Run: 2026-07-25-01KYCSRDV3V1CDHYNX5GW2CSEP

Run Details

Duration:
16.0s
Cost:
$0.022518
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The jagged piece of copper wire didn't belong in a woman's esophagus. Detective Harlow Quinn straightened up, her joints popping like dry twigs in the damp air. She wiped her gloved fingers on a blue paper towel and glared down at the corpse laid out across a rusted steel workbench. "Drowning," PC Miller said, hovering near the dripping valve wheel with his notebook out. "Thames River Police pulled her out near the locks an hour ago. Classic waterlogged lungs, skin slipping. Case closed before tea, Detective." "She didn't drown, Miller." Quinn adjusted her worn leather watch, the brass buckle catching the dim, flickering light overhead. "Look at her palms." They were standing deep within the abandoned subterranean pumping station beneath Camden, a cavernous brick vault smelling of stagnant water, motor oil, and old rust. Iron pipes as thick as oak trunks snaked across the ceiling, sweating condensation onto the moldy flagstones below. Miller stepped closer, squinting through the gloom. "Scrapes. Probably grabbed a mooring chain on the way down." "Clean cuts," Quinn corrected, using a pencil to pry open the dead girl's rigid left hand. "Parallel. Symmetrical. Someone tied her hands with fine wire before she stopped breathing. And then there's the throat." "Swallowed water?" "Swinburne doesn't churn up dry copper." Quinn tapped the brass tip of her pencil against the victim's grey lip. "She was dead before she hit the water. Someone dragged her down here, packed her gullet with scrap metal, and tried to wash the evidence down the canal sluice." She turned away from the body, her boots crunching on grit. The crime scene was a mess of contradictory clues. London Underground blueprints from 1924 lay ruined in a puddle nearby. A faint, ozone stench hung in the air, sharp and artificial, cutting through the reek of sewer gas. It smelled like a blown transformer, yet the station had lacked electricity since the Blitz. A heavy iron door at the far end of the vault groaned open. "Detective Quinn." Eva Kowalski stepped over the raised threshold, her round glasses fogged from the damp heat. She clutched a worn leather satchel to her hip like a shield, her curly red hair damp and clinging to her freckled forehead. Her green eyes darted past Quinn, fixing immediately on the corpse. She tucked a rogue spiral of hair behind her left ear. "You're late, Miss Kowalski," Quinn said, her voice dropping an octave. "The Museum said they released you two hours ago." "The restricted archives require three separate clearances, Detective," Eva said, her breath hitching slightly as she approached the workbench. She kept her distance from Miller, but her eyes scanned the girl's face with a frantic, analytical intensity. "You said on the phone it was urgent." "It's a murder," Quinn said coldly. "That usually implies urgency. Recognize her?" Eva leaned in, clutching her satchel tighter. "No. But... look at her throat. The skin around the larynx." "Bruising?" Miller offered, eager to contribute. "Discoloration," Eva murmured. "It's purple, but the pattern is wrong for strangulation. It looks like... like frostbite." Quinn slid a sharp glance toward the researcher. "In July?" "I brought what you asked for," Eva said, ignoring the detective's tone. She reached into her bag and pulled out a heavy velvet cloth, unwrapping a small brass compass. The casing bore a thick patina of verdigris, its surface etched with tiny, intricate symbols that looked less like navigational marks and more like interlocking teeth. "The museum catalog calls it an eighteenth-century mining instrument." "That's not a mining instrument," Quinn said. "What is it?" "A shadow compass," Eva whispered. "Or a Veil Compass, if you prefer the old term. My supervisor warned me not to remove it from the casing." "We're looking for a killer, Miss Kowalski, not taking a museum tour." Quinn reached for the device, but stopped when the glass face flickered. The needle inside wasn't floating on liquid. It twitched, spinning violently in full circles before snapping violently toward the back wall of the pumping station—a solid bulkhead ofVictorian engineering covered in black rot. Miller let out a short, nervous laugh. "Magnet in the wall. Old water pipes." "There are no pipes behind that bulkhead," Quinn said. Her military precision kicked in; her posture stiffened, her sharp jaw setting into a hard line. "That's the subterranean retaining wall for the northern line overflow. It's solid concrete and three feet of brick." "Then why is the needle pointing at it?" Eva asked softly. She picked up the compass, her fingers trembling slightly. "It's responding to a localized rift. An energy signature." "Drop the academic jargon," Quinn snapped. "Three years ago, I buried my partner because people started talking about 'signatures' and 'phenomena' instead of handguns and knives. DS Morris died in a room just like this, filled with the same smell of burnt copper." "I know about Morris," Eva said softly, her eyes locked on Quinn's face. "I read the unredacted inquest file." "You shouldn't have access to that." "I have access to everything the Museum wants hidden," Eva replied, a rare flash of steel under her timid exterior. "Morris didn't die of a heart attack, Harlow. His blood turned to brine. The coroner's report was altered." Quinn took a step toward the younger woman, the space between them suddenly thick with unspoken threat. "You keep his name out of your mouth." "Look at the compass!" Eva raised the brass instrument between them. The needle had stopped spinning. It was vibrating so rapidly it hummed, a high-pitched whine that rattled the teeth in Quinn's jaw. Across the vault, the corpse on the workbench twitched. Miller backed away, his hand falling to his baton. "Draft. It's just a draft from the lock gates." "That wasn't a draft," Quinn said. She pulled her Service Glock from its holster, sliding the safety off with a thumb trained by eighteen years of police work. "Miller, pull the radio. Call for heavy backup. Tell them officer down." "Officer down? But nobody's—" "Do it