NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-07-25-01KYCWHJDP983Q15NSZABHGZF3
Run Details
Model:
Gemini 3.6 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
36.6s
Cost:
$0.050703
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.32%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
37.08%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
78.72%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.54%
Sentence opener variety
(details)
77.52%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
47.21%
Subject-first sentence starts
(details)
58.14%
Subordinate conjunction sentence starts
(details)
99.13%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
88.1883%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory squeezed through the narrow
gap between two ancient oak standing stones, scraping her forearm against the jagged bark.
A sudden wave of heat
washed over her face.
The damp breeze of the
park vanished instantly, replaced by an unsettling
warmth
that smelled of crushed lavender and wet rot.
She adjusted her grip on
her heavy flashlight.
The bright beam cut through
the
gloom
of the Grove, revealing a thick carpet of vivid violet wildflowers blooming out of season.
Leaves of ancient oaks hung
motionless above her head. No wind rustled the high canopy. No sounds of distant London traffic reached her ears. Silence pressed against her eardrums like heavy water.
Rory touched the pendant hidden
beneath her shirt.
The thumbnail-sized Heartstone pulsed with
a faint, steady heat against her collarbone.
The deep crimson gemstone vibrated
against its thin silver chain, sensing the veil between worlds thin out.
She had come to find
Silas’ missing kitchen hand, a boy named Toby who had wandered into Richmond Park three nights ago and never returned.
Silas swore the boy knew
about the Grove's hidden boundary.
She walked deeper into the
clearing.
Her leather boots sank into
spongy moss that yielded too easily, like stepping on wet meat. "Toby?"
Her call dropped into the
stillness, deadened instantly.
Rory raised her left arm
to inspect her
watch
.
The mechanical second hand spun
backwards in a frantic, blurred circle.
Tip-tap, tip-tap went the inner
gears, operating at three times their normal speed.
Time moved strangely in this
place.
An hour inside could mean
days lost in the world outside.
She needed to find the
boy and get out. A soft rustle sounded from her right. Rory snapped the light beam toward a thicket of silver birch trees. The white light illuminated smooth bark and pale green ivy. Nothing moved.
She resumed her path toward
the centre of the grove. Three crisp crunches
echoed
behind her feet. Rory stopped instantly. The extra footstep landed half a second late.
Her breathing quickened, but she
kept her head clear.
She did not turn around
immediately.
Instead, she slowly swept the
light beam across the ground in front of her. Long black shadows stretched out from the bases of the standing stones, dark lines cutting across the vibrant violet petals.
Her own shadow lay flat
on the moss before her. Rory raised her right hand to tuck a strand of black hair behind her ear. The shadow on the ground did not raise its hand.
It remained crouched, its head
tilted at an impossible, sharp angle.
Slowly, the dark shape on
the grass raised its fingers. The silhouette's hands elongated into needle-thin claws, opening and closing in a mocking gesture. Rory backed away a step. The shadow did not move with her.
It anchored itself to the
moss, stretching like pulled tar as she put distance between them. "Right,"
she muttered under her breath
. "Not alone." The Heartstone against her chest grew painfully hot. The crimson gemstone glowed through the fabric of her black shirt, casting a bloody light onto her throat. The pendant only behaved like this near an open portal. A tear in reality sat nearby, leaking cold malice into the Grove. A thick metallic smell stung her nostrils. Blood. Fresh and copper-sharp.
She angled the light downward
and spotted dark drops splatter-painted across the pale petals of a wild rose bush. The crimson trail zig-zagged across the clearing, leading toward a hollow surrounded by three massive weeping willow trees.
Their drooping branches formed a
dark curtain that reached all the way to the earth. Rory approached the curtain of willow branches, holding her torch like a club in her right hand. With her left, she pulled a heavy black iron cold-chisel from her coat pocket. Silas had insisted she carry cold iron into the Fae realm.
She pushed through the willow
fronds. The air inside the hollow felt freezing cold. Frost glazed the thick roots of the tree. Slouched against the hollowed trunk sat Toby.
