Run: 2026-07-25-01KYCWM0XAX8XSEEY93SSP0YT1

Run Details

Duration:
6.3s
Cost:
$0.004356
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Bile rose in the back of my throat. Copper stung my nostrils. Blood. Recent. Detective Harlow Quinn stepped over a torn leather satchel, her sharp jaw clenched. A worn leather watch on her left wrist ticked past midnight with military precision. She stared down at the concrete floor of the disused Camden Tube station. "Clean cut to the carotid. No defensive wounds." Her partner knelt beside the cooling body. "Standard gang hit. Turf war for the Veil Market." Quinn ignored him. She crouched beside the corpse, her closely cropped salt-and-pepper hair catching the sickly yellow flicker of an overhead emergency light. "Look at the hands." "What about them?" "Fingernails are packed with dried clay. Red brick dust." Quinn reached out with gloved fingertips, tracing the victim's palm. "This station hasn't seen brickwork in decades. It is all concrete and steel." "People drag mud in from the street." "Not this shade. That is iron-rich mortar. Victorian grade." Quinn stood up, her 5'9" frame casting a long shadow across the graffiti-covered platform. "And look at the blood spatter on the wall behind him. It is too high for a downward slash." "An arterial spray." "No. It is a directional arc. He was standing upright when his throat opened, facing the tracks. Then he was dragged backward." "You are overthinking a simple turf dispute. The underground market attracts scum." "Scum does not carve protective sigils into the pavement around a corpse with silver wire." Quinn pointed her boot at a glinting scrap embedded in the grime. "Someone staged this body. They wanted us to look at the blood and ignore the direction of the feet." "Where are they pointing?" "Deeper into the abandoned tunnels." Quinn pulled a small brass compass from her trench coat pocket. The casing had a patina of verdigris, and the face was etched with protective sigils. The needle spun wildly before locking onto a dark archway labeled *No Entry*. "Toward the restricted archives." "That sector has been sealed since the Blitz. Nothing lives down there." "Except what the market trades in." Quinn pocketed the compass. "Grab your kit. We are going for a walk." "We need backup for the lower levels." "Backup calls dispatch. Dispatch logs the call. The brass buries the file." Quinn drew her service weapon, checking the slide with a sharp click. "I lost DS Morris to a closed file three years ago. I am not losing another case to bureaucratic cowardice." "You think the occult syndicate did this?" "I think someone is trying to frame the Veil Market for a murder they did not commit." Quinn gestured toward the yawning dark of the tunnel. "Move." Damp air clung to our skin like wet wool as we descended past the rusted iron gates. The brickwork changed here, shifting from modern utilitarian concrete to crumbling red Victorian masonry. The iron-rich mortar coated my boots, confirming the dead man's origin. Someone had dragged him from the old utility shafts beneath the British Museum. "Smell that?" Quinn slowed her pace, her dark eyes scanning the perimeter. "Damp earth. Rot." "No. Ozone. Like a lightning strike inside a sealed room." A faint scratching sound echoed from the shadows ahead. It was not the scamper of rats. It was methodical. Fabric brushing against stone. "Halt. Metropolitan Police." Quinn raised her firearm. A figure stepped into the dim pool of light cast by our torches. Curly red hair tumbled past a pair of round glasses. A heavily stained satchel hung from her shoulder, bulging with heavy texts. Eva Kowalski froze, her green eyes wide behind the lenses, a nervous habit kicking in as she tucked a stray lock of hair behind her left ear. "Detective Quinn." Eva's voice shook slightly. "You really should not be down here." "Drop the bag, Eva." "You do not understand what this place is." "I understand I am looking at a crime scene, and you are standing ankle-deep in the victim's runoff." Quinn advanced two steps, her military bearing locking into place. "Step away from the archway." "I am a research assistant at the British Museum, not a murderer." "Then explain why you carry a bone token from the Veil Market in your coat pocket." Quinn pointed the barrel of her gun at the strap of the satchel. "I saw the corner sticking out. Only vendors and brokers carry those." Eva swallowed hard, her freckled complexion pale under the sickly glare. "The market moves every full moon. Tonight is the night. Someone killed my colleague upstairs and dropped him in our drop zone to force a police raid." "Why would anyone frame an underground black market?" "To shut down the trade." Eva reached slowly into her leather bag. "Someone wants the Veil Compass." "Stop right there. Hands where I can see them." "I am not reaching for a weapon." Eva pulled out a small brass instrument identical to the one in Quinn's pocket, except the needle was spinning violently backward. "I am reaching for the only thing that will track the real killer before they seal the portal." The ground beneath our boots shuddered. A low, guttural roar vibrated through the Victorian brickwork, shaking dust from the ceiling. The emergency lights overhead flickered and died, plunging the tunnel into absolute darkness. Quinn cursed, flicking on her weapon-mounted flashlight just as a razor-sharp shadow detached itself from the wall and lunged directly at her throat.
