Run: 2026-07-25-01KYCV6PWMQNBHERGPZMNP0ZG3

Run Details

Duration:
22.8s
Cost:
$0.033791
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade hissed as Rory dragged it through the shimmering curtain of air. Violet sparks spat across ancient stone, and the tear buckled outward, spilling a thick, amber glare over her boots. Stifling heat surged into the cold grove, carrying the smell of burnt honey, spiced fat, and decay. Rory stepped through the rift. The ground crunched beneath her soles, soft and brittle, like walking on dried bone. Above them stretched a vaulted cavern so vast its ceiling dissolved into haze. Sunlight did not illuminate the dark expanse; instead, liquid topaz light bled from cracks in the high stone ceiling, casting sickly orange shadows across towering ruins. Colossal pillars, carved from black glass and draped in petrified vine-work, stretched into the amber twilight. Isolde drifted past her, waist-length silver hair trailing like smoke. The half-Fae left no prints in the white sugar-dust covering the obsidian floor. Pale lavender eyes swept over the shattered archways. "The banquet was cleared three centuries ago," Isolde said. "Yet the plates remain warm." "It smells like a bakery built inside a slaughterhouse," Rory said. She kept her right hand locked around the cold leather hilt of her Fae dagger. Against her collarbone, the thumbnail-sized crimson gemstone of her pendant throbbed, pulsing a dull, steady heat against her skin. A silhouette detached itself from the shadow of a fallen column. Nyx rose, six feet of living void stretching lazily upwards until glowing violet eyes burned in the dark contours of their face. When they spoke, the sound echoed like dry autumn leaves scraping over slate. "Belphegor's lower larder," Nyx whispered. "The mortal souls brought here do not starve. They are stuffed until their ribs crack." "Lovely place for a stroll," Rory muttered, taking a cautious step forward. A wide promenade carved from polished basalt led toward a massive set of brass doors at the far end of the hall. On either side, long stone tables groaned under the weight of ancient, calcified feasts. Golden goblets turned green with age sat beside mountains of petrified fruit, dark meat covered in crystal scale, and carafes of thick brown sludge that had long since lost its fizz. Rory paused beside a marble basin filled with a slow-swirling bronze liquid. She leaned closer. The reflection looking back at her was not her own, but a table piled high with steaming roasts and frosted cakes, radiant and intoxicating. The cloying aroma hit her nose, rich enough to make her mouth water despite the underlying rot. "Do not gaze into the mercury, child," Isolde said, not bothering to turn around. "A hungry eye makes an easy leash." Rory yanked her eyes away, wiping a sudden bead of sweat from her forehead. Her crescent-shaped wrist scar tingled. "I wasn't going to drink it." "Your stomach spoke otherwise," Nyx whispered, shifting through the basalt table, their shadowy form passing clean through a petrified pig head. "This realm feeds on craving. Every stone here was polished by a tongue." They moved deeper into the cavern, the warm light shifting from amber to a deep, bruised purple as the ceiling descended into a series of massive archways. The ambient quiet pressed heavy on Rory's ears, broken only by the rhythmic scrape of her own boots and the steady thrumming pulse inside her chest. Or rather, inside her necklace. The Heartstone Pendant flared hot against her sternum, burning through her flannel shirt. Rory winced, cupping her palm over the gemstone. It throbbed faster now, matching the rhythm of an panicked heart. "We're close to a major breach," Rory said, her voice dropping. "The pendant's burning me." "The barrier here is thin as wet paper," Isolde said. She halted at the foot of a grand staircase carved directly into the cavern rock. Each step was inlaid with polished mother-of-pearl that shimmered like oil on water. "The Prince of Gluttony left his front gate unbolted. An invitation, or an insult." "Demons don't leave doors open unless they want something to walk in," Rory said. She drew the Fae blade completely from its sheath. The moonsilver metal glowed with a faint luminescence, cutting through the heavy orange gloom. Nyx drifted up the stairs ahead of them, their dark outline flowing over the steps like spilt ink. "Something already walked in. Look." Rory scrambled up the mother-of-pearl steps, her eyes following the line of Nyx's shadowy arm. At the top of the stairs, before the giant brass doors, lay a heap of dark, wet rags. Except they were not rags. Rory knelt beside the shape, the blade held ready in her guard. She tipped back the hood of a torn velvet cloak with the point of her dagger. Beneath it lay a hollow skeleton, its bones stained a deep, unnatural violet. The ribs were snapped outward from the spine, as if something inside the corpse had grown too large and burst through the chest. Fresh blue fluid coated the flags beneath the ribcage. It pooled into the grooves of the stone, still bubbling. "Not old," Rory whispered, her breath hitching. "This happened minutes ago." Isolde leaned over the remains, her lavender eyes unblinking. "A court courier. He bore news from the upper tiers." "He bore a parasite," Nyx whispered, sliding closer, their violet eyes narrowing as they stared at the shadow cast by the corpse. "And it did not die with him." A high, clicking sound echoed from the vaulted ceiling above. Click-clack. Click-clack. Rory spun around, bringing her blade up. The amber light flickered. The silence of the cavern shattered as the petrified vines entwined along the massive glass pillars began to twist and rustle. High above them, suspended from the dark rafters, dozens of swollen, chrysalis-like sacks swayed gently in the hot breeze. One by one, the pale husks ruptured with a wet, tearing sound. A heavy drop of black slime fell from above, landing with a loud splat right at Rory's feet. "Rory," Isolde said, her voice smooth and devoid of panic, though her fingers tightened around her carved oak staff. "Run." The white sugar-dust beneath their feet erupted upward as a massive, spidery leg made of jointed obsidian and dripping chitin smashed into the stone where Rory had been standing a second before.