now!" Quinn yelled. The radio on Miller's shoulder burst into static—a loud, rhythmic crunching sound like heavy boots stepping on dry bones. Miller grabbed the handset, shouting into it, but his voice was swallowed by a sudden drop in air pressure that made everyone's ears pop. The back wall didn't crumble; it dissolved. The ancient Victorian brickwork faded like wet tissue paper, revealing a cavernous tunnel beyond that shouldn't have existed. It was lined not with concrete, but with rib-like arches of blackened iron, glowing with a faint, sickly violet luminescence. The scent of ozone vanished, replaced instantly by the smell of crushed spices, wet dog fur, and stale pipe tobacco. Voices drifted out from the darkness—a chorus of high-pitched bartering, harsh laughs, and the clatter of wooden tokens on tin tables. Eva took a step backward, her heels clicking against the damp floor. "The full moon," she whispered, checking her wrist watch. "It's tonight. The Market moved." "What market?" Quinn kept her gun raised, aiming straight into the shimmering, unnatural doorway. "Kowalski, what is that?" "The Veil Market," Eva said, tucking her curly hair behind her ear frantically. "It's an underground black market. It moves through the subterranean spaces of London every cycle. They sell... things that shouldn't exist." "Contraband," Quinn gritted out. "Smugglers." "Not human smugglers," Eva said. A tall figure stepped out from the violet mist inside the tunnel. It wore a heavy coat woven from coarse grey wool, its face obscured by a porcelain plague doctor mask. In its gloved hand, it held a small canvas sack that clinked with the sound of hollow bone. "Entry requires a token, Metropolitan," a voice rasped from behind the porcelain mask. It sounded like two dry stones grinding together. "Or a blood debt." Miller dropped his radio. He bolted for the stairs, his boots echoing wildly against the iron steps. "I'm getting out of here! I'm getting the hell out!" "Miller, stand down!" Quinn shouted, but the constable was already disappearing up the spiral staircase toward the street. The masked figure didn't chase him. It simply tilted its head toward Quinn, then looked down at the dead girl on the workbench. "Ah. The courier didn't finish her delivery. Pity. The Shade artisan was expecting those copper wires back." Quinn didn't hesitate. She fired once. The gunshot was deafening in the enclosed vault. The heavy lead bullet struck the figure dead center in the chest. The porcelain mask didn't shatter. The figure didn't bleed. The bullet simply stopped, suspended in mid-air two inches from the coarse wool coat, before dropping harmlessly to the flagstones with a dull *clink*. "Violent," the figure clicked its tongue. "Just like the last detective who brought a gun into the Market." Quinn's blood ran ice-cold. "Morris." "He was far less polite than you," the masked seller murmured, stepping forward. The violet light from the tunnel stretched its shadow across the wall, long, distorted, and possessing entirely too many limbs. "And he tasted of salt."
created_at"2026-07-25T14:09:39.705Z" 7/25/2026, 2:09:39 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency547
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generation_time15959
tokens_prompt4492
tokens_completion2351
native_tokens_prompt4537
native_tokens_completion2095
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.022518
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"o8NkatDPLcSs-8YPuaniwAM"
is_byokfalse
latency546
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount3
adverbTags
0"Quinn said coldly [coldly]"
1"Eva asked softly [softly]"
2"Eva said softly [softly]"
dialogueSentences67
tagDensity0.448
leniency0.896
rawRatio0.1
effectiveRatio0.09
80.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1502
totalAiIsmAdverbs6
found
0
adverb"slightly"
count2
1
adverb"coldly"
count1
2
adverb"softly"
count2
3
adverb"suddenly"
count1
highlights
0"slightly"
1"coldly"
2"softly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1502
totalAiIsms16
found
0
word"pumping"
count2
1
word"gloom"
count1
2
word"churn"
count1
3
word"scanned"
count1
4
word"intensity"
count1
5
word"velvet"
count1
6
word"etched"
count1
7
word"intricate"
count1
8
word"flickered"
count1
9
word"unspoken"
count1
10
word"rhythmic"
count1
11
word"porcelain"
count3
12
word"echoing"
count1
highlights
0"pumping"
1"gloom"
2"churn"
3"scanned"
4"intensity"
5"velvet"
6"etched"
7"intricate"
8"flickered"
9"unspoken"
10"rhythmic"
11"porcelain"
12"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences87
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1499
ratio0.001
matches
0"clink"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions24
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount988
uniqueNames11
maxNameDensity2.33
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn23
Miller9
Camden1
Underground1
Blitz1
Kowalski1
Eva13
Service1
Glock1
Victorian1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Kowalski"
4"Eva"
places(empty)
globalScore0.336
windowScore0.167
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"smelled like a blown transformer, yet the"
1"sounded like two dry stones grinding toget"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.667
wordCount1499
matches
0"not with concrete, but with rib-like arches of blackened iron, glowing with a faint"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.98
std16.35
cv0.655
sampleLengths
012
138
236
323
443
517
634
72
848
964
1013
112
1260
1320
1445
1512
1618
176
1817
1910
2064
2110
2226
2324
2433
2514
2643
2729
2843
2919
306
3138
3225
3311
3422
359
3618
3740
384
395
4043
417
4258
4321
4426
4518
4634
475
485
4949
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"was swallowed"
1"was lined"
5.07% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs171
matches
0"were standing"
1"wasn't floating"
2"was vibrating"
3"was already disappearing"
4"was deafening"
27.65% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences5
totalSentences124
ratio0.04
matches
0"It twitched, spinning violently in full circles before snapping violently toward the back wall of the pumping station—a solid bulkhead ofVictorian engineering covered in black rot."
