NC Bench
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Run: 2026-07-25-01KYCXANDZFZH0NPM4M64QXVNC
Run Details
Model:
Gemini 3.6 Flash (Reasoning, Minimal)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
14.3s
Cost:
$0.020373
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.70%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
37.91%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
86.14%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
70.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.62%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
33.39%
Subject-first sentence starts
(details)
45.87%
Subordinate conjunction sentence starts
(details)
63.49%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
86.0707%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
A thorn snatched the strap
of Rory's delivery bag, nearly yanking her off balance.
She tore the worn leather
free, her knuckles scraping against rough bark.
Silence swallowed the sound of
her panting breath.
The towering oak standing stones
of the Richmond grove blocked out the dull roar of Southwest London traffic, replacing urban noise with a heavy, unnatural hush.
She pushed deeper into the
clearing, her silver chain cold against her neck.
She pulled the Heartstone from
beneath her shirt.
The tiny crimson gem pulsed
with a slow, frantic rhythm, casting a weak red glare across her pale fingers. It felt warm. Almost hot. "Isolde?"
Her voice sounded thin, swallowed
instantly by the thick air. Nothing answered.
Wildflowers bloomed out of season
around her boots, their sickly sweet scent mixing with the metallic tang of damp earth.
Rory adjusted her grip on
her iron torch.
She had crossed into the
Fae Grove to deliver an obscure parcel for Silas, a simple drop-and-run errand that should have taken ten minutes. Time worked differently here. Ten minutes could mean three hours on the outside.
Eva would panic if she
missed her flat shift.
A twig snapped to her
left.
Rory spun, sweeping the bright
white beam of her torch across the clearing.
The light washed over gnarled
trunks, ancient fern fronds, and smooth grey boulders. Nothing moved.
Yet, the small crescent-shaped scar
on her left wrist
throbbed
with a phantom ache, the same dull
pulse
she felt whenever danger cornered her. "I left the iron box by the central stone,"
she called out, keeping her
voice level. "We're square."
A breeze swept through the
clearing, but the leaves above her head remained dead still.
Only the high grass at
her feet rustled, bending inward toward her boots as if drawn by a silent vacuum.
The crimson light on her
chest
flickered
wildly. The Heartstone didn't react to Fae magic. It only reacted to Hel. Rory backed up until her shoulder blades struck the cold, mossy flank of an oak stone. A heavy wet crunch
echoed
from the shadowed tree line.
It sounded like boots breaking
through frost, though the ambient air felt warm and humid. "Silas didn't say anything about company,"
she muttered, slipping her hand
toward the small iron wedge in her jacket pocket. A dark shape shifted between two distant trunks. Too tall. The silhouette stretched past eight feet, thin as a starved sapling, its limbs bending at wrong, extra angles.
It moved without swaying, gliding
across the forest floor in jerky,
mechanical
skips. Rory clicked off her torch. Darkness crashed down around her, heavy and absolute, broken only by the faint crimson
pulse
against her chest. *Don't run straight. Don't look back.*
She knew the rules of
the Grove, but those were human rules for Fae monsters. Whatever moved in the dark belonged to something far older and hungrier. A sound rose from the center of the clearing.
It wasn't a roar or
a growl.
It was a wet, rhythmic
clicking, like dry bone striking bone. *Tick-tock. Tick-tock.* The Heartstone surged with a sudden burst of heat, scorching through her cotton shirt. Rory gasped, clapping a hand over the gem. The burning light seeped through her fingers, illuminating the grass at her feet in vivid crimson. Directly in front of her, two feet away, the grass flattened. Something invisible weighed down the flora, pressing slow, deliberate footprints into the soft dirt. Long, sharp indentations appeared one after the other, driving deep into the earth. The wet metallic scent of copper and rot filled her lungs, choking out the sweet smell of the flowers. Rory reached for her silver chain, her fingers trembling. "Back off." The clicking stopped. A voice rasped out of the empty air, sounding remarkably like her own voice, layered with a harsh, hollow
echo
. "Back off." "Who are you?" "Who are you?" the thing mimicked, the sound shifting
slightly
, taking on the subtle Welsh
lilt
of her mother's accent. Rory lunged to her right, throwing her
weight
into the thick brush. Brambles slashed at her jacket, tearing the fabric.
She scrambled behind the nearest
standing stone, pressing her back to the carved rune surfaces. Above her head, a heavy
weight
dropped onto the top of the stone. The ancient oak rock groaned under sudden, massive pressure. Flakes of lichen rained down onto her black hair. Rory squeezed her eyes shut, holding her breath, her heart hammering against her ribs like a trapped bird.
Slowly, a pale, elongated face
inverted itself over the edge of the stone. It lacked eyes. Smooth, pale skin stretched over a protruding jaw, split by a horizontal seam that ran from ear to ear. Black liquid oozed from the seam, dripping onto the soil inches from her boot. The creature inhaled deeply, its featureless face trembling as it drew in her scent. "Not Fae,"
it whispered, using Brendan Carter's
deep Irish cadence now. "Not yours." Rory slammed her iron wedge directly upward into the seam of its jaw. The creature shrieked, a high-pitched, glass-shattering sound that
vibrated
through her teeth. Hot, black fluid sprayed over her arm, burning like cold acid through her sleeves. The monster recoiled, dragging itself backward up the standing stone with terrifying speed. Rory didn't wait to see if it fell. She bolted.
