Run: 2026-07-25-01KYCX30JHTRR102H1YJ9H0D0P

Run Details

Duration:
1m 2s
Cost:
$0.039595
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's boots scraped obsidian cobbles that hummed beneath her soles, each step sending vibrations up through her ankles like plucked bass strings. The portal's silver mouth snapped shut behind her with a sound like breaking china, leaving only ancient stone archways choked with vines that wept black syrup. She caught herself on one knee, palms stinging against sharp ground, and tasted cinnamon and copper together, her heart hammering wild against her ribs. She pushed upright, brushing grit from her hands, and felt the heartstone pendant beneath her shirt pulse hot against her collarbone. Each throb matched a distant drumbeat echoing through vineyards she could not yet see, a heartbeat that was not her own, steady and greedy. Above, the sky burned warm amber, no sun visible, just a bruised glow that cast long shadows without source. The air hung thick with roasting fig and something sweeter, almost narcotic, that clung to her tongue and made her salivate against her will. "Rory." The whisper came from her left, though Nyx had stood at her right a heartbeat earlier. The shade materialised from a pool of darkness between twisted olive trees, violet eyes flickering like distant stars seen through smoke. "You wear the realm's scent now. Sweet and afraid." She glanced back at the vanished portal. "That wasn't the orchard gate Isolde marked." "Isolde's paths are honest. This realm is not." Nyx drifted closer, form solidifying into that humanoid silhouette of living shadow, near six feet of restless dark that seemed to drink the amber light. "Dymas, realm of gluttony. It feeds on expectation. The more you crave escape, the richer you taste to those who dine." Aurora's hand found the hilt of the moonsilver dagger at her hip, Isolde's gift, cold even through leather, its faint luminescence dead in this foreign light. "Distance? To the nearest exit?" "Inside is digestion, not geography." Nyx tilted their head, listening to sounds she could not hear. "But yes. Deep. And hungry." She followed the shade down a path that wound through vineyards where black grapes hung heavy as hearts, glistening with wet sheen that caught the amber sky. Some had split, oozing ruby liquid that steamed in the warmth, filling air with port and iron. The ground was not soil but compressed sugar, crunching softly, sticking to her boots with each step. "Don't touch vines," Nyx warned, voice carrying on unfelt wind that rustled her hair. "They remember flavour. Learn preference." "Not harvesting dinner." They walked. Vineyards yielded to orchards of trees bearing not fruit but small glowing orbs that pulsed like lanterns, each emitting fragrance of cinnamon, nutmeg, or rotting meat, alternating with each breath. Aurora's stomach twisted, the realm's air manufacturing need where none existed. Then gardens rose. Flowers on stems thick as her wrist, petals broad as trays, colours that hurt direct sight. One bloom violet so deep it swallowed light, leaving holes in air. Another blazed gold that hummed, vibrating her molars. At centre of circular clearing, a fountain flowed upward, defying gravity, not water but liquid smelling of aged brandy and burnt caramel. Crystal glasses hung from branches on silver threads, catching flow, filling with precision, never spilling. Aurora stopped, mind grasping physics, failing. "Impossible." "Possibility is diet this realm rejects. Excess alone rules." Nyx gestured with shadow-hand. "The fountain fills with thirst of watchers. Stare long enough, you drink without lips." She pulled away, feet forward. The path curved past bone-white statues of figures mid-feast, mouths open, eyes closed in ecstasy, carved from salt that wept slowly in the heat. Distant sounds grew clearer, laughter too sharp, crystal clinking, strings playing discordant harmonies that ached teeth and prickled skin. Smell intensified, charred meat glazed with honey, spices that watered her mouth with alien hunger. Then voices. Not speaking, chanting. Low, rhythmic, greedy. Nyx materialised fully beside her, cold nothingness near her shoulder. "Chefs. Bound souls contracted from Earth, as texts warn. They cook for feasts that never end." They crept to crest of hill carpeted in moss smelling of black truffles and sweet decay. Below stretched circular plaza of white marble veined gold, centre holding table longer than railway carriage, groaning under foods that defied logic. Towers of meat glistened with living fat that quivered. Fruits in pyramids screamed softly, high and thin, when chef's knife neared. Wines bubbled in decanters where faces formed and dissolved, mouths open in silent song. Dozens fed. Some elegant demons, antlers like corkscrews wrapped in vines, eyes molten gold, mouths too wide. Others human, hollow-eyed, chained by golden cuffs inscribed with glowing script, serving mechanically, never eating, never resting. Aurora's heart hammered. Heartstone now live coal, glowing crimson through fabric, pulsing urgent. "Belphegor's court," Nyx whispered, shadow trembling. "We walked into mouth. And it smells us." She crouched, scanning cover, deep shadows. "Extraction?" "Shadows here are fed, fattened, part of seasoning." Nyx's eyes dimmed. "Need gate. Or distraction." Then heartstone flared. Crimson burst through collar, illuminating face, hands, blade. At table's far end, tall demon with vine-wrapped antlers stopped biting. Purple matter hung from lips. Head turned, slow, predator catching scent. Aurora froze, breath shallow, calculating distance, angles. Nearest chef, woman with ash-dead silver hair, looked up from board. Eyes empty pits, mouth dry. "Fresh meat," she said, voice like leaves on graves. "Gardens sent guests. Sweet glowing things." Demon rose, chair scraping marble like nails. Shadow pooled across plaza, stretching up hill, long-fingered, hungry. Nyx seized arm, touch like ice water. "Run! Orchard! Trees hide light!" But vines behind rustled, reaching with tendrils thick as snakes, hungry for outsiders. Aurora ran.
