Run: 2026-07-25-01KYCWQ4A5A6WV0TRD5KG8PZCX

Run Details

Duration:
11.5s
Cost:
$0.009817
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pushed through the crowd of blue helmets. The smell of old electricity and dead rats hit her first, then brass. Camden Town's dead Tube tunnel spread in a half-circle of blackened brick. Water dripped from arched Victorian ceilings far above yellow crime tape. Forensics shuffled in the mud with torches, tracking footprints that led precisely nowhere. DS Brennan caught her eye near a rusted rail, face grey beneath her cap. She jerked her chin downward. Quinn followed. Mud sucked at her boots with each step, the kind of thick, ancient sludge that clung to leather regardless of polish. She pulled on gloves, not for forensics, for decency. The body lay twenty feet under an overturned maintenance trolley that smelled of rust and burnt rubber. At first glance, he belonged to a different century altogether. A tall, lean man in a charcoal wool coat with horn buttons, leather gloves that had never seen manual labour, and boots polished to a mirror shine that now reflected nothing but dead tunnel darkness. His face was turned away, pressed into the iron rail with surgical precision. Quinn crouched. The rail had sheared through bone and tissue with industrial efficiency, leaving the torso twisted in directions human spines ignored. His neck snapped back at an angle that suggested someone had grasped his hair and pulled hard, towards some specific destination, not away from harm. His right hand clutched a brass object that glinted green with age and corrosion. She leaned closer. A small brass compass rested in his dead grip, its face etched with symbols that hurt her eyes if she stared too long, its needle still, dead, pointing north with stubborn, useless precision. Verdigris coated every ridge of the casing, speaking of decades, perhaps centuries, of pocket wear. "Veil Compass," she said. The words came out flatter than she intended. Brennan hovered, notebook in hand, young and eager and wrong about almost everything that mattered. "Market trader, you think? Those things sell for a fortune underground." Quinn looked up. Brown eyes, sharp jaw, salt-and-pepper hair cropped close to her skull. "You think he fell?" "Read the scene, Quinn." Brennan gestured with her torch. The beam caught water droplets falling from the ceiling. "Single set of footprints, all his own, leading from the stairwell down here. He was running. The trolley's been dead for years, but the rails are still live if you know where to flip the switch. He panicked, hit the current wrong, and..." She shrugged, letting the silence finish her sentence. Quinn stood. She walked the perimeter, boots squelching. The footprints Brennan mentioned were there, yes, precise Italian leather impressions in the mud, all heading one direction, towards the rail. No struggle marks. No second set. The maintenance trolley sat overturned with theatrical precision, its wheels locked, its weight distributed in a way that suggested it had been placed, not collided with. She knelt near the body again. His coat was expensive, Savile Row perhaps, and beneath the mud at the collar she spotted a bone token, carved with symbols that matched those on the compass face, hanging from a leather cord that had snapped clean. "He was running from something," Brennan continued, voice carrying that particular confidence of the recently trained. "Alone. In the dark. Maybe he heard us coming, panicked, touched live wire." Quinn pulled her own torch, smaller, older, military issue. She traced the beam along the rail where his head rested. The blood pool was wrong. Too small for decapitation-level trauma, too localised, pooling precisely beneath his mouth and nose rather than spreading with arterial enthusiasm. She leaned closer, ignoring the smell. His lips were blue, not from cold, from absence. His eyes, wide and fixed on some point in the tunnel ceiling, held no reflection of her torch. But beneath his left eyelid, a faint silver marking traced patterns she recognised from a case three years prior, from DS Morris's final report that had never seen official filing. "Check the switch box near stairwell B," she said, not turning. Brennan huffed. "Already did. Corroded dead for a decade." "Check again." Quinn rose, wiping her gloved hands on her coat. The worn leather watch on her left wrist caught the torchlight, its face scratched, its hands stuck at 3:17 since Tuesday. "This rail hasn't carried current in fifteen years. The trolley was placed. His footprints stop three feet from impact, then resume on the other side of his body, facing back towards the stairs." Brennan's pen stopped scratching. Quinn walked to the wall, where mud spattered in patterns that told their own language. Not random. Deliberate. Five points, arranged with geometric precision, each the size of a grown man's spread hand, pressed into the brick with force that had cracked mortar. "He wasn't running away," Quinn said, her voice low, carrying in the tunnel's hollow