Run: 2026-07-25-01KYCVSJBTZJ9PS8AT1MYN0H9K

Run Details

Duration:
40.3s
Cost:
$0.027862
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's boots sank into soil that glimmered like crushed garnets. The portal's hum snapped silent behind her, leaving only her own heartbeat and the cloying scent of caramelised onions. She steadied herself against Nyx's shoulder, though solidity was a favour the shade granted at will. She straightened, adjusting the strap of her pack. The Heartstone pendant burned warm against her sternum, its deep crimson gem pulsing in rhythm with something distant and hungry. Her fingers found the hilt of the moonsilver dagger at her hip, cold even through leather, faintly luminescent in the strange light. "That was not Richmond Park." Her voice sounded small against the vastness. Nyx materialised beside her, a silhouette of living shadow with violet eyes that flickered like distant lightning. "No. The Veil thins near solstice, but this tear was older. Carved with intent." His whisper carried on a breeze that shouldn't exist, soft and dangerous. "Welcome to Dymas, Rory. Try not to drool." She cut him a glare, blue eyes sharp. "I've seen stranger." "Have you?" Isolde's voice drifted from ahead, silver hair catching an amber glow that came from everywhere and nowhere. She walked through waist-high wildflowers that bloomed in violent purples and arterial reds, her feet leaving impressions in the soil that vanished before her second step landed. "The eyes that seek wonder often miss the teeth that seek them." Aurora followed, her boots crushing flowers that smelled of honey and rot. The sky above was a dome of warm amber, streaked with veins of deeper orange like bruised fruit. No sun hung in it. No moon. Only a perpetual, suffocating dusk that pressed against her skin like warm breath, heavy and sweet. They moved deeper into a valley where vineyards sprawled across hills in impossible geometry. Vines thick as her thighs twisted around marble trellises, heavy with black grapes that leaked crimson syrup into the ground with soft, rhythmic plips. The air tasted sweet, thick with overripe fig and charred lamb that made her stomach turn despite its allure. In the distance, spires of obsidian and gold pierced the haze, and music drifted, distant, a melody played on instruments that sounded like human voices stretched past breaking, beautiful and wrong. "Belphegor's kitchens feed a realm." Nyx glided over the uneven ground, his form momentarily dissolving into smoke where shadows pooled between the vines. "Helbound souls contract for taste. Some come willingly." "Some always do." Isolde turned, her lavender eyes reflecting the sky's sick glow, ancient and unreadable. "Hunger is honest, even when the mouth lies." Aurora's pendant throbbed harder now, the silver chain biting into her neck. She pulled it out, the stone flickering with an inner glow that matched nothing around them. "It's active. Stronger." "Of course." Isolde's lips curved, not quite a smile, revealing teeth that seemed too white. "You carry a piece of this place against your heart. Did you think it silent? Stones remember their quarries, little one." They crested a ridge. Below lay a garden that defied logic, trees with bark like polished bone bearing fruit that glowed with internal fire. Golden apples hummed with faint electricity, plums wept black tar that sizzled where it touched the grass, and berries the size of fists pulsed with bioluminescent veins. Between them moved figures, pale and translucent, hauling baskets that never emptied, their mouths sewn shut with silver thread that glinted in the amber light. They moved with the jerky precision of puppets, feet never quite touching the ground. Aurora's breath caught in her throat. "Slaves?" "Chefs." Nyx corrected, though his violet eyes narrowed with old recognition. "Or ingredients. In Dymas, the distinction blurs with digestion. I've seen this before, in other forms. The appetite of realms is universal." One of the figures turned. Its eyes were empty sockets that still wept black smoke, and it opened its mouth, the silver threads snapping with a sound like breaking violin strings. A scream escaped, not of pain, but of advertisement, a chef's call for customers that echoed across the garden and made the fruit tremble on the branches. The ground shook beneath Aurora's feet, a low rumble like a giant's digestion. She grabbed Isolde's arm, cold like marble beneath her skin, and