Run: 2026-07-25-01KYCT4HDGASFFH2TKMZC9RJKC

Run Details

Duration:
28.5s
Cost:
$0.042768
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory shifted her grip on the moonsilver dagger, her knuckles white against the frost-coated hilt. Her boot hovered an inch above a patch of pulsing, crimson fungi that carpeted the narrow stone ledge. "Step on the violet moss, not the black," Isolde said. Her waist-length silver hair drifted behind her like mist, untouched by any breeze. Rory pulled her foot back, planting her heel onto a damp patch of purple growth instead. The moss gave way with a soft squelch, releasing a scent like crushed cinnamon and old copper. Beneath the ledge, the chasm stretched into an impossible, amber-lit abyss. Huge spires of petrified black glass reached downward like frozen stalactites, suspended over a sea of swirling golden fog. Far below, structures resembling inverted cathedrals clung to the undersides of the rock faces, their carved stone balconies dangling into the void. "This isn't Richmond Park anymore," Rory said. "Richmond was merely the threshold," Isolde replied. She stepped over a fissure in the rock. The pale lavender of her eyes caught the distant golden glow. Her feet left no prints in the luminous dust covering the path. "The threshold forgets the house once the door swings shut." "You promised an ancient sanctuary, Isolde. Not a drop into Hel." "Dymas sits adjacent," Nyx whispered. The sound slid past Rory's ear like dry parchment scraping across floorboards. A tall humanoid silhouette detached itself from the shadow of the cliff face, its form fluid and shifting. Two violet spots flared in the darkness where a face should have been. "The air tastes of Belphegor's kitchens. Sweet, rot-laden, heavy." Against Rory's chest, beneath her jacket, the Heartstone Pendant throbbed. The thumbnail-sized crimson gem radiated a sudden, prickling heat that seeped into her collarbone. She cupped the stone through her shirt, feeling its rhythmic pulse match the quickening beat of her own heart. "The Veil is tissue-thin here," Rory said, her eyes tracing a shimmering, oily distortion hovering in the middle of the cavern air. "It looks like it's about to tear." "It has bled for three centuries," Isolde said, pausing beside a massive archway carved directly into the petrified glass spire. The arch was etched with intricate geometric sigils that flickered with faint inner light. "What bleeds must eventually drown." Rory ducked beneath the curve of the archway. The air inside the passage cooled instantly. The tick-tock sound of mineral water dropping from the ceiling echoed down the long hall, clicking against the smooth floor. "Isolde," Rory said, keeping her voice low. "Which way to the vault?" "Follow the path that does not wish to be walked," the seer said, her expression serene, ageless, and irritatingly distant. "English would be a massive help." "I cannot offer straight lines in a place built on circles, child." "She isn't lying," Nyx murmured, their shadow stretching along the left wall, flowing over ancient relief carvings of horned figures kneeling before a crown of thorns. "Her blood forbids falsehood. But her tongue delights in tangled threads." Rory ignored them both and pressed forward. The hall widened into a vast, cavernous gallery. The walls were lined with tall alcoves, each holding a statue sculpted from pale, milky stone. The figures were alien, stretched thin with six elongated fingers on each hand and faces carved without eyes or mouths. A sharp tang of ozone stung Rory's nostrils. She ran her bare fingers along the wall beneath an alcove, feeling the vibration running through the rock. The stone hummed, a low frequency that made her teeth ache. "Look at the bases," Rory said, pointing the tip of her Fae blade toward the pediments. Fresh scratches scraped through the ancient dust. Deep, jagged gouges dragged across the stone floor toward the far end of the gallery. "Someone was here," Rory said. "Recently." "Not someone," Nyx hissed, their form flattening until they vanished