Run: 2026-07-25-01KYCVJ4JNJPWJE1K7BRA0FVYQ

Run Details

Duration:
11.3s
Cost:
$0.016008
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A silver chain dug into Rory’s hand, the crimson stone nestled in her palm beating like a panicked heart. She pushed through the dense brush, leaves scraping against her cheeks, until the claustrophobic wall of trees gave way to a quiet clearing. Richmond Park vanished behind her. Grounding herself against an ancient oak standing stone, she waited for her racing pulse to slow. Time moved differently in the Fae Grove, but tonight the air itself felt wrong, thick with the metallic tang of copper and spoiled honey. Silence hung heavy over the damp grass. Wildflowers bloomed out of season in the pale moonlight, their vivid purple petals shining like bruised flesh. She slid her fingers over the crescent-shaped scar on her left wrist, a habit whenever the edges of her world began to fray. She squeezed the Heartstone pendant. Heat radiated from the tiny gem, scorching her skin. "Isolde?" Rory’s voice sounded muffled, as though the fog drank the sound before it could travel. No answer came. She took three slow steps toward the center of the grove, where a low flat stone usually served as a altar for offerings. Halfway there, a soft crack shattered the quiet. A dry twig snapping. Close. Behind her left shoulder. Rory spun around, back pressed against the cold bark of the boundary stone. Nothing stood in the shadows. The silver-barked trees remained still, their leaves motionless despite the sudden freeze creeping down her spine. A second noise followed, wet and rhythmic. Like boots dragging through thick mud. *Thump. Drag. Thump. Drag.* The sound circled the boundary of the stones. It remained just beyond the line of sight, hidden within the darkness of the trees. Rory crouched low, her bright blue eyes scanning the gloom. She pulled a small iron blade from her coat pocket, the metal freezing against her knuckles. "Show yourself," she whispered. The dragging noise stopped. A whisper answered, right beside her ear, cold and dry as dead grass. "Wrong house, little bird." Rory gasped and swung the blade behind her. The iron sliced empty air. She stumbled forward, landing on her hands and knees in the damp clover. The smell of earth filled her nose, mixed with something rot-sweet and ancient. "Rory..." The voice changed. The dry scrape faded, replaced by a smooth, familiar cadence that made her stomach drop into an abyss. Evan. "You ran all the way to London, Rory. Did you really think a few overgrown rocks would keep me out?" "You're not here," she said, her voice steady despite the hammer of her heart. "You're in Cardiff. You're nothing." "Am I?" Shadows shifted between two standing stones. A tall figure stepped into the moonlight, but the proportions were wrong. The arms hung too low, the fingers ending in long, needle-thin points that twitched rhythmically against its thighs. It wore Evan’s face, but the features stretched tight over an underlying frame that was not human. The eyes were flat black pools, devoid of white or iris. The Heartstone burned hot against her throat, searing through her shirt. A Hel portal was opening, but not under her feet. It was opening through *it*. "Isolde isn't coming, Rory," the thing wearing Evan's face purred. It took a step forward, its joints clicking like cracking ice. "She traded this little patch of green. Sold it for a song." Rory pushed herself up, keeping the iron knife raised. "Fae don't yield their groves." "They do when the alternative is hunger." It lunged. Rory threw herself to the right, rolling across the cold turf as a pale hand slammed into the standing stone behind her. The impact shattered the ancient rock, showering her with granite splinters. Dust blinded her for a second, stinging her eyes, but she didn't stop moving. She scrambled toward the edge of the grove, where the boundary stones marked the way back to the human world. The creature moved with sickening speed, appearing directly in front of her. Cold air blasted off its skin. It caught her by the throat, lifting her clear off the ground. Her lungs screamed for air. The crescent scar on her wrist throbbed with a sharp, burning pain. She brought her hands up, driving the iron blade deep into the creature's wrist. A sound like tearing parchment echoed through the clearing. The thing didn't bleed; black smoke poured from the wound, smelling of sulfur and stagnant river water. It hissed, dropping her onto the grass. Rory hit the ground hard, coughing, gasping for breath. The Heartstone was almost blinding now, shining crimson through her clothes. "Clever girl," the creature rasped, its face splitting down the center, revealing rows of translucent, needle-like teeth beneath Evan's false skin. "Just like your father taught you. But iron only bites the flesh. It doesn't stop the tide." The ground beneath them shuddered. The vibrant wildflowers blackening and shriveling into dust in a expanding circle around the creature's feet. Deep underground, a hollow groan reverberated, as if the earth itself were splitting open. Rory scrambled backward, using her heels to push herself away from the growing tear in reality. "You can't cross fully. The boundary holds!" "Look around you, Rory." She glanced back over her shoulder. The towering oak standing stones that framed the grove were turning to ash, blowing away on a wind that carried no warmth. The safety of the pocket realm was collapsing, burning away into the endless black of Hel. The thing stepped toward her, its neck elongating, its false eyes widening until they swallowed its forehead. "Now," it whispered, extending a hand that ended in five barbed talons. "Let's go home."
