Run: 2026-07-25-01KYCWSK57BCRSCW8QF886Q5BP

Run Details

Duration:
6.8s
Cost:
$0.004547
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Hold that." Rory shoved the strap of her canvas bag toward Nyx, the silhouette of living shadow catching the heavy cotton without fingers to wrap around it. A faint whisper of wind brushed her ear, carrying the cold scent of midnight fog and ozone. "Careful with the flask." "I am the dark between the stars, not a clumsy dockworker." Rory ignored the chill radiating from the shifting humanoid form beside her. She ducked beneath a low-hanging canopy of violet leaves that pulsed with a slow, hypnotic heartbeat. The air here tasted thick, heavy like melted honey and scorched sugar, clinging to the roof of her mouth. Every breath felt like inhaling a confection baked in an oven fueled by starlight. Above them, a warm amber sky stretched upward without a single cloud, casting long, buttery rays across a landscape that defied every rule of geography she had ever learned in Cardiff. Sprawling vineyards climbed the flanks of jagged mountains made of hardened caramel, their leaves shimmering with a greasy, iridescent sheen. Down in the valley, rivers of pale amber liquid burbled lazily over riverbeds paved with crystallized ginger. A sweet, cloying aroma of roasting chestnuts and fermented plums drifted across the clearing, making Rory's stomach twist in a sudden, violent pang of hunger. She touched the small crescent-shaped scar on her left wrist, grounding herself against the sensory overload. "Keep moving." Rory pushed past a thicket of weeping willows bearing heavy, teardrop-shaped fruits that glowed like embers. Beneath her boots, the ground felt unnaturally soft, spongy like fresh brioche dough yielding underfoot. Every step left a shallow indentation that quickly smoothed itself over, erasing their path behind them. "We are being watched." Nyx sank an inch lower into the earth, their violet eyes flaring like twin gas flames in the amber gloom. Rory paused, her hand sliding instinctively toward the heavy pocket of her coat where the Fae-forged blade rested. The moonsilver dagger remained cold against her knuckles, a sharp contrast to the stifling warmth of Dymas. A few yards ahead, half-submerged in a grove of colossal silver-barked fig trees, sat the ruins of what looked like an amphitheatre carved directly from a single massive chunk of crystallized honeycomb. "Not by anything human," Rory muttered, stepping lightly over a creeping vine dripping with glistening, syrup-filled pods. A low hum vibrated through the soil, thrumming up through Rory's soles and rattling the teeth in her jaw. The amber sky above flickered, a momentary stutter in the light that revealed a faint, shimmering distortion stretching across the horizon like a soap bubble membrane. The Veil. Thin here, stretched to a breaking point by the sheer weight of excess radiating from the rolling hills. "A grand banquet," a voice echoed from the shadows of the honeycomb structure. "Or perhaps just an appetizer." Rory didn't flinch. She kept her weight balanced on the balls of her feet, her bright blue eyes scanning the tiered stone seating of the amphitheatre. Figures sat motionless in the carved alcoves, their skin glistening with a waxy sheen, draped in garments woven from spun sugar and dried apricot skins. Helbound souls, caught in an eternal cycle of culinary indulgence, their expressions frozen in permanent masks of rapturous exhaustion. "We are just passing through," Rory called out, her voice remarkably steady despite the sweet, suffocating pressure bearing down on her chest. One of the figures shifted, a tall man with skin the color of burnt caramel and fingers ending in delicate, sugar-spun claws. He descended the tiered stone steps with an unnerving, boneless grace, the hem of his robe dragging through a puddle of thick, bubbling reduction sauce that hissed softly upon contact. "Passing through Dymas?" The soul smiled, revealing teeth that looked like polished quartz. "No one merely passes through the Prince's larder. You are either the chef's special, or you brought your own seasoning." The Heartstone pendant beneath Rory's shirt suddenly flared, burning hot against her collarbone. The deep crimson gemstone pulsed once, twice, throwing a brief, ruby light through the fabric of her jacket. Nyx dissolved into a wisp of smoke, slipping instantaneously behind the soul's shoulder before solidifying with a sound like tearing parchment. "We brought an appetite," Nyx whispered directly into the creature's ear, the shadow-form leaning in so close that the surrounding air frosted instantly into delicate sugar crystals. The soul's quartz-like smile faltered, his gaze darting down to the glowing pendant at Rory's throat. A look of ancient, terrified recognition flickered across the waxy features. "That stone," the soul choked out, taking a sudden step backward. "Belphegor's personal seal. You carry a debt." "I carry a message," Rory corrected, closing the distance between them with two brisk strides, her hand resting firmly on the hilt of the hidden Fae blade. "And I want answers about the rift opening near Richmond." A deafening roar erupted from the orchards behind the amphitheatre, shaking the amber sky and causing the rivers of syrup to splash wildly over their banks. The ground heaved violently underfoot, pitching Rory sideways as a massive fissure tore open in the center of the vineyard, venting a geyser of scalding steam and the unmistakable stench of sulfur straight into the sweet air. "Answers?" The soul laughed, a high, manic sound that was instantly swallowed by the rising shriek of tearing reality. "You just opened the main course."
