Run: 2026-07-25-01KYCV9PM8XGGMKDK0KWK5AF9A

Run Details

Duration:
15.0s
Cost:
$0.020733
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The slender leaf-shaped dagger slashed through the air, carving a weeping wound into the empty space between two ancient oak standing stones. Sparks of violet light hissed against the rain-slicked grass of Richmond Park. A smell like ozone and scorched sugar filled my nose, thick enough to taste. The Heartstone Pendant resting against my collarbone throbbed, beating a hot, rhythmic pulse against my sternum. "Mind the threshold, human." Nyx slipped past me, their voice a soft whisper carried on an indoor wind. The Shade floated as a tall humanoid silhouette of living shadow, glowing violet eyes flickering in the dim light. "The Veil bleeds thin here, but it still bites." I stepped through the shimmering tear. The roar of distant London traffic died instantly. Cold air rushed into my lungs, crisp and heavy with the scent of crushed velvet, fermented grapes, and damp, ancient earth. Wildflowers burned in the dim dusk, blooming in impossible hues of luminescent teal and bruised plum under a warm amber sky that lacked a sun. "Isolde's grove," I muttered, my boots sinking into soil that felt like powdered velvet. "Doesn't look like Richmond anymore." "Richmond was merely the door, Rory," Isolde Varga said. The Half-Fae seer drifted behind us, her long silver hair trailing through the air without touching a single leaf. She left no footprints in the twilight moss. "You stand in the borderlands. The sweet, rotting edge where earth yields to Dymas." I reached out, my fingers brushing a vine coiled around a pale stone pillar. Crimson sap oozed from the bark, smelling heavily of dark plum wine and old honey. The Heartstone warmed further, turning from a gentle heat to a searing weight. "This whole place smells like a rich man's cellar," I said, thumbing the hilt of the Fae blade. "Makes my head spin." "Gluttony leaves a heavy scent," Nyx murmured. Their form stretched, shadow-fingers drifting over a cluster of glass-like grapes that hummed with a quiet, melodic chime. "Prince Belphegor's shadow stretches far. Even here, miles from his grand halls, the land hungers." A sudden sound echoed through the clearing. A slow, rhythmic *crunch-crunch*. I dropped into a crouch, drawing the cold moonsilver dagger from my belt. The silver blade caught the eerie amber light, casting a faint luminescent glow over the mossy path. "We have company." "No mortal harm walks this trail tonight," Isolde declared, her pale lavender eyes staring into the shifting mist. Her voice carried the weight of her Fae blood, sweet and unbending. "Though truth remains a rare guest." "Helpful as always, Isolde," I muttered. From behind a towering curtain of black ferns, a creature plodded into view. It stood as high as my chest, shaped like a wild boar, but its hide consisted entirely of woven vines and crystallised sugar. It chewed lazily on a mouthful of glowing violet lilies, its dark obsidian eyes rolling toward us without a shred of fear. "A feast-beast," Nyx whispered, shifting near my right shoulder. "Bred for the grand tables of Dymas. Slain, devoured, and regrown before the next moon." "Gross." "Delicious, actually," Isolde corrected, a faint, cryptic smile touching her ageless lips. "If one enjoys the taste of stolen years." I kept my distance as the beast lumbered past, leaving a trail of sweet, sticky syrup in the velvet dirt. We pressed deeper into the grove, following a winding path paved with flat, translucent river stones that glowed faintly from within. The air grew thicker. The ambient warmth turned stifling, wet with moisture that clung to my skin like oil. Huge, weeping trees lined the trail, their bark draped in gossamer threads that shimmered like spiders' silk. Suspended within those webs were fruit the size of lantern gourds, bleeding golden nectar onto the ground below. My stomach gave a sharp, treacherous rumble. The scent was intoxicating. Vanilla, baked butter, rich chocolate, and roasting meats drifted on the stagnant breeze. "Don't," Nyx warned, a shadowy arm extending across my chest to block my path. "Eat nothing. Drink nothing. Breathe too deeply, and the realm will claim your appetite until you starve while full." I clamped my jaw shut, dragging the back of my hand across my mouth. "I wasn't going to take a bite." "Your eyes lied, Laila," Isolde chimed in, using the false name she so loved to taunt me with. "The heart craves comfort. Dymas offers endless sanctuary, wrapped in sugar, lined with lead." "I'm fine," I snapped, though my hand trembled slightly on the hilt of my blade. We rounded a sharp bend where the trees parted, revealing an ancient stone fountain buried beneath a canopy of black ivy. But no water ran through its cracked basins. Instead, a