Run: 2026-07-25-01KYCVJNQH3DFHCME5GC7E7HZZ

Run Details

Duration:
1m 11s
Cost:
$0.028259
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boot crushed a daisy that glowed faintly in the dark, and the Heartstone pendant against her sternum throbbed like a second heart. She had come to Richmond Grove alone. The delivery shift at Golden Empress had ended three hours ago, and Yu-Fei's leftover dumplings sat cold in her flat above Silas' bar. But the crimson gem had warmed in her palm the moment she crossed into Richmond Park, guiding her past the deer fences and into this hidden clearing. Someone, or something, wanted her here. She intended to find out why. Ancient oak standing stones marked the boundary, their bark silvered in moonlight that shouldn't reach so deep into the trees. Wildflowers bloomed in reckless abundance, a carpet of colour that ignored the October chill. Poppies, bluebells, and something paler, almost bone-white, nodded in a wind she couldn't feel against her cheeks. The air smelled of honey and rot, sweet enough to make her throat close and her stomach turn with a wrongness that felt almost biological. She walked deeper. The crunch of her boots should have warned anything living of her approach, yet the silence swallowed the sound whole. No insects chirped. No owls called. Even her own breath sounded muffled, as if the air had grown thick. Then, a twig snapped behind her, sharp and deliberate. Rory spun. Nothing but wildflowers swaying with their own strange rhythm, their petals too bright, too alert. She reached up and touched the silver chain of her pendant. Deep crimson, roughly the size of a thumbnail, the gemstone held a faint inner glow that she usually kept hidden beneath her delivery jacket. Here, in the grove, that glow responded to something unseen. The silver chain felt cold against her fingers one moment, then burning hot the next. Time felt wrong. Her phone showed half past two in the morning, but the moon hung too high, too bright, as if midday had been borrowed for the night and hung carelessly above the oaks. She knew the lore of this place, the stories whispered among delivery drivers and bar patrons. An hour inside the Fae Grove could be minutes outside, or days. Rory didn't care about the cost. She needed answers. Three months ago, she had woken in her flat above Silas' bar to find the Heartstone on her pillow, wrapped in black silk with a note signed only with the name Malphora. She had fled Cardiff to escape an abusive ex named Evan. She had not expected to become the protagonist of someone else's ghost story. She checked her shadow against the grass. It lagged behind her by a full second, a dark silhouette that seemed to reach for her ankles rather than copy her stance. Rory stopped, and the shadow kept moving for one breath, then snapped back into place. Her cool head, usually quick with out-of-the-box thinking, raced through possibilities. A rustle came from the left. Not wind. Deliberate, weighted. "Who's there?" Her voice sounded small, swallowed by the glade, yet it echoed strangely, returning to her ears a half-beat late. Only the flowers answered. They seemed to lean closer, their white faces turning with a sound like dry silk. Rory rubbed the small crescent-shaped scar on her left wrist, a childhood accident from a broken bottle in Cardiff that suddenly ached with phantom intensity. Her bright blue eyes scanned the tree line, searching for logic in a place that refused it. Between two ancient oaks, something moved at the edge of her vision, tall, with wrong angles, not quite human, not quite animal. The shape didn't step into the moonlight. It waited, patient, learning. She moved forward, because retreat felt like permission. The standing stones loomed closer than they should have been. She was certain she'd walked fifty paces from them, yet now she could reach out and touch the nearest pillar, its surface carved with symbols that made her teeth ache and her vision blur at the edges. The carvings seemed to shift when she looked away directly, always just outside comprehension. The whisper came then. Dry leaves sliding over stone, not in English, older. Her name, twisted, claimed. Not Rory. Not Aurora. "Malphora." Rory's breath caught. The Heartstone flared hot against her skin, its crimson light now visible through her shirt, pulsing in time with her racing heart. She remembered the note, the black silk, the way the pendant had guided her here without map or instruction. A portal. The gem warmed near Hel portals, the note had said. This wasn't just a meeting place. It was a threshold. She backed away. The wildflowers had shifted, blocking her path with stems that felt almost muscular, their roots drinking the moonlight. The bone-white blooms turned their faces fully toward her now, tracking her movement like blind eyes. From the shadows between the oaks, the shape stepped forward, just enough to reveal features arranged like broken pottery, eyes too dark, mouth too wide, a smile that held no warmth. Rory clutched the pendant. It wasn't just warm now. It burned. She understood with sudden, terrible clarity that the Heartstone hadn't guided her to answers. It had guided her to be opened. The ground beneath her boots trembled. The wildflowers screamed, a sound like tearing silk, high and unbearable. The standing stones began to glow, not with moonlight, but with something deeper, crimson matching the gem in her hand. The air split with a sound like shattering glass, and the darkness rushed in, hungry and absolute, to claim the girl called Malphora once and for all.
