Run: 2026-07-25-01KYCSY71S4ZSY2BXQGHNQWGDP

Run Details

Duration:
37.8s
Cost:
$0.064406
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade sliced through space, tearing a jagged vertical wound in the shimmering air. Cold iron reeked against the sudden gush of hot, perfumed air, and the rift burst open in a shower of pale violet sparks. I shoved my shoulder against the weeping edge of the tear, widened the gap with a grunt, and tumbled through onto smooth obsidian tile. The Heartstone pendant against my collarbone throbbed instantly, burning hot through my linen shirt. Deep crimson light cast long shadows across carved stone columns that stretched up into a warm amber sky. Heavy mist clung to the ground, thick with the overwhelming scent of fermented pomegranates, burnt sugar, and old decay. "Keep moving," I said, scrambling up and pulling the Fae blade free. "The seam is closing." Behind me, Isolde glided across the threshold. The silver hem of her gown drifted over the soot-blackened tiles without disturbing a single grain of dust. Pale lavender eyes swept the colossal architecture above us. "The threshold remembers those who hunger," Isolde said, her voice floating like silk over glass. "Yet it forgets those who eat." "Careful where you tread, mortal," a voice whispered from the floor. Nyx detached from my shadow, taking solid form at my left elbow. Violet embers flared in the dark silhouette of their face. "This soil drank blood before your country had a name." I wiped sweat from my forehead with the back of my wrist, my crescent scar catching the pale crimson glow of the pendant. "Belphegor's realm. Dymas." "A forgotten corner of it," Nyx replied. Their shadow blurred at the edges, shimmering under the ambient infernal pressure. "A vault sealed before the Great Division. Look at the masonry." We moved deeper into the cavernous gallery. Massive copper-coloured vines wrapped around soaring colonnades, their crystalline bark weeping thick, translucent sap that hissed as it dripped onto the stone. Swollen fruit hung from the high canopy like translucent red lamps, pulsing in slow, sickening rhythm with the gemstone on my chest. I stepped over a wide groove in the floor where a channel of clear liquid flowed toward the dark end of the hall. I dipped the tip of my boot near it. The liquid instantly scorched the leather, curling the rubber edge into black smoke. "Acid," I said, pulling my foot back. "Pure concentrated gastric fluid." "The river of appetite," Isolde murmured, walking alongside the acid channel without a flinch. "It feeds the roots above, and drains the rot below." "Charming place," I said. "Yu-Fei's kitchen back in London smells better on fish-head Mondays." "You compare Prince Belphegor's sacred arboretum to a takeaway?" Nyx hissed, though a hint of dark amusement flickered in their violet eyes. "The souls trapped in these vines were once master chefs, sorcerers, and royals who bargained their eternal freedom for a single taste of perfection." I paused beside a low-hanging vine. Inside a bulbous, glass-like gourd, a faint humanoid face drifted in pale fluid, eyes open and jaw stretched in a silent, perpetual scream. "Remind me never to sign a contract in Hel," I muttered, moving swiftly past the ghastly pod. "You signed your contract the moment you kept that stone," Isolde said softly. I kept my left hand flat against the hilt of Isolde's dagger. The moonsilver felt soothingly cold against my sticky skin, a stark contrast to the stifling heat radiating from the amber sky above. We passed through a second monumental archway into a circular, tier-stepped amphitheatre. The air grew thicker still, warm enough to coat the throat like melted honey. In the centre of the chamber sat a monumental basin carved from white marble, filled not with water, but with a pool of bubbling golden oil that smelled sharply of cinnamon and copper. Above the pool hung a knot of calcified roots. Stranded in the heart of the twisted tangle rested a heavy bronze cylinder covered in glowing infernal runes. "There," I said, stopping at the edge of the lowest stone tier. The Heartstone pendant scorched my skin. I pulled the silver chain over my head, holding the glowing crimson stone out before me. The light from the pendant cast sharp, dancing patterns across the bronze cylinder. "Touch nothing yet," Nyx warned, their whisper carrying a sudden edge of panic. They drifted toward the rim of the marble basin, shadow-fingers hovering inches above the gold liquid. "The wards here are ancient. They do not merely kill intruders. They digest them." "The lock requires a key," Isolde said, remaining rooted near the archway. "And the key requires blood." "Whose blood?" I turned to face her. Isolde offered a serene, unreadable smile. "The realm knows its own," she said. I looked down at the crimson gem in my palm, then at the scarred skin of my left wrist. The air around the marble basin hummed, a low, resonant frequency that vibrated through my boots and rattled my teeth. Nyx glided along the perimeter, their violet eyes narrowed into thin slits. "Rory. Look at the floor beneath your boots." I lowered my gaze. The smooth black tiles were not stone at all. They were thousands of tiny, calcified bones fused together in an intricate mosaic. Ribs, finger joints, crushed skulls, all pressed flat under centuries of unimaginable weight. "They didn't build this vault to store a relic," I said. "No," Nyx whispered, drawing back into my shadow until only their glowing eyes remained visible beside my heels. "They built it as a cage." A loud, wet crack echoed through the amphitheatre. The golden oil inside the marble basin drained downward in a single, violent gulp. The calcified roots suspended above the pit writhed, snapped, and peeled back like the lips of a snarl. The bronze cylinder did not drop. It unspooled down the middle like a ribbon of peeled metal, revealing a massive, wet golden eye nestled in its hollow core. The eye blinked once. Its vertical slit pupil locked directly onto the Heartstone pendant in my hand. Behind us, a massive slab of iron slammed down across the archway with a deafening crash, sealing the exit completely. Dust rained from the ceiling as ancient machinery ground into life. From the depth of the empty marble pit, dozens of slick, needle-tipped tendrils shot upward, black venom spraying across the bone-tiled floor as they lunged straight for my chest.
