Run: 2026-07-25-01KYCX8DQCM1SJDRQJYX333BYS

Run Details

Duration:
41.3s
Cost:
$0.072303
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn booted the rusted iron gate off its hinges. The heavy frame hit the concrete platform with a metallic screech that echoed down the black vault of the abandoned Tube station. Cold stagnant air rushed out from the darkness, thick with the smell of wet soot and copper. Deep beneath Camden High Street, thirty feet below the modern rush of night buses and drunk tourists, this Victorian branch line had rotted in silence for a century. Sergeant Miller dropped his flash lamp onto the cracked tiles, cursing as the glass clattered across the floor. "Give a man some warning, Quinn." "You called for back-up, Miller. You got it." Detective Harlow Quinn stepped over the beam of light, her heavy leather boots crunching through dead leaves and damp coal dust. She kept her right hand resting near her holster. "Where is the body?" "Ten yards down the northbound platform." Miller retrieved the lamp, wiping the smudge off the lens with his thumb. "Standard vagrant turf dispute. Someone rammed a broken bottle through his throat and dragged him into the alcove." "Vagrants do not wear handmade Italian silk ties, Miller." "He could have nicked it from a high street shop." "Along with a tailored charcoal wool coat?" Quinn knelt beside the dark mound wedged into the brick archway. The corpse slumped against the damp white tiles of the subterranean wall. Blood had pooled in the hollow of his collarbone, thick and dark like molasses. His head hung at an unnatural angle, yet his hands lay neatly folded across his stomach. "Look at the feet," Quinn said. Miller shone his lamp downward. "What about them? Wet leather." "Clean leather." Quinn traced a finger along the polished toe of the dead man's right Oxford. "No gravel on the soles. No coal dust in the welt. He did not walk down the maintenance ladder, and he certainly did not run from an attacker." "Someone carried him down." "A man weighing sixteen stone?" Quinn shook her head. "Without leaving a single drag mark in the soot?" She unbuttoned the dead man's coat, reaching into the inner breast pocket. Her fingers brushed against smooth leather. She pulled out a bulky crocodile skin wallet, flipping it open under the flash lamp's bright circle of illumination. A thick stack of fifty-pound notes sat untouched behind three gold credit cards. "Two thousand pounds," Quinn said. "Still think this was a robbery?" Miller shifted his feet, his jaw tightening. "The killer panicked. Left the money behind." "Panicked people do not stop to fold their victim's hands neatly across their stomach." Quinn peeled off her leather glove. She touched the victim's exposed neck, just above the jagged wound. "The skin is freezing." "It is four degrees down here, Harlow." "Lividity has barely set in, Miller. But the blood in the pool has already separated." Quinn pointed to the dark crimson puddle on the tiles. "The serum has settled into three distinct bands. Normal blood does not curdle like sour milk in under twenty minutes." "He had a blood condition." "Or someone killed him elsewhere with an alchemical catalyst." Quinn gritted her teeth. She reached deeper into the victim's left sleeve, pulling back the cuff. A dark charred ring encircled his wrist, burning clean through the skin down to the tendon. The flesh had turned to white ash, yet the fabric of his white cotton shirt remained completely uncorrupted by flame. "Sparks from a third rail?" Miller suggested, though his voice had lost its confident edge. "The rail was removed in nineteen-thirty." Quinn shone her penlight directly into the wound on his throat. "Look at the edges of the incision. Clean. No glass fragments. No skin tearing. The flesh melted." "Melted?" "High-density thermal energy." Quinn ran her thumb along the dead man's chin, her sharp jaw setting in grim focus. She reached down, prising a heavy metallic object out from beneath the victim's left heel. It was a small round brass disk, heavy and cold in her palm. Green verdigris caked the edges, flaking off onto her knuckles. Criss-crossing sigils were deeply etched into the face of the metal, forming a complex radial map around a broken centre pin. Miller leaned over her shoulder. "What is that, an old watch?" "Part of a compass," Quinn said. Her pulse thudded against her ribs. She knew those markings. She had seen identical symbols drawn in chalk three years ago on the riverbank where her partner DS Morris vanished. "A shadow compass." "A what?" "A tool for navigating supernatural rifts." Quinn turned the disk over. A single word was stamped into the brass backplate in tiny capital letters: VEIL. "Harlow, stop," Miller muttered, taking a step back. "You're doing it again. The Morris case broke you, everyone knows that. But this is Camden. A local crew pushed into new territory." "Crews do not pay for bone tokens, Miller." Quinn slipped two fingers into the dead man's waistcoat pocket and pulled out a sliver of polished human rib bone. A jagged crown motif was burnt into its surface, surrounded by tiny runes. "Entry pass for the Veil Market," Quinn said. "An underground black market that moves through London's abandoned spaces every full moon. Eva Kowalski translated a text on them last month. They trade in enchanted goods, illegal potions, and stolen secrets." "You're quoting museum researchers at a murder scene." Miller backed toward the iron gate. "I am calling the DI. We need standard forensics down here." "Standard forensics will miss the sulphur under his fingernails," Quinn said. "They will miss the fact that his eyes are missing their pupils." She used her penlight to lift the dead man's heavy eyelid. Where the iris and pupil should have been, only a smooth expanse of milky quartz remained. The brass compass in Quinn's hand suddenly grew searingly hot. She gasped, almost dropping it. The verdigris on the casing began to bubble, glowing with a soft purple light. The internal mechanism let out a sharp tick-tock click, and the needle snapped upright, spinning wildly before locking dead straight toward the dark railway tunnel ahead. "What did you just do?" Miller shouted, raising his flash lamp. "I didn't do anything." Quinn drew her service weapon, keeping the brass compass locked in her left palm. "Something is approaching." The overhead tunnel lights flickered. A low hum filled the cavern, vibrating through the soles of Quinn's boots and rattling the teeth in her jaw. The wet stench of copper doubled, mixed with the sharp smell of ozone and rot. From the depths of the dark Tube line came a heavy wet thud. Then another. "Miller, fall back," Quinn commanded, her voice clipped and cold. "Quinn look at the body!" Miller screamed, pointing a trembling flashlight beam at the archway. The corpse's legs twitched. With a horrific sound of tearing flesh and snapping cartilage, the dead man's hands unclasped from his waist. His arm shot out, grabbing Quinn's ankle with a grip like an iron vise. His milky stone eyes rolled toward her as his jaw unhinged, splitting the skin up to his cheekbones. "The Shade artisan claims his property," a voice echoed from the corpse's throat, thick with black fluid that spilled over his chin. The air temperature dropped to freezing in an instant. Down the dark tunnel, dozens of glowing pale eyes ignited in the pitch black, surging forward with a terrifying skittering roar.
