Run: 2026-07-25-01KYCT3RH7M7AHSMCW1KD34JCF

Run Details

Duration:
29.7s
Cost:
$0.043166
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step around the blood, Miller." Detective Harlow Quinn ducked beneath the sagging red hazard tape, her heavy boots crunching on wet shattered glass. Miller cursed behind her, his torch beam shaking against the weeping brickwork of the abandoned Victorian pumping station. "Forensics hasn't marked the perimeter yet, Detective. We shouldn't even be down here." "Forensics will take two hours to navigate the storm drains from Camden High Street." Quinn unbuttoned her damp wool trench coat, her sharp jaw set as she crouched beside the corpse. "We have five minutes before the press smells a story." The body lay contorted across a rust-eaten iron grate. The man's legs twisted sharply toward the eastern tunnel while his upper torso faced west, his spine snapped like a dry pine twig. His expensive charcoal suit coat hung in tatters, dark wool shredded from within. "Looks like a turf war," Miller said, shuffling closer and adjusting his belt. "The local syndicates are pushing south from the market. They probably threw him down the ventilation shaft." Quinn pulled a pair of tight black nitrile gloves onto her long fingers. "Look at the ventilation shaft, Miller." Miller flashed his light upward into the gloom. The rusted shaft stretched twenty feet to the street grid above, choked with thick gray cobwebs, heavy dust, and undisturbed pigeon droppings. "Not a single web broken," Quinn said. "He didn't fall." She leaned closer to the victim's chest. The man wore a bespoke silk tie and a gold signet ring on his pinky finger, far too wealthy for a transient sewer squatter. A worn leather satchel lay three feet away, its buckle sheared off and its contents completely emptied. "Fine, so they dragged him down here," Miller muttered, tapping his radio nervously. "Mugged him, broke his back, dropped him on the grate." "Drag marks leave clear tracks in wet soot. Show me one." Miller swept his torch along the flagstones. The soot lay thick and undisturbed, smooth as fresh velvet except for their own deep boot prints. "He didn't fall, and he didn't walk," Quinn said. Her dark brown eyes narrowed. "He arrived here right where he sits." "Arrived? People don't just materialise in abandoned pump rooms." "Mind your tone." Quinn's voice cut like a straight razor. She pinched the cloth of the victim's lapel, lifting the heavy wool. The shirt beneath was soaked in dark crimson, but the tear patterns were wrong. Knife wounds pushed metal into flesh, leaving frayed edges turned inward. These threads flared outward, stretched to breaking point from inside the man's ribcage. The air in the chamber felt wrong. A sharp, chemical tang of hot copper stung Quinn's nostrils, accompanied by a faint scent of burnt hair and sweet lavender. The worn leather watch on her left wrist felt icy cold against her skin. Three years ago, in a dark warehouse by the Rotherhithe docks where DS Morris died, the air had carried that exact sickening sweetness. "Look at the frost," Quinn commanded, pointing her penlight at the iron grate. Miller crouched, his breath pluming white in the chill air. "Draft coming up from the lower sewer line?" "In July? The Thames is twenty degrees today." Quinn pressed two gloved fingers to the iron. White frost crystals curled across the metal in delicate, jagged geometric paths. They formed sharp lines, radiating from the corpse's pale fingers like the spokes of an intricate wheel. "This frost isn't weather, Miller. It is a chemical reaction." "Chemicals don't freeze in geometric patterns." "Precisely." She reached into the dead man's inner coat pocket. Her fingers struck something heavy and surprisingly cold. She drew out a small brass compass encrusted with a heavy patina of verdigris. "A pocket watch?" Miller asked, leaning over her shoulder. "Compass." The brass casing bore etched protective sigils, rounded and unfamiliar, cut deep into the tarnished metal. Beneath the cracked glass face, the central needle vibrated with a faint humming sound. It did not point magnetic north. It spun three rapid counter-clockwise turns, whirred softly, and locked dead south toward a solid brick wall at the far end of the chamber. Beside the compass, deep inside the same silk-lined pocket, sat a second item. Quinn pulled out a flat piece of bleached bone, polished smooth as river glass, carved with a single stylized key symbol. "What is that?" Miller stepped back, his hand resting on his leather holster. "An animal bone?" "Human," Quinn said flatly. "A metacarpal. Worked and polished." "This is insane. Some kind of gang ritual?" "Syndicates use cheap knives and automatic pistols, Miller. They do not carve bone tokens, and they do not make blood drip upward." Miller froze, his torch beam wavering. "What?" Quinn tilted her light toward the vaulted brick ceiling ten feet overhead. A thick, glistening pool of dark crimson clung to the curved bricks directly above their heads. Drops hung upside down, defying gravity, trembling like heavy glass beads. A single droplet broke free, falling upward against natural physics to splash against the highest point of the arch. "Detective," Miller whispered, his boots skittering backward on the slick stone. "We need to fall back. Call the specialist team. Call armed response." "Stand your ground." Quinn stood up, her military precision taking over her tall frame. She walked slowly toward the solid brick wall where the brass compass needle pointed. With every step, the small brass tool in her palm grew noticeably hotter. The verdigris on the casing shimmered with a subtle, unpleasant violet hue. She reached out a gloved hand, stopping inches from the damp brickwork. "Quinn," Miller choked out, unholstering his Glock with a sharp metallic click. "Look at the mortar." The thick Victorian brickwork began to sweat. Dark, viscous liquid bubbled from the joints between the stones, smelling of ozone and wet ash. The heavy masonry groaned, shifting inward like a chest taking a deep breath. A sudden, deafening crack echoed through the subterranean vault as the century-old mortar crumbled into fine gray powder. The brick wall dissolved into a swirling vortex of shadow and cold air. Through the jagged breach, Quinn saw no sewer pipe or water main. The opening revealed a broad, ancient stone staircase descending into a massive subterranean cavern lit by floating iron lanterns and bustling with the muffled clamour of a hidden city. A tall figure stepped out from the shadows of the staircase. It wore a heavy leather apron, its pale skin entirely smooth where a human face should have been, and raised a curved cleaver dripping with thick black ink. The creature lunged straight for Quinn's chest.
