Run: 2026-07-25-01KYCV2571XEN0J5ZVPEEBF7XX

Run Details

Duration:
1m 5s
Cost:
$0.032953
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal collapsed with a wet, tearing shriek, like velvet pulled through clenched teeth. Aurora hit the ground hard, palms scraping brittle material that crunched like burnt sugar, and for a moment she lay there, lungs burning with air that tasted of honeyed smoke and old copper. She pushed herself upright. Above her, the sky blazed in shades of warm amber and bruised gold, utterly empty of sun or stars, yet bright enough to cast sharp, wrong-angled shadows. Vineyards sprawled in every direction, vines thick as a man's arm, dripping with fruits that glowed from within, violet and green and deep arterial red, pulsing slow as sleeping hearts. The scent wrapped around her, roasted venison and caramelised pears and a sweet, cloying rot that clung to the back of her throat. Nyx resolved from the darkness of a collapsed shadow, form flickering between smoke and sinew, violet eyes faintly luminous. "The boundaries here are porous. One might slip through the cracks if careless." Isolde stood ten paces away, silver hair hanging in weightless curtains down her back, her feet leaving no disturbance in the brittle ground. She wore a dress of woven moonlight and dead leaves that never decayed. "The cracks, dear shade, are where the feast hides its second course." Aurora brushed dirt from her palms and stood. Her left wrist ached, the old crescent scar flaring with phantom heat. She pulled the Heartstone from beneath her collar, and the pendant blazed, deep crimson, thrumming against her ribs like a second heart demanding its due. "North-east. Stronger now." "Lost objects seek their source." Isolde turned, lavender eyes reflecting the strange sky. "Your little stone was born here, in kitchens that never cool. Did you not wonder why it pulled you toward doors that should have stayed locked?" Aurora's jaw tightened. She had wondered. She had followed because there was no other path away from the life she fled in London, away from delivery bikes and ghosts that wore familiar faces. "We keep moving. Together." "As the raven commands." Isolde smiled, revealing teeth too white, too sharp. They followed a path of compressed crystal that crunched beneath Aurora's boots with a steady tick-tock, measuring steps like some hidden chronometer. To either side, orchards rose with trees of polished brass and leaves of beaten copper that rustled in winds carrying no heat or cold. Fermentation vats, large as garden sheds, bubbled with liquids shifting through impossible colours, gold bleeding to black, black blooming into violet that smelled of overripe plums. Near the path's edge, a fountain spurted liquid that looked like molten gold but smelled of fresh bread and old tears. Aurora stepped closer, drawn by glitter, and the Heartstone screamed silent heat against her chest, warning her away from waters that promised nourishment and delivered dissolution. "Don't drink." Isolde's voice came soft, almost maternal, though her eyes remained distant, fixed on some horizon only she could see. "Thirst is the first course for those who mistake kindness for welcome." Aurora pulled back, wiping her palm on her jeans. "How far to the heart of this place?" "As far as your courage extends, and twice as far as your fear allows." Isolde gestured with a hand that left trails of silver mist. "But your stone knows the distance. Follow its burn, little raven, and try not to scream when it asks for blood in exchange." Aurora's grip tightened on nothing, then relaxed. "You're enjoying this." "I enjoy nothing. I observe, and observation is its own prison." Isolde walked onward, leaving footprints that existed only in Aurora's peripheral vision, gone when she looked direct. Aurora kept her right hand near her hip, fingers brushing the hilt of the moonsilver dagger. Ice-cold through leather, its faint luminescence pulsed in rhythm with her heartbeat, leaf-shaped edge promising violence to anything that touched her with wrong intent. "You've been quiet, Nyx." "Listening." The shade drifted closer, then farther, never touching ground, a silhouette of living darkness. "This realm hums. Not with magic, with appetite. Thousands of voices, silent, hungry." "Souls." "Contracts." Nyx corrected, voice like wind through dead branches. "Signed in desperation, served in perpetual course. They remember every flavour they ever loved, and now they exist to create ones they can never taste." They crested a ridge of hardened sugar and stopped. Below stretched a valley of black stone and brass, a sprawling complex of kitchens and dining halls extending beyond the curvature of the world. Plumes of scented steam rose in colours, saffron and violet and bone-white. Everywhere, figures moved, hundreds with grey, translucent skin and eyes like emptied sockets, chopping, stirring, carrying platters of meats that writhed