acoustics. "He was running towards. Towards this specific spot, this specific rail, with this specific compass in his hand." She turned back to the body. His leather gloves showed no burn marks, no defensive wounds, no grasping at live wires. His polished boots faced north, towards the compass needle, towards whatever portal or rift that brass instrument had been guiding him toward in this dead, forgotten place. "The token around his neck is a market entry pass," she said, more to herself now. "Bone. Carved with gate sigils. He wasn't lost down here, Brennan. He was delivered." She straightened, her bearing carrying that military precision that made younger officers stand straighter without knowing why. The tunnel seemed to press closer, its darkness not empty but occupied, waiting. Brennan finally looked up from her notebook, her face pale in the torchlight. "Delivered by who?" Quinn crouched one last time. She prised the compass from his dead fingers, feeling the brass hum with a cold that had nothing to do with tunnel temperature. The needle spun wildly, then locked, pointing not north, but downward, through the rail, through the earth, towards something that breathed in spaces between spaces. "By whatever he was trying to open," she said. And in the dead man's eyes, in that silver marking beneath his lid, she saw the shape of her old partner's final moments replaying with terrible, familiar geometry. The compass needle trembled, then snapped, pointing straight at Quinn's chest with magnetic insistence that defied every law she trusted. Behind her, Brennan's torch flickered, died, and in that darkness something enormous exhaled with the sound of old leather stretching across ancient bones.
created_at"2026-07-25T15:01:22.91Z" 7/25/2026, 3:01:22 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency283
moderation_latency(null)
generation_time10030
tokens_prompt4492
tokens_completion1689
native_tokens_prompt4163
native_tokens_completion1396
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0098168
router(null)
provider_responses
0
endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
id"chatcmpl-c51206fb3e334110888bf180ed241f56"
is_byokfalse
latency283
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"BaseTen"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991682-QHQ8l465gUpUepITgp8G"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784991682-2hS0Ymg2iD2md9fE96Nu"
upstream_id"chatcmpl-c51206fb3e334110888bf180ed241f56"
total_cost0.0098168
cache_discount(null)
upstream_inference_cost0
provider_name"BaseTen"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.529
leniency1
rawRatio0
effectiveRatio0
90.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1084
totalAiIsmAdverbs2
found
0
adverb"precisely"
count2
highlights
0"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1084
totalAiIsms9
found
0
word"etched"
count1
1
word"silence"
count1
2
word"weight"
count1
3
word"traced"
count2
4
word"familiar"
count1
5
word"trembled"
count1
6
word"magnetic"
count1
7
word"flickered"
count1
highlights
0"etched"
1"silence"
2"weight"
3"traced"
4"familiar"
5"trembled"
6"magnetic"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences70
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1084
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
88.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount897
uniqueNames10
maxNameDensity1.23
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Brennan"
discoveredNames
Town1
Tube1
Victorian1
Brennan9
Quinn11
Italian1
Savile1
Row1
Morris1
Tuesday1
persons
0"Brennan"
1"Quinn"
2"Morris"
places
0"Town"
globalScore0.887
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
15.50% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.845
wordCount1084
matches
0"not empty but occupied, waiting"
1"not north, but downward, through the rail, through the earth, towards somet"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean36.13
std19.17
cv0.531
sampleLengths
021
155
232
317
458
561
63
748
812
926
1018
1169
1261
1344
1429
1551
1657
1711
189
1965
204
2143
2233
2348
2430
2530
2616
2753
2837
2943
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences70
matches
0"was turned"
1"been placed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount901
adjectiveStacks1
stackExamples
0"far above yellow crime"
adverbCount28
adverbRatio0.03107658157602664
lyAdverbCount5
lyAdverbRatio0.005549389567147614
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean13.9
std9.71
cv0.699
sampleLengths
08
113
212
311
413
514
65
72
821
99
1017
1110
1235
1313
142
1520
1625
1714
183
1933
2015
214
228
2315
2411
253
2611
274
289
299
3051
312
326
3321
343
353
3626
376
3838
3916
4013
419
4211
435
4420
456
469
4718
4830
4911
68.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.44871794871794873
totalSentences78
uniqueOpeners35
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences62
matches
0"Too small for decapitation-level trauma,"
ratio0.016
84.52% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences62
matches
0"She jerked her chin downward."
