Run: 2026-07-25-01KYCSZ25SVZGHCHVC6Q6CJ32X

Run Details

Duration:
8m 14s
Cost:
$0.041182
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot crushed a brittle bone token as she stepped onto the cracked platform of the abandoned Tube station beneath Camden. The air tasted of rust, mildew, and something sharper, like ozone before lightning. Her torch beam cut through the dark, illuminating dust that hung like fog. The body lay across the tracks, face-up, arms spread like a broken compass. Eva knelt beside it, her worn leather satchel spilled open, thick books splayed across the black grime. Curly red hair framed her freckled face as she adjusted her round glasses and tucked a strand behind her left ear. "The protective markings on the wall are inverted," Eva said. "Not through ignorance. Through intention." Quinn crouched. Her sharp jaw tightened in the torchlight. She wore no gloves; the cold bit her bare fingers as she leaned close to the dead man's palm. A small brass compass rested there, its casing coated in verdigris, its face etched with protective sigils that seemed to drink the light. The needle pointed downward, locked between the rusted rails. "Navigation," Eva said. "The needle should spin toward the nearest supernatural rift or portal. Instead it points to stone." Quinn's brown eyes traced the platform. Black water pooled everywhere in dark, oily patches, yet the victim's leather shoes were dry. Not a drop on his trousers, not a splash on his coat cuffs. She touched the stiff wool and felt the absence of moisture. "Someone placed him," Quinn said. "Not here." Eva shook her head. Her green eyes narrowed behind the round frames. "The sigils match no tradition in the British Museum's restricted archives. Not Greek. Not Sumerian. Not the old London cults. It's as if someone rewrote the rules." "Or ignored them." Quinn stood. Her leather watch ticked against her wrist, loud in the underground silence, a tick-tock reminder that time kept moving even for the dead. She walked to the wall behind the corpse, her boots avoiding the scattered books. The carvings there weren't inverted sigils; they were directions scratched in reverse script, fresh and shallow, made by a left hand. She ran a finger along one line. "These aren't protective. They're instructions. Coordinates." Eva pulled a heavy volume from her satchel. The leather creaked like old bones. "If this is a ritual anchor, the market itself might shift. The Veil Market moves every full moon. A merchant could be trying to pin it here permanently." "A dead body doesn't anchor a market." Quinn's voice stayed flat, precise, the tone she had used for eighteen years of decorated service. "It anchors something else." She turned back to the body. The victim wore expensive dark wool, tailored well, but the left pocket hung inside out. Empty. Quinn noticed the scratch marks on the victim's right palm, deep and fresh, the skin broken in patterns too regular for struggle. "He gripped something that wasn't the compass. Someone took it after he died." Eva rose, brushing black dust from her knees. "The entry requirement is a bone token. Every merchant, every Shade artisan, every buyer carries one. Without it, you don't enter. You don't exist inside these walls." "Exactly." Quinn pointed to the absence in the coat lining, a faint white outline worn smooth by years of carrying something hard and pale. "He had one. The killer took it." Eva's hand moved to tuck her hair behind her left ear, a nervous habit that betrayed her academic calm. "If the token was stolen, the killer can navigate the market's rules. They can open passages that should stay closed." Quinn examined the tracks more closely. The body lay exactly where the rails split, aligned with the compass needle's downward point. She noticed the grime pattern, the way black coal dust collected only on the east side of the corpse's face, as if wind blew through a crack in reality that hadn't fully opened. The smell of copper grew stronger, recent, not old. "There's a rift forming," Quinn said. "Not existing. Forming." "That's impossible. The compass points toward existing portals." Quinn picked up the brass compass with two fingers. The needle trembled, then snapped with a click that echoed against the tunnel walls. Not downward. Behind Eva. Directly behind her, toward the dark mouth of the eastern tunnel. Eva turned. Her breath fogged in the sudden cold. "Quinn, if the needle points there now..." "The killer isn't using the market's rules," Quinn interrupted. Her military precision sharpened every movement as she stepped in front of Eva, shielding her from the dark. "They're using the compass to navigate out through a rift that hasn't fully formed. The body is the anchor. The stolen bone token is the key. They're opening a door that moves with them." The tunnel behind them exhaled cold air that smelled of brine and burning hair. Quinn heard the click before she saw the movement. A bone token, polished white, clinked onto the rusted rail near Eva's foot. Then another. Footsteps scraped stone, deliberate, unhurried, too heavy for a human merchant. Eva's hand found Quinn's arm. Her fingers shook. Quinn's eyes stayed on the dark. The needle of the brass compass in her hand locked steady, pointing into the black, its verdigris catching no light, its protective sigils seeming to twist. The figure stepped out from the tunnel's mouth. Not fully human. Its coat bore inverted markings that glowed faint blue in the torch beam, matching the wall carvings exactly. Its hand held a bone token like a blade, and its eyes reflected nothing. Quinn pushed Eva behind her. "Run," she said, her voice low and hard. "The rift opens now." The ground beneath the tracks shuddered. The compass needle screamed against its brass casing, metal grinding on metal, and the abandoned station filled with a sound like thunder trapped underwater, growing louder, closer, unstoppable.
