Run: 2026-07-25-01KYCWQM84G6DJ3WNS0ETSRXKB

Run Details

Duration:
31.4s
Cost:
$0.049600
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Hold the torch steady, Miller." Detective Harlow Quinn adjusted her blue latex gloves and knelt beside the corpse on the rusted train ties. The disused tunnel beneath Camden High Street reeked of damp soot, stale urine, and copper. Halogen lanterns cast harsh, shivering white beams across crumbling Victorian brickwork, illuminating torn advertisement posters untouched since the Blitz. Miller shuffled his heavy boots through the soot. He pointed his beam at two circular punctures on the victim's neck. "Classic county lines execution," Miller said. "Drug runners fighting over Camden territory. They shot him twice with a small-caliber weapon and dumped him off the street-level access ladder." Quinn leaned closer, her salt-and-pepper hair brushing the lapel of her wool coat. She rested her forearm on her knee, the worn leather watch on her left wrist catching the glare of the lamp. "Look at the neck tissue, Miller." "I'm looking at it. Two entry holes." "No entry wounds. No powder burn stippling. No blood on his silk necktie." Miller shifted his weight, rustling his heavy nylon jacket. "Internal bleeding?" "The heart stopped before those punctures occurred," Quinn said. "Look at his skin." She pulled back the victim's collar with two gloved fingers. Grey, porcelain-smooth flesh stretched tight over the jaw. No livor mortis pooled in his back, even though he lay flat on his spine. A fine, glittering dust of hoarfrost coated his lower lip, untouched by the subterranean humidity. Quinn raised her head and scanned the ballast between the rails. "He didn't walk down here," she said. "He could have walked down from the Northern Line maintenance hatch." "Look at his boot soles." Quinn lifted the dead man's right foot by the ankle. Italian calfskin, polished to a mirror shine. "The access shaft sits knee-deep in stagnant rainwater and sludge. His leather soles carry clean soot from this platform, nothing else. No mud, no grease, no standing water." "Carried, then," Miller insisted. "Two men, one holding the shoulders, one the feet." "Show me the footprints." Miller swung his lantern over the thick layer of grey dust coating the track bed. Apart from their own heavy tread, the dust lay entirely undisturbed. No drag marks. No boot prints. No knee indentations from killers lowering a heavy body to the ties. "That's impossible," Miller muttered. "He didn't fall from the ceiling." Quinn reached into the dead man's tailored coat pocket. She pulled out a leather wallet, untouched, containing eight hundred pounds in crisp banknotes, a black credit card, and no driver's licence. In the left coat pocket, her fingers brushed against something hard and curved. She withdrew a polished piece of human rib bone. Tiny, jagged runic symbols scarred its yellowish surface, filled with dried pitch. "What's that?" Miller asked. "Some kind of luck charm?" "It's a token," Quinn murmured. She traced the carved runes with her thumb. Three years ago, right before Detective Sergeant Morris walked into a chalk pit in Kent and vanished from the face of the Earth, Quinn had found a matching fragment of carved bone hidden in his desk drawer. The Met internal investigation had called it a souvenir from an unsolved homicide. Quinn knew better now. "Ma'am, look over there." Miller pointed his light at a nook in the tunnel wall where mortar had crumbled away from the red bricks. Something metallic gleamed inside the cavity. Quinn stood up, her sharp jaw setting in the dim light, and crossed the tracks with military precision. She reached deep into the damp brickwork and pulled out a heavy object. A small brass compass rested in her palm. A thick patina of green verdigris encrusted the metal casing. Protective sigils carved into the brass face replaced the traditional cardinal markers. "Some old pocket watch?" Miller asked, stepping up behind her. "It's a compass," Quinn said. She popped the spring latch. The glass cover was clean, unclouded by the grime of the tunnel. Inside, a silver needle spun violently, ignoring the heavy iron rails underfoot. It vibrated with a sharp, metallic rhythm, making a steady click-clack against the brass rim. "Magnetism from the third rail," Miller said. "The power lines run right behind that wall." "The power lines were decommissioned in 1998," Quinn said. "And the needle isn't spinning at random." The silver needle locked into place, pointing dead ahead into the pitch-black dead end of the tunnel, twenty yards away. Quinn walked slowly along the rail ties, following the direction of the needle. The brass casing grew freezing cold in her grip, frost creeping across her rubber glove. "Quinn, wait," Miller said, his voice dropping an octave as he followed. "Forensics hasn't finished taking photos of the perimeter." "Look at the brickwork, Miller." The tunnel dead-ended at a massive wall of soot-blackened Victorian masonry. The brickwork looked solid, built to hold back tons of London earth. Yet the needle on the brass compass pointed directly into the centre of the wall. Quinn reached into her coat pocket and brought out the carved bone token. The moment the bone came within inches of the brass casing, the token warmed instantly, glowing with a faint, sulfurous orange light along the carved runes. The brick wall trembled. A sudden breeze cut through the tunnel, smelling of roasted cinnamon, wet dog, old parchment, and burning ozone. "What is that smell?" Miller took a step back, his hand dropping to his baton holster. "Quinn, step away from the wall." The mortar between the bricks softened like warm butter. The soot-blackened stones slid sideways into empty space without making a sound, folding inward like a paper fan. Beyond the wall lay no tunnel dirt, no water pipes, no sewage mains. A cavernous subterranean market unfolded into the gloom, lit by flickering gas lamps emitting violet flame. Wooden stalls draped in black velvet stretched into an endless, vaulted tube station. Shadows moved between the stalls, towering figures with wrong proportions, trading screaming jars and rusted iron cages. "Mother of God," Miller whispered. The silver needle on the compass snapped in half with a loud crack. From the violet gloom of the doorway, a long skinless arm pinned with heavy iron hooks lunged forward, grabbed Miller by his throat, and yanked him screaming straight into the abyss.
