Run: 2026-07-25-01KYCWEKB7NWNW7478N49KN6NE

Run Details

Duration:
13.2s
Cost:
$0.020358
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The leaf-shaped moonsilver blade bit into the ancient oak standing stone, sparking violet fire across the mossy bark. A rift tore through space with the sound of rendered silk, smelling of crushed lavender and ozone. Rory yanked her dagger free, stepping through the shimmering tear before the boundary snapped shut behind them. "Mind the step." Isolde glided past her, bare feet making no sound, leaving no mark upon the damp soil. "Earthly gravity has a habit of clinging to mortal heels like stubborn mud." Rory stumbled, her boots crunching down onto crystalline moss that bled golden fluid under her weight. Her heart pounded against her ribs, pushing blood fast through her veins. The air here tasted thick, sweet, and metallic, clinging to the back of her throat like heavy wine. Above them, a warm amber sky stretched endlessly, bathed in the light of twin suns that hung motionless in the haze. "This isn't Richmond Park," Rory said, gripping the Fae blade tighter. " Richmond was merely the door, little bird." Isolde paused, silver hair drifting around her waist despite the stillness of the air. Her pale lavender eyes scanned the alien landscape. "Welcome to Dymas. The Realm of Excess. Prince Belphegor's playground." A tall humanoid silhouette detached itself from the shadow of a giant, twisted grapevine. Nyx materialized into solid form, six feet two inches of living darkness standing alongside them. Faintly glowing violet eyes flickered within their shifting, midnight visage. "The air bleeds magic here," Nyx said, their voice carrying like a whisper on a bitter winter wind. "It coats the skin. It clings to the soul." "And it draws attention," Rory murmured. She reached beneath her collar, her fingers brushing the Heartstone Pendant. The thumbnail-sized crimson gemstone throbbed against her skin, pulsing with a sudden, surging heat that almost burned. "The Heartstone is losing its mind. We're close to a portal back, or something far worse." They stood on the lip of a massive, terraced valley. Sprawling vineyards with iridescent purple vines climbed steep cliffs, where fruit as large as human heads dangled in heavy clusters. Down in the basin, grand stone amphitheatres and towering marble kitchens belched thick plumes of sweet, spiced smoke into the amber sky. The distance hummed with an unsettling harmony, a blend of distant laughter, clattering silver cutlery, and the low, resonant wail of bound spirits. "We seek the Prince's pantry," Isolde said, turning her ethereal face toward a massive black iron fortress built into the cliffside. "A soul was contracted three centuries past. A master baker from Florence. He holds the key we require." "Then we walk," Rory said, taking the lead down a narrow stone path carved into the terrace. The flora brushed against her denim jeans, whispering soft, breathless words in a language she could not comprehend. Every plant vibrated with unnatural life. A cluster of star-shaped white flowers burst into song as they passed, emitting high-pitched, melodic chirps that sounded eerily like dying birds. Rory flinched, her crimson Heartstone flaring bright red beneath her shirt. "Do not eat the fruit," Isolde warned, her voice light, airy, and dripping with cryptic intent. "To taste the yield of Dymas is to surrender your hunger forever. You will feast until your stomach bursts, and still you will starve." "Noted," Rory muttered. "I'll stick to cold chips from the restaurant." "Shade," Isolde called softly without turning around. "Your footfalls are growling." Nyx glided across the path, their form flickering between solid mass and incorporeal smoke. "The shadows in this realm do not belong to us. They are heavy. They taste of greed and old blood." They reached the base of the valley, where the scent of roasting meats, caramelised sugar, and rich fermented dark berries grew overpowering. The smell hit Rory like a physical blow, making her stomach rumble violently despite her growing terror. Saliva flooded her mouth. The sheer sensory overload threatened to bring her to her knees. A archway of woven bone and gold leaf blocked the entrance to the lower markets. Suspended beneath the arch sat a massive bronze scale, its pans dripping with thick honey. "A toll," Nyx whispered, drifting near the bone posts. "Every gate in Hel demands a sacrifice of substance." "A secret