NC Bench
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Run: 2026-07-25-01KYCX79ZYAWSBT7GEFF1GGRQQ
Run Details
Model:
Gemini 3.5 Flash Lite (Reasoning, Minimal)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
6.0s
Cost:
$0.004181
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.83%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
27.01%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
88.95%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
80.56%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.64%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
93.98%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.2934%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Copper stung my nostrils. Blood. Recent.
Detective Harlow Quinn stepped over
a discarded rail ticket.
The abandoned Tube station beneath
Camden
smelled like damp soot and copper pennies
. "Division wants to rule it a botched mugging."
Davies pointed his flashlight toward
the blood-slicked platform edge. "Division is lazy."
Quinn tapped her sharp jaw
with a gloved finger. "Look at the angles." "Standard defensive wounds. Perp wanted the wallet."
Davies flicked ash onto the
disused tracks. "A mugger steals cash. He does not carve runic geometric circles into the ballast."
Quinn crouched beside the dark
stains pooling around the iron rail.
The chalk markings gleamed under
the beam of her torch. Intricate symbols laced the dust, forming a perimeter that defied
standard
Metropolitan Police geometry. "Kids playing at black magic." Davies shrugged. "Occult societies love abandoned tunnels." "This is not Camden art students."
Quinn reached out
.
Her worn leather watch scraped
against her left wrist as she hovered fingers inches above the chalk. "Feel the air." "Drafty." "Static."
Quinn stood up
.
Her closely cropped salt-and-pepper hair
brushed the low arch of the tunnel ceiling. "Hair stands on end. The last time I felt this, Morris was bleeding out behind a shuttered apothecary in Soho." "That case closed three years ago."
Davies lowered his camera
. "Official cause was gas leak." "There was no gas line for half a mile."
Quinn unclipped her metal notebook
. "And Morris did not smell like burnt ozone when I found him." "You are chasing ghosts again." "I am following physical evidence."
Quinn traced a boot print
in the soot near the platform wall. "Notice the depth. Heavy tread. Military boots. Not skate shoes." "Plenty of ex-service contractors drift through the underground markets."
Davies stepped back
. "Doesn't mean they know how to carve Sumerian." "Assyrian. Late Babylonian dialect."
Quinn squinted at the curved
lines intersecting the blood pool. "Someone tried to seal a rift. Or open one." "Which one is it?" "Both."
Quinn pointed to the centre
of the geometric circle. "The blood flowed inward. Not outward. The victim did not bleed onto the tracks. The tracks bled into him." Davies laughed.
A dry, nervous sound that
echoed
off the tiled wall. "You sound like that occult researcher squatting in the British Museum archives." "Kowalski?" "The
very
same. Keeps asking precinct for access to unsolved missing persons files from the full moons."
Davies nudged a stray pebble
with his heel. "Says the alignment matters." "Bring her in." "To an active crime scene?" "Especially to an active crime scene." Quinn checked the battery on her radio. "Tell her we found a bone token near the third rail." "You did not find a bone token." "I am about to." Quinn pulled a small scrimshaw fragment from her coat pocket and dropped it onto the chalk markings. "Now we have a proper investigation." Davies stared at the bone fragment resting in the blood. "You plant evidence now?" "I expedite cooperation." Quinn drew her notepad closed with a sharp snap. "Find Kowalski. Tell her the Veil Market is leaking." Footsteps crunched down the ballast stairs behind them. Heavy. Measured. Military precision. Quinn whirled around, hand hovering near her holster. Eva Kowalski stood at the platform entrance, panting
slightly
behind round glasses, her worn leather satchel full of books clutched against her chest. A curly red lock escaped her fringe as she pushed her spectacles up her freckled nose. "You called for an occult researcher?" Eva’s green eyes
scanned
the blood circle, then locked onto the bone token. "Oh. That is not a Camden prank." "Tell me what you see." Quinn gestured to the floor. "A containment failure." Eva dropped to her knees, ignoring the soot staining her trousers, and pulled a small brass compass from her satchel. "The casing has verdigris patina. Old magic." The brass compass in Eva's hand shook. The needle spun wildly, refusing to point north, before locking onto the dark tunnel yawning deeper into the underground network. "It is tracking a rift," Quinn said. "Worse." Eva tapped the
etched
face of the compass. "It is tracking something that just came through." A wet, heavy thud
echoed
from the dark tunnel ahead. Something dragged itself across the concrete sleepers. Metal scraped against iron. Davies drew his service pistol. "What was that?" "Rule one of the underground." Quinn stepped past her colleague, her hand gripping her weapon. "Never assume you are alone in the dark." "Rule two," Eva whispered, her nervous habit of tucking red hair behind her left ear intensifying as she watched the shadows lengthen. "Never look directly at the thing wearing your dead partner's coat." A figure stepped from the absolute blackness of the disused rail tunnel. A
familiar
salt-and-pepper haircut caught the beam of the flashlight. A worn leather
watch
dangled from a wrist that should not have been walking. "Harlow," the figure rasped, using a voice that had
been buried
three years ago. "You missed a spot."