created_at"2026-07-25T15:01:39.219Z" 7/25/2026, 3:01:39 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1258
moderation_latency(null)
generation_time31324
tokens_prompt4492
tokens_completion3502
native_tokens_prompt4537
native_tokens_completion5706
native_tokens_completion_images0
native_tokens_reasoning4295
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0496005
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"089kasrfFrrwjMcPk7_W0A8"
is_byokfalse
latency1258
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991699-q2uQ8qQTXHbriL8YFuYA"
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api_type"completions"
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provider_name"Google AI Studio"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
95.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1038
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1038
totalAiIsms11
found
0
word"silk"
count1
1
word"weight"
count1
2
word"porcelain"
count1
3
word"scanned"
count1
4
word"charm"
count1
5
word"traced"
count1
6
word"vibrated"
count1
7
word"trembled"
count1
8
word"gloom"
count2
9
word"velvet"
count1
highlights
0"silk"
1"weight"
2"porcelain"
3"scanned"
4"charm"
5"traced"
6"vibrated"
7"trembled"
8"gloom"
9"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences72
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1038
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
64.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount820
uniqueNames16
maxNameDensity1.71
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn14
Camden1
High1
Street1
Victorian2
Blitz1
Italian1
Miller14
Detective2
Sergeant1
Morris1
Kent1
Earth1
Met1
London1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Sergeant"
4"Morris"
places
0"Camden"
1"High"
2"Street"
3"Kent"
4"London"
globalScore0.646
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1038
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean20.35
std14.1
cv0.693
sampleLengths
023
134
220
328
434
56
67
713
89
92
1013
1148
1211
137
1411
1550
1613
174
1844
1910
2031
2113
2221
239
245
2562
2624
276
2831
2930
3010
315
3244
3315
3416
3520
3628
3720
385
3923
4015
4139
424
4318
4422
4527
4613
4746
485
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences89
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount828
adjectiveStacks4
stackExamples
0"Grey, porcelain-smooth flesh"
1"Tiny, jagged runic symbols"
2"pitch-black dead end"
3"faint, sulfurous orange light"
adverbCount12
adverbRatio0.014492753623188406
lyAdverbCount5
lyAdverbRatio0.006038647342995169
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean11.66
std6.55
cv0.562
sampleLengths
023
115
219
38
412
56
622
713
821
96
107
1113
129
132
149
154
1610
178
1815
1915
2011
217
2211
2315
247
2528
264
279
284
2915
3011
313
323
3312
344
356
369
3722
3813
399
4012
414
425
435
448
4537
4613
474
4824
496
65.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.449438202247191
totalSentences89
uniqueOpeners40
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Apart from their own heavy"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences61
matches
0"He pointed his beam at"
1"She rested her forearm on"
2"She pulled back the victim's"
3"She pulled out a leather"
4"She withdrew a polished piece"
5"She traced the carved runes"
6"She reached deep into the"
7"She popped the spring latch."
8"It vibrated with a sharp,"
ratio0.148
82.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences61
matches
0"Detective Harlow Quinn adjusted her"
1"The disused tunnel beneath Camden"
2"Halogen lanterns cast harsh, shivering"
3"Miller shuffled his heavy boots"
4"He pointed his beam at"
5"Quinn leaned closer, her salt-and-pepper"
6"She rested her forearm on"
7"Miller shifted his weight, rustling"
8"She pulled back the victim's"
9"A fine, glittering dust of"
10"Quinn raised her head and"
11"Quinn lifted the dead man's"
12"Italian calfskin, polished to a"
13"Miller swung his lantern over"
14"Quinn reached into the dead"
15"She pulled out a leather"
16"She withdrew a polished piece"
17"She traced the carved runes"
18"The Met internal investigation had"
19"Quinn knew better now."
ratio0.754
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount0
matches(empty)
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Miller said, his voice dropping an octave as he followed"
1"Miller took, his hand dropping to his baton holster"
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount4
fancyTags
0"Miller insisted (insist)"
1"Miller muttered (mutter)"
2"Quinn murmured (murmur)"
3"Miller whispered (whisper)"
dialogueSentences34
tagDensity0.382
leniency0.765
rawRatio0.308
effectiveRatio0.235
86.1624%