Run: 2026-07-25-01KYCTXAH5K699VME67XXH14AQ

Run Details

Duration:
6.5s
Cost:
$0.004264
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn knelt on the damp, soot-stained tiles of the abandoned Camden Tube station, ignoring the dark grease smudging the knees of her trousers. "Look at the entry wound, Davies. Clean edges. No powder burn." Her colleague sighed, shifting his heavy weight from one boot to the other. "Drifter turf war, Harlow. We found three bone tokens in his pockets. The Veil Market draws the scum of the underground every full moon." "Drifters do not use surgical lasers." Harlow tapped the edge of the corpse's jawline with a gloved finger. The dead man wore a tailored Italian wool coat that cost more than Davies made in a month. Veil Market merchants traded in enchanted trinkets, not high-end corporate espionage. Something else festered here beneath the London pavement. The air tasted like ozone and copper. She pulled the small brass Veil Compass from her trench coat pocket. The verdigris-cased tool rattled slightly in her palm, its needle spinning wildly before snapping hard toward a rusted service door at the end of the platform. "The market closed hours ago," Davies muttered, eyeing the spinning needle with open distaste. "Whatever magic powered this place is bleeding out. Let the precinct take the file. We are out of our depth." "Since when do we hand jurisdiction to ghosts?" Harlow stood up, her sharp jaw tightening as she pocketed the compass. The brass casing felt hot against her thigh. Too hot. She strode past the police tape, her heavy boots clicking rhythmically against the abandoned tracks. The platform stretched into absolute blackness, swallowing the weak yellow glare of the crime scene lamps. A rusted District Line car sat idling on the center track, its doors gaping open like the jaws of a starved beast. Inside, fresh blood smeared the leather seats in neat, geometric patterns. "Check the VIN on that carriage," Harlow called over her shoulder. "The carriage is fifty years old, Harlow. There is no VIN." "Check it anyway." She climbed aboard the rusted train car, the stench of old iron and burnt sugar washing over her. A worn leather satchel sat abandoned on the floor near the rear doors. Harlow crouched beside it, nudging the flap open with the tip of her pen. Inside rested a stack of heavily annotated occult texts, a set of round wire-rimmed glasses smeared with fresh fingerprints, and a bone token carved with the sigil of the underground market. "Found something?" Davies asked, stepping gingerly onto the threshold. "An amateur researcher biting off more than she can chew." Harlow lifted the glasses by the arm. "Evie Kowalski. Oxford master's in ancient history. She works the restricted archives at the British Museum." "The girl who runs with Aurora's little clique." Davies crossed his arms, his face hardening. "The ones you swore were running weapons through the Docks." "Weapons leave shrapnel. This leaves ash." Harlow pointed a gloved finger at the scorched patterns on the ceiling above them. "Someone dragged her out of here. Look at the drag marks in the soot. Two sets of boots. Military precision." "Or security guards from the market." "Market guards wear iron-shod boots. These are rubber soles. Metropolitan Police issue." The silence that settled inside the carriage was absolute. Even the distant dripping of subterranean water seemed to halt. "You think internal affairs is running a side hustle down here?" Davies whispered. "I think my late partner's old unit is tying up loose ends." Harlow traced the edge of the leather satchel, feeling the phantom weight of her watch ticking against her left wrist. "And they left the breadcrumbs for us to find." "That sounds like a trap, Harlow." "Everything is a trap if you stop moving." She vaulted out the opposite side of the carriage, dropping soundlessly onto the ballast stone of the parallel track. The compass in her pocket vibrated violently now, a rapid tick-tock rhythm against her hip. Ahead, a heavy steel fire door hung half-open, leaking a sickly violet luminescence into the dark tunnel. "Where are you going?" Davies called out from the carriage. "To find out who authorized a clean-up crew in my jurisdiction." Harlow slipped through the gap in the fire door, her boots sinking into soft, mossy earth that had no business growing beneath the streets of London. The tunnel sloped downward, plunging deeper into the forgotten bedrock of the city. Every step brought a heavier pressure to her eardrums, the distinct sensation of crossing a hidden threshold. She drew her service pistol, the steel slide pulling back with a crisp, mechanical snap. A shadow detached itself from the curved brick wall ten yards ahead, blocking the narrow service tunnel. The figure stood at rigid attention, wearing a standard-issue trench coat, but the face was entirely obscured by a porcelain theatrical mask painted with a snarling fox grin. "End of the line, Detective Quinn," the figure said, the voice heavily distorted by a localized scrambler. "Turn around." "Not a chance." "Your partner died asking too many questions about what lies beneath the Thames. Do you really want to join him in the dark?" Harlow raised her weapon, her sights locked squarely on the center of the porcelain mask. The air behind the operative shimmered, tearing open to reveal a swirling vortex of ash and violet light that smelled unmistakably of ozone and old blood.