into the seam between the floor and the wall. "Something heavy. Something that drags its iron." Rory picked up her pace, her heart hammering against her ribs. She navigated a zig-zag path through a forest of broken pillars that lay across the hall like fallen trees. The Heartstone Pendant grew hotter, its crimson glow now burning bright enough to shine through her clothes, painting the pale dust on the floor in shades of fresh blood. "The tear is close," Rory whispered. They emerged onto a suspended balcony overlooking a immense central chamber. The ceiling rose into an endless darkness, while the center of the room was dominated by a colossal sphere of dull, pitted iron. The sphere hung suspended in mid-air, held by eight massive chains forged from dark metal and woven strands of bright silver wire. Cracks ran across the surface of the sphere, glowing with a nauseating amber light that pulsed in slow, heavy gasps. "The Heart of Dymas," Isolde whispered, her voice carrying a rare edge of reverence. "Is that a portal?" Rory asked. "It is a lock," Isolde corrected. "Forged by the Fae to keep the Prince's feast from spilling into the mortal realm." "The lock is broken," Rory said, pointing to a cavernous gap in the sphere's lower hemisphere. A dark liquid dripped from the fracture, pooling on the black glass floor fifty feet below the balcony. Where the liquid touched the stone, white steam hissed into the air, carrying the smell of roasted meat and bitter ash. "We need what lies beneath it," Rory said, eyeing a stone dais directly under the dripping iron sphere. On the altar sat an oblong wooden chest bound in bandings of tarnished silver. "That's where Evan said the ledger was kept." "Evan was a fool who bargained with shadows," Nyx whispered, re-emerging from the darkness beside Rory. "He saw only the silver. He did not smell the blood on the lock." "I don't care about Evan," Rory said, descending the narrow winding stairs that curled around the perimeter of the balcony. "I care about the names in that chest. If those names leak to the Wardens, half of London's low-level mages end up in iron collars." "The truth is a heavy cloak," Isolde said, remaining atop the balcony, her lavender eyes fixed on the cracked iron sphere above. "Wear it, and you may find your neck breaks under the weight." Rory reached the floor of the atrium. Her boots crunched on crystalline residue that littered the flagstones. She stepped carefully around the pool of sizzling amber liquid, approaching the stone dais. The Heartstone Pendant burned so hot against her neck that she hissed, pulling the chain away from her skin. The red gem was screaming light, casting long, erratic shadows across the room. "Rory," Nyx warned, their voice dropping to a frantic breeze. "The wind has changed." Rory reached out with her left hand, her crescent-shaped wrist scar pale against her skin. Her fingers brushed the silver latch of the wooden chest. The lock snapped open with an audible click. Inside lay a thick, leather-bound volume, its pages glowing with faint gold runes. Rory reached for it, her fingers inches from the leather. A sound like rending metal tore through the ceiling. One of the giant silver chains holding the suspended iron sphere snapped with a deafening report, whipping across the cavern and shattering a line of milky stone statues into powder. The colossal sphere lurched violently to the left, groaning as the remaining chains strained under the weight. The amber light inside the cracks turned from warm gold to a blinding, violent red. "Rory!" Isolde called down, her calm demeanor vanishing for the first time. "The lock is open!" From inside the broken sphere, a massive, eight-jointed limb of polished bronze and black iron thrust outward, slamming its dagger-like tip directly into the stone altar an inch from Rory's hand. The flagstones shattered. A deafening, multispectral roar echoed from the deep interior of the sphere, shaking the spire to its roots as a towering, multi-eyed horror pushed its way through the cracked metal into the light.