created_at"2026-07-25T14:15:51.093Z" 7/25/2026, 2:15:51 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1520
moderation_latency(null)
generation_time29679
tokens_prompt4492
tokens_completion3185
native_tokens_prompt4537
native_tokens_completion4848
native_tokens_completion_images0
native_tokens_reasoning3385
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0431655
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"F8Vkapz9CZDTjMcPnuef6AY"
is_byokfalse
latency1520
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Miller stepped back [back]"
1"Quinn said flatly [flatly]"
dialogueSentences36
tagDensity0.417
leniency0.833
rawRatio0.133
effectiveRatio0.111
72.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1096
totalAiIsmAdverbs6
found
0
adverb"sharply"
count1
1
adverb"completely"
count1
2
adverb"nervously"
count1
3
adverb"precisely"
count1
4
adverb"softly"
count1
5
adverb"slowly"
count1
highlights
0"sharply"
1"completely"
2"nervously"
3"precisely"
4"softly"
5"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1096
totalAiIsms16
found
0
word"shattered"
count1
1
word"pumping"
count1
2
word"navigate"
count1
3
word"gloom"
count1
4
word"silk"
count2
5
word"velvet"
count1
6
word"chill"
count1
7
word"intricate"
count1
8
word"etched"
count1
9
word"vibrated"
count1
10
word"magnetic"
count1
11
word"wavering"
count1
12
word"glistening"
count1
13
word"shimmered"
count1
14
word"echoed"
count1
highlights
0"shattered"
1"pumping"
2"navigate"
3"gloom"
4"silk"
5"velvet"
6"chill"
7"intricate"
8"etched"
9"vibrated"
10"magnetic"
11"wavering"
12"glistening"
13"shimmered"
14"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences67
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1096
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
62.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount859
uniqueNames8
maxNameDensity1.75
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Miller11
Victorian2
Rotherhithe1
Morris1
White1
Glock1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Victorian"
4"Rotherhithe"
5"Morris"
places(empty)
globalScore0.627
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1096
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean24.36
std16.18
cv0.664
sampleLengths
023
131
241
345
430
519
630
710
848
923
1011
1124
1221
139
1410
1550
1665
1713
1818
1955
206
211
2231
239
241
2560
2634
2716
289
298
3022
317
3212
3327
3419
3523
3614
3739
3812
3916
4023
4131
4254
4339
447
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences67
matches
0"was soaked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs134
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences88
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount863
adjectiveStacks4
stackExamples
0"icy cold against her"
1"delicate, jagged geometric paths."
2"rapid counter-clockwise turns,"
3"same silk-lined pocket,"
adverbCount20
adverbRatio0.023174971031286212
lyAdverbCount10
lyAdverbRatio0.011587485515643106
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean12.45
std6.24
cv0.501
sampleLengths
023
118
213
331
410
59
623
713
813
917
1013
116
128
1322
147
153
167
1724
1817
1913
2010
2111
227
2317
249
255
267
279
2810
2912
3014
3111
3213
337
3421
3514
3623
3713
3810
398
4016
4112
4217
4310
446
451
469
478
4814
499
78.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.48863636363636365
totalSentences88
uniqueOpeners43
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Dark, viscous liquid bubbled from"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences65
matches
0"His expensive charcoal suit coat"
1"She leaned closer to the"
2"Her dark brown eyes narrowed."
3"She pinched the cloth of"
4"They formed sharp lines, radiating"
5"She reached into the dead"
6"Her fingers struck something heavy"
7"She drew out a small"
8"It did not point magnetic"
9"It spun three rapid counter-clockwise"
10"She walked slowly toward the"
11"She reached out a gloved"
12"It wore a heavy leather"
ratio0.2
13.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences65
matches
0"Detective Harlow Quinn ducked beneath"
1"Miller cursed behind her, his"
2"Quinn unbuttoned her damp wool"
3"The body lay contorted across"
4"The man's legs twisted sharply"
5"His expensive charcoal suit coat"
6"Miller said, shuffling closer and"
7"Quinn pulled a pair of"
8"Miller flashed his light upward"
9"The rusted shaft stretched twenty"
10"She leaned closer to the"
11"The man wore a bespoke"
12"A worn leather satchel lay"
13"Miller muttered, tapping his radio"
14"Miller swept his torch along"
15"The soot lay thick and"
16"Her dark brown eyes narrowed."
17"Quinn's voice cut like a"
18"She pinched the cloth of"
19"The shirt beneath was soaked"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Detective Harlow Quinn ducked, her heavy boots crunching on wet shattered glass"
1"Miller stepped back, his hand resting on his leather holster"
2"Miller whispered, his boots skittering backward on the slick stone"
3"Quinn stood up, her military precision taking over her tall frame"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Miller muttered (mutter)"
1"Quinn pressed (press)"
2"Miller whispered (whisper)"
3"Miller choked (choke)"
dialogueSentences36
tagDensity0.25
leniency0.5
rawRatio0.444
effectiveRatio0.222
80.3087%