dark, viscous liquid pool bubbled at the center, thick and smooth as melted obsidian. The Heartstone Pendant burned red hot against my chest. I gasped, clutching at the silver chain through my shirt. "It's close," I breathed, staring at the dark pool. "The portal to Hel. It's right beneath us." Nyx glided to the edge of the fountain, their silhouette distorting as the heat radiating from the liquid wafted upward. "The rift is open. Someone poured a lot of blood to clear this passage." "Or wine," Isolde murmured. She stopped a few paces back, her silver hair swaying like underwater reeds. "The Prince of Gluttony does not care what fills his cup, so long as it overflows." I stepped up to the rim of the fountain. The reflection staring back at me wasn't my own face. Deep within the black, syrup-like fluid, I saw the distorted spires of a massive, decadent city beneath a bruised, amber sky. Sprawling grand estates, endless vineyards, and towering halls of bone and marble stretched toward a horizon that seemed to warp and bend under its own weight. "Belphegor's court," I whispered. "The banquet has begun," Nyx said softly. Their voice rasped like dry leaves dragging across slate. "And we are not on the guest list." "Good," I said, tightening my grip on the cold Fae blade. "I hate formal events." A low, subterranean groan echoed from the bottom of the fountain. The dark liquid rippled, splashing against the carved stone edges. A thick, sweet stench rolled over us, instantly cutting off the fresh scent of the wildflowers. "Rory," Nyx hissed, dropping low into a fighting stance, shadow curling into sharp blades around their hands. "I see it," I said, stepping back as the liquid began to rise. The black pool churned, bubbled violent silver froth, and exploded upward. A hand, clawed, pale, and dripping with hot, dark grease, slammed onto the lip of the fountain. The stone cracked under its weight, throwing sharp fragments across the moss. "Isolde!" I yelled, bringing the Fae-forged blade up in a defensive guard. "You said no mortal harm walked this path!" "I said no *mortal* harm," Isolde replied smoothly, her voice utterly devoid of panic as a second clawed hand gripped the stone. "Demons, however, pay no heed to mortal rules." The thing pulled itself from the deep. A massive, distended maw gaped open in the middle of its pale torso, lined with three rows of jagged, yellowed teeth that snapped empty air, salivating black slime onto the river stones. "Draw your steel, human," Nyx whispered, their form dissolving into a cloud of swirling darkness. "It smells your mortality." The demon roared, a wet, guttural sound that shook the ancient oaks, and lunged straight for my throat.
created_at"2026-07-25T14:36:34.339Z" 7/25/2026, 2:36:34 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
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latency659
moderation_latency(null)
generation_time14524
tokens_prompt5142
tokens_completion1895
native_tokens_prompt5247
native_tokens_completion1715
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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usage0.020733
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"8slkaqq_F6_AsOIPsobQoAo"
is_byokfalse
latency659
model_permaslug"google/gemini-3.6-flash-20260721"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount2
adverbTags
0"Nyx said softly [softly]"
1"Isolde replied smoothly [smoothly]"
dialogueSentences43
tagDensity0.535
leniency1
rawRatio0.087
effectiveRatio0.087
83.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1242
totalAiIsmAdverbs4
found
0
adverb"lazily"
count1
1
adverb"slightly"
count1
2
adverb"softly"
count1
3
adverb"utterly"
count1
highlights
0"lazily"
1"slightly"
2"softly"
3"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1242
totalAiIsms25
found
0
word"throbbed"
count1
1
word"rhythmic"
count2
2
word"pulse"
count1
3
word"whisper"
count1
4
word"velvet"
count3
5
word"searing"
count1
6
word"weight"
count3
7
word"echoed"
count2
8
word"carried the weight"
count1
9
word"warmth"
count1
10
word"shimmered"
count1
11
word"silk"
count1
12
word"stomach"
count1
13
word"treacherous"
count1
14
word"sanctuary"
count1
15
word"trembled"
count1
16
word"marble"
count1
17
word"churned"
count1
18
word"maw"
count1
highlights
0"throbbed"
1"rhythmic"
2"pulse"
3"whisper"
4"velvet"
5"searing"
6"weight"
7"echoed"
8"carried the weight"
9"warmth"
10"shimmered"
11"silk"
12"stomach"
13"treacherous"
14"sanctuary"
15"trembled"
16"marble"
17"churned"
18"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1242
ratio0.002
matches
0"crunch-crunch"
1"mortal"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount977
uniqueNames13
maxNameDensity0.82
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Fae"
discoveredNames
Richmond1
Park1
Heartstone3
Pendant2
Shade1
London1
Isolde6
Varga1
Half-Fae1
Fae5
Nyx8