will suffice," Isolde said, stepping toward the scale. "Or a truth." "I thought you couldn't lie, seer," Rory said, watching the half-Fae cautiously. "I cannot." Isolde leaned close to the bronze pan, her lips moving without a sound. The scale tipped sharply. The honey sizzled, turning into black ash, and the heavy bone gates swung open with a groaning screech. "What did you tell it?" Rory asked. "That you are going to die in this place," Isolde replied smoothly, stepping through the gate without looking back. Rory froze, the blood running cold in her veins. She glanced at Nyx, but the Shade simply gestured forward with a dark, vaporous hand. "She speaks in riddles to mislead, mortal," Nyx rasped. "Focus on the path." Beyond the gate lay a cavernous street lined with bustling open-air kitchens. Helbound souls, dressed in rags but wielding silver butcher knives and glowing iron pans, worked in terrifying unison. They chopped vegetables that screamed like human children and stirred boiling cauldrons of shimmering liquid that smelled of pure envy. Demonic patrons with towering horns and eyes like hot coals sat at long marble tables, gorgeously dressed in silks, gorging themselves until their skin split, only for the wounds to knit instantly back together so the feast could continue. "Over there," Rory whispered, spotting a massive set of obsidian doors carved with the likeness of a ravenous maw. "The central pantry." "Guarded," Nyx observed. Two massive creatures stood at the obsidian doors. They wore heavy bronze armor over thick, leathery hide, carrying dual-headed halberds that crackled with hellfire. Rory reached for her silver chain, drawing the crimson Heartstone from beneath her shirt. It glowed like a dying star now, burning against her palm. "Isolde, can your blade cut through their armor?" "The moonsilver can sever magical bonds," Isolde said, her lavender eyes reflecting the amber sky. "But it cannot stop a halberd from cleaving your spine." "Then we don't fight them," Rory said, her eyes narrowing as she spotted a low, narrow service grate near the base of the obsidian wall. Steam vented from it, carrying the rich scent of yeast and scorched butter. "We go under." Nyx dissolved into a wave of pure shadow, flowing across the cobbles and slipping through the iron bars of the grate in a heartbeat. "The way is clear. But hurry. The kitchens are waking." Rory knelt by the grate, sliding her leaf-shaped Fae dagger into the gap between the iron frame and the stone. She leveraged her weight, gritting her teeth as the cold moonsilver sheared through the corrupted iron bolts with a sharp, metallic snap. "Quickly, little bird," Isolde whispered, looking back toward the crowded market. The demonic patrons at the nearest table had stopped chewing. A dozen pairs of fiery eyes turned slowly toward the alleyway. "They smell your blood," Isolde added, her voice utterly devoid of fear. "Mortal flesh is the rarest delicacy in Dymas." "You could have mentioned that earlier," Rory hissed, kicking the heavy iron grate open. A deep, reverberating horn echoed across the terraced valley, shaking the stone floor beneath their feet. The feast had ended. The hunt had begun.
created_at"2026-07-25T14:56:43.385Z" 7/25/2026, 2:56:43 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
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cancelledfalse
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generation_time13192
tokens_prompt5142
tokens_completion1926
native_tokens_prompt5247
native_tokens_completion1665
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
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native_finish_reason"STOP"
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usage0.020358
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
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is_byokfalse
latency574
model_permaslug"google/gemini-3.6-flash-20260721"
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Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount3
adverbTags
0"Isolde called softly [softly]"
1"Isolde leaned close [close]"
2"Isolde replied smoothly [smoothly]"
dialogueSentences42
tagDensity0.571
leniency1
rawRatio0.125
effectiveRatio0.125
75.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1231
totalAiIsmAdverbs6
found
0
adverb"softly"
count1
1
adverb"cautiously"
count1
2
adverb"sharply"
count1
3
adverb"quickly"
count1
4
adverb"slowly"
count1
5
adverb"utterly"
count1
highlights
0"softly"
