Run: 2026-07-25-01KYCVFJ3H0A10HW4G8P94WTW3

Run Details

Duration:
5.8s
Cost:
$0.003934
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn stepped over a severed cable, her worn leather watch on her left wrist catching the harsh glare of a halogen floodlight. The abandoned Tube station beneath Camden smelled like damp concrete and ozone. "Natural causes" Davies muttered, pointing his gloved hand toward the center of the platform. "Right" Quinn knelt beside the body, her sharp jaw tightening. "Because people naturally dissolve into gray ash while clutching antique brass compasses." "Heart failure triggers strange chemical reactions." "This isn't a hospital ward." Quinn plucked the small brass compass from the dead man's rigid fingers. The casing had a patina of verdigris, and the face was etched with protective sigils that pulsed with a faint, greasy heat. "Look at the soot patterns on the wall" Quinn stood up slowly, her military precision evident in every measured shift of her weight. "They radiate outward from the sternum. Not inward from an external fire." "Self-combustion is rare, but documented." Davies flipped open his notebook, scribbling furiously. "Spontaneous human ignition. Happens when alcohol consumption meets a static spark." "He reeks of graveyard dirt, not gin" Quinn dropped the compass into an evidence bag, the metal clinking against the plastic. "And look at the platform edge. Scuff marks. Deep ones. Heavy boots dragged backward." "Dragged by whom? The soot ring isolates the corpse by a full three yards." "Exactly" Quinn paced the perimeter of the ash circle, her closely cropped salt-and-pepper hair catching the flickering overhead sparks. "Nobody stood close enough to push him, yet he fought against something pulling him toward the tracks." "The wind inside these tunnels acts unpredictably during storms." "Storms don't leave sulfur residue on third rails" Quinn scraped a grayish smear off the iron rail using the tip of her service pen. She sniffed the residue. Rotten eggs and old iron. "You are chasing ghosts again, Harlow. Ever since Morris bought it, you see bogies behind every brick." Quinn's hand hovered near her holster. "Morris died because people ignored the soot." "Morris died because he walked into an active sinkhole off the Northern Line." "The official report listed it as a structural collapse" Quinn stepped closer to her colleague, her brown eyes narrowing. "The concrete was intact. The boots weren't." "You need sleep." "I need answers" Quinn turned away, scanning the dark mouth of the maintenance tunnel yawning beyond the platform. A tiny click echoed from the deep darkness of the tunnel. "Did you hear that?" Quinn drew her sidearm, the metal sliding from leather with a sharp hiss. "Rrats" Davies adjusted his glasses, peering into the gloom. " Camden is crawling with the bloody things." "Rats don't wear heavy boots" Quinn raised the pistol, stepping off the platform ballast and onto the gravel of the tracks. The air temperature dropped ten degrees in a single heartbeat. "Harlow, stay back. Protocol dictates we wait for the precinct sweep." "Protocol didn't leave this compass on a corpse" Quinn flicked on her tactical flashlight, sweeping the brilliant white beam across the rusted iron rails. The beam caught a pair of boots disappearing around a concrete pillar deeper inside the dark tunnel. "Stop right there" Quinn sprinted down the tracks, her boots crunching over glass and gravel. "Harlow, damn it, wait!" Davies's voice echoed hollowly against the curved tile walls of the abandoned station. Quinn rounded the pillar, her heart hammering a steady rhythm against her ribs. The tunnel stretched endlessly into the black underbelly of London, a labyrinth of forgotten brick and rusted iron. A figure stood fifty yards ahead, draped in a heavy wool trench coat, holding a second brass compass that glowed with a sickening green luminescence. "Metropolitan Police. Turn around slowly." The figure turned, revealing a freckled complexion, round glasses, and a worn leather satchel full of books slung over one shoulder. "You're barking up the wrong tree, Detective" Eva Kowalski smiled, tucking a stray curl of red hair behind her left ear. "This market closes at dawn, and you are trespassing without a bone token." Quinn aimed the pistol straight at Eva's chest. "Explain the body on the platform." "He bought bad merchandise" Eva gestured to the glowing compass in her hand, the needle spinning wildly toward Quinn's left wrist. "And now you hold the key to the Veil Market, which means you just bought a ticket to the main event." The ground beneath Quinn's boots shuddered violently, a deep mechanical groan rolling through the bedrock as the brick walls of the tunnel began to bleed a thick, black tar.
