Run: 2026-07-25-01KYCWQMY5ASZ8VJ4G0F1YE2BJ

Run Details

Duration:
12.0s
Cost:
$0.010477
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's palm slammed the oak bark. The tree shuddered behind her, and a wall of violet heat slammed into her chest. "Shit!" She recoiled, her delivery van's keys still dangling from her other fist. The forest had vanished. In its place, ancient oaks arched overhead in a cathedral of silver bark and gold leaves that never rusted. The air smelled of wild honey and copper, thick enough to taste. Behind her, the London gate was gone, replaced by a circle of mossy standing stones that hummed like distant thunder. Nyx materialised beside her, their shadow-form flickering with violet eyes. "Well." Their voice drifted like smoke through dead leaves. "Here we go, little star." Rory's boots crunched dead leaves that crunched back, orange and crimson and gold, all mingled in seasonal rebellion. She pulled her coat tighter, but the cold here bit differently, sharp and sweet, like biting into winter air that tasted of cinnamon. "Isolde's grove," she said, her breath fogging in impossible patterns. The seer waited in the centre, her silver hair reaching her waist, her feet leaving no impression on the wildflower carpet that bloomed in defiant yellows and blues regardless of season. "You came." Isolde's lavender eyes glowed faintly. "The Veil thins like old parchment near the winter solstice, and you three carry its frayed edges in your bones." Rory touched the Heartstone pendant hidden beneath her collar. The crimson gem pulsed warm against her sternum, matching the rhythm of her quickened heart. "We need answers," Rory said. "Answers are heavy coins. You pay in risk." Nyx drifted closer, their form solidifying into a tall silhouette of living shadow, approximately six feet of menace wrapped in darkness. "Poetry later. What's that smell?" Rory followed the shade's gaze. Through the trees, the air shimmered with wrongness, a rippling distortion visible even to her human eyes, like heat rising from summer asphalt, except here in the perpetual autumn of the grove. "Rift," Isolde said. "The Wardens miss this one. Too deep in the Fae-woods for their London sensors." Rory stepped forward. The wildflowers beneath her boots glowed faintly blue, then gold, tracking her movement like curious eyes. "Don't touch the blooms," Isolde warned, though her lips curved with mischief. "They remember." Rory snatched her hand back from a violet stem that had already begun to lean towards her wrist. They walked deeper. The forest changed with each step, not gradually but in sudden shifts, like flipping through pages of some ancient, mad botanist's journal. One moment they traversed fern-choked undergrowth where mushrooms glowed with bioluminescent green; the next, they entered a glade where trees grew upside-down, roots reaching towards a sky that was not sky at all but a swirling violet expanse studded with motionless stars. Rory's heart hammered. She had delivered dim sum through worse neighbourhoods, escaped Evan's fists with quicker thinking, but this, this was alien in ways that stripped her breath. "Time moves strange here," Isolde said, her voice carrying that riddle-laced cadence that made Rory's teeth itch with curiosity. "We have walked ten minutes. Outside, perhaps an hour has died, or perhaps three days have been born." Nyx paused, reaching out with one shadowy hand to touch a tree trunk that wept silver sap. "Convenient for alibis. Inconvenient for deadlines." The rift revealed itself gradually, not with drama but with insidious wrongness. The trees ended abruptly, replaced by a circular clearing where grass grew black and brittle, crunching like burnt paper beneath Rory's boots. At the centre, the air tore vertically, a wound in reality roughly the height of a man, its edges rippling with that faint shimmering distortion that marked the Veil's damage. Rory's pendant flared hot, crimson glow visible even in the grove's dappled light. "Dymas," she breathed, recognition dawning from some hidden knowledge she had not known she possessed. "That smell, that's not forest anymore." The air here carried notes of roasted meat, caramelised sugar, and something darker, like iron left too long in blood. "Gluttony," Isolde confirmed. "Prince Belphegor's domain. The portal opens there, in vineyards that never cease producing, in kitchens where helbound souls labour for eternity's feasts." Rory approached the tear. Through it, she glimpsed not darkness but an amber sky, warm and inviting, rolling over landscapes of impossible abundance. Sprawling vineyards stretched towards mountains that glowed like baked sugar. The smell intensified, cloying and sweet, making her stomach turn with simultaneous hunger and revulsion. "Someone's coming through," Nyx said, their violet eyes narrowing. The shadow was right. Through the rift, figures moved, indistinct at first, then resolving into shapes that made Rory's spine lock rigid. Tall, elegant, with skin like polished mahogany and eyes that burned with hungry gold, they pushed through the tear as if stepping through a curtain of water. Demons. Three of them. Their chef's whites were immaculate, embroidered with gold thread that spelled out sigils Rory's eyes refused to parse. "Shit," Rory whispered, reaching for the moonsilver blade at her hip, Isolde's gift cold even through leather. The first demon emerged fully, its horned head turning with predatory precision. Its gaze locked on Rory, and its lips, too perfect, too human, split in a smile that revealed teeth filed to culinary precision. "Fresh meat for the kitchen," it said, its voice like honey poured over broken glass. Rory drew the fae blade. The moonsilver caught the grove's strange light and blazed with cold, luminescent fury. Behind her, Nyx spread into a wall of living darkness, and Isolde's hands wove patterns in the air that smelled of ozone and old promises. The second demon stepped through, and the third followed, each carrying implements that glinted with malevolent purpose, chef's knives that had tasted souls, rolling pins heavy with cursed weight. Rory's heart pounded, but her mind, quick and clever, already catalogued escape routes, already calculated angles. Too late. The rift behind the demons collapsed with a sound like tearing silk, leaving only the three hungry figures and the four defenders in a grove that suddenly felt far too small. The first demon lunged.
created_at"2026-07-25T15:01:39.925Z" 7/25/2026, 3:01:39 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency281
moderation_latency(null)
generation_time10979
tokens_prompt5142
tokens_completion1619
native_tokens_prompt4860
native_tokens_completion1387
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.01047735
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provider_responses
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endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
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latency281
model_permaslug"thinkingmachines/inkling-20260715"
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Evaluation details

