Run: 2026-07-25-01KYCVMH9TQ4A913RMYR6Z8GA3

Run Details

Duration:
15.9s
Cost:
$0.021318
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crimson gem against my neck burned like a fresh ember. "Stop moving, Rory." Nyx's voice drifted through the ancient oaks, sounding like autumn leaves dragged across gravel. "You are trampling the ley-line." I lowered my foot, stepping over a thick root that bled silver sap into the moss. "Hard not to. The whole forest is alive." "The Grove lives because it remembers," Isolde murmured. The Half-Fae walked ahead of us, her waist-length silver hair trailing through the thick air without touching a single blade of grass. She left no footprints in the velvet mud. "The mortal world forgets. The Fae Courts hoard. Here, time simply coiled itself into a knot." We crossed the invisible threshold between Richmond Park and the pocket realm. The ambient roar of London traffic died mid-rumble, instantly replaced by an eerie, ringing silence. Sky gave way to a shimmering, warm amber canopy. Giant ancient oak standing stones circled the clearing, their bark carved with runes that hummed against my teeth. The Heartstone Pendant throbbed against my collarbone, pulsing in sync with my racing heartbeat. I pulled the cold silver chain out from my shirt, watching the thumbnail-sized gem cast a sickly red light across my hands. "The Veil is tissue paper here," I muttered, sliding my palm toward the leaf-shaped Fae dagger strapped to my hip. The moonsilver blade felt ice-cold against my fingers, a reassuring counterweight to the unnatural heat in my chest. "How far to the center?" Nyx materialized at my left shoulder, their towering six-foot-two silhouette shifting from translucent mist into a dense, ink-black humanoid shape. Faintly glowing violet eyes flickered in the shadow of their hood. "Distance is a mortal construct, little bird," Nyx whispered. A phantom breeze stirred my straight shoulder-length black hair. "Walk three paces, or walk three miles. The path yields only when the mind surrenders." "I am not surrendering anything to a place that smells like iron and rot." "Sugar and honey, actually," Isolde corrected, turning to face us. Her pale lavender eyes locked onto mine, ageless and unblinking. "The scent of Dymas bleeds through the roots. Prince Belphegor's domain hungers for sweet things." She reached out, her delicate fingers brushing a sprawling cluster of oversized golden orchid blooms clinging to a stone archway. The flowers trembled, weeping thick, amber nectar that sizzled as it hit the earth. The air tasted heavy, saturated with crushed berries, burnt sugar, and the coppery tang of old magic. It coated the back of my throat, rich and cloying, making my teeth ache. "Watch your step." I pointed down at a patch of translucent violet mushrooms growing along the trail. "They're breathing." "They feed on secrets," Isolde said, stepping lightly over the caps. "Speak no lies near them, human. They prefer the bitter flavor of deception." "I don't lie," I said. Isolde offered a serene, terrifying smile. "A clever truth, Aurora Carter. You merely withhold." Nyx glided past us, their shadowy form passing straight through a weeping willow branch that dissolved into dark gray smoke before knitting back together. "The anchor point lies ahead. The tear is widening." We moved deeper into the clearing. The geography warped with every step. A mossy knoll shifted to the right when I blinked; a shallow stream flowing with iridescent liquid seemed to run uphill, bubbling with a sound like quiet laughter. Looming above us, towering archways of fused, petrified wood formed a cathedral ceiling, blotting out the amber sky with dense foliage that glowed with internal bioluminescence. My small crescent-shaped scar on my left wrist began to itch, a nervous tic from a childhood fall that always resurfaced when danger pressed close. I adjusted my grip on the Fae-Forged Blade. "Look." Nyx gestured toward a sunken stone amphitheater at the heart of the grove. In the middle of the floor sat a cracked altar carved from dark, obsidian-like stone. Suspended above it, a rip in the fabric of the air shimmered like heat haze on hot asphalt. Through the tear, I didn't see London. I saw sprawling, endless vineyards beneath a heavy, honey-colored sky. Golden spires rose in the distance, surrounded by orchards of unnatural, swollen fruit. Gluttony's garden. "A rift," I said, my voice dropping. "It's stable." "For now," Isolde said. She halted at the edge of the stone steps, refusing to descend. "The winter solstice approaches. The Boundary grows thin, and the denizens of Hel reach through the cracks." "Someone opened this on purpose," I said, kneeling beside the altar. A ring of dried white chalk and crushed lavender petals encircled the base. "This wasn't a natural decay." "A summoner," Nyx sneered, their violet eyes flaring bright. The shadows around their feet writhed like agitated serpents. "An amateur. They lacked the strength to pull a prince, so they left the door ajar." "To trade," Isolde added quietly. "Earth provides souls. Dymas provides appetite." I extended my hand toward the rift. The heat radiating from it felt like an open furnace door, carrying the rich scent of roasting meats, dark chocolate, and spiced wine. It was intoxicating, pulling at something deep in the gut, demanding that I step through, that I sit at the table and feast until my heart stopped. The Heartstone Pendant flared violent crimson, snapping me