1"cautiously"
2"sharply"
3"quickly"
4"slowly"
5"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1231
totalAiIsms15
found
0
word"silk"
count1
1
word"crystalline"
count1
2
word"weight"
count2
3
word"scanned"
count1
4
word"flickered"
count1
5
word"whisper"
count1
6
word"throbbed"
count1
7
word"marble"
count2
8
word"vibrated"
count1
9
word"stomach"
count2
10
word"maw"
count1
11
word"echoed"
count1
highlights
0"silk"
1"crystalline"
2"weight"
3"scanned"
4"flickered"
5"whisper"
6"throbbed"
7"marble"
8"vibrated"
9"stomach"
10"maw"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1232
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
65.88% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount951
uniqueNames9
maxNameDensity1.68
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory16
Fae3
Isolde11
Heartstone3
Pendant1
Nyx8
Shade1
Two1
Steam1
persons
0"Rory"
1"Isolde"
2"Heartstone"
3"Nyx"
4"Shade"
5"Steam"
places(empty)
globalScore0.659
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1232
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean29.33
std18.49
cv0.63
sampleLengths
018
134
232
367
411
540
639
727
850
975
1039
1117
1257
1340
1411
1511
1634
1754
1830
1918
2013
2112
2215
2322
247
2519
2624
2713
2889
2922
303
3124
3233
3325
3441
3534
3642
3711
3821
3920
4014
4124
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount959
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03023983315954119
lyAdverbCount14
lyAdverbRatio0.014598540145985401
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean13.54
std6.43
cv0.475
sampleLengths
018
117
217
319
413
516
612
718
821
911
1022
118
1210
1314
1415
1510
1618
179
186
1911
2017
2116
2210
2320
2422
2523
2621
2718
2817
2918
306
3122
3211
3316
3424
353
368
377
384
3914
4020
4122
4217
434
4411
4515
4615
479
489
4910
76.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4945054945054945
totalSentences91
uniqueOpeners45
49.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences68
matches
0"Faintly glowing violet eyes flickered"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences68
matches
0"Her heart pounded against her"
1"Her pale lavender eyes scanned"
2"She reached beneath her collar,"
3"They stood on the lip"
4"They reached the base of"
5"She glanced at Nyx, but"
6"They chopped vegetables that screamed"
7"They wore heavy bronze armor"
8"It glowed like a dying"
9"She leveraged her weight, gritting"
ratio0.147
26.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences68
matches
0"The leaf-shaped moonsilver blade bit"
1"A rift tore through space"
2"Rory yanked her dagger free,"
3"Isolde glided past her, bare"
4"Rory stumbled, her boots crunching"
5"Her heart pounded against her"
6"The air here tasted thick,"
7"Rory said, gripping the Fae"
8"Isolde paused, silver hair drifting"
9"Her pale lavender eyes scanned"
10"A tall humanoid silhouette detached"
11"Nyx materialized into solid form,"
12"Nyx said, their voice carrying"
13"She reached beneath her collar,"
14"The thumbnail-sized crimson gemstone throbbed"
15"They stood on the lip"
16"The distance hummed with an"
17"Isolde said, turning her ethereal"
18"Rory said, taking the lead"
19"The flora brushed against her"
ratio0.868
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Rory stumbled, her boots crunching down onto crystalline moss that bled golden fluid under her weight."
1"Above them, a warm amber sky stretched endlessly, bathed in the light of twin suns that hung motionless in the haze."
2"A cluster of star-shaped white flowers burst into song as they passed, emitting high-pitched, melodic chirps that sounded eerily like dying birds."
3"They chopped vegetables that screamed like human children and stirred boiling cauldrons of shimmering liquid that smelled of pure envy."
4"They wore heavy bronze armor over thick, leathery hide, carrying dual-headed halberds that crackled with hellfire."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount3
matches
0"Isolde leaned close, her lips moving without a sound"
1"Isolde said, her lavender eyes reflecting the amber sky"
2"Isolde added, her voice utterly devoid of fear"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount9
fancyTags
0"Rory murmured (murmur)"
1"Isolde warned (warn)"
2"Rory muttered (mutter)"
3"Nyx whispered (whisper)"
4"Rory whispered (whisper)"
5"Nyx observed (observe)"
6"Isolde whispered (whisper)"
7"Isolde added (add)"
8"Rory hissed (hiss)"
dialogueSentences42
tagDensity0.476
leniency0.952
rawRatio0.45
effectiveRatio0.429
80.8650%