Run: 2026-07-25-01KYCX5J0YA7JBCKQHM1WQGPRG

Run Details

Duration:
9.7s
Cost:
$0.009538
Provider:
BaseTen

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boots crunched dead pine needles that had no right being in Richmond Park in late October. The delivery bag had emptied hours ago, leaving her with a gut full of cheap noodles and a brass key that Eva swore existed, even though maps pretended this part of the woods did not. The gate had not been locked. That was her first mistake. She pushed through gorse that scratched her palms, past an old oak with bark like burnt toast, and into a hollow where wildflowers bloomed in vicious shades. Foxgloves. Moon daisies. Something with black petals that smelled like old copper. The air hung still, too still for London, carrying only her own breath and a distant tick-tock, tick-tock that her brain insisted was a clock. She turned. Nothing was there. Rory pulled her coat tighter and touched the deep crimson pendant hidden beneath her collar. The Heartstone warmed against her palm, pulsing with faint heat that made her teeth ache. The stones came first, grey as churchyard bones, arranged in a circle that hurt her eyes to trace. Ancient oak, she realised, not granite, their surfaces covered in moss that glowed faintly green. And in the centre, a stone pedestal waist-high, with a hollow shaped like a human heart carved into its top. She came closer. The pendant tugged her forward, its silver chain biting her neck. She pulled it free, and the crimson gem pulsed faster, casting weak red light across her trembling hands. The hollow in the stone was not empty. Something inside glimmered, translucent and wrong, like a jar of bottled smoke. Rory reached out. Her fingers had barely brushed the air above the hollow when the tick-tock stopped. Silence swallowed the grove. Then, from somewhere near the eastern stones, came a wet sound. Something heavy dragging through wet grass, though the ground beneath her boots was bone dry. She stepped back. The pendant burned now, its faint inner glow matching the rhythm of her heart. "Eva," she called out, her voice small and swallowed. "If this is your idea of a joke, I'm leaving." No answer came, but the dragging continued, closer now, circling. Rory scanned the tree line. The wildflowers had turned, every black head facing her. She backed towards the nearest standing stone, her shoulder blades scraping rough bark. The wrongness pressed against her ribs, heavy as water. Then she saw it. At the edge of her vision, between two oaks, a shape moved. Too tall, limbs bending in directions that elbows refused. Its skin was the colour of old parchment, stretched tight over bones that clicked with each step. And its face, if she could call it that, was a blank oval with too many teeth arranged in spirals. Rory froze. The creature stopped. Its head tilted, a sound like breaking twigs escaping its throat. Then it was gone, melted into shadow. She ran. Her boots hammered the ground, crushing those wrong flowers beneath her soles, her breath tearing her throat. The path she had entered through had vanished, replaced by more trees, more stones, all glowing with that sick green moss. The pendant bounced against her chest, each pulse sending a spike of warmth through her ribs. She reached the circle's centre and nearly collided with the pedestal. The hollow glimmered brighter now, and inside, she saw movement. A figure, small and curled, suspended in that bottled smoke. A child? No, too still. Too dead. Rory stumbled back, her heel catching on a root. She fell hard, dirt and dead leaves coating her palms. The dragging sound started again, closer, coming from three directions at once. She scrambled up, her back pressed against the cold stone of an ancient oak marker. The grove had shrunk, the trees pressing inward, their branches knitting together overhead to block the sky. The shape emerged from between the stones. This time she saw it clearly. Seven feet of folded limbs, fingers like dried roots ending in black nails that clicked against each other tick-tock, tick-tock. Its eyes were hollow sockets that wept something dark and glistening. And it was looking right at her. Rory pushed herself upright, her legs shaking. The Heartstone burned like ice against her skin. "Who are you?" she demanded, her voice steadier than she felt. The creature's mouth, if it had one, did not move. But she heard its answer, not with her ears but inside her skull, a voice like paper tearing. "Late." Then the wildflowers screamed. Not with mouths, but with a high, thin vibration that made Rory's teeth rattle. Every black petal in the grove turned towards her, and the ground beneath her feet began to soften, to pull. She ran for the trees, dodging between stones that now seemed closer together, arranged to funnel her back towards the pedestal. The creature followed, not running, but folding space with each step, appearing closer each time she blinked. Rory's shoulder hit a tree trunk hard enough to bruise. She spun, searching for escape, and saw the gate, the iron gate she had entered through, hanging open in the distance, moonlight spilling through. She ran towards it, her lungs burning, the pendant now a coal against her chest. Behind her, the creature's clicking accelerated. Rory reached the gate and threw herself through, into the normal world of Richmond Park, where dead leaves crunched normally and the air smelled of car exhaust and distant rain. She collapsed against the gatepost, gasping, her palms bleeding from where she had scraped them on bark. Then she heard it. Tick-tock, tick-tock, coming from the grove she had just left. Rory turned back. The gate still hung open, but through it she could see the wildflowers, still turned towards her, still vibrating with that silent scream. And in the centre, by the pedestal, the creature stood, its hollow eyes fixed on her, its root-fingers reaching towards the gate, reaching towards her. The gate slammed shut. Rory stumbled backwards, into the park, into the world that made sense, her heart hammering and the pendant still burning, still pulsing, warning her of something she had already escaped, and something that had already seen her face. She ran then, through the park, towards the lights of London, leaving the grove behind. But she could still hear it, faint and distant, that wet dragging sound, following her home.