back. "Don't touch it," Nyx hissed, a shadowy hand shooting out to catch my wrist. Their solid form felt like liquid ice against my warm skin. "The realm of Belphegor drags you in through your cravings. What do you hunger for, Rory? Safety? Vengeance? A home?" I jerked my arm back, my pulse hammering. "I hunger for a quiet night's sleep." "A rare commodity," Isolde said, turning her head toward the dark perimeter of the trees. Her lavender eyes narrowed. "And one you will not find today." A heavy rustling sound echoed through the underbrush, accompanied by the crunch of heavy, wet footsteps. The sweet scent of sugar turned instantly sour, replaced by the stench of spoiled meat and hot fat. "We have company," I said, sliding the Fae blade completely from its sheath. The moonsilver metal caught the amber light, humming with a low, melodic chime that vibrated in my palm. "Not company," Nyx whispered, melting downward into a flat puddle of ink that spread across the flagstones. "Hunters." A monstrous shape stepped out from the gloom between two standing stones. It stood eight feet tall, a hideous amalgamation of pale pigskin, multiple weeping eyes, and three dripping, tooth-lined maws set into its massive torso. Fat rolled down its limbs in heavy, translucent folds, and in its right hand, it dragged a rusted butcher's cleaver the size of a iron door. "A feast..." the thing gurgled, all three mouths moving in grotesque unison. A river of yellow drool splashed onto the moss, smoking on impact. "Fresh meat from the surface." "Isolde," I called out, falling into a low stance, the cold blade pointed at the creature's belly. "Can your prophecies tell me how to kill this thing?" "It cannot die where it feeds," the Half-Fae replied calmly from the top of the stairs, making no move to draw a weapon. "You must cut the tether." "Which tether?" I dodged left just as the massive iron cleaver slammed into the dirt where I had been standing, shattering the stone floor and throwing up a cloud of spark-lit dust. "The one behind you!" Nyx bellowed. Their shadow shot up from the ground like a spiky black tendril, wrapping around the beast's thick throat and yanking its massive head back. The demon roared, thrashing wildly. I lunged forward, thrusting the Fae-Forged Blade straight toward the shimmering rift behind the altar. But before the moonsilver steel could pierce the tear, a second, even larger clawed hand reached through the rift from the other side, gripping the edge of the cosmic wound and tearing it wider.
created_at"2026-07-25T14:42:29.321Z" 7/25/2026, 2:42:29 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency647
moderation_latency(null)
generation_time15859
tokens_prompt5142
tokens_completion2012
native_tokens_prompt5247
native_tokens_completion1793
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.021318
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"Vctkauu5F7HZjMcPx6fa4QY"
is_byokfalse
latency647
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784990549-05Xy7ti8csg0fcMWnXtz"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784990549-eUCxB71G77BHAusTX91f"
upstream_id"Vctkauu5F7HZjMcPx6fa4QY"
total_cost0.021318
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount2
adverbTags
0"Isolde added quietly [quietly]"
1"the Half-Fae replied calmly [calmly]"
dialogueSentences46
tagDensity0.5
leniency1
rawRatio0.087
effectiveRatio0.087
92.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1308
totalAiIsmAdverbs2
found
0
adverb"lightly"
count1
1
adverb"completely"
count1
highlights
0"lightly"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1308
totalAiIsms13
found
0
word"velvet"
count1
1
word"silence"
count1
2
word"throbbed"
count1
3
word"racing"
count1
4
word"flickered"
count1
5
word"trembled"
count1
6
word"looming"
count1
7
word"shimmered"
count1
8
word"pulse"
count1
9
word"echoed"
count1
10
word"footsteps"
count1
11
word"vibrated"
count1
12
word"gloom"
count1
highlights
0"velvet"
1"silence"
2"throbbed"
3"racing"
4"flickered"
5"trembled"
6"looming"
7"shimmered"
8"pulse"
9"echoed"
10"footsteps"
11"vibrated"
12"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences77
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1308
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1021
uniqueNames11
maxNameDensity0.88
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Half-Fae2
Richmond1
Park1
London2
Heartstone2
Pendant2
Fae6
Isolde7
Fae-Forged2
Blade2
Nyx9
persons
0"Half-Fae"
1"Pendant"
2"Fae"
3"Isolde"
4"Blade"
5"Nyx"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"felt like an open furnace door, carryin"
1"felt like liquid ice against my warm sk"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1308
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences100
matches
0"demanding that I"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean31.9
std16.57
cv0.519
sampleLengths
011
122
224
354
454
536
643
731
833
914
1035
1165
1219
1324
145
1514
1633
1766
1833
1914
2065
219
2233
2329
2434
2511
2657
279
2845
2915
3026
3134
3231
3318
3462
3529
3627
3728
3832
3930
4054
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences100
ratio0.01
matches
0"A mossy knoll shifted to the right when I blinked; a shallow stream flowing with iridescent liquid seemed to run uphill, bubbling with a sound like quiet laughter."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1038
adjectiveStacks4
stackExamples
0"ice-cold against my"
1"dense, ink-black humanoid"
2"small crescent-shaped scar"
3"heavy, honey-colored sky."