She broke through the outer
ring of wildflowers, her boots slipping on the slick, dew-drenched grass. The boundary stones stood twenty yards ahead, their massive silhouettes marking the thin veil back to London, back to safety, back to Richmond Park. The ground beneath her feet buckled. A massive, pale hand burst through the dirt, locking around her left ankle with a grip like an iron vise. Rory slammed face-first into the mud, the impact knocking the air from her lungs in a ragged gasp. The Heartstone flared blindingly bright, burning red against the dark roots of the forest. The creature hauled her backward toward the pit, its endless, jointed arm reeling her in like a caught fish. Rory thrashed, her fingernails tearing into the wet mud, seeking a root, a rock, anything to hold onto.
Her fingers locked around the
jagged base of the boundary stone. She dragged her chin up, staring through the narrow gap between the ancient rocks. Beyond the boundary, the dull orange glow of London's streetlights shone peacefully. A distant car horn honked on the A3. Earth was ten feet away. The creature's jaw snapped shut around her boot, the teeth biting through thick leather, cold and needle-sharp against her heel. Rory reached up, grabbed the silver chain around her neck, and snapped it free. She whipped the glowing Heartstone around, jamming the crimson gem directly into the creature's pale, faceless head. A blinding flash of red fire devoured the darkness. The creature screamed, its grip slackening for a fraction of a second. Rory kicked free, scrambling on her hands and knees toward the gap. She threw her body between the boundary stones, tumbling over the threshold and rolling down the grassy embankment of Richmond Park. She hit the tarmac of the pedestrian path, gasping for air, her clothes soaked in mud and black bile. The quiet hum of London surrounded her. Streetlamps cast long, safe shadows across the empty park road. She lay there for a moment, her chest heaving, her knuckles bleeding onto the asphalt. She turned her head back toward the tree line. The Fae Grove
was gone
.
Only a thick, normal stand
of English oaks remained, silent and dark under the city sky. Rory squeezed her fingers shut, expecting to feel the rough leather of her bag. It wasn't there. She had dropped it inside the clearing. Along with her flat keys, her phone, and Silas' parcel. Footsteps
echoed
down the paved path behind her. Slow, heavy, and wet. Rory sat up, wincing as her injured ankle
throbbed
. A man in a dark trench coat stepped into the orange glare of the streetlamp twenty yards away. He stopped, tilting his head. He had no shadow. "You dropped this, Laila," he said, holding up her leather delivery bag. His mouth opened wide, wider than a human jaw should go, revealing three neat rows of needle-sharp teeth.
created_at
"2026-07-25T15:12:03.022Z"
7/25/2026, 3:12:03 PM
model
"google/gemini-3.6-flash-20260721"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
589
moderation_latency
(null)
generation_time
14280
tokens_prompt
4387
tokens_completion
2073
native_tokens_prompt
4427
native_tokens_completion
1831
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.020373
router
(null)
provider_responses
0
endpoint_id
"5d6d133d-a953-4781-a835-7ee76f4e1388"
id
"Q9Jkat2vB4fSjMcP0uvIuA8"
is_byok
false
latency
589
model_permaslug
"google/gemini-3.6-flash-20260721"
provider_name
"Google AI Studio"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1784992323-PPd4U5fNrL4AAqj0k15t"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1784992323-0G34ct1xhwHzpQqDAqU7"
upstream_id
"Q9Jkat2vB4fSjMcP0uvIuA8"
total_cost
0.020373
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
11
tagDensity
0.545
leniency
1
rawRatio
0
effectiveRatio
0
92.70%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1369
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
37.91%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1369
totalAiIsms
17
found
0
word
"silence"
count
1
1
word
"pulsed"
count
1
2
word
"throbbed"
count
2
3
word
"pulse"
count
2
4
word
"flickered"
count
1
5
word
"echoed"
count
2
6
word
"mechanical"
count
1
7
word
"rhythmic"
count
1
8
word
"echo"
count
1
9
word
"lilt"
count
1
10
word
"weight"
count
2
11
word
"vibrated"
count
1
12
word
"footsteps"
count
1
highlights
0
"silence"
1
"pulsed"
2
"throbbed"
3
"pulse"
4
"flickered"
5
"echoed"
6
"mechanical"
7
"rhythmic"
8
"echo"
9
"lilt"
10
"weight"
11
"vibrated"
12
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
116
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
116
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
8
totalWords
1369
ratio
0.006
matches
0
"Don't run straight. Don't look back."
