Run: 2026-07-25-01KYCVYPPR4EPY7GH4FZF4QADK

Run Details

Duration:
38.6s
Cost:
$0.052623
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The chalk line is five inches off, Sergeant." Harlow Quinn knelt by the dead man, her gloved thumb scraping against a dried streak of purple-black residue on the iron rail. Two levels beneath Camden High Street, on a platform abandoned since 1924, the air tasted of wet rust and stale coal dust. Sergeant Miller adjusted the heavy torch in his grip, sending long, nervous shadows skittering across the curved tile wall. "Coroner hasn't arrived yet, Detective. I marked the body as we found it." "Then you marked where he fell, not where he died." Quinn stood up, her sharp jaw setting as she surveyed the dark tunnel behind them. Her closely cropped salt-and-pepper hair caught the blue glare of the forensic floodlight resting on a wooden crate. "He's got a cracked skull and a broken neck," Miller said, flicking through his notepad. "Tunnel crawlers. Urban explorers get territorial down here. Someone shoved him off the ledge, he hit the signal box on the way down." "Look at his shoes, Miller." Miller lowered his torch beam to the dead man's feet. "Italian leather. Oxblood." "And entirely spotless." Quinn tapped her leather watch, checking the face. "He allegedly walked through two miles of unpaved, flooded drainage conduits from the chalk farm access hatch, yet there is not a single speck of yellow clay on his soles." "He could have changed shoes." "Where are the old ones?" Miller glanced toward the dark mouth of the southbound tunnel. "In the bag he was carrying?" "What bag?" "The one the muggers took." Quinn stepped past the corpse, her military precision evident in every measured footstep along the narrow wooden sleeper. "Muggers who left a gold signet ring on his pinky. Muggers who left four hundred pounds in crisp banknotes in his breast pocket." She stopped beside a rusted steel signal box bolted to a cast-iron pillar. The casing hung open on broken hinges. Inside, heavy copper wires had been neatly severed, the ends melted into smooth, glassy spheres. "High voltage," Miller offered, coming up behind her. "Power surge." "The grid power to this section was cut eighty years ago." Quinn reached out, hovering her hand an inch above the severed copper. "And this cable is warm." "Warm?" Miller took a step back, his boots crunching on slate dust. "Residual heat from an illegal hookup?" "No electrical short leaves a scent like this." Quinn inhaled deeply. Ozone and scorched lavender. The scent sent a sharp jolt straight to her chest. DS Morris had smelled of scorched lavender when they pulled his crushed car from the ditch three years ago. The official report called it a tragic steering column failure. The official report was a lie, and Quinn had spent thirty-six months proving it. "Look at his lapel," Quinn commanded. A fine dusting of greyish-green powder glittered on the victim's left shoulder under the white torchlight. "Verdigris," Miller said. "Copper corrosion dripping from the arch above." "Verdigris does not form in geometric patterns." Quinn pulled a stainless steel ruler from her coat pocket. "Six concentric rings. Scratched through the tweed coat, then filled with powder." "What kind of street gang does that?" "The kind that doesn't use knives." "You are doing it again, Detective." Quinn turned her head slowly, her brown eyes locking onto the sergeant. "Doing what?" "Looking for things that aren't on the charge sheet." Miller tapped his notepad against his thigh. "DCI Vance wants this cleared by morning. A vagrant fight or a fatal fall keeps Camden off the front pages." "DCI Vance can read my report when I finish writing it." Quinn turned back to the dark alcove behind the signal box, where the old station master's office stood in ruins. The doorframe was choked with fallen masonry and rusted steel rods. "Stay on the platform, Miller." "Detective, scene safety protocols state—" "Stay on the platform." Quinn squeezed her frame through the narrow gap into the dark office. Dust coated her tongue, bitter and dry. She clicked on her pocket torch, sweeping the pencil beam across the floor. A metallic clatter echoed in the tight room. Her boot had struck an object lying half-embedded in the dry silt. Quinn crouched, her gloved fingers closing around a heavy old round brass compass. The casing was thick with a patina of bright green verdigris, its face etched not with compass points, but with sharp, jagged sigils that flared under her light. The needle inside didn't point north. It spun in rapid, erratic loops, ticking loudly in the dead silence of the subterranean chamber. *Tick-tock, tick-tock.