Run: 2026-07-25-01KYCSYZHVJECGFZK9VHJWC3M7

Run Details

Duration:
41.6s
Cost:
$0.063340
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Mind the third rail, Detective." Harlow Quinn ducked beneath a twisted iron girder, her gloved fingers leaving greasy black smears on the rusty steel. The disused tunnel beneath Camden High Street smelled of wet limestone, ozone, and stale copper. Flashlight beams sliced through subterranean cobwebs, illuminating ceramic tiles long stripped of their white enamel glaze. DC Vance stepped past a heap of rotting timber, his heavy police boots crunching on crushed ballast gravel. "Local maintenance crew spotted him two hours ago," Vance said. "Standard gang hit. Drug debt came due, throat got opened, wallet vanished." "Nobody asked for your theory, Vance." Quinn crouched beside the corpse. The victim slumped against a curved wall bearing a faded 1920s Northern Line poster. His hands lay open in his lap. No defensive cuts slashed his palms. No signs of a violent struggle disturbed the deep soot around his knees. His chin rested against his chest, revealing a razor-sharp line drawn straight across his carotid artery. Quinn pressed two fingers against the man's cold skin. Rigor mortis had locked his sharp jaw solid. A faint, glowing trace of cobalt residue lined the rim of the wound. "Where is the blood?" Quinn snapped her flashlight beam down toward the ground. "Sank into the ballast," Vance said, leaning against a rusted support pillar. "Sponge effect. These old subterranean tracks absorb liquid fast." "A severed artery pumps four litres of blood into the surrounding space." Quinn scooped up a handful of grey stones beneath the victim's heels. They rattled through her gloved fingers like dry dice. "The gravel is dry. The white tiles behind his head are spotless. He did not bleed out here." "Then someone killed him elsewhere and dumped him down the ventilation shaft." "He weighs eighty kilograms, Vance. The ladder in that shaft has six missing rungs and a fifty-foot vertical drop. His woolen suit is freshly pressed, his shoes lack mud, and his silk tie sits straight." Quinn reached into the victim's waistcoat pocket. "Someone brought him here politely." Her gloved fingers caught on a smooth, heavy object. She pulled it free into the flashlight beam. It was a carved human knuckle bone, polished until it shone like old ivory, stamped with a spiralling occult rune. A bone token. Beside the dead man's right boot, half-buried under a pile of rusted iron spikes, lay a second item. Quinn brushed away the soot to reveal a small round antique brass tool. A thick green patina of verdigris coated its heavy casing. Its glass face bore no cardinal directions, only protective sigils carved deep into the metal. Quinn lifted the Veil Compass. The iron needle inside flickered, skipped, and began to spin in frantic clockwise circles. The worn leather watch on her left wrist tick-tocked against her pulse as she watched the needle settle. It locked hard toward the pitch-black end of the platform, pointing directly at a solid brick retaining wall twenty yards away. "What is that?" Vance pointed his beam at her hand. "Evidence from the victim?" "It is a compass." Quinn stood up, her knee joints popping in the subterranean damp. "Compass points north, Quinn. We are sixty feet underground." "This one does not point north." Quinn walked slowly toward the brick wall. The air grew icy cold with every step. The metallic tang of copper shifted, replaced by the bitter odor of crushed sage and burning animal fat. Quinn cast her light along the filthy floor. In the undisturbed silt lining the platform edge, distinct footprints stood out. Dozens of overlapping boot prints marched straight into the solid masonry. None turned back. "Fascinating," Vance grunted, trailing behind her. "Old brickwork settles. The dust shifts whenever the active trains pass overhead on the main