Run: 2026-07-25-01KYCT2P5S0VX3Q00ZXWBWG8TP

Run Details

Duration:
12.8s
Cost:
$0.018828
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Thorns shredded Rory's denim jacket as she hit the damp earth, hands scrambling through rotten leaves for a grip. A sharp stone gouged her palm. Blood, hot and metallic, pooled in the crescent-shaped scar on her left wrist. She ignored the sting, pressing her back against the mossy flank of an ancient oak standing stone. Sunlight had disappeared thirty seconds ago, swallowed whole by the threshold of the Fae Grove. Now, an eerie, bioluminescent violet mist clung to the forest floor, coiling around her ankles like sluggish snakes. She touched the Heartstone Pendant under her collar. The crimson gemstone beat against her collarbone, warm and fast, pulsing like a trapped sparrow. Silence fell. Not the soothing quiet of Richmond Park on a lazy Sunday, but a heavy, suffocating stillness that muffled her desperate breathing. No birds roosted in these twisted branches. No wind rustled the carpet of year-round wildflowers blooming in the dead of winter. "Silas?" Rory called out. Her voice sounded flat, eaten by the fog before it could travel five paces. "I brought the delivery." The Golden Empress take-away bag in her hand crumpled under her tightening grip. Greasy heat seeped through the brown paper, smelling incongruously of star anise, fried ginger, and chicken fat. Yu-Fei had sworn Silas ordered the meal himself, paid in advance with three silver coins that didn't feature the Queen's head. A rustle dragged through the underbrush. Ten feet away. Rory snapped her chin up. Straight shoulder-length black hair whipped across her cheek, catching on the sweat at her jawline. "Silas, this isn't funny. Your food's getting cold, and I've got three more drops in Shepherd's Bush." No answer. Only the rhythmic, liquid sloshing of damp soil under heavy pressure. *Tick-tock.* The sound echoed off the standing stones. It didn't come from a clock. It was a wet, clicking suction, like a giant tongue pulling away from the roof of a mouth. *Tick-tock.* Something moved behind a thicket of white briar roses. A pale, oversized shape stretched, rising far higher than any man had a right to stand. It lacked distinct edges, blurring into the purple haze, but bright blue eyes—unblinking, dilated until no white remained—stared back at her from the shadows. Rory took a slow step backward. Her boot heel caught on a exposed root. She caught her balance, her heart hammering against her ribs like a wooden spoon on a copper pot. The pendant spiked hot. A scorching heat flared across her chest, burning through her thin linen shirt. "Not Fae," she whispered to the shadows. "You're not from the Grove." The shape slithered forward. It didn't walk; it folded over itself, joints popping with the crisp snap of dry greenwood. The scent of fried ginger vanished, wiped out instantly by a stench that made her gag. Rotting swamp mud, ozone, and wet copper filled her nose. The entity emerged from the thicket into the pale light. It wore the shredded remains of a velvet coat, but the grey, hairless flesh beneath squeezed out through the tears in obscene, pulsing folds. Where a face should have been, three vertical slits twitched, exhaling thin wisps of yellow smoke. "Aurora," a voice rasped from the slits. It sounded like three people speaking at once—a child, an old woman, and her abusive ex Evan, his soft, cruel Cardiff cadence sliding through the middle. "You brought dinner." "Silas isn't here," she said, keeping her voice level despite the cold sweat dripping down her spine. "I'm leaving." "The gate's shut, Rory-girl." The Evan-voice chuckled, a sound like dry autumn leaves scraping over concrete. "You crossed the threshold. You're the course." Rory didn't wait. She turned on her heel and bolted toward the gap between the two tallest standing stones, where she had fallen through moments ago. Branch tips clawed at her clothes. Brambles tore deep lines into her cheeks. She ran blindly, trusting the layout of the park she thought she knew, but the Grove bent around her feet. The oak stones shifted, sliding through the mist like giant, grey icebergs. Every