* "Find something?" Miller called from the platform, his voice echoing off the curved tiles. "Old transit gear," Quinn lied smoothly, slipping the brass compass into her inner coat pocket. The metal immediately felt ice-cold through her shirt, radiating a strange, faint vibration against her ribs. She swept her torch beam lower, examining the floorboards beneath the debris. A distinct rectangular outline remained in the thick dust where a trunk or crate had rested until very recently. Beside the impression lay a torn leather strap, soft and dark, fitted with a brass buckle. Quinn picked up the strap. Stamped into the underside of the faded leather were neat, block letters: *BRM-ARCH-804*. British Museum. Restricted archives. She knew that code. She had seen it on the spine of a leather satchel carried by Eva Kowalski, the red-haired researcher who frequented the tea shop across from the station. The girl who always tucked her curly hair behind her left ear whenever Quinn walked into the room. Quinn tucked the leather strap beside the compass. Kowalski was here. She had been standing in this alcove while the man on the platform died. "Detective!" Miller shouted, his voice cracking with panic. Quinn shoved her way back through the narrow brick gap, dropping into a defensive crouch on the platform. "What is it?" "The body," Miller stammered, his torch beam shaking violently as he pointed it down the track bed. "It shifted." "Bodies do not shift on their own, Sergeant." "Look at his head!" recorded corpse in the tweed suit was no longer slumping against the iron rail. His neck had snapped backward at an unnatural angle, facing the ceiling. His jaw hung open, unhinged, black viscous fluid oozing over his pale lips and dripping onto his pristine lapels. The concrete platform beneath Quinn's boots began to vibrate. It was not the low rumble of a passing train on the deep lines. This was a sharp, rhythmic pulsing that rattled the glass in Miller's torch and made the dust leap off the track bed in grey waves. In Quinn's pocket, the brass compass turned from ice-cold to scalding hot. The red-brick archway directly behind the dead man began to warp. The solid Victorian masonry softened like warm grease, swirling inward to reveal a yawning, pitch-black rift that smelled of stagnant river water and burnt cloves. "Call division," Quinn ordered, drawing her sidearm with practiced speed. "Now." "Radio's dead!" Miller slammed his palm against his handset as thick white sparks showered from the receiver. "Harlow, what is that?" From the swirling shadow inside the brickwork, three tall figures stepped onto the platform. They wore sweeping grey cloaks that drank the floodlight's glow, their faces hidden behind seamless white bone masks carved into wide, toothless grins. The lead figure raised a long, thin hand, pointing an iron rod at Miller's throat. "The compass," a hollow voice hissed from beneath the bone mask, echoing in Quinn's ears like scraping slate. "Give us the compass, or we leave your bones in the deep."
created_at"2026-07-25T14:48:02.532Z" 7/25/2026, 2:48:02 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1491
moderation_latency(null)
generation_time38590
tokens_prompt4492
tokens_completion3884
native_tokens_prompt4537
native_tokens_completion6109
native_tokens_completion_images0
native_tokens_reasoning4387
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.052623
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"osxkap2AJd28jrEPodeO0Ak"
is_byokfalse
latency1491
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784990882-supl24OupssFTYEXJ8QC"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784990882-qCD7tviNnYilcy2fEoC2"
upstream_id"osxkap2AJd28jrEPodeO0Ak"
total_cost0.052623
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
82.35% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount3
adverbTags
0"Quinn inhaled deeply [deeply]"
1"Quinn turned back [back]"
2"Quinn lied smoothly [smoothly]"
dialogueSentences51
tagDensity0.392
leniency0.784
rawRatio0.15
effectiveRatio0.118
92.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1263
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1263
totalAiIsms8
found
0
word"measured"
count1
1
word"echoed"
count1
2
word"etched"
count1
3
word"silence"
count1
4
word"echoing"
count2
5
word"pristine"
count1
6
word"rhythmic"
count1
highlights
0"measured"
1"echoed"
2"etched"
3"silence"
4"echoing"
5"pristine"
6"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences74
matches
0"g with panic"
84.94% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences74
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1263
ratio0.002
matches
0"Tick-tock, tick-tock."