created_at"2026-07-25T14:59:41.123Z" 7/25/2026, 2:59:41 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency304
moderation_latency(null)
generation_time6052
tokens_prompt4492
tokens_completion1371
native_tokens_prompt4537
native_tokens_completion1198
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0043561
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"Xc9kaszeCpf1jrEPyo-3kAs"
is_byokfalse
latency304
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991581-ZsypfaST07NXgM5pE7PQ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784991581-4nMcMxCAQU5tMenO0lVZ"
upstream_id"Xc9kaszeCpf1jrEPyo-3kAs"
total_cost0.0043561
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Eva's voice shook slightly [slightly]"
1"Eva reached slowly [slowly]"
dialogueSentences49
tagDensity0.429
leniency0.857
rawRatio0.095
effectiveRatio0.082
83.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount897
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"really"
count1
2
adverb"slowly"
count1
highlights
0"slightly"
1"really"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount897
totalAiIsms12
found
0
word"jaw clenched"
count1
1
word"standard"
count1
2
word"flicker"
count1
3
word"tracing"
count1
4
word"long shadow"
count1
5
word"glinting"
count1
6
word"etched"
count1
7
word"scanning"
count1
8
word"echoed"
count1
9
word"methodical"
count1
10
word"vibrated"
count1
11
word"flickered"
count1
highlights
0"jaw clenched"
1"standard"
2"flicker"
3"tracing"
4"long shadow"
5"glinting"
6"etched"
7"scanning"
8"echoed"
9"methodical"
10"vibrated"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences46
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences46
filterMatches
0"watch"
1"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences68
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen62
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords897
ratio0.002
matches
0"No Entry"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
34.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount562
uniqueNames15
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Camden1
Tube1
Entry1
Dispatch1
Morris1
Damp1
Victorian2
British1
Museum1
Ozone1
Kowalski1
Eva5
Hands1
persons
0"Harlow"
1"Quinn"
2"Dispatch"
3"Morris"
4"Kowalski"
5"Eva"
places
0"Victorian"
globalScore0.343
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences29
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount897
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences68
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean21.88
std16.35
cv0.747
sampleLengths
014
140
224
323
44
53
632
77
842
93
1022
1112
1246
134
1448
1512
1619
177
1844
197
2027
2155
2212
233
2410
2523
267
2762
2813
294
308
3133
3212
3341
3438
358
3617
379
3846
3933
4023
90.01% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences46
matches
0"was dragged"
1"was etched"
50.19% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs89
matches
0"was standing"
1"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences68
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount401
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.0199501246882793
lyAdverbCount5
lyAdverbRatio0.012468827930174564
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences68
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences68
mean13.19
std13.4
cv1.016
sampleLengths
08
14
21
31
413
514
613
715
89
93
1020
114
123
1319
1413
157
1634
178
183
191
205
2111
225
237
245
2531
2615
274
2848
298
304
3113
326
337
343
354
3628
379
387
3927
4055
4112
422
431
441
451
468
4723
481
496
97.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.7352941176470589
totalSentences68
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences42
matches
0"Then he was dragged"
1"Only vendors and brokers carry"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences42
matches
0"She stared down at the"
1"Her partner knelt beside the"
2"She crouched beside the corpse,"
3"It is too high for"
4"It is a directional arc."
5"He was standing upright when"
6"They wanted us to look"
7"We are going for a"
8"I am not losing another"
ratio0.214
19.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences42
matches
0"Bile rose in the back"
1"Copper stung my nostrils."
2"Detective Harlow Quinn stepped over"
3"A worn leather watch on"
4"She stared down at the"
5"Her partner knelt beside the"
6"Quinn ignored him."
7"She crouched beside the corpse,"
8"Quinn reached out with gloved"
9"Quinn stood up, her look"
10"It is too high for"
11"It is a directional arc."
12"He was standing upright when"
13"The underground market attracts"
14"Quinn pointed her boot at"
15"They wanted us to look"
16"Quinn pulled a small brass"
17"Nothing lives down"
18"Quinn pocketed the compass"
19"We are going for a"
ratio0.881
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences42
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences10
technicalSentenceCount1
matches
0"Damp air clung to our skin like wet wool as we descended past the rusted iron gates. The brickwork changed here, shifting from modern utilitarian concrete to cr…"
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount2
matches
0"Quinn slowed, her dark eyes scanning the perimeter"
1"Quinn advanced, her military bearing locking into place"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.4894%