created_at"2026-07-25T15:10:49.595Z" 7/25/2026, 3:10:49 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1558
moderation_latency(null)
generation_time41202
tokens_prompt4492
tokens_completion5208
native_tokens_prompt4537
native_tokens_completion8733
native_tokens_completion_images0
native_tokens_reasoning7092
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.072303
router(null)
provider_responses
0
endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"-dFkavjKKJqR-8YPh4bYyAU"
is_byokfalse
latency1558
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784992249-sFr8GzfG5IYgSb3SW53O"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1784992249-N2blR7eEG6zcaaEqe5ke"
upstream_id"-dFkavjKKJqR-8YPh4bYyAU"
total_cost0.072303
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.48
leniency0.96
rawRatio0
effectiveRatio0
91.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1233
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"suddenly"
count1
highlights
0"completely"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1233
totalAiIsms16
found
0
word"echoed"
count2
1
word"silence"
count1
2
word"standard"
count3
3
word"silk"
count1
4
word"stomach"
count2
5
word"traced"
count1
6
word"etched"
count1
7
word"complex"
count1
8
word"pulse"
count1
9
word"navigating"
count1
10
word"flickered"
count1
11
word"depths"
count1
highlights
0"echoed"
1"silence"
2"standard"
3"silk"
4"stomach"
5"traced"
6"etched"
7"complex"
8"pulse"
9"navigating"
10"flickered"
11"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences71
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1233
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount828
uniqueNames10
maxNameDensity2.66
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Tube2
Camden1
High1
Street1
Victorian1
Miller10
Harlow1
Quinn22
Oxford1
Morris1
persons
0"Miller"
1"Harlow"
2"Quinn"
3"Morris"
places
0"Camden"
1"High"
2"Street"
3"Oxford"
globalScore0.171
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1233
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean24.18
std14.25
cv0.59
sampleLengths
031
145
224
342
437
59
610
718
842
96
1010
1144
124
1318
1450
1511
1614
1735
187
1945
205
2113
2248
2315
2434
251
2634
2744
2811
2939
302
3125
3231
338
3433
3540
3625
3723
3827
3910
4045
4111
4221
4340
4415
4510
4615
4736
4818
4922
95.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences71
matches
0"was stamped"
1"was burnt"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs128
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences97
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount831
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02045728038507822
lyAdverbCount8
lyAdverbRatio0.009626955475330927
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean12.71
std6.84
cv0.538
sampleLengths
09
122
217
328
418
56
629
79
84
919
1018
119
1210
1318
1412
1514
1616
176
185
195
2016
2128
224
239
249
2512
266
2719
2813
295
306
317
327
3320
3411
354
367
3725
3820
395
4013
4112
4216
4320
4415
4517
4617
471
4819
4915
75.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4948453608247423
totalSentences97
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences65
matches
0"She kept her right hand"
1"His head hung at an"
2"She unbuttoned the dead man's"
3"Her fingers brushed against smooth"
4"She pulled out a bulky"
5"She touched the victim's exposed"
6"She reached deeper into the"
7"She reached down, prising a"
8"It was a small round"
9"Her pulse thudded against her"
10"She knew those markings."
11"She had seen identical symbols"
12"She used her penlight to"
13"She gasped, almost dropping it."
14"His arm shot out, grabbing"
15"His milky stone eyes rolled"
ratio0.246
13.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences65
matches
0"Quinn booted the rusted iron"
1"The heavy frame hit the"
2"Sergeant Miller dropped his flash"
3"Detective Harlow Quinn stepped over"
4"She kept her right hand"
5"Miller retrieved the lamp, wiping"
6"Quinn knelt beside the dark"
7"The corpse slumped against the"
8"Blood had pooled in the"
9"His head hung at an"
10"Miller shone his lamp downward."
11"Quinn traced a finger along"
12"Quinn shook her head"
13"She unbuttoned the dead man's"
14"Her fingers brushed against smooth"
15"She pulled out a bulky"
16"A thick stack of fifty-pound"
17"Miller shifted his feet, his"
18"Quinn peeled off her leather"
19"She touched the victim's exposed"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount1
matches
0"The heavy frame hit the concrete platform with a metallic screech that echoed down the black vault of the abandoned Tube station."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount2
matches
0"Miller suggested, though his voice had lost its confident edge"
1"Quinn ran, her sharp jaw setting in grim focus"
70.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Miller suggested (suggest)"
1"Miller muttered (mutter)"
2"Miller shouted (shout)"
3"Miller screamed (scream)"
dialogueSentences50
tagDensity0.18
leniency0.36
rawRatio0.444
effectiveRatio0.16
82.7163%