Suspended1
Fae-forged1
persons
0"Heartstone"
1"Pendant"
2"Shade"
3"Isolde"
4"Varga"
5"Nyx"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"felt like powdered velvet"
1"horizon that seemed to warp and bend under its own weight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1242
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean28.88
std15.26
cv0.528
sampleLengths
022
142
246
36
454
519
650
742
822
940
1011
1133
1236
136
1458
1524
161
1720
1841
1954
2024
2133
2221
2332
2415
2545
2619
2717
2834
2933
3066
314
3224
3315
3437
3517
3613
3740
3820
3930
4039
4119
4218
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences76
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs168
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences97
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount588
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount17
adverbRatio0.02891156462585034
lyAdverbCount6
lyAdverbRatio0.01020408163265306
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean12.8
std5.97
cv0.466
sampleLengths
022
112
214
316
418
519
69
76
88
921
1025
1114
125
139
1419
158
1614
1714
1815
1913
2018
214
227
2318
2415
257
264
2713
2817
293
3018
3112
326
336
3413
3523
3622
379
3815
391
4012
418
4220
4321
444
4515
4617
4718
487
494
77.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4948453608247423
totalSentences97
uniqueOpeners48
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Instead, a dark, viscous liquid"
ratio0.014
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences72
matches
0"I stepped through the shimmering"
1"I muttered, my boots sinking"
2"She left no footprints in"
3"I reached out, my fingers"
4"I said, thumbing the hilt"
5"Their form stretched, shadow-fingers drifting"
6"I dropped into a crouch,"
7"Her voice carried the weight"
8"It stood as high as"
9"It chewed lazily on a"
10"I kept my distance as"
11"We pressed deeper into the"
12"My stomach gave a sharp,"
13"I clamped my jaw shut,"
14"I snapped, though my hand"
15"We rounded a sharp bend"
16"I gasped, clutching at the"
17"I breathed, staring at the"
18"She stopped a few paces"
19"I stepped up to the"
ratio0.333
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences72
matches
0"The slender leaf-shaped dagger slashed"
1"Sparks of violet light hissed"
2"A smell like ozone and"
3"The Heartstone Pendant resting against"
4"Nyx slipped past me, their"
5"The Shade floated as a"
6"I stepped through the shimmering"
7"The roar of distant London"
8"Wildflowers burned in the dim"
9"I muttered, my boots sinking"
10"Isolde Varga said"
11"The Half-Fae seer drifted behind"
12"She left no footprints in"
13"I reached out, my fingers"
14"Crimson sap oozed from the"
15"The Heartstone warmed further, turning"
16"I said, thumbing the hilt"
17"Their form stretched, shadow-fingers drifting"
18"A sudden sound echoed through"
19"A slow, rhythmic *crunch-crunch*."
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
17.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount7
matches
0"Wildflowers burned in the dim dusk, blooming in impossible hues of luminescent teal and bruised plum under a warm amber sky that lacked a sun."
1"Their form stretched, shadow-fingers drifting over a cluster of glass-like grapes that hummed with a quiet, melodic chime."
2"We pressed deeper into the grove, following a winding path paved with flat, translucent river stones that glowed faintly from within."
3"Nyx glided to the edge of the fountain, their silhouette distorting as the heat radiating from the liquid wafted upward."
4"Sprawling grand estates, endless vineyards, and towering halls of bone and marble stretched toward a horizon that seemed to warp and bend under its own weight."
5"A massive, distended maw gaped open in the middle of its pale torso, lined with three rows of jagged, yellowed teeth that snapped empty air, salivating black sl…"
6"The demon roared, a wet, guttural sound that shook the ancient oaks, and lunged straight for my throat."
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"Nyx slipped, their voice a soft whisper carried on an indoor wind"
1"I muttered, my boots sinking into soil that felt like powdered velvet"
2"I snapped, though my hand trembled slightly on the hilt of my blade"
3"Nyx whispered, their form dissolving into a cloud of swirling darkness"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount15
fancyTags
0"I muttered (mutter)"
1"Nyx murmured (murmur)"
2"Isolde declared (declare)"
3"I muttered (mutter)"
4"Nyx whispered (whisper)"
5"Isolde corrected (correct)"
6"Nyx warned (warn)"
7"Isolde chimed in (chime in)"
8"I snapped (snap)"
9"I breathed (breathe)"
10"Isolde murmured (murmur)"
11"I whispered (whisper)"
12"Nyx hissed (hiss)"
13"I yelled (yell)"
14"Nyx whispered (whisper)"
dialogueSentences43
tagDensity0.488
leniency0.977
rawRatio0.714
effectiveRatio0.698
78.0651%