created_at
"2026-07-25T15:10:13.004Z"
7/25/2026, 3:10:13 PM
model
"google/gemini-3.5-flash-lite-20260721"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
330
moderation_latency
(null)
generation_time
5956
tokens_prompt
4492
tokens_completion
1299
native_tokens_prompt
4537
native_tokens_completion
1128
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.0041811
router
(null)
provider_responses
0
endpoint_id
"6bd8f433-79e1-416c-b407-1772eb796c9a"
id
"1dFkavitBOfQ-8YPy8Tm-Ak"
is_byok
false
latency
330
model_permaslug
"google/gemini-3.5-flash-lite-20260721"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1784992213-gE8r0rGrbIDiyg09x7bP"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1784992213-2Kb6IVkYFMnLK2Kg79Lu"
upstream_id
"1dFkavitBOfQ-8YPy8Tm-Ak"
total_cost
0.0041811
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
25
adverbTagCount
1
adverbTags
0
"Davies stepped back [back]"
dialogueSentences
55
tagDensity
0.455
leniency
0.909
rawRatio
0.04
effectiveRatio
0.036
87.83%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
822
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"slightly"
count
1
highlights
0
"very"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
27.01%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
822
totalAiIsms
12
found
0
word
"standard"
count
2
1
word
"flicked"
count
1
2
word
"intricate"
count
1
3
word
"traced"
count
1
4
word
"echoed"
count
2
5
word
"footsteps"
count
1
6
word
"measured"
count
1
7
word
"scanned"
count
1
8
word
"etched"
count
1
9
word
"familiar"
count
1
highlights
0
"standard"
1
"flicked"
2
"intricate"
3
"traced"
4
"echoed"
5
"footsteps"
6
"measured"
7
"scanned"
8
"etched"
9
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
53
matches
(empty)
88.95%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
53
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
83
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
822
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
471
uniqueNames
10
maxNameDensity
3.4
worstName
"Quinn"
maxWindowNameDensity
5.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
16
Tube
1
Camden
1
Davies
9
Metropolitan
1
Police
1
Footsteps
1
Kowalski
1
Eva
6
persons
0
"Harlow"
1
"Quinn"
2
"Camden"
3
"Davies"
4
"Footsteps"
5
"Kowalski"
6
"Eva"
places
(empty)
globalScore
0
windowScore
0
80.56%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
36
glossingSentenceCount
1
matches
0
"smelled like damp soot and copper pennies"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
822
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
83
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
18.68
std
10.18
cv
0.545
sampleLengths
0
6
1
22
2
17
3
16
4
14
5
25
6
24
7
12
8
29
9
1
10
37
11
15
12
26
13
5
14
27
15
20
16
23
17
4
18
29
19
24
20
1
21
29
22
3
23
5
24
24
25
7
26
27
27
14
28
21
29
12
30
8
31
39
32
26
33
10
34
30
35
27
36
7
37
17
38
21
39
8
40
23
41
33
42
36
43
18
98.64%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
53
matches
0
"been buried"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
85
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
83
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
476
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.01680672268907563
lyAdverbCount
4
lyAdverbRatio
0.008403361344537815
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
83
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
83
mean
9.9
std
6.06
cv
0.612
sampleLengths
0
4
1
1
2
1
3
9
4
13
5
17
6
12
7
4
8
14
9
25
10
10
11
14
12
7
13
5
14
9
15
17
16
3
17
1
18
4
19
13
20
20
21
10
22
5
23
14
24
12
25
5
26
17
27
10
28
12
29
8
30
14
31
9
32
4
33
10
34
19
35
2
36
10
37
12
38
1
39
25
40
4
41
3
42
5
43
13
44
11
45
7
46
21
47
6
48
10
49
4
93.98%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.6626506024096386
totalSentences
83
uniqueOpeners
55
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
45
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
2
totalSentences
45
matches
0
"Her worn leather watch scraped"
1
"Her closely cropped salt-and-pepper hair"
ratio
0.044
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
44
totalSentences
45
matches
0
"Copper stung my nostrils."
1
"Detective Harlow Quinn stepped over"
2
"The abandoned Tube station beneath"
3
"Davies pointed his flashlight toward"
4
"Quinn tapped her sharp jaw"
5
"Davies flicked ash onto the"
6
"Quinn crouched beside the dark"
7
"The chalk markings gleamed under"
8
"Quinn reached out"
9
"Her worn leather watch scraped"
10
"Quinn stood up"
11
"Her closely cropped salt-and-pepper hair"
12
"Davies lowered his camera"
13
"Quinn unclipped her metal notebook"
14
"Quinn traced a boot print"
15
"Davies stepped back"
16
"Quinn squinted at the curved"
17
"Quinn pointed to the centre"
18
"A dry, nervous sound that"
19
"Davies nudged a stray pebble"
ratio
0.978
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
45
matches
(empty)
ratio
0
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
14
technicalSentenceCount
1
matches
0
"Intricate symbols laced the dust, forming a perimeter that defied standard Metropolitan Police geometry."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
25
uselessAdditionCount
1
matches
0
"Quinn stepped, her hand gripping her weapon"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"Eva whispered (whisper)"
dialogueSentences
55
tagDensity
0.036
leniency
0.073
rawRatio
0.5
effectiveRatio
0.036
82.2934%