direction led deeper into the clearing. A heavy impact rattled her teeth. Rory crashed into an invisible wall, the air ringing like a struck bronze bell. She fell hard, dropping the take-away bag. The plastic container burst open, splashing hot sweet-and-sour sauce over the carpet of pale blue wildflowers. The creature was already there, towering over her, its limbs bending backward to crouch. "You always run," the Evan-voice murmured. A long, grey finger, tipped with a black, razor-sharp nail, reached down toward her face. "Fled Cardiff. Fled the flat. Fled me." "You're not him," Rory hissed. She pulled her leg back and kicked upward with all her weight, her steel-toed delivery boot crunching squarely into the central slit of its face. Yellow bile sprayed across her jeans. The monster shrieked—a high, glass-shattering sound that made her ears bleed—and reeled backward, clutching its head. Rory scrambled to her feet. The Heartstone was burning now, scorching a crescent shape into her skin through her clothes. It pulled her. A physical, magnetic tug dragged her toward the center of the clearing, where an ancient, stone-rimmed well sat buried in weeds. The well wasn't part of Isolde's grove. Crimson light poured from its cracked mouth, casting long, writhing shadows against the surrounding trees. A Hel portal. "The delivery..." Rory panted, her eyes wide as she reached the edge of the well. Inside the stone shaft, dark, viscous liquid churned like a boiling cauldron. Floating in the center, wrapped in iron chains, was Silas's silver pocket watch. It ticked steadily beneath the red sludge, each stroke sending ripples through the blood-like fluid. *Tick.* *Tock.* A wet slam echoed behind her. Rory whirled around. The creature had straightened, its face splitting open into a cavernous maw lined with needle-thin teeth. Yellow smoke poured from its throat, smelling of sulfur and burnt meat. "He's down there, Rory," the thing gurgled, its multiple voices overlapping into a hideous choir. "Your landlord. Your friend. Want to see what's left?" "He paid for the food," Rory said, her eyes scanning the ground for a weapon. Her hand closed around a sharp, heavy chunk of broken standing stone buried in the dirt. "And Yu-Fei doesn't give refunds." She lunged forward, swinging the rock with both hands. The stone struck the creature's lower jaw with a wet thud. Grey bone snapped, but the thing barely flinched. Its long, clawed arm lashed out, catching Rory across the ribs. The force sent her flying backward over the stone lip of the well. Air rushed past her ears. Crimson light blinded her as she plunged into the dark shaft, the freezing, thick liquid rising up to swallow her whole. Above her, the open mouth of the well shrank to a pinprick, blocked out entirely by the massive, shadowy outline of the monster dropping in right after her.
created_at"2026-07-25T14:15:15.91Z" 7/25/2026, 2:15:15 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency588
moderation_latency(null)
generation_time12757
tokens_prompt4387
tokens_completion1781
native_tokens_prompt4427
native_tokens_completion1625
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.018828
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"9MRkaqs7w-qOsQ-S0qP5Cg"
is_byokfalse
latency588
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784988915-MCOQgRwmyRVwy8RnrhYO"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784988915-83Rujf4mUsL0rZOw8v7p"
upstream_id"9MRkaqs7w-qOsQ-S0qP5Cg"
total_cost0.018828
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.526
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1153
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1153
totalAiIsms11
found
0
word"silence"
count1
1
word"rhythmic"
count1
2
word"echoed"
count2
3
word"velvet"
count1
4
word"down her spine"
count1
5
word"weight"
count1
6
word"magnetic"
count1
7
word"churned"
count1
8
word"maw"
count1
9
word"scanning"
count1
highlights
0"silence"
1"rhythmic"
2"echoed"
3"velvet"
4"down her spine"
5"weight"
6"magnetic"
7"churned"
8"maw"
9"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences94
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1148
ratio0.003
matches
0"Tick-tock."
1"Tick-tock."
2"Tick."