1"Her military precision kicked in; her posture stiffened, her sharp jaw setting into a hard line."
2"The radio on Miller's shoulder burst into static—a loud, rhythmic crunching sound like heavy boots stepping on dry bones."
3"The back wall didn't crumble; it dissolved."
4"Voices drifted out from the darkness—a chorus of high-pitched bartering, harsh laughs, and the clatter of wooden tokens on tin tables."
99.92% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount995
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.02814070351758794
lyAdverbCount20
lyAdverbRatio0.020100502512562814
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean12.09
std6.97
cv0.577
sampleLengths
012
115
223
314
422
519
64
725
818
97
1010
1116
1218
132
1419
1529
1611
179
1811
1918
2015
2113
222
2315
2423
2511
2611
2711
289
2919
3018
318
326
336
347
3511
366
373
3814
398
402
4112
4217
4326
449
457
463
475
4821
4924
61.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4112903225806452
totalSentences124
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences79
matches
0"She wiped her gloved fingers"
1"They were standing deep within"
2"She turned away from the"
3"It smelled like a blown"
4"She clutched a worn leather"
5"Her green eyes darted past"
6"She tucked a rogue spiral"
7"She kept her distance from"
8"She reached into her bag"
9"It twitched, spinning violently in"
10"Her military precision kicked in;"
11"She picked up the compass,"
12"It was vibrating so rapidly"
13"She pulled her Service Glock"
14"It was lined not with"
15"she whispered, checking her wrist"
16"It wore a heavy coat"
17"It sounded like two dry"
18"He bolted for the stairs,"
19"It simply tilted its head"
ratio0.266
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences79
matches
0"The jagged piece of copper"
1"Detective Harlow Quinn straightened up,"
2"She wiped her gloved fingers"
3"PC Miller said, hovering near"
4"Quinn adjusted her worn leather"
5"They were standing deep within"
6"Miller stepped closer, squinting through"
7"Quinn corrected, using a pencil"
8"Quinn tapped the brass tip"
9"She turned away from the"
10"The crime scene was a"
11"London Underground blueprints from 1924"
12"A faint, ozone stench hung"
13"It smelled like a blown"
14"A heavy iron door at"
15"Eva Kowalski stepped over the"
16"She clutched a worn leather"
17"Her green eyes darted past"
18"She tucked a rogue spiral"
19"Quinn said, her voice dropping"
ratio0.962
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
84.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount3
matches
0"The casing bore a thick patina of verdigris, its surface etched with tiny, intricate symbols that looked less like navigational marks and more like interlocking…"
1"It was vibrating so rapidly it hummed, a high-pitched whine that rattled the teeth in Quinn's jaw."
2"Miller grabbed the handset, shouting into it, but his voice was swallowed by a sudden drop in air pressure that made everyone's ears pop."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount5
matches
0"Quinn adjusted, the brass buckle catching the dim, flickering light overhead"
1"Quinn said, her voice dropping an octave"
2"Eva said, her breath hitching slightly as she approached the workbench"
3"Miller offered, eager to contribute"
4"Quinn shouted, but the constable was already disappearing up the spiral staircase toward the street"
30.60% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount8
fancyTags
0"Quinn corrected (correct)"
1"Eva murmured (murmur)"
2"Eva whispered (whisper)"
3"Quinn snapped (snap)"
4"Quinn yelled (yell)"
5"she whispered (whisper)"
6"Quinn shouted (shout)"
7"seller murmured (murmur)"
dialogueSentences67
tagDensity0.313
leniency0.627
rawRatio0.381
effectiveRatio0.239
72.2377%