His face looked drained of
life, skin pulled tight over his cheekbones.
His eyes rolled upward, milky
and unfocused, but his lower jaw twitched. "Toby?" "Don't..." The boy's lips barely moved. A thin line of black, viscous fluid trickled down his chin. "Don't look at the tree." "I'm getting you out of here." Rory reached forward, grabbing his jacket sleeve.
His arm felt ice-cold and
stiff as wood. "It took my legs," Toby whispered. "It ate them hours ago." Rory dropped her light onto his lower body. Below his waist, his trousers ended in hollow, empty folds. Black,
glistening
tendrils rooted his upper torso directly into the decaying hollow of the weeping willow. "It's using me," Toby croaked. "To catch..." A sound like tearing leather cut him off. Toby's back arched violently. Splintered rib bones snapped outward through his shirt with sickening cracks. A massive shadow detached itself from the interior bark of the willow tree, rising up behind the boy's corpse. The entity possessed no face, only a gaping
maw
lined with jagged rows of pale, needle-like teeth.
Its body expanded, filling the
hollow space between the trees, blocking out the starlight. The Heartstone flared blindingly bright, burning Rory's skin like a branding iron. A low humming vibration
resonated
through the silver chain, shaking her teeth. The shadow creature lunged forward with blinding speed. Its long claw struck Rory's wrist, sending the iron chisel flying into the dark brush. The force of the blow threw her backward out of the tree hollow, slamming her spine against the unforgiving stone of the outer boundary. Air exploded from her lungs.
Before she could scramble to
her feet, the shadows along the perimeter woke up. Black, liquid tendrils slithered out from every standing stone, winding around her ankles and pinning her wrists to the damp earth. The massive shadow beast emerged from the willow curtain, its jaw unhinging to reveal a throat dripping with black fire. It pinned Rory down, its shadowy
weight
suffocating her chest as its needle-filled
maw
descended directly toward her face. Rory grabbed the glowing Heartstone with her bare fingers and rammed the burning gemstone straight into the creature's open eye socket.
created_at
"2026-07-25T14:58:20.739Z"
7/25/2026, 2:58:20 PM
model
"google/gemini-3.6-flash-20260721"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1662
moderation_latency
(null)
generation_time
36539
tokens_prompt
4387
tokens_completion
3672
native_tokens_prompt
4427
native_tokens_completion
5875
native_tokens_completion_images
0
native_tokens_reasoning
4547
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.050703
router
(null)
provider_responses
0
endpoint_id
"5d6d133d-a953-4781-a835-7ee76f4e1388"
id
"DM9kaoPcMomd-8YPnsWJwAU"
is_byok
false
latency
1662
model_permaslug
"google/gemini-3.6-flash-20260721"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1784991500-WkU5KXCzuLdYgQobjD6B"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1784991500-qVo2UlInaqPencvraqCe"
upstream_id
"DM9kaoPcMomd-8YPnsWJwAU"
total_cost
0.050703
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
11
tagDensity
0.545
leniency
1
rawRatio
0
effectiveRatio
0
90.32%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1033
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
2
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
37.08%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1033
totalAiIsms
13
found
0
word
"warmth"
count
1
1
word
"gloom"
count
1
2
word
"silence"
count
1
3
word
"pulsed"
count
1
4
word
"vibrated"
count
1
5
word
"mechanical"
count
1
6
word
"echoed"
count
1
7
word
"quickened"
count
1
8
word
"glistening"
count
1
9
word
"maw"
count
2
10
word
"resonated"
count
1
11
word
"weight"
count
1
highlights
0
"warmth"
1
"gloom"
2
"silence"
3
"pulsed"
4
"vibrated"
5
"mechanical"
6
"echoed"
7
"quickened"
8
"glistening"
9
"maw"
10
"resonated"
11
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
90
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
90
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
95
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1033