created_at"2026-07-25T14:16:16.574Z" 7/25/2026, 2:16:16 PM
model"google/gemini-3.6-flash-20260721"
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latency1541
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generation_time28398
tokens_prompt5142
tokens_completion3313
native_tokens_prompt5247
native_tokens_completion4653
native_tokens_completion_images0
native_tokens_reasoning2882
native_tokens_cached0
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num_input_audio_prompt(null)
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
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is_byokfalse
latency1532
model_permaslug"google/gemini-3.6-flash-20260721"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.561
leniency1
rawRatio0
effectiveRatio0
96.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1328
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1328
totalAiIsms17
found
0
word"sanctuary"
count1
1
word"throbbed"
count1
2
word"rhythmic"
count1
3
word"pulse"
count1
4
word"tracing"
count1
5
word"etched"
count1
6
word"intricate"
count1
7
word"flickered"
count1
8
word"echoed"
count2
9
word"navigated"
count1
10
word"pulsed"
count1
11
word"weight"
count2
12
word"crystalline"
count1
13
word"lurched"
count1
14
word"shattered"
count1
highlights
0"sanctuary"
1"throbbed"
2"rhythmic"
3"pulse"
4"tracing"
5"etched"
6"intricate"
7"flickered"
8"echoed"
9"navigated"
10"pulsed"
11"weight"
12"crystalline"
13"lurched"
14"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences80
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1328
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
41.51% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1060
uniqueNames7
maxNameDensity2.17
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Isolde7
Rory23
Heartstone3
Pendant3
Nyx5
Fae1
Fresh1
persons
0"Isolde"
1"Rory"
2"Pendant"
3"Nyx"
4"Fresh"
places(empty)
globalScore0.415
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1328
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.26
std16.25
cv0.575
sampleLengths
033
123
233
352
47
548
611
757
843
929
1039
1135
1212
1320
146
1512
1637
1751
1837
1916
2022
216
2226
2359
246
2556
2620
2714
286
2921
3016
3139
3240
3330
3445
3534
3631
3732
3814
3925
408
4123
429
4347
4415
4516
4667
92.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences80
matches
0"was etched"
1"were lined"
2"was dominated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs168
matches
0"was screaming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1070
adjectiveStacks4
stackExamples
0"impossible, amber-lit abyss."
1"flowing over ancient relief"
2"thick, leather-bound volume,"
3"massive, eight-jointed limb"
adverbCount17
adverbRatio0.01588785046728972
lyAdverbCount8
lyAdverbRatio0.007476635514018692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean13.55
std6.55
cv0.483
sampleLengths
015
118
210
313
416
517
611
719
822
97
107
118
1211
1312
1410
1511
165
1712
1818
1913
209
2110
2214
2319
2422
257
2620
2714
285
298
307
3120
327
335
3420
356
3612
3726
3811
397
408
4116
4220
438
4418
4511
4616
477
4815
495
63.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4387755102040816
totalSentences98
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences72
matches
0"Her boot hovered an inch"
1"Her waist-length silver hair drifted"
2"She stepped over a fissure"
3"Her feet left no prints"
4"She cupped the stone through"
5"She ran her bare fingers"
6"She navigated a zig-zag path"
7"They emerged onto a suspended"
8"Her boots crunched on crystalline"
9"She stepped carefully around the"
10"Her fingers brushed the silver"
ratio0.153
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences72
matches
0"Rory shifted her grip on"
1"Her boot hovered an inch"
2"Her waist-length silver hair drifted"
3"Rory pulled her foot back,"
4"The moss gave way with"
5"She stepped over a fissure"
6"The pale lavender of her"
7"Her feet left no prints"
8"The sound slid past Rory's"
9"A tall humanoid silhouette detached"
10"The thumbnail-sized crimson gem radiated"
11"She cupped the stone through"
12"Rory said, her eyes tracing"
13"Isolde said, pausing beside a"
14"The arch was etched with"
15"Rory ducked beneath the curve"
16"The air inside the passage"
17"The tick-tock sound of mineral"
18"Rory said, keeping her voice"
19"the seer said, her expression"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"Her boot hovered an inch above a patch of pulsing, crimson fungi that carpeted the narrow stone ledge."
1"The thumbnail-sized crimson gem radiated a sudden, prickling heat that seeped into her collarbone."
2"The arch was etched with intricate geometric sigils that flickered with faint inner light."
3"The Heartstone Pendant grew hotter, its crimson glow now burning bright enough to shine through her clothes, painting the pale dust on the floor in shades of fr…"
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"the seer said, her expression serene, ageless, and irritatingly distant"
1"Isolde whispered, her voice carrying a rare edge of reverence"
2"Nyx warned, their voice dropping to a frantic breeze"
3"Isolde called down, her calm demeanor vanishing for the first time"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags23
fancyCount9
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx hissed (hiss)"
3"Rory whispered (whisper)"
4"Isolde whispered (whisper)"
5"Isolde corrected (correct)"
6"Nyx whispered (whisper)"
7"Nyx warned (warn)"
8"Isolde called down (call dow)"
dialogueSentences41
tagDensity0.561
leniency1
rawRatio0.391
effectiveRatio0.391
78.9304%