1"She pulled on gloves, not"
2"His face was turned away,"
3"His neck snapped back at"
4"His right hand clutched a"
5"She leaned closer."
6"She shrugged, letting the silence"
7"She walked the perimeter, boots"
8"She knelt near the body"
9"His coat was expensive, Savile"
10"She traced the beam along"
11"She leaned closer, ignoring the"
12"His lips were blue, not"
13"His eyes, wide and fixed"
14"she said, not turning"
15"She turned back to the"
16"His leather gloves showed no"
17"His polished boots faced north,"
18"she said, more to herself"
19"She straightened, her bearing carrying"
ratio0.339
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences62
matches
0"Quinn pushed through the crowd"
1"The smell of old electricity"
2"Camden Town's dead Tube tunnel"
3"Water dripped from arched Victorian"
4"Forensics shuffled in the mud"
5"DS Brennan caught her eye"
6"She jerked her chin downward."
7"Mud sucked at her boots"
8"She pulled on gloves, not"
9"The body lay twenty feet"
10"A tall, lean man in"
11"His face was turned away,"
12"The rail had sheared through"
13"His neck snapped back at"
14"His right hand clutched a"
15"She leaned closer."
16"A small brass compass rested"
17"Verdigris coated every ridge of"
18"The words came out flatter"
19"Brennan hovered, notebook in hand,"
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount12
matches
0"Forensics shuffled in the mud with torches, tracking footprints that led precisely nowhere."
1"Mud sucked at her boots with each step, the kind of thick, ancient sludge that clung to leather regardless of polish."
2"The body lay twenty feet under an overturned maintenance trolley that smelled of rust and burnt rubber."
3"A tall, lean man in a charcoal wool coat with horn buttons, leather gloves that had never seen manual labour, and boots polished to a mirror shine that now refl…"
4"His right hand clutched a brass object that glinted green with age and corrosion."
5"A small brass compass rested in his dead grip, its face etched with symbols that hurt her eyes if she stared too long, its needle still, dead, pointing north wi…"
6"His coat was expensive, Savile Row perhaps, and beneath the mud at the collar she spotted a bone token, carved with symbols that matched those on the compass fa…"
7"But beneath his left eyelid, a faint silver marking traced patterns she recognised from a case three years prior, from DS Morris's final report that had never s…"
8"Five points, arranged with geometric precision, each the size of a grown man's spread hand, pressed into the brick with force that had cracked mortar."
9"She straightened, her bearing carrying that military precision that made younger officers stand straighter without knowing why."
10"She prised the compass from his dead fingers, feeling the brass hum with a cold that had nothing to do with tunnel temperature."
11"The compass needle trembled, then snapped, pointing straight at Quinn's chest with magnetic insistence that defied every law she trusted."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount4
matches
0"Brennan continued, voice carrying that particular confidence of the recently trained"
1"she said, not turning"
2"Quinn said, her voice low, carrying in the tunnel's hollow acoustics"
3"she said, more to herself now"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Brennan continued (continue)"
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0.167
effectiveRatio0.118
78.8344%