created_at"2026-07-25T14:39:46.307Z" 7/25/2026, 2:39:46 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency350
moderation_latency(null)
generation_time5630
tokens_prompt4492
tokens_completion1203
native_tokens_prompt4537
native_tokens_completion1029
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0039336
router(null)
provider_responses
0
endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"sspkarq0Hf28jrEPrpjDiQU"
is_byokfalse
latency349
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784990386-HCFlVQ7GgzR363JlM7kB"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784990386-eOytn3mrSr2wEEgFxIop"
upstream_id"sspkarq0Hf28jrEPrpjDiQU"
total_cost0.0039336
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"Quinn turned away [away]"
1"Davies's voice echoed hollowly [hollowly]"
dialogueSentences37
tagDensity0.486
leniency0.973
rawRatio0.111
effectiveRatio0.108
86.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount752
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount752
totalAiIsms10
found
0
word"etched"
count1
1
word"pulsed"
count1
2
word"measured"
count1
3
word"weight"
count1
4
word"scanning"
count1
5
word"echoed"
count2
6
word"gloom"
count1
7
word"flicked"
count1
8
word"mechanical"
count1
highlights
0"etched"
1"pulsed"
2"measured"
3"weight"
4"scanning"
5"echoed"
6"gloom"
7"flicked"
8"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences33
matches(empty)
56.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences33
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences52
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords753
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount462
uniqueNames8
maxNameDensity3.9
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Tube1
Camden1
Davies4
London1
Kowalski1
Eva3
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Davies"
4"Kowalski"
5"Eva"
places
0"London"
globalScore0
windowScore0
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences31
glossingSentenceCount1
matches
0"smelled like damp concrete and ozone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount753
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences52
matches(empty)
91.79% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean19.82
std9.34
cv0.471
sampleLengths
024
112
214
322
46
517
622
735
823
935
1014
1136
129
1333
1417
1513
1613
1726
183
1918
2011
2117
2217
2321
2410
2511
2624
2717
2815
2917
3031
3125
325
3321
3434
3514
3642
3729
94.63% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences33
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs69
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences52
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount464
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.023706896551724137
lyAdverbCount8
lyAdverbRatio0.017241379310344827
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences52
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences52
mean14.48
std6.33
cv0.437
sampleLengths
024
112
214
310
412
56
617
722
823
912
1012
1111
1221
1314
1414
1519
1617
179
1824
194
205
2117
226
237
2413
2519
267
273
2818
2911
3017
319
328
3321
3410
3511
3624
3717
3815
3917
4013
4118
4225
435
4421
4521
4613
478
486
4921
96.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6346153846153846
totalSentences52
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences33
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount1
totalSentences33
matches
0"She sniffed the residue."
ratio0.03
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount32
totalSentences33
matches
0"Detective Harlow Quinn stepped over"
1"The abandoned Tube station beneath"
2"Davies muttered, pointing his gloved"
3"Quinn knelt beside the body,"
4"Quinn plucked the small brass"
5"The casing had a patina"
6"Quinn stood up slowly, her"
7"Davies flipped open his notebook,"
8"Quinn dropped the compass into"
9"Quinn paced the perimeter of"
10"Quinn scraped a grayish smear"
11"She sniffed the residue."
12"Quinn's hand hovered near her"
13"Quinn stepped closer to her"
14"Quinn turned away, scanning the"
15"A tiny click echoed from"
16"Quinn drew her sidearm, the"
17"Davies adjusted his glasses, peering"
18"Quinn raised the pistol, stepping"
19"The air temperature dropped ten"
ratio0.97
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences33
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences11
technicalSentenceCount1
matches
0"A figure stood fifty yards ahead, draped in a heavy wool trench coat, holding a second brass compass that glowed with a sickening green luminescence."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount6
matches
0"Quinn knelt, her sharp jaw tightening"
1"Quinn dropped, the metal clinking against the plastic"
2"Quinn stepped, her brown eyes narrowing"
3"Quinn drew, the metal sliding from leather with a sharp hiss"
4"Quinn sprinted, her boots crunching over glass and gravel"
5"Eva gestured, the needle spinning wildly toward Quinn's left wrist"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Davies muttered (mutter)"
dialogueSentences37
tagDensity0.027
leniency0.054
rawRatio1
effectiveRatio0.054
76.6077%