Run: 2026-07-25-01KYCWZSN3J661JYE57A931DY5

Run Details

Duration:
7.5s
Cost:
$0.004654
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The copper smell hits the back of the throat long before the boots touch concrete. Water drips from the vaulted ceiling overhead. A rhythmic, slow splash echoes through the deserted Victorian tunnel. Detective Harlow Quinn steps past the yellow police tape fluttering in the damp draft of the abandoned Underground station. Her closely cropped salt-and-pepper hair catches the amber beam of a heavy-duty torch. "Body's over here, boss. Looks like standard gang retribution. A turf war over the old northern line." Davies points his gloved finger toward the center of the disused platform. Quinn ignores him, stepping over rusted iron rails that haven seen a passenger train since the Blitz. Her sharp jaw tightens. Her worn leather watch on her left wrist ticks softly against the silence of the disused Camden station. "Gang members don't bleed silver," Quinn says. "What?" Davies squints through his fogged spectacles, holding his clipboard tighter against his chest. "It is blood. Look at the splatter pattern on the curved tile wall. Arterial spray." "Silver, Davies. Look at the pooling around the skull." Quinn crouches beside the corpse sprawled across the filthy ballast. A heavy silence stretches between them, broken only by the scurrying of rats in the dark recesses of the tunnel. The victim wears a modern synthetic tracksuit, but his fingers are unnaturally long, tipped with blackened nails that curve like talons. No ordinary street punk possesses bones like those. "Maybe a heavy metal enthusiast," Davies suggests, his voice cracking slightly as he drops his pen into the grime. "Some kind of fringe subculture out here in Camden." "Right. Subculture." Quinn lifts a corner of the torn fabric using a steel pen. "Since when do goths sprout vestigial scales along their spine?" "Circumstantial. People modify their bodies these days." "Not like this." Quinn stands up, her military precision evident in every measured movement. "Look at the dust on the platform edge. The footprints stop three feet from the body. No drag marks. No struggle. He did not crawl here to die." "So he dropped out of the sky?" Davies scoffs, wiping sweat from his forehead. "We have enough paperwork without chasing supernatural nonsense, Quinn. DS Morris would have laughed you out of the station for this." The name hangs in the damp air like poison. Quinn's eyes narrow into slits, her brown gaze hardening into pure flint. "Don't invoke Morris." "Just saying, the brass wants a tidy wrap-up," Davies mutters, looking away from her intense stare. "A mugging gone wrong. File the report. Close the book." "The book stays open." Quinn sweeps her torch beam across the curved brickwork of the abandoned tunnel. "Someone staged this scene. Look at the spray pattern. It is too uniform. Gravity works sideways here, or someone used a pressure hose." "That is impossible." "Is it?" Quinn points the beam toward a faint, shimmering distortion in the air near the old ticket barrier. "Explain the compass." She reaches into her trench coat and pulls out a small brass device with a patina of verdigris. The needle spins wildly, ignoring true north entirely, vibrating as it locks onto the distortion near the exit. Face etched with protective sigils, the antique tool hums with a faint, resonant frequency. Davies takes a step backward, his boots crunching loudly on the gravel. "Where did you get that?" "Confiscated it from a suspect last week." Quinn watches the erratic needle spin faster. "It points toward the nearest supernatural rift. The Veil Market must be operating nearby tonight." "The underground black market is a urban myth. A ghost story for rookies." "Tell that to the dead thing on the floor." Quinn steps over the corpse again, her boots clicking on the concrete. "Someone wants us to find this body. They want the Metropolitan Police looking at street gangs instead of what is actually crawling underneath the city." "If the market is moving tonight, we need backup. Call the tactical unit." Davies reaches for his radio, his fingers fumbling with the volume dial. "Backup alerts them. We go in alone." Quinn pockets the brass compass and draws her service pistol with practiced ease. "Move." They push past the rusted iron turnstiles and enter the pitch-black mouth of the northern tunnel. The air grows noticeably colder, tasting faintly of ozone and old copper. The beam of Quinn's torch cuts through a thick, unnatural fog that rolls silently toward them along the tracks. "Quinn, something is tracking our movement," Davies whispers, his breath pluming white in the freezing dark. "I know." A low metallic scrape echoes from the deep shadows ahead. Something heavy drags along the rails, moving with deliberate, predatory slowness. Quinn raises her weapon, her shoulders squared, her stance locked. "Show yourself," Quinn calls out into the blackness. A slender figure steps into the edge of the torchlight, wearing a heavy tweed coat and round glasses, carrying a worn leather satchel full of books. Eva Kowalski stops dead in her tracks, her curly red hair messy, her green eyes wide behind her lenses as she stares down the barrel of Quinn's pistol. "Put the gun down, Detective," Eva says, her voice trembling slightly as she shifts the heavy satchel on her shoulder. "You are standing right in the middle of a boundary seal." Quinn does not lower the weapon. "You are a long way from the British Museum, Miss Kowalski." "And you are trespassing in a place you do not understand," Eva retorts, her chin lifting in defiance. "That body back there was a warning. And you just walked right into the trigger radius." The ground beneath their boots begins to shudder violently, a deep, bone-rattling rumble that shakes dust and mortar from the ancient ceiling bricks. The brass compass in Quinn's pocket grows scalding hot against her thigh. "Trigger for what?" Quinn demands, her finger tightening on the trigger. "For the vault door," Eva says, her face draining of all color as a heavy stone grinding sound drowns out her voice. "And it just opened."