1"BRM-ARCH-804"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
30.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount924
uniqueNames12
maxNameDensity2.38
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn22
Two1
Camden1
High1
Street1
Miller14
Ozone1
Morris1
Museum1
Eva1
Kowalski2
Victorian1
persons
0"Quinn"
1"Two"
2"Miller"
3"Morris"
4"Eva"
5"Kowalski"
places
0"Camden"
1"High"
2"Street"
globalScore0.31
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.792
wordCount1263
matches
0"not with compass points, but with sharp, jagged sigils"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences105
matches
0"knew that code"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean21.05
std14.6
cv0.693
sampleLengths
030
141
213
343
438
55
613
741
85
95
1016
112
125
1341
1435
1510
1628
1718
1815
1953
206
2116
2210
2329
247
256
266
2714
2836
2942
305
315
324
3332
348
3512
3641
3724
3814
3931
4047
4118
424
4349
4425
458
4621
4719
488
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences74
matches
0"was choked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs144
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount937
adjectiveStacks2
stackExamples
0"heavy old round brass"
1"behind seamless white bone"
adverbCount20
adverbRatio0.021344717182497332
lyAdverbCount11
lyAdverbRatio0.011739594450373533
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean12.03
std7.26
cv0.603
sampleLengths
030
122
219
313
425
518
615
723
85
910
103
1111
1230
135
145
1510
166
172
185
1918
2023
2113
227
2315
248
252
2623
275
2812
296
3011
314
3210
3319
3410
3514
366
3716
383
397
4017
4112
427
436
446
4512
462
4716
4820
4931
82.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5428571428571428
totalSentences105
uniqueOpeners57
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences69
matches
0"Her closely cropped salt-and-pepper hair"
1"She stopped beside a rusted"
2"She clicked on her pocket"
3"Her boot had struck an"
4"It spun in rapid, erratic"
5"She swept her torch beam"
6"She knew that code."
7"She had seen it on"
8"She had been standing in"
9"His neck had snapped backward"
10"His jaw hung open, unhinged,"
11"It was not the low"
12"They wore sweeping grey cloaks"
ratio0.188
10.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences69
matches
0"Harlow Quinn knelt by the"
1"Sergeant Miller adjusted the heavy"
2"Quinn stood up, her sharp"
3"Her closely cropped salt-and-pepper hair"
4"Miller said, flicking through his"
5"Miller lowered his torch beam"
6"Quinn tapped her leather watch,"
7"Miller glanced toward the dark"
8"Quinn stepped past the corpse,"
9"She stopped beside a rusted"
10"The casing hung open on"
11"Miller offered, coming up behind"
12"Quinn reached out, hovering her"
13"Miller took a step back,"
14"Quinn inhaled deeply"
15"Ozone and scorched lavender."
16"The scent sent a sharp"
17"DS Morris had smelled of"
18"The official report called it"
19"The official report was a"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Sergeant Miller adjusted the heavy torch in his grip, sending long, nervous shadows skittering across the curved tile wall."
1"The casing was thick with a patina of bright green verdigris, its face etched not with compass points, but with sharp, jagged sigils that flared under her light…"
2"She had seen it on the spine of a leather satchel carried by Eva Kowalski, the red-haired researcher who frequented the tea shop across from the station."
3"The solid Victorian masonry softened like warm grease, swirling inward to reveal a yawning, pitch-black rift that smelled of stagnant river water and burnt clov…"
4"They wore sweeping grey cloaks that drank the floodlight's glow, their faces hidden behind seamless white bone masks carved into wide, toothless grins."
50.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount3
matches
0"Miller took, his boots crunching on slate dust"
1"Miller called, his voice echoing off the curved tiles"
2"Miller shouted, his voice cracking with panic"
51.96% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Quinn lied smoothly (lie)"
1"Miller shouted (shout)"
2"Miller stammered (stammer)"
3"Quinn ordered (order)"
4"a hollow voice hissed (hiss)"
dialogueSentences51
tagDensity0.157
leniency0.314
rawRatio0.625
effectiveRatio0.196
79.9317%