with faint, dying life. Perfect, terrible efficiency. Neither dead nor living, trapped in service to hunger that never sated. Aurora's stomach turned, but her mind catalogued exits, heights, weaknesses, the architecture of escape. "They're aware?" "Of everything they cook. Nothing they feel." Isolde's voice carried strange sorrow, unfeigned because she could not lie, only misdirect. "Belphegor's chefs recall the taste of their mothers' bread, and now they bake for a prince who cannot share." One figure paused mid-chop. Its head turned with mechanical precision, hollow gaze locking onto the ridge. Another turned. Then a cluster near a brass gate, heads tilting in unison, recognition spreading like oil on water. The Heartstone blazed white-hot, and Aurora understood with cold clarity that the pendant had not merely guided her here, it had announced her presence to every hungry mouth in the valley. Something in this realm of excess knew the taste of her blood, and it was extending invitations written in her own heartbeat. A bell tolled deep in the valley, resonant, vibrating through her teeth and spine. From archways of the nearest kitchen, larger figures emerged, broad-shouldered and towering, faces hidden behind brass masks shaped like grinning, tooth-filled mouths. They carried cleavers large as battle-axes, and moved with purpose, not wandering, directing, herding. Aurora's heart hammered, but her voice stayed level, sharp with decision. "Plan?" "Shadow first, questions second." Nyx solidified fully beside her, violet eyes burning with ancient urgency. "The feast has noticed its ingredients, Rory. Run, or be seasoned." The ground trembled. The first masked figure broke into a run, brass boots crushing crystal with thunderous clip-clop that echoed through vineyards and beyond. Aurora turned, blade drawn, moonsilver catching amber light in a thin, lethal line. "Then we run. Now." She sprinted down the ridge, boots sliding on sugar-crystal, heart pounding, the pendant burning like a coal against her chest, and behind her the valley roared awake with the sound of a thousand hungry mouths finding their first course of the evening.
created_at"2026-07-25T14:32:27.119Z" 7/25/2026, 2:32:27 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency282
moderation_latency(null)
generation_time64989
tokens_prompt5142
tokens_completion8008
native_tokens_prompt4862
native_tokens_completion6936
native_tokens_completion_images(null)
native_tokens_reasoning5459
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0329528
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provider_responses
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endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
id"chatcmpl-507fff0410034144b2544495f9477763"
is_byokfalse
latency282
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"BaseTen"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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total_cost0.0329528
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provider_name"BaseTen"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Nyx solidified fully [fully]"
dialogueSentences27
tagDensity0.333
leniency0.667
rawRatio0.111
effectiveRatio0.074
95.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1108
totalAiIsmAdverbs1
found
0
adverb"utterly"
count1
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1108
totalAiIsms14
found
0
word"velvet"
count1
1
word"resolved"
count1
2
word"familiar"
count1
3
word"crystal"
count3
4
word"pulsed"
count1
5
word"complex"
count1
6
word"perfect"
count1
7
word"stomach"
count1
8
word"mechanical"
count1
9
word"trembled"
count1
10
word"echoed"
count1
11
word"pounding"
count1
highlights
0"velvet"
1"resolved"
2"familiar"
3"crystal"
4"pulsed"
5"complex"
6"perfect"
7"stomach"
8"mechanical"
9"trembled"
10"echoed"
11"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences54
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1108
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount875
uniqueNames6
maxNameDensity1.49
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone3
Aurora13
London1
Nyx3
One1
Isolde7
persons
0"Heartstone"
1"Aurora"
2"Nyx"
3"Isolde"
places
0"London"
globalScore0.757
windowScore0.667
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount1
matches
0"looked like molten gold but smelled of fr"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.903
wordCount1108
matches
0"Neither dead nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean33.58
std20.02
cv0.596
sampleLengths
047
14
280
332
448
548
639
737
812
972
1047
1133
1217
1348
1410
1528
1640
174
1828
191
2034
219
2276
2316
2439
2535
2653
2750
2812
2926
3024
3117
3242
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences54
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs151
matches
0"was extending"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount887
adjectiveStacks2
stackExamples
0"sharp, wrong-angled shadows."