adverbCount20
adverbRatio0.019267822736030827
lyAdverbCount10
lyAdverbRatio0.009633911368015413
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean13.08
std6.96
cv0.532
sampleLengths
011
117
25
316
48
58
622
78
816
912
1015
119
1218
1314
1422
1520
1618
175
1820
1911
209
219
2215
2314
2410
2510
2615
2720
2814
2917
3014
3117
322
3311
3413
355
366
378
3824
399
406
416
4228
4326
4425
458
4614
4715
4818
497
70.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.46
totalSentences100
uniqueOpeners46
46.95% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences71
matches
0"Faintly glowing violet eyes flickered"
ratio0.014
67.89% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences71
matches
0"I lowered my foot, stepping"
1"She left no footprints in"
2"We crossed the invisible threshold"
3"I pulled the cold silver"
4"I muttered, sliding my palm"
5"Her pale lavender eyes locked"
6"She reached out, her delicate"
7"It coated the back of"
8"I pointed down at a"
9"We moved deeper into the"
10"My small crescent-shaped scar on"
11"I adjusted my grip on"
12"I saw sprawling, endless vineyards"
13"I said, my voice dropping"
14"She halted at the edge"
15"I said, kneeling beside the"
16"I extended my hand toward"
17"It was intoxicating, pulling at"
18"Their solid form felt like"
19"I jerked my arm back,"
ratio0.38
16.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences71
matches
0"The crimson gem against my"
1"Nyx's voice drifted through the"
2"I lowered my foot, stepping"
3"The Half-Fae walked ahead of"
4"She left no footprints in"
5"We crossed the invisible threshold"
6"The ambient roar of London"
7"Sky gave way to a"
8"The Heartstone Pendant throbbed against"
9"I pulled the cold silver"
10"I muttered, sliding my palm"
11"The moonsilver blade felt ice-cold"
12"Nyx materialized at my left"
13"A phantom breeze stirred my"
14"Isolde corrected, turning to face"
15"Her pale lavender eyes locked"
16"She reached out, her delicate"
17"The flowers trembled, weeping thick,"
18"The air tasted heavy, saturated"
19"It coated the back of"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"I lowered my foot, stepping over a thick root that bled silver sap into the moss."
1"Giant ancient oak standing stones circled the clearing, their bark carved with runes that hummed against my teeth."
2"The Heartstone Pendant throbbed against my collarbone, pulsing in sync with my racing heartbeat."
3"Nyx glided past us, their shadowy form passing straight through a weeping willow branch that dissolved into dark gray smoke before knitting back together."
4"Looming above us, towering archways of fused, petrified wood formed a cathedral ceiling, blotting out the amber sky with dense foliage that glowed with internal…"
5"The moonsilver metal caught the amber light, humming with a low, melodic chime that vibrated in my palm."
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"Isolde corrected, turning to face us"
1"I said, my voice dropping"
2"Nyx sneered, their violet eyes flaring bright"
3"Nyx hissed, a shadowy hand shooting out to catch my wrist"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount10
fancyTags
0"Isolde murmured (murmur)"
1"I muttered (mutter)"
2"Nyx whispered (whisper)"
3"Isolde corrected (correct)"
4"Nyx sneered (sneer)"
5"Isolde added quietly (add)"
6"Nyx hissed (hiss)"
7"Nyx whispered (whisper)"
8"I called out (call out)"
9"Nyx bellowed (bellow)"
dialogueSentences46
tagDensity0.391
leniency0.783
rawRatio0.556
effectiveRatio0.435
78.9877%