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
78.72%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
982
uniqueNames
7
maxNameDensity
1.43
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Grove
3
London
1
Heartstone
4
Silas
2
Rory
14
Fae
1
Toby
4
persons
0
"Grove"
1
"Heartstone"
2
"Silas"
3
"Rory"
4
"Toby"
places
0
"London"
1
"Fae"
globalScore
0.787
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
78
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1033
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
95
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
26.49
std
18.49
cv
0.698
sampleLengths
0
49
1
54
2
8
3
72
4
22
5
9
6
59
7
7
8
24
9
17
10
3
11
8
12
49
13
25
14
10
15
35
16
28
17
8
18
48
19
11
20
52
21
42
22
6
23
47
24
1
25
22
26
13
27
8
28
11
29
34
30
7
31
42
32
31
33
24
34
47
35
5
36
35
37
39
38
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
90
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
156
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
95
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
167
adjectiveStacks
0
stackExamples
(empty)
adverbCount
1
adverbRatio
0.005988023952095809
lyAdverbCount
1
lyAdverbRatio
0.005988023952095809
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
95
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
95
mean
10.87
std
5.44
cv
0.5
sampleLengths
0
19
1
9
2
21
3
8
4
22
5
9
6
6
7
9
8
8
9
8
10
12
11
17
12
25
13
10
14
6
15
16
16
9
17
9
18
11
19
13
20
6
21
11
22
9
23
7
24
12
25
10
26
2
27
10
28
7
29
3
30
8
31
9
32
6
33
14
34
20
35
10
36
15
37
10
38
11
39
10
40
14
41
5
42
7
43
16
44
6
45
2
46
8
47
18
48
10
49
12
57.54%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.3894736842105263
totalSentences
95
uniqueOpeners
37
77.52%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
86
matches
0
"Instead, she slowly swept the"
1
"Slowly, the dark shape on"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
86
matches
0
"She adjusted her grip on"
1
"She had come to find"
2
"She walked deeper into the"
3
"Her leather boots sank into"
4
"Her call dropped into the"
5
"She needed to find the"
6
"She resumed her path toward"
7
"Her breathing quickened, but she"
8
"She did not turn around"
9
"Her own shadow lay flat"
10
"It remained crouched, its head"
11
"It anchored itself to the"
12
"she muttered under her breath"
13
"She angled the light downward"
14
"Their drooping branches formed a"
15
"She pushed through the willow"
16
"His face looked drained of"
17
"His eyes rolled upward, milky"
18
"His arm felt ice-cold and"
19
"Its body expanded, filling the"
ratio
0.256
47.21%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
71
totalSentences
86
matches
0
"Rory squeezed through the narrow"
1
"A sudden wave of heat"
2
"The damp breeze of the"
3
"She adjusted her grip on"
4
"The bright beam cut through"
5
"Leaves of ancient oaks hung"
6
"Rory touched the pendant hidden"
7
"The thumbnail-sized Heartstone pulsed with"
8
"The deep crimson gemstone vibrated"
9
"She had come to find"
10
"Silas swore the boy knew"
11
"She walked deeper into the"
12
"Her leather boots sank into"
13
"Her call dropped into the"
14
"Rory raised her left arm"
15
"The mechanical second hand spun"
16
"Tip-tap, tip-tap went the inner"
17
"Time moved strangely in this"
18
"An hour inside could mean"
19
"She needed to find the"
ratio
0.826
58.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
86
matches
0
"Before she could scramble to"
ratio
0.012
99.13%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
3
matches
0
"The damp breeze of the park vanished instantly, replaced by an unsettling warmth that smelled of crushed lavender and wet rot."
1
"Its long claw struck Rory's wrist, sending the iron chisel flying into the dark brush."
2
"The massive shadow beast emerged from the willow curtain, its jaw unhinging to reveal a throat dripping with black fire."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"she muttered (mutter)"
1
"Toby whispered (whisper)"
2
"Toby croaked (croak)"
dialogueSentences
11
tagDensity
0.273
leniency
0.545
rawRatio
1
effectiveRatio
0.545
88.1883%