
She stepped around a massive
stone carved with jagged reverse runes. "Wards,"
Rory said, pointing with her
blade toward a deep crack running through the rock's core. "Someone broke them from the outside." "Or someone bargained from within," Isolde replied. "Can you fix them?" "A lie would comfort you, Rory Carter. I do not deal in comfort."
Nyx re-emerged from a high
branch, dropping silent as a falling feather onto a mossy boulder. "We are not alone. The quiet here is too thick. It suffocates."
They pressed deeper into the
primeval clearing. Massive trunks spiraled like twisted rope, dripping with a thick honey-like sap that sizzled when it dripped onto the undergrowth.
Luminescent fungi clung to the
roots, casting flickering lavender light across
paths that seemed to shift whenever Rory blinked
. Time warped here. A single second stretched out, lingering like a pulled thread, while minutes vanished in the space of a heartbeat. "Keep your eyes forward," Isolde warned, her pale lavender eyes reflecting the strange flora. "Look back, and the path behind us vanishes into the grey." "I am not looking back," Rory muttered. "I am looking for whatever made those marks."
She gestured to the bark
of a towering elder tree. Three deep gouges dragged through the wood, oozing black sap that reeked of burning fat. The claws that made them had cut through solid timber as if it were soft lard. "Dymasian beast," Nyx whispered, their form flattening against the tree trunk to examine the wound. "A scavenger from the lower rings. It smells fresh." "How fresh?" Rory asked. "It still burns." Nyx touched the charred edge of the wood, their shadowy hand dissolving
slightly
at the contact before reforming. "The beast hunts. Or it guards." A low hum
resonated
through the ground, vibrating through the soles of Rory's boots. Up ahead, the dense tree line gave way to a circular clearing paved with ancient
marble
flagstones. In the center stood an altar, carved from a single block of dark basalt. A silver bowl sat upon its flat surface, overflowing with a liquid that
pulsed
with deep crimson light. "The wellspring," Rory said, taking a cautious step into the open. "Touch it, and your mortal flesh unspools,"
Isolde said, her voice dropping to a low melodic hum
. "Leave it, and the Prince of Dymas drinks your home whole." "You always pick the best options, Isolde." Rory approached the basalt altar. The heat radiating from the silver bowl matched the fiery
pulse
of her Heartstone pendant. As she drew nearer, the crimson light in the bowl swirled, creating patterns that mimicked the small crescent-shaped scar on her left wrist. "It reacts to you," Nyx noted, hovering near the edge of the flagstones, unwilling to step into the open light. "The artifact on your chest calls to the blood in the cup." "It is a key," Rory said. She raised her Fae-forged blade, balancing the cold edge over the basin's rim. "If I
disrupt
the liquid, does it close the tear?" "The wellspring demands balance," Isolde said, standing at the threshold of the clearing.
Her waist-length hair swayed despite
the absolute lack of wind. "A life given, or a life bound. There is no middle ground." "I am not dying in a park in Richmond," Rory said grimly.
She lowered the tip of
the cold blade toward the crimson liquid. The surface rippled before the metal even touched it, spitting tiny sparks of dark energy that hissed against the moonsilver steel. The ground shuddered violently. A sound like cracking iron
shattered
the
silence
of the Grove. The amber sky above the clearing split open, revealing a jagged black void that bled dark bile onto the
marble
flagstones. "Invasive!" Nyx hissed, expanding into a wall of living shadow that threw Rory back from the altar. A massive arm, skinned and muscular, ripped through the void.
Its five fingers ended in
curved iron talons that slammed down directly onto the basalt altar, crushing the silver bowl into flattened scrap. A deafening roar tore through the air, vibrating so hard that glass-like leaves rained down from the canopy. "The ward failed!"
Isolde called out, her voice uncharacteristically sharp
. "The shadow of Belphegor claims the Grove!" The entity shoved its shoulders through the tear, a grotesque face of horn and fused bone emerging from the darkness, its yellow eyes fixing directly on the crimson glow at Rory's chest. "Run!"
Nyx yelled, their shadow form tearing as the beast lashed out
. The floor beneath Rory's boots caved in, opening into a pit of
churning
fire and jagged black metal. She reached for the edge, her fingers slipping on the mossy stone as the creature lunged straight down for her neck.