created_at"2026-07-25T14:41:28.321Z" 7/25/2026, 2:41:28 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency237
moderation_latency(null)
generation_time70779
tokens_prompt4387
tokens_completion6908
native_tokens_prompt4072
native_tokens_completion5972
native_tokens_completion_images(null)
native_tokens_reasoning4799
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0282586
router(null)
provider_responses
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endpoint_id"9911deb9-f44e-4e18-87fe-9d7b60acee72"
id"otYVq6M-6z2FuN-a20becf8bf86a215"
is_byokfalse
latency237
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"Together"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
94.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount926
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount926
totalAiIsms17
found
0
word"throbbed"
count1
1
word"chill"
count1
2
word"stomach"
count1
3
word"silence"
count1
4
word"silk"
count4
5
word"raced"
count1
6
word"echoed"
count1
7
word"intensity"
count1
8
word"scanned"
count1
9
word"loomed"
count1
10
word"whisper"
count1
11
word"racing"
count1
12
word"warmth"
count1
13
word"trembled"
count1
highlights
0"throbbed"
1"chill"
2"stomach"
3"silence"
4"silk"
5"raced"
6"echoed"
7"intensity"
8"scanned"
9"loomed"
10"whisper"
11"racing"
12"warmth"
13"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
47.62% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences75
filterMatches(empty)
hedgeMatches
0"tended to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords926
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount899
uniqueNames16
maxNameDensity0.89
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Richmond2
Grove2
Golden1
Empress1
Yu-Fei1
Park1
October1
Fae1
Cardiff2
Evan1
English1
Rory8
Aurora1
Hel1
Malphora1
persons
0"Heartstone"
1"Empress"
2"Yu-Fei"
3"October"
4"Evan"
5"Rory"
places
0"Richmond"
1"Grove"
2"Golden"
3"Park"
4"Fae"
5"Cardiff"
6"English"
7"Hel"
globalScore1
windowScore1
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount3
matches
0"silhouette that seemed to reach for her ankles rather than copy her stance"
1"not quite human, not quite animal"
2"not quite animal"
3"felt like permission"
92.01% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.08
wordCount926
matches
0"not with moonlight, but with something deeper, crimson matching the gem in her hand"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean54.47
std29.25
cv0.537
sampleLengths
023
169
276
351
477
5128
656
710
821
919
1075
1169
1222
1366
1468
1532
1664
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences75
matches
0"been borrowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences76
ratio0
matches(empty)
84.52% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount52
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.057692307692307696
lyAdverbCount1
lyAdverbRatio0.019230769230769232
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean12.18
std8.85
cv0.727
sampleLengths
023
17
223
327
46
56
620
714
817
925
103
1120
123
133
1413
159
162
1715
1811
1924
2010
2115
223
2332
2416
2512
266
273
2832
2911
3013
317
3223
3315
3411
356
362
372
3821
394
4015
4125
4217
4322
447
454
468
4710
4837
4914
52.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.39473684210526316
totalSentences76
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences68
matches
0"Even her own breath sounded"
1"Then, a twig snapped behind"
2"Only the flowers answered."
ratio0.044
72.94% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences68
matches
0"She had come to Richmond"
1"She intended to find out"
2"She walked deeper."
3"She reached up and touched"
4"Her phone showed half past"
5"She knew the lore of"
6"She needed answers."
7"She had fled Cardiff to"
8"She had not expected to"
9"She checked her shadow against"
10"It lagged behind her by"
11"Her cool head, usually quick"
12"Her voice sounded small, swallowed"
13"They seemed to lean closer,"
14"Her bright blue eyes scanned"
15"It waited, patient, learning."
16"She moved forward, because retreat"
17"She was certain she'd walked"
18"Her name, twisted, claimed."
19"She remembered the note, the"
ratio0.368
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences68
matches
0"Rory's boot crushed a daisy"
1"She had come to Richmond"
2"The delivery shift at Golden"
3"Someone, or something, wanted her"
4"She intended to find out"
5"Wildflowers bloomed in reckless abundance,"
6"Poppies, bluebells, and something paler,"
7"The air smelled of honey"
8"She walked deeper."
9"The crunch of her boots"
10"Nothing but wildflowers swaying with"
11"She reached up and touched"
12"Here, in the grove, that"
13"The silver chain felt cold"
14"Time felt wrong."
15"Her phone showed half past"
16"She knew the lore of"
17"An hour inside the Fae"
18"Rory didn't care about the"
19"She needed answers."
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
11.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount7
matches
0"Ancient oak standing stones marked the boundary, their bark silvered in moonlight that shouldn't reach so deep into the trees."
1"The air smelled of honey and rot, sweet enough to make her throat close and her stomach turn with a wrongness that felt almost biological."
2"Her phone showed half past two in the morning, but the moon hung too high, too bright, as if midday had been borrowed for the night and hung carelessly above th…"
3"It lagged behind her by a full second, a dark silhouette that seemed to reach for her ankles rather than copy her stance."
4"The Heartstone flared hot against her skin, its crimson light now visible through her shirt, pulsing in time with her racing heart."
5"The wildflowers had shifted, blocking her path with stems that felt almost muscular, their roots drinking the moonlight."
6"From the shadows between the oaks, the shape stepped forward, just enough to reveal features arranged like broken pottery, eyes too dark, mouth too wide, a smil…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.7717%