Result Evaluator Details Meta Data
46.15% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"Their voice drifted like [like]"
1"Isolde's lavender eyes glowed faintly [faintly]"
dialogueSentences23
tagDensity0.565
leniency1
rawRatio0.154
effectiveRatio0.154
95.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1008
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1008
totalAiIsms9
found
0
word"pulsed"
count1
1
word"quickened"
count1
2
word"shimmered"
count1
3
word"stomach"
count1
4
word"resolving"
count1
5
word"perfect"
count1
6
word"weight"
count1
7
word"calculated"
count1
8
word"silk"
count1
highlights
0"pulsed"
1"quickened"
2"shimmered"
3"stomach"
4"resolving"
5"perfect"
6"weight"
7"calculated"
8"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences62
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1008
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
46.91% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount873
uniqueNames8
maxNameDensity2.06
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
London1
Rory18
Heartstone1
Nyx5
Evan1
Veil1
Isolde7
Through3
persons
0"Rory"
1"Nyx"
2"Evan"
3"Veil"
4"Isolde"
places
0"London"
globalScore0.469
windowScore0.667
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"as if stepping through a curtain of water"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.968
wordCount1008
matches
0"not gradually but in sudden shifts, like flipping through pages of some ancien"
1"not sky at all but a swirling violet expanse studded with motionless stars"
2"not with drama but with insidious wrongness"
3"not darkness but an amber sky, warm"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean24
std15.82
cv0.659
sampleLengths
021
113
255
310
414
541
610
731
827
924
105
118
1221
135
1437
1517
1619
1714
1818
1967
2028
2137
2217
236
2464
2513
2621
2720
2825
2948
309
3149
3222
3317
3435
3515
3643
3729
3816
392
4031
414
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs139
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences72
ratio0.014
matches
0"One moment they traversed fern-choked undergrowth where mushrooms glowed with bioluminescent green; the next, they entered a glade where trees grew upside-down, roots reaching towards a sky that was not sky at all but a swirling violet expanse studded with motionless stars."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount877
adjectiveStacks1
stackExamples
0"inviting, rolling over landscapes"
adverbCount32
adverbRatio0.036488027366020526
lyAdverbCount12
lyAdverbRatio0.013683010262257697
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean14
std8.88
cv0.635
sampleLengths
06
115
213
34
419
512
620
710
89
95
1018
1123
1210
1331
147
1520
169
1715
185
198
2021
215
225
2332
243
2514
263
2716
2812
292
3018
313
3222
3342
343
3525
3619
3718
3817
396
4012
4122
4230
4313
4415
456
4620
473
4822
494
78.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4861111111111111
totalSentences72
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences57
matches
0"She recoiled, her delivery van's"
1"Their voice drifted like smoke"
2"She pulled her coat tighter,"
3"she said, her breath fogging"
4"They walked deeper."
5"She had delivered dim sum"
6"she breathed, recognition dawning from"
7"Their chef's whites were immaculate,"
8"Its gaze locked on Rory,"
9"it said, its voice like"
ratio0.175
56.49% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences57
matches
0"Rory's palm slammed the oak"
1"The tree shuddered behind her,"
2"She recoiled, her delivery van's"
3"The forest had vanished."
4"The air smelled of wild"
5"Nyx materialised beside her, their"
6"Their voice drifted like smoke"
7"Rory's boots crunched dead leaves"
8"She pulled her coat tighter,"
9"she said, her breath fogging"
10"The seer waited in the"
11"Isolde's lavender eyes glowed faintly"
12"Rory touched the Heartstone pendant"
13"The crimson gem pulsed warm"
14"Nyx drifted closer, their form"
15"Rory followed the shade's gaze."
16"Rory stepped forward."
17"The wildflowers beneath her boots"
18"Isolde warned, though her lips"
19"Rory snatched her hand back"
ratio0.807
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount10
matches
0"Rory's boots crunched dead leaves that crunched back, orange and crimson and gold, all mingled in seasonal rebellion."
1"She pulled her coat tighter, but the cold here bit differently, sharp and sweet, like biting into winter air that tasted of cinnamon."
2"The seer waited in the centre, her silver hair reaching her waist, her feet leaving no impression on the wildflower carpet that bloomed in defiant yellows and b…"
3"Rory snatched her hand back from a violet stem that had already begun to lean towards her wrist."
4"One moment they traversed fern-choked undergrowth where mushrooms glowed with bioluminescent green; the next, they entered a glade where trees grew upside-down,…"
5"She had delivered dim sum through worse neighbourhoods, escaped Evan's fists with quicker thinking, but this, this was alien in ways that stripped her breath."
6"At the centre, the air tore vertically, a wound in reality roughly the height of a man, its edges rippling with that faint shimmering distortion that marked the…"
7"Sprawling vineyards stretched towards mountains that glowed like baked sugar."
8"Tall, elegant, with skin like polished mahogany and eyes that burned with hungry gold, they pushed through the tear as if stepping through a curtain of water."
9"The second demon stepped through, and the third followed, each carrying implements that glinted with malevolent purpose, chef's knives that had tasted souls, ro…"
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"she said, her breath fogging in impossible patterns"
1"Isolde warned, though her lips curved with mischief"
2"Nyx said, their violet eyes narrowing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"Isolde warned (warn)"
1"she breathed (breathe)"
2"Isolde confirmed (confirm)"
3"Rory whispered (whisper)"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.4
effectiveRatio0.348
72.5687%