created_at"2026-07-25T15:06:06.898Z" 7/25/2026, 3:06:06 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency340
moderation_latency(null)
generation_time7104
tokens_prompt4492
tokens_completion1546
native_tokens_prompt4537
native_tokens_completion1317
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0046536
router(null)
provider_responses
0
endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"39BkaszQE9qLjrEPsMbUwAc"
is_byokfalse
latency340
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784991967-NcXWOEXbcXCHvaNTtLMr"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784991967-xFueRcTuHDUx8HCgtoSA"
upstream_id"39BkaszQE9qLjrEPsMbUwAc"
total_cost0.0046536
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Davies mutters looking away [away]"
dialogueSentences42
tagDensity0.452
leniency0.905
rawRatio0.053
effectiveRatio0.048
85.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1000
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"slightly"
count2
highlights
0"softly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1000
totalAiIsms10
found
0
word"rhythmic"
count1
1
word"echoes"
count2
2
word"standard"
count1
3
word"silence"
count2
4
word"synthetic"
count1
5
word"measured"
count1
6
word"etched"
count1
7
word"practiced ease"
count1
highlights
0"rhythmic"
1"echoes"
2"standard"
3"silence"
4"synthetic"
5"measured"
6"etched"
7"practiced ease"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences49
matches(empty)
84.55% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences49
filterMatches
0"watch"
hedgeMatches
0"begins to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1000
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount635
uniqueNames9
maxNameDensity2.99
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Victorian1
Harlow1
Quinn19
Underground1
Blitz1
Camden1
Davies8
Kowalski1
Eva4
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Kowalski"
4"Eva"
places(empty)
globalScore0.004
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1000
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences70
matches
0"nails that curve"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean26.32
std14.29
cv0.543
sampleLengths
015
149
229
339
47
529
619
749
828
924
107
1142
1235
1321
143
1526
1640
173
1822
1950
2017
2129
2213
2346
2425
2521
2647
2716
282
2931
308
3154
3231
3317
3434
3535
3611
3726
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences49
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs90
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences70
ratio0
matches(empty)
98.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount640
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.025
lyAdverbCount14
lyAdverbRatio0.021875
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean14.29
std6.69
cv0.468
sampleLengths
015
17
210
319
413
529
617
74
818
97
1014
1115
1219
1320
1421
158
1619
179
1814
1910
207
2114
2228
2314
2421
259
2612
273
2816
2910
3017
3123
323
3319
343
3518
3618
3714
3812
395
4014
4115
4213
4321
4425
4525
4620
471
4816
4912
95.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6571428571428571
totalSentences70
uniqueOpeners46
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences48
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences48
matches
0"Her closely cropped salt-and-pepper hair"
1"Her sharp jaw tightens."
2"Her worn leather watch on"
3"She reaches into her trench"
4"They push past the rusted"
ratio0.104
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences48
matches
0"The copper smell hits the"
1"Water drips from the vaulted"
2"A rhythmic, slow splash echoes"
3"Detective Harlow Quinn steps past"
4"Her closely cropped salt-and-pepper hair"
5"Davies points his gloved finger"
6"Quinn ignores him, stepping over"
7"Her sharp jaw tightens."
8"Her worn leather watch on"
9"Davies squints through his fogged"
10"Quinn crouches beside the corpse"
11"A heavy silence stretches between"
12"The victim wears a modern"
13"Davies suggests, his voice cracking"
14"Quinn lifts a corner of"
15"Quinn stands up, her military"
16"Davies scoffs, wiping sweat from"
17"The name hangs in the"
18"Quinn's eyes narrow into slits,"
19"Davies mutters, looking away from"
ratio0.979
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences48
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount1
matches
0"The ground beneath their boots begins to shudder violently, a deep, bone-rattling rumble that shakes dust and mortar from the ancient ceiling bricks."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount5
matches
0"Quinn stands up, her military precision evident in every measured movement"
1"Quinn steps, her boots clicking on the concrete"
2"Davies reaches, his fingers fumbling with the volume dial"
3"Davies whispers, his breath pluming white in the freezing dark"
4"Quinn demands, her finger tightening on the trigger"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Davies suggests (suggest)"
1"Davies whispers (whisper)"
2"Quinn demands (demand)"
dialogueSentences42
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
79.7555%