3"Tock."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
93.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1061
uniqueNames17
maxNameDensity1.13
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory12
Fae1
Grove2
Heartstone2
Pendant1
Richmond1
Park1
Sunday1
Golden1
Empress1
Silas2
Queen1
Evan3
Cardiff1
Evan-voice2
Isolde1
Hel1
persons
0"Rory"
1"Pendant"
2"Empress"
3"Silas"
4"Queen"
5"Evan"
6"Evan-voice"
7"Isolde"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"Cardiff"
globalScore0.934
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount1
matches
0"sounded like three people speaking at once"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.871
wordCount1148
matches
0"Not the soothing quiet of Richmond Park on a lazy Sunday, but a heavy, suffocating stillness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean26.09
std16.09
cv0.617
sampleLengths
019
169
223
344
422
551
69
720
817
913
101
1131
121
1349
1432
1517
1612
1746
1810
1940
2036
2119
2223
2326
2452
2543
2614
2728
2830
2922
3044
3125
3215
3340
341
351
366
3731
3824
3936
409
4130
4213
4354
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs175
matches
0"was burning"
31.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences4
totalSentences103
ratio0.039
matches
0"It lacked distinct edges, blurring into the purple haze, but bright blue eyes—unblinking, dilated until no white remained—stared back at her from the shadows."
1"It didn't walk; it folded over itself, joints popping with the crisp snap of dry greenwood."
2"It sounded like three people speaking at once—a child, an old woman, and her abusive ex Evan, his soft, cruel Cardiff cadence sliding through the middle."
3"The monster shrieked—a high, glass-shattering sound that made her ears bleed—and reeled backward, clutching its head."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1081
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.032377428307123035
lyAdverbCount8
lyAdverbRatio0.0074005550416281225
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean11.15
std6.49
cv0.582
sampleLengths
019
16
213
317
415
518
68
715
82
921
107
1114
124
1314
144
1513
1617
1721
186
193
205
2115
2217
232
2411
251
267
276
2818
291
309
3116
3224
336
348
3518
364
3713
387
395
404
4116
4216
4310
4410
4524
4616
477
4826
493
65.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4077669902912621
totalSentences103
uniqueOpeners42
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Only the rhythmic, liquid sloshing"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences87
matches
0"She ignored the sting, pressing"
1"She touched the Heartstone Pendant"
2"Her voice sounded flat, eaten"
3"It didn't come from a"
4"It was a wet, clicking"
5"It lacked distinct edges, blurring"
6"Her boot heel caught on"
7"She caught her balance, her"
8"she whispered to the shadows"
9"It didn't walk; it folded"
10"It wore the shredded remains"
11"It sounded like three people"
12"she said, keeping her voice"
13"She turned on her heel"
14"She ran blindly, trusting the"
15"She fell hard, dropping the"
16"She pulled her leg back"
17"It pulled her."
18"It ticked steadily beneath the"
19"Her hand closed around a"
ratio0.253
57.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences87
matches
0"Thorns shredded Rory's denim jacket"
1"A sharp stone gouged her"
2"Blood, hot and metallic, pooled"
3"She ignored the sting, pressing"
4"Sunlight had disappeared thirty seconds"
5"She touched the Heartstone Pendant"
6"The crimson gemstone beat against"
7"Rory called out"
8"Her voice sounded flat, eaten"
9"The Golden Empress take-away bag"
10"Yu-Fei had sworn Silas ordered"
11"A rustle dragged through the"
12"Rory snapped her chin up."
13"The sound echoed off the"
14"It didn't come from a"
15"It was a wet, clicking"
16"Something moved behind a thicket"
17"A pale, oversized shape stretched,"
18"It lacked distinct edges, blurring"
19"Rory took a slow step"
ratio0.805
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"Now, an eerie, bioluminescent violet"
ratio0.011
99.13% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount3
matches
0"Not the soothing quiet of Richmond Park on a lazy Sunday, but a heavy, suffocating stillness that muffled her desperate breathing."
1"The creature was already there, towering over her, its limbs bending backward to crouch."
2"The monster shrieked—a high, glass-shattering sound that made her ears bleed—and reeled backward, clutching its head."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount3
matches
0"The Evan-voice chuckled, a sound like dry autumn leaves scraping over concrete"
1"the thing gurgled, its multiple voices overlapping into a hideous choir"
2"Rory said, her eyes scanning the ground for a weapon"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"she whispered (whisper)"
1"The Evan-voice chuckled (chuckle)"
2"the Evan-voice murmured (murmur)"
3"Rory hissed (hiss)"
4"Rory panted (pant)"
dialogueSentences19
tagDensity0.368
leniency0.737
rawRatio0.714
effectiveRatio0.526
83.1770%