Run: 2026-07-25-01KYCVHN95C5930Y7K6J2B1T2V

Run Details

Duration:
12.3s
Cost:
$0.020021
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver leaf-shaped blade sliced clean through the silver birch bark, leaving no scar on the wood, only a faint blue luminescence that sizzled in the quiet air. Aurora drew the weapon back, her pulse thumping against her throat. The Heartstone Pendant resting against her collarbone hummed with sudden heat, radiating through her thin jacket like a hot iron. "Step softly," Isolde whispered, her waist-length silver hair trailing behind her without catching on a single bramble. "The grass remembers every footfall, Rory, though it will leave no trace of mine." Nyx glided past them, a tall humanoid silhouette of swirling shadow that stretched six feet off the forest floor. Darkness pooled beneath their feet, swallowing the fallen autumn leaves. "The air thickens," the Shade whispered, their voice carrying the dry rasp of winter wind through dead reeds. "The boundary shifts here. Earth bleeds into something far hungrier." Aurora took a breath. Cold air filled her lungs, tasting not of damp London soil and petrol fumes, but of crushed clover, dark honey, and ancient stone. They crossed the threshold between two towering oak standing stones. The distant hum of red double-decker buses and Richmond Park joggers vanished. Silence crashed over them, heavy, absolute, and sweet. Above them, the gray sky of a late November afternoon gave way to a canopy woven from midnight-blue leaves that glowed with inner starlight. Huge bioluminescent fungi, painted in violent shades of violet and pale gold, clung to the gnarled roots of trees that stretched higher than cathedral spires. A gentle breeze drifted through the clearing, carrying the scent of roasting figs, spiced wine, and iron. "We aren't in Richmond anymore," Aurora said, her fingers tightening around the cold moonsilver hilt of her dagger. "We stand in the Fae Grove," Isolde replied, her pale lavender eyes catching the soft, ethereal light of the glowing flora. She drifted over a bed of crystalline moss that chimed like fine glass under the invisible weight of her step. "A place where the mortal plane rubs raw against the Fae Courts, and the scent of Dymas trickles through the cracks." "It stinks of excess," Nyx hissed from the shadow of a colossal toadstool. Their faint, violet-glowing eyes narrowed as their form flickered, turning briefly translucent before solidifying again. "Belphegor’s touch is subtle, but it rots the edges of this sanctuary. The smell of spiced meat and burnt sugar... it cloaks a trap." "No trap," Isolde said softly, her voice laden with the absolute truth of her Fae heritage. "Only an invitation. The Prince of Gluttony leaves his crumbs for those foolish enough to hunger." Aurora moved forward, her boot sinking into the deep, unnaturally plush velvet grass. She kept her eyes moving, scanning the eerie landscape. Towering ferns with glass-like fronds clicked together in the windless air, humming a low, harmonic chord that vibrated through the soles of her shoes. To her left, a stream bubbled over smooth obsidian pebbles, but the liquid flowing through it was thick, clear, and sparkled with tiny flecks of suspended gold. She knelt near the bank, reaching down. "Touch it, and you will drown in your own desire," Isolde warned, stepping past a patch of blood-red orchids that twisted their stems toward her like pale, reaching fingers. "The water of Dymas satisfies every thirst, save the one for freedom." Aurora pulled her hand back, her small crescent-shaped scar on her left wrist tingling. "The pendant is burning me." She pulled the crimson gemstone out from under her shirt. It throbbed with a dark, inner ruby light, casting red ripples across the obsidian stream. "The Veil is torn here," Nyx rasped, their shadow-form elongating, stretching up the side of a massive ancient oak whose trunk was inscribed with glowing, twisting runes. "Look up, mortal." Aurora tilted her head back. Where the starlit canopy parted, the sky opened not to space, but to an impossible horizon painted in warm, suffocating amber. Floating islands of lush vineyards and sprawling orchards hung suspended in that golden haze, connected to the lower realm by thick, writhing vines as wide as city streets. Tiny, distant spires of brass and polished bone glittered on those distant landmasses, catching the rich, sickly light of a sun that never set. "Dymas," Aurora breathed, the sheer size of the realm sending a shiver down her spine. "The domain of Gluttony." "A realm of endless feasts and immortal starvation," Isolde said. She reached out, her pale hand stopping inches from a shimmering curtain of air that