pulled her back from the ridge's edge. "We need cover." "Cover feeds the illusion of safety." Isolde stepped back calmly, leaving no footprints in the disturbed soil, her silver hair unmoving despite the wind. "But your instinct burns bright, little Carter. Good. Instinct is older than wisdom." Nyx had already melted into the shadow of a bone-tree, only his eyes remaining, watching the figures below with ancient intensity. "Six more emerging from the east garden. They smell the living. The fresh ones always do." Aurora's heart hammered against her ribs. She drew the moonsilver blade, its leaf-shaped edge catching the amber light with a faint, cold luminescence. The metal was ice against her palm, and she gripped it tight, feeling the old weight of decision. "How do we leave?" "The way you entered closes behind seekers." Isolde's riddles came quicker now, her form seeming to flicker at the edges like a candle flame. "But every feast has a back door, and every chef fears the health inspector. Find the mouth that won't open, and walk through its refusal." The first figure crested the ridge fifty yards away, then another, then a flood of them, translucent bodies trailing aprons of what looked like cured human skin, carrying cleavers that glowed with the same sick light as the fruit. They moved with purpose now, heads turning toward the ridge with those hollow, smoking sockets. Aurora pressed her back against the rough bark of the bone-tree, blade ready, pendant burning like a coal against her chest. Nyx reformed at her left, solid now, his shadow-body tense and coiled like a spring made of darkness. "Fight or flight, Rory." His whisper was urgent now, carrying on that dead wind that smelled of cinnamon and decay. "Choose quick. The menu's expanding, and you smell like dessert." Then she heard it, close now, the wet sound of feet in soil that shouldn't be wet, and turned to see one of them had already circled behind, its cleaver raised high, silver threads glinting in its dead mouth like broken promises. She raised her blade, but the tree's roots erupted from the ground with a sound like tearing meat, black and writhing, trapping her ankles in cold, muscular coils that pulled her downward into the soil that tasted of blood and ripe peaches. The chef-thing leaned in, its mouth parting to show teeth like polished bone, and the bell tolled from the distant spires, deep and hungry, loud enough to shake her teeth and rattle the pendant against her sternum. "Fresh meat," it breathed, and Aurora realised with horror that her blade was pinned beneath her, useless, as the darkness of the roots dragged her closer to those silver-threaded lips and the endless, waiting feast beyond.
created_at"2026-07-25T14:45:14.25Z" 7/25/2026, 2:45:14 PM
model"thinkingmachines/inkling-20260715"
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tokens_completion6454
native_tokens_prompt4862
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native_tokens_reasoning4145
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is_byokfalse
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endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Isolde stepped back [back]"
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0.1
effectiveRatio0.077
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms15
found
0
word"flickered"
count1
1
word"whisper"
count2
2
word"marble"
count2
3
word"rhythmic"
count1
4
word"stomach"
count1
5
word"unreadable"
count1
6
word"throbbed"
count1
7
word"pulsed"
count1
8
word"echoed"
count1
9
word"intensity"
count1
10
word"weight"
count1
11
word"flicker"
count1
12
word"glinting"
count1
highlights
0"flickered"
1"whisper"
2"marble"
3"rhythmic"
4"stomach"
5"unreadable"
6"throbbed"
7"pulsed"
8"echoed"
9"intensity"
10"weight"
11"flicker"
12"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences53
matches
0"d with horror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences53
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences68
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount952
uniqueNames5
maxNameDensity0.84
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Nyx6
Heartstone1
Isolde6
Aurora8
One1
persons
0"Nyx"
1"Isolde"
2"Aurora"
places(empty)
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount3
matches
0"sounded like human voices stretched past b"
1"not quite a smile, revealing teeth that seemed too white"
2"looked like cured human skin, carrying cl"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.862