created_at"2026-07-25T14:20:05.911Z" 7/25/2026, 2:20:05 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
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cancelledfalse
latency316
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generation_time84436
tokens_prompt4492
tokens_completion10536
native_tokens_prompt4165
native_tokens_completion9140
native_tokens_completion_images(null)
native_tokens_reasoning7895
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
latency316
model_permaslug"thinkingmachines/inkling-20260715"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.36
leniency0.72
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount968
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount968
totalAiIsms10
found
0
word"etched"
count1
1
word"traced"
count1
2
word"silence"
count1
3
word"reminder"
count1
4
word"navigate"
count2
5
word"aligned"
count1
6
word"trembled"
count1
7
word"echoed"
count1
8
word"footsteps"
count1
highlights
0"etched"
1"traced"
2"silence"
3"reminder"
4"navigate"
5"aligned"
6"trembled"
7"echoed"
8"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
99.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences66
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords968
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
39.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount722
uniqueNames4
maxNameDensity2.22
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Quinn16
Eva13
persons
0"Quinn"
1"Eva"
places(empty)
globalScore0.392
windowScore0.5
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount1
matches
0"sigils that seemed to drink the light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount968
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean35.85
std18.84
cv0.525
sampleLengths
047
151
215
360
419
545
67
739
876
942
1027
1157
1235
1331
1439
1572
168
1738
1816
1961
2014
2135
228
2332
2443
2517
2634
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences66
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs122
matches(empty)
73.17% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences82
ratio0.024
matches
0"She wore no gloves; the cold bit her bare fingers as she leaned close to the dead man's palm."
1"The carvings there weren't inverted sigils; they were directions scratched in reverse script, fresh and shallow, made by a left hand."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount724
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03591160220994475
lyAdverbCount9
lyAdverbRatio0.012430939226519336
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean11.8
std8.04
cv0.681
sampleLengths
021
113
213
313
417
521
610
75
82
97
1019
1123
129
133
1416
156
1615
1713
1811
195
202
214
228
2327
245
2523
2614
2721
287
296
308
316
3228
3323
344
356
3615
371
3822
3913
408
4127
4224
437
4419
4520
466
4715
4833
499
50.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.32926829268292684
totalSentences82
uniqueOpeners27
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences54
matches
0"Directly behind her, toward the"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences54
matches
0"Her torch beam cut through"
1"Her sharp jaw tightened in"
2"She wore no gloves; the"
3"She touched the stiff wool"
4"Her green eyes narrowed behind"
5"Her leather watch ticked against"
6"She walked to the wall"
7"She ran a finger along"
8"She turned back to the"
9"She noticed the grime pattern,"
10"Her breath fogged in the"
11"Her military precision sharpened every"
12"Her fingers shook."
13"Its coat bore inverted markings"
14"Its hand held a bone"
15"she said, her voice low"
ratio0.296
6.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences54
matches
0"Quinn's boot crushed a brittle"
1"The air tasted of rust,"
2"Her torch beam cut through"
3"The body lay across the"
4"Eva knelt beside it, her"
5"Her sharp jaw tightened in"
6"She wore no gloves; the"
7"A small brass compass rested"
8"The needle pointed downward, locked"
9"Quinn's brown eyes traced the"
10"She touched the stiff wool"
11"Eva shook her head."
12"Her green eyes narrowed behind"
13"Her leather watch ticked against"
14"She walked to the wall"
15"The carvings there weren't inverted"
16"She ran a finger along"
17"Eva pulled a heavy volume"
18"The leather creaked like old"
19"Quinn's voice stayed flat, precise,"
ratio0.907
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
19.70% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount5
matches
0"Her torch beam cut through the dark, illuminating dust that hung like fog."
1"A small brass compass rested there, its casing coated in verdigris, its face etched with protective sigils that seemed to drink the light."
2"Eva's hand moved to tuck her hair behind her left ear, a nervous habit that betrayed her academic calm."
3"The needle of the brass compass in her hand locked steady, pointing into the black, its verdigris catching no light, its protective sigils seeming to twist."
4"The compass needle screamed against its brass casing, metal grinding on metal, and the abandoned station filled with a sound like thunder trapped underwater, gr…"
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she said, her voice low and hard"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Quinn interrupted (interrupt)"
dialogueSentences25
tagDensity0.24
leniency0.48
rawRatio0.167
effectiveRatio0.08
82.2145%