1
"Tick-tock. Tick-tock."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
86.14%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
47
wordCount
1331
uniqueNames
16
maxNameDensity
1.28
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Rory
17
Richmond
3
Southwest
1
London
4
Heartstone
5
Fae
4
Grove
3
Silas
1
Hel
1
Welsh
1
Brendan
1
Carter
1
Irish
1
Park
2
English
1
Footsteps
1
persons
0
"Rory"
1
"Heartstone"
2
"Silas"
3
"Brendan"
4
"Carter"
5
"Footsteps"
places
0
"Richmond"
1
"London"
2
"Fae"
3
"Grove"
4
"Hel"
5
"Park"
globalScore
0.861
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
1
matches
0
"sounded like boots breaking through frost"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1369
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
121
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
25.35
std
13.82
cv
0.545
sampleLengths
0
26
1
47
2
32
3
11
4
54
5
22
6
6
7
52
8
18
9
35
10
20
11
41
12
20
13
41
14
23
15
6
16
27
17
29
18
38
19
11
20
46
21
11
22
3
23
22
24
3
25
20
26
35
27
13
28
36
29
13
30
50
31
13
32
13
33
39
34
10
35
40
36
6
37
52
38
19
39
43
40
25
41
20
42
31
43
21
44
33
45
19
46
32
47
9
48
21
49
34
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
116
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
207
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
121
ratio
0
matches
(empty)
70.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1268
adjectiveStacks
5
stackExamples
0
"small crescent-shaped scar"
1
"pressing slow, deliberate footprints"
2
"under sudden, massive pressure."
3
"slick, dew-drenched grass."
4
"needle-sharp against her"
adverbCount
32
adverbRatio
0.025236593059936908
lyAdverbCount
18
lyAdverbRatio
0.014195583596214511
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
11.31
std
6.01
cv
0.531
sampleLengths
0
14
1
12
2
8
3
26
4
13
5
8
6
19
7
3
8
2
9
11
10
2
11
20
12
8
13
24
14
4
15
9
16
9
17
6
18
13
19
13
20
2
21
24
22
16
23
2
24
15
25
20
26
8
27
7
28
5
29
16
30
10
31
15
32
20
33
8
34
2
35
18
36
13
37
5
38
18
39
3
40
3
41
15
42
12
43
9
44
7
45
11
46
1
47
1
48
14
49
8
52.62%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.38016528925619836
totalSentences
121
uniqueOpeners
46
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
109
matches
0
"Only the high grass at"
1
"Directly in front of her,"
2
"Slowly, a pale, elongated face"
3
"Only a thick, normal stand"
ratio
0.037
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
109
matches
0
"She tore the worn leather"
1
"She pushed deeper into the"
2
"She pulled the Heartstone from"
3
"It felt warm."
4
"Her voice sounded thin, swallowed"
5
"She had crossed into the"
6
"she called out, keeping her"
7
"It only reacted to Hel."
8
"It sounded like boots breaking"
9
"she muttered, slipping her hand"
10
"It moved without swaying, gliding"
11
"She knew the rules of"
12
"It wasn't a roar or"
13
"It was a wet, rhythmic"
14
"She scrambled behind the nearest"
15
"It lacked eyes."
16
"it whispered, using Brendan Carter's"
17
"She broke through the outer"
18
"Her fingers locked around the"
19
"She dragged her chin up,"
ratio
0.284
33.39%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
93
totalSentences
109
matches
0
"A thorn snatched the strap"
1
"She tore the worn leather"
2
"Silence swallowed the sound of"
3
"The towering oak standing stones"
4
"She pushed deeper into the"
5
"She pulled the Heartstone from"
6
"The tiny crimson gem pulsed"
7
"It felt warm."
8
"Her voice sounded thin, swallowed"
9
"Wildflowers bloomed out of season"
10
"Rory adjusted her grip on"
11
"She had crossed into the"
12
"Time worked differently here."
13
"Eva would panic if she"
14
"A twig snapped to her"
15
"Rory spun, sweeping the bright"
16
"The light washed over gnarled"
17
"she called out, keeping her"
18
"A breeze swept through the"
19
"The crimson light on her"
ratio
0.853
45.87%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
109
matches
0
"Yet, the small crescent-shaped scar"
ratio
0.009
63.49%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
63
technicalSentenceCount
7
matches
0
"She had crossed into the Fae Grove to deliver an obscure parcel for Silas, a simple drop-and-run errand that should have taken ten minutes."
1
"The silhouette stretched past eight feet, thin as a starved sapling, its limbs bending at wrong, extra angles."
2
"Rory squeezed her eyes shut, holding her breath, her heart hammering against her ribs like a trapped bird."
3
"Smooth, pale skin stretched over a protruding jaw, split by a horizontal seam that ran from ear to ear."
4
"The creature shrieked, a high-pitched, glass-shattering sound that vibrated through her teeth."
5
"Rory thrashed, her fingernails tearing into the wet mud, seeking a root, a rock, anything to hold onto."
6
"She lay there for a moment, her chest heaving, her knuckles bleeding onto the asphalt."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
3
fancyTags
0
"she called out (call out)"
1
"she muttered (mutter)"
2
"it whispered (whisper)"
dialogueSentences
11
tagDensity
0.364
leniency
0.727
rawRatio
0.75
effectiveRatio
0.545
86.0707%