created_at
"2026-07-25T14:08:59.682Z"
7/25/2026, 2:08:59 PM
model
"google/gemini-3.6-flash-20260721"
app_id
182717
external_user
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streamed
true
cancelled
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latency
1551
moderation_latency
(null)
generation_time
25437
tokens_prompt
5142
tokens_completion
2897
native_tokens_prompt
5247
native_tokens_completion
4147
native_tokens_completion_images
0
native_tokens_reasoning
2633
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.038973
router
(null)
provider_responses
0
endpoint_id
"5d6d133d-a953-4781-a835-7ee76f4e1388"
id
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is_byok
false
latency
1551
model_permaslug
"google/gemini-3.6-flash-20260721"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
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api_type
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total_cost
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cache_discount
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
1
adverbTags
0
"Rory said grimly [grimly]"
dialogueSentences
41
tagDensity
0.537
leniency
1
rawRatio
0.045
effectiveRatio
0.045
95.56%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1127
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1127
totalAiIsms
16
found
0
word
"silk"
count
1
1
word
"velvet"
count
1
2
word
"footsteps"
count
1
3
word
"warmth"
count
1
4
word
"throbbed"
count
1
5
word
"vibrated"
count
1
6
word
"chill"
count
1
7
word
"resonated"
count
1
8
word
"marble"
count
2
9
word
"pulsed"
count
1
10
word
"pulse"
count
1
11
word
"disrupt"
count
1
12
word
"shattered"
count
1
13
word
"silence"
count
1
14
word
"churning"
count
1
highlights
0
"silk"
1
"velvet"
2
"footsteps"
3
"warmth"
4
"throbbed"
5
"vibrated"
6
"chill"
7
"resonated"
8
"marble"
9
"pulsed"
10
"pulse"
11
"disrupt"
12
"shattered"
13
"silence"
14
"churning"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
66
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
66
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
85
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1127
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
52.75%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
874
uniqueNames
7
maxNameDensity
1.95
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Shade
1
Isolde
8
Rory
17
Grove
2
Heartstone
2
Nyx
8
Fae-forged
1
persons
0
"Shade"
1
"Isolde"
2
"Rory"
3
"Nyx"
places
0
"Grove"
globalScore
0.527
windowScore
0.667
60.71%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
2
matches
0
"felt like velvet flour"
1
"paths that seemed to shift whenever Rory blinked"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1127
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
85
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
25.61
std
13.69
cv
0.534
sampleLengths
0
28
1
26
2
20
3
13
4
30
5
11
6
6
7
41
8
39
9
30
10
31
11
34
12
43
13
22
14
7
15
4
16
13
17
28
18
46
19
22
20
25
21
15
22
41
23
24
24
4
25
27
26
63
27
11
28
28
29
7
30
43
31
32
32
29
33
35
34
12
35
33
36
4
37
32
38
17
39
51
40
17
41
32
42
12
43
39
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
66
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
156
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
85
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
881
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
16
adverbRatio
0.018161180476730987
lyAdverbCount
9
lyAdverbRatio
0.01021566401816118
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
85
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
85
mean
13.26
std
5.79
cv
0.437
sampleLengths
0
18
1
10
2
4
3
13
4
9
5
20
6
13
7
24
8
6
9
11
10
6
11
8
12
17
13
16
14
17
15
22
16
9
17
21
18
19
19
12
20
7
21
20
22
7
23
11
24
21
25
11
26
16
27
6
28
7
29
4
30
13
31
16
32
12
33
7
34
20
35
19
36
3
37
19
38
14
39
11
40
7
41
8
42
10
43
15
44
16
45
15
46
9
47
4
48
21
49
6
76.47%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.49411764705882355
totalSentences
85
uniqueOpeners
42
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
60
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
60
matches
0
"It throbbed against her collarbone"
1
"She reached out a pale"
2
"She stepped around a massive"
3
"They pressed deeper into the"
4
"She gestured to the bark"
5
"She raised her Fae-forged blade,"
6
"Her waist-length hair swayed despite"
7
"She lowered the tip of"
8
"Its five fingers ended in"
9
"She reached for the edge,"
ratio
0.167
35.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
51
totalSentences
60
matches
0
"Rory jammed the cold tip"
1
"The air split open with"
2
"The Shade's violet eyes glowed"
3
"Rory stepped through the tear,"
4
"Isolde drifted past her, leaving"
5
"Isolde said, her waist-length silver"
6
"Rory adjusted her grip on"
7
"The Grove unfolded around them"
8
"Dymas bleeds into this pocket,"
9
"The air tasted of sweet"
10
"It throbbed against her collarbone"
11
"Nyx rasped, their form shimmering"
12
"She reached out a pale"
13
"Rory flexed her fingers on"
14
"Frost dusted her knuckles from"
15
"She stepped around a massive"
16
"Rory said, pointing with her"
17
"Nyx re-emerged from a high"
18
"They pressed deeper into the"
19
"Luminescent fungi clung to the"
ratio
0.85
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
60
matches
(empty)
ratio
0
0.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
8
matches
0
"It throbbed against her collarbone like a trapped bird, beating out a steady tick-tock rhythm that vibrated straight into her ribs."
1
"She reached out a pale hand, her delicate fingers brushing a glowing blossom that exhaled a cloud of crimson spores."
2
"Massive trunks spiraled like twisted rope, dripping with a thick honey-like sap that sizzled when it dripped onto the undergrowth."
3
"Luminescent fungi clung to the roots, casting flickering lavender light across paths that seemed to shift whenever Rory blinked."
4
"Three deep gouges dragged through the wood, oozing black sap that reeked of burning fat."
5
"As she drew nearer, the crimson light in the bowl swirled, creating patterns that mimicked the small crescent-shaped scar on her left wrist."
6
"The surface rippled before the metal even touched it, spitting tiny sparks of dark energy that hissed against the moonsilver steel."
7
"The amber sky above the clearing split open, revealing a jagged black void that bled dark bile onto the marble flagstones."
34.09%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
4
matches
0
"Nyx touched, their shadowy hand dissolving slightly at the contact before reforming"
1
"Isolde said, her voice dropping to a low melodic hum"
2
"Isolde called out, her voice uncharacteristically sharp"
3
"Nyx yelled, their shadow form tearing as the beast lashed out"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
8
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde warned (warn)"
2
"Rory muttered (mutter)"
3
"Nyx whispered (whisper)"
4
"Nyx noted (note)"
5
"Nyx hissed (hiss)"
6
"Isolde called out (call out)"
7
"Nyx yelled (yell)"
dialogueSentences
41
tagDensity
0.439
leniency
0.878
rawRatio
0.444
effectiveRatio
0.39
75.9200%