created_at"2026-07-25T14:12:49.35Z" 7/25/2026, 2:12:49 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
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cancelledfalse
latency1439
moderation_latency(null)
generation_time37775
tokens_prompt5142
tokens_completion4314
native_tokens_prompt5247
native_tokens_completion7538
native_tokens_completion_images0
native_tokens_reasoning6129
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0644055
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"YcRkao2VGan2jrEP3tKg-AE"
is_byokfalse
latency1439
model_permaslug"google/gemini-3.6-flash-20260721"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences30
tagDensity0.567
leniency1
rawRatio0.059
effectiveRatio0.059
85.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1058
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"sharply"
count1
2
adverb"completely"
count1
highlights
0"softly"
1"sharply"
2"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1058
totalAiIsms18
found
0
word"throbbed"
count1
1
word"silk"
count1
2
word"crystalline"
count1
3
word"flickered"
count1
4
word"stark"
count1
5
word"marble"
count5
6
word"dancing"
count1
7
word"whisper"
count1
8
word"unreadable"
count1
9
word"vibrated"
count1
10
word"intricate"
count1
11
word"mosaic"
count1
12
word"weight"
count1
13
word"echoed"
count1
highlights
0"throbbed"
1"silk"
2"crystalline"
3"flickered"
4"stark"
5"marble"
6"dancing"
7"whisper"
8"unreadable"
9"vibrated"
10"intricate"
11"mosaic"
12"weight"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1058
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount864
uniqueNames4
maxNameDensity0.81
worstName"Isolde"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone3
Fae1
Isolde7
Nyx6
persons
0"Isolde"
1"Nyx"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.945
wordCount1058
matches
0"not with water, but with a pool of bubbling golden oil"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean25.19
std13.76
cv0.546
sampleLengths
038
124
251
316
434
521
611
722
810
926
1030
1151
1245
1311
1424
1514
1646
1729
1817
1913
2034
2159
2227
2312
2435
2543
2617
277
286
297
3039
3112
328
3339
3411
3524
368
3732
3828
3917
4031
4129
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences80
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount871
adjectiveStacks4
stackExamples
0"Massive copper-coloured vines"
1"circular, tier-stepped amphitheatre."
2"massive, wet golden eye"
3"slick, needle-tipped tendrils"
adverbCount22
adverbRatio0.02525832376578645
lyAdverbCount10
lyAdverbRatio0.011481056257175661
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean13.23
std6.42
cv0.485
sampleLengths
015
123
224
314
418
519
612
74
87
918
109
1115
126
1311
1412
1510
1610
1723
183
197
2012
2111
227
2322
2422
2523
269
2713
287
294
3014
3110
324
3310
3422
3524
366
3723
3817
3913
4012
4122
4212
4314
4433
459
4618
4712
486
4916
82.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.525
totalSentences80
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences63
matches(empty)
ratio0
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences63
matches
0"I shoved my shoulder against"
1"I said, scrambling up and"
2"I wiped sweat from my"
3"Their shadow blurred at the"
4"We moved deeper into the"
5"I stepped over a wide"
6"I dipped the tip of"
7"I said, pulling my foot"
8"I paused beside a low-hanging"
9"I muttered, moving swiftly past"
10"I kept my left hand"
11"We passed through a second"
12"I said, stopping at the"
13"I pulled the silver chain"
14"They drifted toward the rim"
15"I turned to face her"
16"I looked down at the"
17"I lowered my gaze."
18"They were thousands of tiny,"
19"It unspooled down the middle"
ratio0.333
63.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences63
matches
0"The moonsilver blade sliced through"
1"I shoved my shoulder against"
2"The Heartstone pendant against my"
3"I said, scrambling up and"
4"The silver hem of her"
5"Isolde said, her voice floating"
6"a voice whispered from the"
7"Nyx detached from my shadow,"
8"Violet embers flared in the"
9"I wiped sweat from my"
10"Their shadow blurred at the"
11"We moved deeper into the"
12"I stepped over a wide"
13"I dipped the tip of"
14"The liquid instantly scorched the"
15"I said, pulling my foot"
16"Isolde murmured, walking alongside the"
17"Nyx hissed, though a hint"
18"I paused beside a low-hanging"
19"I muttered, moving swiftly past"
ratio0.794
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
84.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount3
matches
0"Deep crimson light cast long shadows across carved stone columns that stretched up into a warm amber sky."
1"Massive copper-coloured vines wrapped around soaring colonnades, their crystalline bark weeping thick, translucent sap that hissed as it dripped onto the stone."
2"In the centre of the chamber sat a monumental basin carved from white marble, filled not with water, but with a pool of bubbling golden oil that smelled sharply…"
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Isolde said, her voice floating like silk over glass"
1"Nyx warned, their whisper carrying a sudden edge of panic"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount6
fancyTags
0"a voice whispered (whisper)"
1"Isolde murmured (murmur)"
2"Nyx hissed (hiss)"
3"I muttered (mutter)"
4"Nyx warned (warn)"
5"Nyx whispered (whisper)"
dialogueSentences30
tagDensity0.533
leniency1
rawRatio0.375
effectiveRatio0.375
82.0072%