line." "Trains do not leave tread marks from handmade Italian leather loafers, Vance. Look at the distinct heel strikes." Quinn tapped the brick wall with the heavy metal casing of her flashlight. The sound returned flat, dull, solid clay. "Someone walked through this wall three hours ago." A heavy iron hatch at the far end of the access shaft slammed shut. Rapid footsteps echoed off the curved vault ceiling, quick and light, flip-flopping frantically across the gravel. Quinn drew her Glock in one smooth motion, bringing the sight up level with the shadowed archway. "Metropolitan Police! Stand still and keep your hands visible!" A young woman stumbled into the circle of light. She wore a heavy green coat and carried a worn brown leather satchel bursting with ancient leather-bound books. Round glasses sat crooked on her freckled nose, reflecting the stark white glare of Quinn's flashlight. "Don't shoot!" The woman raised both hands, her green eyes wide behind her lenses. She tucked a stray lock of curly red hair behind her left ear with a quick, nervous flick of her fingers. "I'm not a trespasser. I have official clearing." "Authorization from whom?" Vance leveled his weapon at her chest. "This is an active murder scene, miss." "Eva Kowalski." She reached carefully into her satchel with two fingers, pulling out a laminated pass. "Research assistant, British Museum restricted archives. I was tracking an unauthorized spatial rift." Quinn did not lower her weapon. "You are three miles outside your library, Miss Kowalski." "And you are standing in front of an active portal without protective sigils, Detective Quinn," Eva replied, her voice steadying as she straightened her glasses. "Unless you want your marrow turned to glass, step back three paces." "She's unhinged," Vance muttered, stepping forward to grab her arm. "Out of the tunnel, lady. You can explain your spatial rift to the desk sergeant." "Touch her and I'll suspend you, Vance," Quinn snapped. She lowered her pistol two inches, her sharp jaw setting. "Miss Kowalski. Look at the corpse by the sign." Eva peered past Quinn into the gloom. Her eyes locked on the body, then dropped to the polished bone token Quinn held between her fingers. "A runner," Eva whispered. "A courier for the Veil Market. He was carrying banned alchemical reagents across the boundary." "The Market moves every full moon," Quinn said, her voice dropping to a harsh murmur. "My former partner wrote about it in his unfiled case notes before he died." "DS Morris knew the entry requirements," Eva said, nodding once. "But your dead friend over there forgot his token wasn't enough. The bone gets you to the threshold. It doesn't guarantee safe passage if the Shade artisans demand a blood tax." "Enough of this absolute nonsense!" Vance grabbed Eva's upper arm roughly. "You two are talking fairytale rubbish while a man lies dead with his throat cut. You're coming with me, girl." "Let go of me!" Eva twisted in his grip, her satchel striking his hip. "You're disrupting the ambient sigil field!" The brass compass in Quinn's hand suddenly vibrated. The verdigris casing grew scalding hot, searing through her thick leather glove. The protective sigils etched into the face began to glow with a sickly, violet light. The iron needle snapped in half with a sharp ping-pong sound of shattered metal. The solid brick wall in front of them groaned. Mortar exploded outward in a blinding cloud of black glass dust. The shadows cast by the police flashlights peeled themselves off the ceramic tiles, rising up like liquid tar from the floor. A bone-chilling, inhuman roar rattled the teeth in Quinn's skull. The brickwork split wide open, revealing a swirling abyss of purple fire and shadowy market stalls beyond. Long, pale, multi-jointed fingers tipped with obsidian claws reached through the tear, gripping Vance by the throat and dragging his screaming body backward into the roaring portal!