distorted the view of the amber sky like heat rising from asphalt. "The boundary thins as the solstice approaches. Soon, the rift will open wide enough for Belphegor’s hounds to slip through." "Or for us to slip in," Aurora countered, taking a firm step toward the shimmering tear in the atmosphere. "You speak like a creature with nine lives," Nyx sneered, their shadow coiling tight around a ruined stone archway buried under flowering ivy. "You hold a Fae blade and an infernal trinket, yet your blood remains frail. A single breath of Dymas's air can bind a human soul to Prince Belphegor’s kitchens for a century." "I didn't come to London to hide in a flat above a bar," Aurora said, her bright blue eyes fixing on the rippling Veil. "Evan taught me what happens when you run from monsters. They just keep hunting." "A bold speech," Isolde murmured. She gestured toward the base of the stone archway. "Yet bravery does not unlock a sealed threshold." Aurora stepped up to the arch. The stone was cold, ancient, carved with scenes of grand banquets where grotesque, horned figures feasted alongside pale, hollow-eyed mortals. At the apex of the arch sat a hollow socket, perfectly thumb-sized. "Place it," Nyx whispered, leaning in so close that the chill of their shadowy presence made the hair on Aurora's arms stand up. "Let us see if your unknown benefactor gave you a key or a death warrant." Aurora raised the Heartstone Pendant. The crimson gem pulsed wildly now, matching the panicked beat of her own heart. She lined the stone up with the empty socket in the ancient archway. The moment the gem touched the stone, a shockwave of thermal energy blasted outward, flattening the tall velvet grass and scattering a cloud of luminescent spores into the air. The air inside the archway tore open like wet silk. A blast of warm, sickly-sweet air slammed into them, smelling of roasted meats, crushed grapes, and old decay. Beyond the archway lay no longer the serene, starlit Fae Grove, but a path of crushed marble leading directly into a garden of massive, dripping fruit trees under the amber sky of Hel. "The way is open," Isolde said, her pale lavender eyes reflecting the golden light of the hellish realm beyond. A low, guttural growl echoed from the shadows of the marble path, followed by the wet, rhythmic sound of heavy claws dragging across stone. Aurora gripped the moonsilver dagger tight, her heart slamming against her ribs as a pair of burning yellow eyes locked onto hers from the darkness of the orchard. "We have company," Aurora said, dropping into a low stance. "Not company," Nyx murmured, their hands elongating into sharp, incorporeal blades of pitch-black darkness. "Hounds."
created_at"2026-07-25T14:40:55.091Z" 7/25/2026, 2:40:55 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency705
moderation_latency(null)
generation_time12185
tokens_prompt5142
tokens_completion1860
native_tokens_prompt5247
native_tokens_completion1620
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0200205
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"98pkau-PDKn2jrEP3tKg-AE"
is_byokfalse
latency705
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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request_id"req-1784990455-VOhwGw31E5WbUTLa92XJ"
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total_cost0.0200205
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provider_name"Google AI Studio"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences33
tagDensity0.545
leniency1
rawRatio0.056
effectiveRatio0.056
87.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1211
totalAiIsmAdverbs3
found
0
adverb"softly"
count2
1
adverb"perfectly"
count1
highlights
0"softly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1211
totalAiIsms21
found
0
word"pulse"
count1
1
word"footfall"
count1
2
word"silence"
count1
3
word"crystalline"
count1
4
word"weight"
count1
5
word"flickered"
count1
6
word"sanctuary"
count1
7
word"velvet"
count2
8
word"scanning"
count1
9
word"vibrated"
count1
10
word"desire"
count1
11
word"throbbed"
count1
12
word"down her spine"
count1
13
word"chill"
count1
14
word"pulsed"
count1
15
word"silk"
count1
16
word"marble"
count2
17
word"echoed"
count1
18
word"rhythmic"
count1
highlights
0"pulse"
1"footfall"
2"silence"
3"crystalline"
4"weight"
5"flickered"
6"sanctuary"
7"velvet"
8"scanning"
9"vibrated"
10"desire"
11"throbbed"
12"down her spine"
13"chill"
14"pulsed"
15"silk"
16"marble"
17"echoed"
18"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences59
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences59
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences74
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1211
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount925