created_at"2026-07-25T14:29:48.723Z" 7/25/2026, 2:29:48 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency333
moderation_latency(null)
generation_time6391
tokens_prompt4492
tokens_completion1372
native_tokens_prompt4537
native_tokens_completion1161
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0042636
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"XMhkatTaMILbjMcP8dCe-As"
is_byokfalse
latency333
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1784989788-GHQgirC9LPeO4MR9eTDq"
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api_type"completions"
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upstream_id"XMhkatTaMILbjMcP8dCe-As"
total_cost0.0042636
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.345
leniency0.69
rawRatio0
effectiveRatio0
88.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount888
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"really"
count1
highlights
0"slightly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount888
totalAiIsms10
found
0
word"weight"
count2
1
word"silence"
count1
2
word"traced"
count1
3
word"vibrated"
count1
4
word"mechanical"
count1
5
word"standard"
count1
6
word"porcelain"
count2
7
word"shimmered"
count1
highlights
0"weight"
1"silence"
2"traced"
3"vibrated"
4"mechanical"
5"standard"
6"porcelain"
7"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences43
matches(empty)
76.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences43
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences62
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords888
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
67.90% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount609
uniqueNames12
maxNameDensity1.64
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Harlow10
Quinn1
Camden1
Tube1
Italian1
Davies6
Market1
London2
Veil2
Compass1
District1
Line1
persons
0"Harlow"
1"Quinn"
2"Davies"
places
0"London"
1"District"
2"Line"
globalScore0.679
windowScore0.833
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount1
matches
0"tasted like ozone and copper"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount888
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean25.37
std18.93
cv0.746
sampleLengths
025
111
237
36
449
545
634
78
822
964
1011
1111
123
1376
149
1533
1625
1740
186
1912
2019
2113
2241
236
248
2551
2610
2711
2856
2915
3045
3119
323
3323
3441
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences43
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs91
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences62
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount616
adjectiveStacks1
stackExamples
0"damp, soot-stained tiles"
adverbCount19
adverbRatio0.030844155844155844
lyAdverbCount12
lyAdverbRatio0.01948051948051948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean14.32
std6.88
cv0.48
sampleLengths
025
111
213
324
46
512
618
711
88
97
1012
1126
1214
1320
148
1512
168
172
1815
1916
2022
2111
2211
2311
243
2518
2613
2714
2831
299
3017
3116
3215
3310
3420
3520
366
3712
389
3910
4013
4132
429
436
448
4519
4615
4717
4810
4911
96.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5967741935483871
totalSentences62
uniqueOpeners37
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences41
matches
0"Even the distant dripping of"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences41
matches
0"Her colleague sighed, shifting his"
1"She pulled the small brass"
2"She strode past the police"
3"She climbed aboard the rusted"
4"She vaulted out the opposite"
5"She drew her service pistol,"
ratio0.146
8.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences41
matches
0"Detective Harlow Quinn knelt on"
1"Her colleague sighed, shifting his"
2"Harlow tapped the edge of"
3"The dead man wore a"
4"Veil Market merchants traded in"
5"Something else festered here beneath"
6"The air tasted like ozone"
7"She pulled the small brass"
8"The verdigris-cased tool rattled slightly"
9"Davies muttered, eyeing the spinning"
10"Harlow stood up, her sharp"
11"The brass casing felt hot"
12"She strode past the police"
13"The platform stretched into absolute"
14"A rusted District Line car"
15"Harlow called over her shoulder"
16"She climbed aboard the rusted"
17"A worn leather satchel sat"
18"Harlow crouched beside it, nudging"
19"Davies asked, stepping gingerly onto"
ratio0.902
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences41
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"The verdigris-cased tool rattled slightly in her palm, its needle spinning wildly before snapping hard toward a rusted service door at the end of the platform."
1"A rusted District Line car sat idling on the center track, its doors gaping open like the jaws of a starved beast."
2"Harlow slipped through the gap in the fire door, her boots sinking into soft, mossy earth that had no business growing beneath the streets of London."
3"The air behind the operative shimmered, tearing open to reveal a swirling vortex of ash and violet light that smelled unmistakably of ozone and old blood."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Davies crossed, his face hardening"
1"the figure said, the voice heavily distorted by a localized scrambler"
81.03% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Davies muttered (mutter)"
1"Davies whispered (whisper)"
dialogueSentences29
tagDensity0.172
leniency0.345
rawRatio0.4
effectiveRatio0.138
83.0470%