created_at"2026-07-25T14:13:14.439Z" 7/25/2026, 2:13:14 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1400
moderation_latency(null)
generation_time41582
tokens_prompt4492
tokens_completion4970
native_tokens_prompt4537
native_tokens_completion7538
native_tokens_completion_images0
native_tokens_reasoning5858
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0633405
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"esRkaqmuIJPUjMcPrv2vwQY"
is_byokfalse
latency1400
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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http_referer(null)
request_id"req-1784988794-ccbNaooD5B0XaUP1y0eR"
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api_type"completions"
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upstream_id"esRkaqmuIJPUjMcPrv2vwQY"
total_cost0.0633405
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount2
adverbTags
0"Quinn walked slowly [slowly]"
1"She reached carefully [carefully]"
dialogueSentences45
tagDensity0.489
leniency0.978
rawRatio0.091
effectiveRatio0.089
88.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1271
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"carefully"
count1
2
adverb"suddenly"
count1
highlights
0"slowly"
1"carefully"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1271
totalAiIsms16
found
0
word"standard"
count1
1
word"silk"
count1
2
word"flickered"
count1
3
word"pulse"
count1
4
word"fascinating"
count1
5
word"footsteps"
count1
6
word"echoed"
count1
7
word"stark"
count1
8
word"gloom"
count1
9
word"disrupting"
count1
10
word"vibrated"
count1
11
word"searing"
count1
12
word"etched"
count1
13
word"shattered"
count1
14
word"chilling"
count1
15
word"roaring"
count1
highlights
0"standard"
1"silk"
2"flickered"
3"pulse"
4"fascinating"
5"footsteps"
6"echoed"
7"stark"
8"gloom"
9"disrupting"
10"vibrated"
11"searing"
12"etched"
13"shattered"
14"chilling"
15"roaring"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences75
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1271
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
26.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount850
uniqueNames11
maxNameDensity2.47
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn21
Camden1
High1
Street1
Vance9
Northern1
Line1
Veil1
Compass1
Glock1
Eva6
persons
0"Quinn"
1"Vance"
2"Line"
3"Eva"
places
0"Camden"
1"High"
2"Street"
globalScore0.265
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1271
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.48
std13.95
cv0.527
sampleLengths
05
150
218
322
411
556
630
713
821
951
1012
1147
1217
1323
1456
1558
1614
1715
189
1913
2034
2126
2222
2346
2414
2516
2626
2743
2843
2917
3029
3115
3237
3325
3428
3525
3619
3729
3841
3931
4020
4120
4215
4314
4420
4521
4610
4744
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences75
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount858
adjectiveStacks1
stackExamples
0"ancient leather-bound books."
adverbCount15
adverbRatio0.017482517482517484
lyAdverbCount9
lyAdverbRatio0.01048951048951049
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean12.97
std6.32
cv0.487
sampleLengths
05
119
215
316
418
510
612
711
814
97
106
1113
1216
139
148
1513
1613
1712
189
1924
209
2118
2212
2342
245
259
268
2720
283
2918
3013
3110
3215
335
3414
3518
3621
3710
384
3915
409
4113
428
4318
448
4512
4611
473
486
4916
87.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5714285714285714
totalSentences98
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences72
matches
0"His hands lay open in"
1"His chin rested against his"
2"They rattled through her gloved"
3"Her gloved fingers caught on"
4"She pulled it free into"
5"It was a carved human"
6"Its glass face bore no"
7"It locked hard toward the"
8"She wore a heavy green"
9"She tucked a stray lock"
10"She reached carefully into her"
11"She lowered her pistol two"
12"Her eyes locked on the"
ratio0.181
8.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences72
matches
0"Harlow Quinn ducked beneath a"
1"The disused tunnel beneath Camden"
2"Flashlight beams sliced through subterranean"
3"DC Vance stepped past a"
4"Quinn crouched beside the corpse"
5"The victim slumped against a"
6"His hands lay open in"
7"His chin rested against his"
8"Quinn pressed two fingers against"
9"Rigor mortis had locked his"
10"A faint, glowing trace of"
11"Quinn snapped her flashlight beam"
12"Vance said, leaning against a"
13"Quinn scooped up a handful"
14"They rattled through her gloved"
15"Quinn reached into the victim's"
16"Her gloved fingers caught on"
17"She pulled it free into"
18"It was a carved human"
19"A bone token."
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount0
matches(empty)
11.36% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount5
matches
0"Quinn stood up, her knee joints popping in the subterranean damp"
1"The woman raised, her green eyes wide behind her lenses"
2"Eva replied, her voice steadying as she straightened her glasses"
3"Quinn said, her voice dropping to a harsh murmur"
4"Eva twisted, her satchel striking his hip"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"Quinn snapped (snap)"
1"Vance grunted (grunt)"
2"Vance muttered (mutter)"
3"Quinn snapped (snap)"
4"Eva whispered (whisper)"
dialogueSentences45
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
79.2460%