1"deep arterial red, pulsing"
adverbCount30
adverbRatio0.033821871476888386
lyAdverbCount7
lyAdverbRatio0.007891770011273957
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean15.39
std9.19
cv0.597
sampleLengths
014
133
24
327
430
523
619
713
823
913
1012
118
1212
1325
143
1513
1626
173
183
1927
204
2112
2222
2324
2426
2521
2626
2721
2812
299
308
3125
3223
337
343
3528
3616
3724
384
3915
4013
411
429
4325
449
4524
4612
4725
483
4912
95.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.625
totalSentences72
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences53
matches
0"Everywhere, figures moved, hundreds with"
1"Then a cluster near a"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences53
matches
0"She pushed herself upright."
1"She wore a dress of"
2"Her left wrist ached, the"
3"She pulled the Heartstone from"
4"She had wondered."
5"She had followed because there"
6"They followed a path of"
7"They crested a ridge of"
8"Its head turned with mechanical"
9"They carried cleavers large as"
10"She sprinted down the ridge,"
ratio0.208
54.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences53
matches
0"The portal collapsed with a"
1"Aurora hit the ground hard,"
2"She pushed herself upright."
3"Vineyards sprawled in every direction,"
4"The scent wrapped around her,"
5"Nyx resolved from the darkness"
6"Isolde stood ten paces away,"
7"She wore a dress of"
8"Aurora brushed dirt from her"
9"Her left wrist ached, the"
10"She pulled the Heartstone from"
11"Isolde turned, lavender eyes reflecting"
12"Aurora's jaw tightened."
13"She had wondered."
14"She had followed because there"
15"Isolde smiled, revealing teeth too"
16"They followed a path of"
17"Fermentation vats, large as garden"
18"Aurora stepped closer, drawn by"
19"Isolde's voice came soft, almost"
ratio0.811
94.34% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences53
matches
0"To either side, orchards rose"
ratio0.019
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount8
matches
0"Aurora hit the ground hard, palms scraping brittle material that crunched like burnt sugar, and for a moment she lay there, lungs burning with air that tasted o…"
1"Vineyards sprawled in every direction, vines thick as a man's arm, dripping with fruits that glowed from within, violet and green and deep arterial red, pulsing…"
2"Isolde stood ten paces away, silver hair hanging in weightless curtains down her back, her feet leaving no disturbance in the brittle ground."
3"They followed a path of compressed crystal that crunched beneath Aurora's boots with a steady tick-tock, measuring steps like some hidden chronometer."
4"Fermentation vats, large as garden sheds, bubbled with liquids shifting through impossible colours, gold bleeding to black, black blooming into violet that smel…"
5"Aurora stepped closer, drawn by glitter, and the Heartstone screamed silent heat against her chest, warning her away from waters that promised nourishment and d…"
6"Ice-cold through leather, its faint luminescence pulsed in rhythm with her heartbeat, leaf-shaped edge promising violence to anything that touched her with wron…"
7"The first masked figure broke into a run, brass boots crushing crystal with thunderous clip-clop that echoed through vineyards and beyond."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Nyx corrected (correct)"
dialogueSentences27
tagDensity0.037
leniency0.074
rawRatio1
effectiveRatio0.074
90.9433%