created_at"2026-07-25T15:07:52.297Z" 7/25/2026, 3:07:52 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency279
moderation_latency(null)
generation_time61612
tokens_prompt5142
tokens_completion9822
native_tokens_prompt4862
native_tokens_completion8576
native_tokens_completion_images(null)
native_tokens_reasoning7261
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0395948
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provider_responses
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endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
id"chatcmpl-d9f1ceb9705b409bb2dbeab6e3b65177"
is_byokfalse
latency279
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"BaseTen"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0
effectiveRatio0
83.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount930
totalAiIsmAdverbs3
found
0
adverb"softly"
count2
1
adverb"slowly"
count1
highlights
0"softly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount930
totalAiIsms17
found
0
word"pulse"
count1
1
word"throb"
count1
2
word"echoing"
count1
3
word"whisper"
count1
4
word"glistening"
count1
5
word"warmth"
count1
6
word"pulsed"
count1
7
word"stomach"
count1
8
word"crystal"
count2
9
word"rhythmic"
count1
10
word"marble"
count2
11
word"quivered"
count1
12
word"scanning"
count1
13
word"predator"
count1
14
word"calculating"
count1
highlights
0"pulse"
1"throb"
2"echoing"
3"whisper"
4"glistening"
5"warmth"
6"pulsed"
7"stomach"
8"crystal"
9"rhythmic"
10"marble"
11"quivered"
12"scanning"
13"predator"
14"calculating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences63
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords930
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
92.46% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount782
uniqueNames4
maxNameDensity1.15
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Nyx9
Aurora7
Isolde1
Demon1
persons
0"Nyx"
1"Aurora"
2"Isolde"
places(empty)
globalScore0.925
windowScore1
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"dark that seemed to drink the amber light"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.226
wordCount930
matches
0"not soil but compressed sugar, crunching softly, sticking to her boots wi"
1"not fruit but small glowing orbs"
2"not water but liquid smelling of aged brandy"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean27.35
std22.09
cv0.808
sampleLengths
072
145
243
31
446
514
654
731
821
961
1019
113
1243
1376
147
1527
1663
178
1826
1973
2034
2113
2214
237
2415
253
2630
277
2816
2915
3016
3112
3213
332
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences63
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount789
adjectiveStacks1
stackExamples
0"ash-dead silver hair,"
adverbCount18
adverbRatio0.022813688212927757
lyAdverbCount6
lyAdverbRatio0.0076045627376425855
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean11.77
std7.83
cv0.665
sampleLengths
022
126
224
321
424
519
624
71
816
921
109
117
127
1333
1421
1526
165
1716
185
1927
2017
2117
2214
235
243
252
2630
2711
283
2916
3012
318
3222
3315
346
351
3613
3714
385
3924
4019
4115
422
433
443
4510
4616
4716
4822
499
97.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6708860759493671
totalSentences79
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences59
matches
0"Then gardens rose."
1"Then heartstone flared."
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences59
matches
0"She caught herself on one"
1"She pushed upright, brushing grit"
2"She glanced back at the"
3"She followed the shade down"
4"She pulled away, feet forward."
5"They crept to crest of"
6"She crouched, scanning cover, deep"
7"she said, voice like leaves"
ratio0.136
95.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences59
matches
0"Aurora's boots scraped obsidian cobbles"
1"The portal's silver mouth snapped"
2"She caught herself on one"
3"She pushed upright, brushing grit"
4"Each throb matched a distant"
5"The air hung thick with"
6"The whisper came from her"
7"The shade materialised from a"
8"She glanced back at the"
9"Nyx drifted closer, form solidifying"
10"Aurora's hand found the hilt"
11"Nyx tilted their head, listening"
12"She followed the shade down"
13"Some had split, oozing ruby"
14"The ground was not soil"
15"Nyx warned, voice carrying on"
16"Vineyards yielded to orchards of"
17"Aurora's stomach twisted, the realm's"
18"Flowers on stems thick as"
19"Another blazed gold that hummed,"
ratio0.729
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount10
matches
0"Aurora's boots scraped obsidian cobbles that hummed beneath her soles, each step sending vibrations up through her ankles like plucked bass strings."
1"The portal's silver mouth snapped shut behind her with a sound like breaking china, leaving only ancient stone archways choked with vines that wept black syrup."
2"She caught herself on one knee, palms stinging against sharp ground, and tasted cinnamon and copper together, her heart hammering wild against her ribs."
3"Each throb matched a distant drumbeat echoing through vineyards she could not yet see, a heartbeat that was not her own, steady and greedy."
4"The air hung thick with roasting fig and something sweeter, almost narcotic, that clung to her tongue and made her salivate against her will."
5"She followed the shade down a path that wound through vineyards where black grapes hung heavy as hearts, glistening with wet sheen that caught the amber sky."
6"Flowers on stems thick as her wrist, petals broad as trays, colours that hurt direct sight."
7"The path curved past bone-white statues of figures mid-feast, mouths open, eyes closed in ecstasy, carved from salt that wept slowly in the heat."
8"Distant sounds grew clearer, laughter too sharp, crystal clinking, strings playing discordant harmonies that ached teeth and prickled skin."
9"Below stretched circular plaza of white marble veined gold, centre holding table longer than railway carriage, groaning under foods that defied logic."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Nyx warned, voice carrying on unfelt wind that rustled her hair"
63.04% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Nyx warned (warn)"
1"Nyx whispered (whisper)"
dialogueSentences23
tagDensity0.13
leniency0.261
rawRatio0.667
effectiveRatio0.174
82.8841%