created_at"2026-07-25T15:02:43.637Z" 7/25/2026, 3:02:43 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency363
moderation_latency(null)
generation_time6744
tokens_prompt5142
tokens_completion1425
native_tokens_prompt5247
native_tokens_completion1189
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0045466
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"E9BkaoWgLuiI-sAPhNPakQY"
is_byokfalse
latency363
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991763-QOGd3lgelbPDH9EpbGi5"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784991763-T2Yz3qSlwYiCnYQPv8Tg"
upstream_id"E9BkaoWgLuiI-sAPhNPakQY"
total_cost0.0045466
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"Nyx whispered directly [directly]"
dialogueSentences18
tagDensity0.444
leniency0.889
rawRatio0.125
effectiveRatio0.111
72.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount895
totalAiIsmAdverbs5
found
0
adverb"lazily"
count1
1
adverb"quickly"
count1
2
adverb"lightly"
count1
3
adverb"softly"
count1
4
adverb"suddenly"
count1
highlights
0"lazily"
1"quickly"
2"lightly"
3"softly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount895
totalAiIsms21
found
0
word"whisper"
count1
1
word"chill"
count1
2
word"pulsed"
count2
3
word"crystallized"
count2
4
word"stomach"
count1
5
word"pang"
count1
6
word"gloom"
count1
7
word"warmth"
count1
8
word"glistening"
count2
9
word"vibrated"
count1
10
word"flickered"
count2
11
word"weight"
count2
12
word"echoed"
count1
13
word"structure"
count1
14
word"scanning"
count1
15
word"firmly"
count1
highlights
0"whisper"
1"chill"
2"pulsed"
3"crystallized"
4"stomach"
5"pang"
6"gloom"
7"warmth"
8"glistening"
9"vibrated"
10"flickered"
11"weight"
12"echoed"
13"structure"
14"scanning"
15"firmly"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences43
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences43
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences53
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords895
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
68.55% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount798
uniqueNames9
maxNameDensity1.63
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Nyx4
Cardiff1
Rory13
Fae-forged1
Dymas1
Veil1
One1
Heartstone1
Fae2
persons
0"Nyx"
1"Rory"
places
0"Cardiff"
globalScore0.685
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount3
matches
0"felt like inhaling a confection baked i"
1"looked like an amphitheatre carved direct"
2"looked like polished quartz"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount895
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences53
matches
0"leaves that pulsed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean34.42
std24.75
cv0.719
sampleLengths
02
142
24
311
492
578
62
747
84
920
1067
1117
1265
1318
1470
1522
1652
1733
1831
1921
2027
2127
2218
2337
2463
2525
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences43
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs120
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences53
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount807
adjectiveStacks3
stackExamples
0"small crescent-shaped scar"
1"heavy, teardrop-shaped fruits"
2"delicate, sugar-spun claws."
adverbCount30
adverbRatio0.03717472118959108
lyAdverbCount16
lyAdverbRatio0.01982651796778191
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences53
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences53
mean16.89
std8.14
cv0.482
sampleLengths
02
125
217
34
411
512
616
719
814
931
1020
1117
1225
1316
142
1516
1615
1716
184
1920
2018
2117
2232
2317
2419
2526
262
2718
2813
295
303
3123
3225
3319
3422
3522
3630
3713
3820
3913
4018
4121
4227
4316
4411
4511
467
4727
4810
4926
87.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5471698113207547
totalSentences53
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences42
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount4
totalSentences42
matches
0"She ducked beneath a low-hanging"
1"She touched the small crescent-shaped"
2"She kept her weight balanced"
3"He descended the tiered stone"
ratio0.095
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount34
totalSentences42
matches
0"Rory shoved the strap of"
1"A faint whisper of wind"
2"Rory ignored the chill radiating"
3"She ducked beneath a low-hanging"
4"The air here tasted thick,"
5"Every breath felt like inhaling"
6"A sweet, cloying aroma of"
7"She touched the small crescent-shaped"
8"Rory pushed past a thicket"
9"Every step left a shallow"
10"Nyx sank an inch lower"
11"Rory paused, her hand sliding"
12"The moonsilver dagger remained cold"
13"Rory muttered, stepping lightly over"
14"A low hum vibrated through"
15"The amber sky above flickered,"
16"a voice echoed from the"
17"Rory didn't flinch."
18"She kept her weight balanced"
19"Figures sat motionless in the"
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences42
matches(empty)
ratio0
56.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount4
matches
0"Above them, a warm amber sky stretched upward without a single cloud, casting long, buttery rays across a landscape that defied every rule of geography she had …"
1"Rory pushed past a thicket of weeping willows bearing heavy, teardrop-shaped fruits that glowed like embers."
2"The amber sky above flickered, a momentary stutter in the light that revealed a faint, shimmering distortion stretching across the horizon like a soap bubble me…"
3"He descended the tiered stone steps with an unnerving, boneless grace, the hem of his robe dragging through a puddle of thick, bubbling reduction sauce that his…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount6
fancyTags
0"Rory muttered (mutter)"
1"Rory called out (call out)"
2"Nyx whispered directly (whisper)"
3"the soul choked (choke)"
4"Rory corrected (correct)"
5"The soul laughed (laugh)"
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
77.0146%