created_at"2026-07-25T14:41:10.768Z" 7/25/2026, 2:41:10 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency565
moderation_latency(null)
generation_time11236
tokens_prompt4387
tokens_completion1435
native_tokens_prompt4427
native_tokens_completion1249
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.016008
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"BstkauW0MtL1jrEPrPjGgAI"
is_byokfalse
latency563
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784990470-g40FUHowiSWuIFVkPTeI"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784990470-LvxuYPFTRmiGFG897QJX"
upstream_id"BstkauW0MtL1jrEPrPjGgAI"
total_cost0.016008
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
94.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount938
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount938
totalAiIsms17
found
0
word"racing"
count1
1
word"pulse"
count1
2
word"silence"
count1
3
word"shattered"
count2
4
word"down her spine"
count1
5
word"rhythmic"
count1
6
word"scanning"
count1
7
word"gloom"
count1
8
word"whisper"
count1
9
word"familiar"
count1
10
word"stomach"
count1
11
word"searing"
count1
12
word"throbbed"
count1
13
word"echoed"
count1
14
word"reverberated"
count1
15
word"warmth"
count1
highlights
0"racing"
1"pulse"
2"silence"
3"shattered"
4"down her spine"
5"rhythmic"
6"scanning"
7"gloom"
8"whisper"
9"familiar"
10"stomach"
11"searing"
12"throbbed"
13"echoed"
14"reverberated"
15"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords938
ratio0.005
matches
0"Thump. Drag. Thump. Drag."
1"it"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
96.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount838
uniqueNames8
maxNameDensity1.07
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory9
Park1
Fae1
Grove1
Heartstone3
Shadows1
Evan4
Hel2
persons
0"Rory"
1"Heartstone"
2"Evan"
places
0"Park"
1"Fae"
2"Grove"
globalScore0.963
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount938
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean25.35
std17.43
cv0.687
sampleLengths
042
145
247
314
416
534
69
747
84
949
104
114
1217
1339
141
1522
1620
1719
182
1964
2026
2133
2214
237
242
2567
2630
2731
2833
2920
3038
3135
3223
334
3444
3517
3615
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs146
matches
0"was opening"
1"was opening"
2"was almost blinding"
3"were splitting"
4"were turning"
5"was collapsing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences90
ratio0.011
matches
0"The thing didn't bleed; black smoke poured from the wound, smelling of sulfur and stagnant river water."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount842
adjectiveStacks1
stackExamples
0"long, needle-thin points"
adverbCount19
adverbRatio0.022565320665083134
lyAdverbCount4
lyAdverbRatio0.004750593824228029
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean10.42
std6.29
cv0.604
sampleLengths
019
123
25
316
424
57
617
723
85
99
1016
113
1223
138
144
151
164
1713
185
1916
207
216
221
231
241
251
268
2715
2810
2916
304
314
3213
334
348
355
3613
3713
381
393
4018
411
4220
4314
445
452
466
4712
4818
4917
59.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4111111111111111
totalSentences90
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences70
matches
0"She pushed through the dense"
1"She slid her fingers over"
2"She squeezed the Heartstone pendant."
3"She took three slow steps"
4"It remained just beyond the"
5"She pulled a small iron"
6"She stumbled forward, landing on"
7"she said, her voice steady"
8"It wore Evan’s face, but"
9"It was opening through *it*."
10"It took a step forward,"
11"She scrambled toward the edge"
12"It caught her by the"
13"Her lungs screamed for air."
14"She brought her hands up,"
15"It hissed, dropping her onto"
16"She glanced back over her"
17"it whispered, extending a hand"
ratio0.257
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences70
matches
0"A silver chain dug into"
1"She pushed through the dense"
2"Richmond Park vanished behind her."
3"Time moved differently in the"
4"Silence hung heavy over the"
5"Wildflowers bloomed out of season"
6"She slid her fingers over"
7"She squeezed the Heartstone pendant."
8"Heat radiated from the tiny"
9"Rory’s voice sounded muffled, as"
10"She took three slow steps"
11"A dry twig snapping."
12"Rory spun around, back pressed"
13"Nothing stood in the shadows."
14"The silver-barked trees remained still,"
15"A second noise followed, wet"
16"The sound circled the boundary"
17"It remained just beyond the"
18"Rory crouched low, her bright"
19"She pulled a small iron"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
51.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount5
matches
0"The arms hung too low, the fingers ending in long, needle-thin points that twitched rhythmically against its thighs."
1"It wore Evan’s face, but the features stretched tight over an underlying frame that was not human."
2"Deep underground, a hollow groan reverberated, as if the earth itself were splitting open."
3"The towering oak standing stones that framed the grove were turning to ash, blowing away on a wind that carried no warmth."
4"The thing stepped toward her, its neck elongating, its false eyes widening until they swallowed its forehead."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"Rory’s voice sounded, as though the fog drank the sound before it could travel"
1"she said, her voice steady despite the hammer of her heart"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she whispered (whisper)"
1"it whispered (whisper)"
dialogueSentences18
tagDensity0.167
leniency0.333
rawRatio0.667
effectiveRatio0.222
75.1384%