uniqueNames14
maxNameDensity1.51
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant2
Nyx6
Shade1
Aurora14
London1
Richmond1
Park1
November1
Isolde7
Fae2
Veil1
Grove1
Hel1
persons
0"Nyx"
1"Shade"
2"Aurora"
3"Isolde"
places
0"London"
1"Fae"
2"Grove"
globalScore0.743
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
34.85% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.652
wordCount1211
matches
0"not of damp London soil and petrol fumes, but of crushed clover, dark honey"
1"not to space, but to an impossible horizon painted in warm, suffocating amber"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences74
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean34.6
std17.92
cv0.518
sampleLengths
028
131
231
357
427
530
666
718
862
952
1032
1173
127
1341
1419
1525
1630
175
1873
1919
2057
2119
2255
2338
2422
2538
2638
2732
2839
2951
3019
3124
3228
3310
3415
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences59
matches
0"was inscribed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs149
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences74
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount937
adjectiveStacks3
stackExamples
0"silver leaf-shaped blade"
1"small crescent-shaped scar"
2"warm, sickly-sweet air"
adverbCount19
adverbRatio0.020277481323372464
lyAdverbCount9
lyAdverbRatio0.0096051227321238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences74
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences74
mean16.36
std7.72
cv0.472
sampleLengths
028
111
220
317
414
519
610
718
810
94
1023
1110
1212
138
1424
1525
1617
1718
1821
1920
2021
2113
2215
2324
2416
2516
2613
279
2824
2927
307
3129
3212
3314
345
3510
3615
3727
383
395
4021
4128
4224
4315
444
4510
4627
4720
4819
4923
77.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5
totalSentences74
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences57
matches
0"They crossed the threshold between"
1"She drifted over a bed"
2"Their faint, violet-glowing eyes narrowed"
3"She kept her eyes moving,"
4"She knelt near the bank,"
5"She pulled the crimson gemstone"
6"It throbbed with a dark,"
7"She reached out, her pale"
8"She gestured toward the base"
9"She lined the stone up"
ratio0.175
47.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences57
matches
0"The silver leaf-shaped blade sliced"
1"Aurora drew the weapon back,"
2"The Heartstone Pendant resting against"
3"Isolde whispered, her waist-length silver"
4"Nyx glided past them, a"
5"Darkness pooled beneath their feet,"
6"the Shade whispered, their voice"
7"Aurora took a breath."
8"They crossed the threshold between"
9"The distant hum of red"
10"Silence crashed over them, heavy,"
11"A gentle breeze drifted through"
12"Aurora said, her fingers tightening"
13"Isolde replied, her pale lavender"
14"She drifted over a bed"
15"Nyx hissed from the shadow"
16"Their faint, violet-glowing eyes narrowed"
17"Isolde said softly, her voice"
18"Aurora moved forward, her boot"
19"She kept her eyes moving,"
ratio0.825
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"To her left, a stream"
ratio0.018
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount8
matches
0"The silver leaf-shaped blade sliced clean through the silver birch bark, leaving no scar on the wood, only a faint blue luminescence that sizzled in the quiet a…"
1"Nyx glided past them, a tall humanoid silhouette of swirling shadow that stretched six feet off the forest floor."
2"Above them, the gray sky of a late November afternoon gave way to a canopy woven from midnight-blue leaves that glowed with inner starlight."
3"Huge bioluminescent fungi, painted in violent shades of violet and pale gold, clung to the gnarled roots of trees that stretched higher than cathedral spires."
4"She drifted over a bed of crystalline moss that chimed like fine glass under the invisible weight of her step."
5"Towering ferns with glass-like fronds clicked together in the windless air, humming a low, harmonic chord that vibrated through the soles of her shoes."
6"She reached out, her pale hand stopping inches from a shimmering curtain of air that distorted the view of the amber sky like heat rising from asphalt."
7"Aurora gripped the moonsilver dagger tight, her heart slamming against her ribs as a pair of burning yellow eyes locked onto hers from the darkness of the orcha…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount9
fancyTags
0"Isolde whispered (whisper)"
1"the Shade whispered (whisper)"
2"Nyx hissed (hiss)"
3"Isolde warned (warn)"
4"Aurora breathed (breathe)"
5"Nyx sneered (sneer)"
6"Isolde murmured (murmur)"
7"Nyx whispered (whisper)"
8"Nyx murmured (murmur)"
dialogueSentences33
tagDensity0.485
leniency0.97
rawRatio0.563
effectiveRatio0.545
79.9035%