created_at"2026-07-25T14:34:56.542Z" 7/25/2026, 2:34:56 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1607
moderation_latency(null)
generation_time22529
tokens_prompt5142
tokens_completion2465
native_tokens_prompt5247
native_tokens_completion3456
native_tokens_completion_images0
native_tokens_reasoning2055
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0337905
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provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"kMlkatm3Jdqc_uMP8fOmkA8"
is_byokfalse
latency1607
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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request_id"req-1784990096-vKQNYrGI613eWzIgUk73"
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api_type"completions"
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upstream_id"kMlkatm3Jdqc_uMP8fOmkA8"
total_cost0.0337905
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provider_name"Google AI Studio"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
85.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1037
totalAiIsmAdverbs3
found
0
adverb"lazily"
count1
1
adverb"completely"
count1
2
adverb"gently"
count1
highlights
0"lazily"
1"completely"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1037
totalAiIsms18
found
0
word"shattered"
count2
1
word"throbbed"
count2
2
word"echoed"
count2
3
word"weight"
count1
4
word"crystal"
count1
5
word"marble"
count1
6
word"radiant"
count1
7
word"stomach"
count1
8
word"rhythmic"
count1
9
word"pulse"
count1
10
word"shimmered"
count1
11
word"gloom"
count1
12
word"velvet"
count1
13
word"flickered"
count1
14
word"silence"
count1
highlights
0"shattered"
1"throbbed"
2"echoed"
3"weight"
4"crystal"
5"marble"
6"radiant"
7"stomach"
8"rhythmic"
9"pulse"
10"shimmered"
11"gloom"
12"velvet"
13"flickered"
14"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences68
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1037
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
58.88% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount878
uniqueNames6
maxNameDensity1.82
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory16
Fae3
Heartstone1
Pendant1
Isolde6
Nyx6
persons
0"Rory"
1"Fae"
2"Pendant"
3"Isolde"
4"Nyx"
places(empty)
globalScore0.589
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.964
wordCount1037
matches
0"not her own, but a table piled high with steaming roasts"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean29.63
std18.26
cv0.616
sampleLengths
050
15
269
331
414
545
646
720
812
967
1056
1121
1225
1334
1453
155
1632
1715
1852
1937
2023
2133
225
2364
2419
2511
2619
2729
2810
292
3032
3131
3218
3320
3432
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences68
matches
0"were snapped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs144
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences80
ratio0.013
matches
0"Sunlight did not illuminate the dark expanse; instead, liquid topaz light bled from cracks in the high stone ceiling, casting sickly orange shadows across towering ruins."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount892
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.0257847533632287
lyAdverbCount6
lyAdverbRatio0.006726457399103139
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean12.96
std6.8
cv0.525
sampleLengths
014
119
217
35
414
513
626
716
810
913
108
119
125
1311
1415
1519
1611
1722
1813
195
2015
2112
2222
2314
2431
2512
263
2724
2817
2914
307
3114
325
336
3421
3513
3627
3726
385
3913
408
4111
4211
434
4410
4515
4613
4714
4814
499
82.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.525
totalSentences80
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences61
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences61
matches
0"She kept her right hand"
1"She leaned closer."
2"Her crescent-shaped wrist scar tingled."
3"They moved deeper into the"
4"It throbbed faster now, matching"
5"She halted at the foot"
6"She drew the Fae blade"
7"She tipped back the hood"
8"It pooled into the grooves"
ratio0.148
82.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences61
matches
0"The moonsilver blade hissed as"
1"Violet sparks spat across ancient"
2"Rory stepped through the rift."
3"The ground crunched beneath her"
4"Sunlight did not illuminate the"
5"Isolde drifted past her, waist-length"
6"The half-Fae left no prints"
7"She kept her right hand"
8"A silhouette detached itself from"
9"Nyx rose, six feet of"
10"Rory muttered, taking a cautious"
11"A wide promenade carved from"
12"Rory paused beside a marble"
13"She leaned closer."
14"The reflection looking back at"
15"The cloying aroma hit her"
16"Isolde said, not bothering to"
17"Rory yanked her eyes away,"
18"Her crescent-shaped wrist scar tingled."
19"Nyx whispered, shifting through the"
ratio0.754
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"Golden goblets turned green with age sat beside mountains of petrified fruit, dark meat covered in crystal scale, and carafes of thick brown sludge that had lon…"
1"Each step was inlaid with polished mother-of-pearl that shimmered like oil on water."
2"The ribs were snapped outward from the spine, as if something inside the corpse had grown too large and burst through the chest."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Isolde said, not bothering to turn around"
1"Rory said, her voice dropping"
2"Rory whispered, her breath hitching"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx whispered (whisper)"
3"Rory whispered (whisper)"
4"Nyx whispered (whisper)"
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0.417
effectiveRatio0.417
80.4973%