wordCount1160
matches
0"not of pain, but of advertisement, a chef's call for customers"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences68
matches(empty)
93.76% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean40
std19.13
cv0.478
sampleLengths
045
150
212
351
411
558
653
788
831
924
1031
1136
1290
137
1433
1558
1613
1721
1837
1937
2045
2149
2254
2339
2430
2542
2642
2737
2836
98.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences53
matches
0"was pinned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences68
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount959
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03023983315954119
lyAdverbCount6
lyAdverbRatio0.006256517205422315
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences68
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences68
mean17.06
std9.58
cv0.562
sampleLengths
010
119
216
38
420
522
612
717
826
98
108
113
1219
1327
1412
1512
1618
175
182
1916
2014
2124
2219
2331
2423
258
2616
278
2812
2916
303
3115
3221
334
3420
3527
3625
3714
386
391
4011
4122
425
4326
4427
4513
4618
473
4824
4913
92.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5735294117647058
totalSentences68
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences52
matches
0"Only a perpetual, suffocating dusk"
1"Then she heard it, close"
ratio0.038
81.54% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences52
matches
0"She steadied herself against Nyx's"
1"She straightened, adjusting the strap"
2"Her fingers found the hilt"
3"Her voice sounded small against"
4"His whisper carried on a"
5"She cut him a glare,"
6"She walked through waist-high wildflowers"
7"They moved deeper into a"
8"She pulled it out, the"
9"They crested a ridge."
10"They moved with the jerky"
11"Its eyes were empty sockets"
12"She grabbed Isolde's arm, cold"
13"She drew the moonsilver blade,"
14"They moved with purpose now,"
15"His whisper was urgent now,"
16"She raised her blade, but"
17"it breathed, and Aurora realised"
ratio0.346
36.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences52
matches
0"Aurora's boots sank into soil"
1"The portal's hum snapped silent"
2"She steadied herself against Nyx's"
3"She straightened, adjusting the strap"
4"The Heartstone pendant burned warm"
5"Her fingers found the hilt"
6"Her voice sounded small against"
7"Nyx materialised beside her, a"
8"His whisper carried on a"
9"She cut him a glare,"
10"Isolde's voice drifted from ahead,"
11"She walked through waist-high wildflowers"
12"Aurora followed, her boots crushing"
13"The sky above was a"
14"They moved deeper into a"
15"Vines thick as her thighs"
16"The air tasted sweet, thick"
17"Nyx glided over the uneven"
18"Isolde turned, her lavender eyes"
19"Aurora's pendant throbbed harder now,"
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences52
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount8
matches
0"She walked through waist-high wildflowers that bloomed in violent purples and arterial reds, her feet leaving impressions in the soil that vanished before her s…"
1"Vines thick as her thighs twisted around marble trellises, heavy with black grapes that leaked crimson syrup into the ground with soft, rhythmic plips."
2"Below lay a garden that defied logic, trees with bark like polished bone bearing fruit that glowed with internal fire."
3"Golden apples hummed with faint electricity, plums wept black tar that sizzled where it touched the grass, and berries the size of fists pulsed with bioluminesc…"
4"Nyx had already melted into the shadow of a bone-tree, only his eyes remaining, watching the figures below with ancient intensity."
5"The first figure crested the ridge fifty yards away, then another, then a flood of them, translucent bodies trailing aprons of what looked like cured human skin…"
6"Then she heard it, close now, the wet sound of feet in soil that shouldn't be wet, and turned to see one of them had already circled behind, its cleaver raised …"
7"She raised her blade, but the tree's roots erupted from the ground with a sound like tearing meat, black and writhing, trapping her ankles in cold, muscular coi…"
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Isolde's lips curved, not quite a smile, revealing teeth that seemed too white"
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Nyx corrected (correct)"
1"it breathed (breathe)"
dialogueSentences26
tagDensity0.077
leniency0.154
rawRatio1
effectiveRatio0.154
82.8976%