created_at"2026-07-25T15:09:15.692Z" 7/25/2026, 3:09:15 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency275
moderation_latency(null)
generation_time9291
tokens_prompt4387
tokens_completion1603
native_tokens_prompt4070
native_tokens_completion1350
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0095375
router(null)
provider_responses
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endpoint_id"ba2df08c-c0a0-4e0e-9f31-d79a9c475b70"
id"chatcmpl-0aa6e3624fe940239b95cefdecc84cbd"
is_byokfalse
latency275
model_permaslug"thinkingmachines/inkling-20260715"
provider_name"BaseTen"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1060
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1060
totalAiIsms6
found
0
word"pulsed"
count1
1
word"silence"
count1
2
word"scanned"
count1
3
word"pulse"
count1
4
word"warmth"
count1
5
word"glistening"
count1
highlights
0"pulsed"
1"silence"
2"scanned"
3"pulse"
4"warmth"
5"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences88
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1060
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
92.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1045
uniqueNames7
maxNameDensity1.15
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
October1
Eva1
London2
Heartstone2
Rory12
persons
0"Eva"
1"Heartstone"
2"Rory"
places
0"Richmond"
1"Park"
2"London"
globalScore0.926
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"smelled like old copper"
1"seemed closer together, arranged to funnel her back towards the pedestal"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.83
wordCount1060
matches
0"not with her ears but inside her skull, a voice like paper tearing"
1"Not with mouths, but with a high, thin vibration"
2"not running, but folding space with each step, appearing closer each time she"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean22.08
std17.73
cv0.803
sampleLengths
052
111
264
32
43
530
653
73
849
93
1014
1130
1217
1319
1410
1536
164
1758
182
1921
202
2154
2211
2327
2431
2532
267
2744
2815
2911
3028
311
324
3334
3438
3534
3615
376
3830
3917
404
4110
423
4348
444
4538
4615
4716
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences88
matches
0"been locked"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs185
matches
0"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences90
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1054
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.036053130929791274
lyAdverbCount6
lyAdverbRatio0.0056925996204933585
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean11.78
std7.67
cv0.651
sampleLengths
017
135
26
35
427
51
62
79
825
92
103
1115
1215
1318
1415
1520
163
1711
1818
198
2012
213
2214
234
2411
2515
263
2714
289
2910
3010
315
329
3313
349
354
3612
379
3817
3920
402
413
4211
437
442
4517
4621
4716
4811
4910
47.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.32222222222222224
totalSentences90
uniqueOpeners29
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences81
matches
0"Then, from somewhere near the"
1"Then she saw it."
2"Too tall, limbs bending in"
3"Then it was gone, melted"
4"Then the wildflowers screamed."
5"Then she heard it."
ratio0.074
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences81
matches
0"She pushed through gorse that"
1"She came closer."
2"She pulled it free, and"
3"Her fingers had barely brushed"
4"She stepped back."
5"she called out, her voice"
6"She backed towards the nearest"
7"Its skin was the colour"
8"Its head tilted, a sound"
9"Her boots hammered the ground,"
10"She reached the circle's centre"
11"She fell hard, dirt and"
12"She scrambled up, her back"
13"Its eyes were hollow sockets"
14"she demanded, her voice steadier"
15"She ran for the trees,"
16"She spun, searching for escape,"
17"She ran towards it, her"
18"She collapsed against the gatepost,"
19"She ran then, through the"
ratio0.247
77.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences81
matches
0"Rory's boots crunched dead pine"
1"The delivery bag had emptied"
2"The gate had not been"
3"That was her first mistake."
4"She pushed through gorse that"
5"Something with black petals that"
6"The air hung still, too"
7"Nothing was there."
8"Rory pulled her coat tighter"
9"The Heartstone warmed against her"
10"The stones came first, grey"
11"She came closer."
12"The pendant tugged her forward,"
13"She pulled it free, and"
14"The hollow in the stone"
15"Something inside glimmered, translucent and"
16"Rory reached out."
17"Her fingers had barely brushed"
18"Silence swallowed the grove."
19"Something heavy dragging through wet"
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
30.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount8
matches
0"Rory's boots crunched dead pine needles that had no right being in Richmond Park in late October."
1"She pushed through gorse that scratched her palms, past an old oak with bark like burnt toast, and into a hollow where wildflowers bloomed in vicious shades."
2"The Heartstone warmed against her palm, pulsing with faint heat that made her teeth ache."
3"Its skin was the colour of old parchment, stretched tight over bones that clicked with each step."
4"Her boots hammered the ground, crushing those wrong flowers beneath her soles, her breath tearing her throat."
5"Its eyes were hollow sockets that wept something dark and glistening."
6"She collapsed against the gatepost, gasping, her palms bleeding from where she had scraped them on bark."
7"Rory stumbled backwards, into the park, into the world that made sense, her heart hammering and the pendant still burning, still pulsing, warning her of somethi…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount2
matches
0"she called out, her voice small and swallowed"
1"she demanded, her voice steadier than she felt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she called out (call out)"
1"she demanded (demand)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
79.7359%