Run: 2026-07-25-01KYCXG5194GND1KGT47ZVQNVM

Run Details

Duration:
29.3s
Cost:
$0.046316
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver edge of Isolde's dagger parted the air, leaving a bleeding seam of violet light. Aurora shoved her shoulder against the tear before the magical wound could knit shut. Cold atmospheric mist gave way to a wave of sultry, suffocating heat that reeked of caramelized sugar and ancient decay. Her heavy leather boots skidded on slick, amber-coloured flagstones. She regained her footing, sweeping her icy blue gaze across the horizon while her fingers tightened around the hilt of her borrowed blade. They stood beneath a vault of bruised amber sky. Towering arcades of black iron stretched into the thick haze, held aloft by twisted grapevine trunks as thick as ancient oaks. Massive, translucent fruit swung from the vaulted canopy, pulsing with thick, golden liquid that dripped onto the uneven floor below. Every drop struck the stone with a rhythmic ping-pong splash that echoed across the vast silence. Isolde stepped through the tear smoothly, her waist-length silver hair floating around her despite the heavy, humid air. Her bare feet left no mark upon the crushed, sticky pollen dusting the threshold. "Dymas," Aurora said, wiping sweat from her forehead with her forearm. The small crescent-shaped scar on her left wrist throbbed with a dull itch. "It smells like a bruised peach left in the sun." "Belphegor's ancient garden," Isolde said. Her pale lavender eyes scanned the overgrown ruin, unblinking. "The prince abandoned this banqueting hall three centuries past, when the wine turned to gall." "The shadows here are fat," Nyx murmured. The Shade coalesced beside a fluted pillar, their seven-foot silhouette shifting between solid smoke and translucent ink. A faint violet glow flickered where their eyes should be. "They gorged themselves on old sins." Aurora reached down, touching the crimson gemstone resting at the hollow of her throat. The Heartstone Pendant throbbed with a wet warmth, matching her pulse beat for beat. The silver chain felt uncomfortably hot against her collarbone. "It brought us right to the door," Aurora said. "Where's the key?" "Keys belong to doors built by men," Isolde said, sweeping her slender arm toward a massive archway carved into the hollowed trunk of a petrified vine. "The Fae use blood. Demons use hunger." They moved deeper into the cavernous hall. Daylight did not exist in this realm, only the sickly amber radiance leaking through cracks in the high ceiling. Long rectangular black iron trestle tables sat laden with the calcified remains of forgotten feasts. Loaves of bread had turned to grey granite. Whole roasted boars lay preserved under shimmering crusts of oxidized salt, their curved tusks inlaid with tarnished gold bandings. "Watch your step," Nyx whispered, their voice sounding like dry autumn leaves scraping over marble. "The ground remembers eating." Aurora paused beside a high-backed throne built from bleached ribbones. A heavy silver goblet sat upon the flat armrest, filled with a dark liquid so thick it refused to ripple when her shadow passed over it. She reached out with her free hand, her fingertips hovering inches above the silver stem. "Touch nothing," Isolde warned, her melodic voice sharp enough to cut skin. "A guest who drinks in Dymas never hungers for mortal grain again." "I'm not looking for a drink," Aurora said. "Look at the base." Inscribed into the silver pedestal of the goblet was a familiar mark, a series of interlocking runes matching the silver chain around her neck. "The benefactor left a breadcrumb trail," Aurora said. "He wanted us to cross the Veil." "He wanted you to cross," Nyx corrected, their shadowy fingers coiling around the rim of her shadow on the floor. "The Seer and I are merely along for the feast." Isolde tilted her head, listening to a sound unheard by mortal ears. "The Veil thins further ahead. The solstice approaches in the world above, but here, time coiled upon itself long ago." They crossed a sagging bridge made of woven roots that spanned a deep chasm. Far below, a river of dark molasses sluggishly carved its way through sharp obsidian crags. The sweet, cloying aroma grew thicker, stinging the back of Aurora's throat like raw ethanol. At the far end of the hall stood an altar made of milky chalcedony. Atop it lay a spherical cage of blackened iron, sealed with five heavy padlocks forged in the likeness of weeping faces. Inside the cage rested a dark, leather-bound grimoire, its cover stitched with silver thread that gleamed in the ambient light. "There," Aurora said. She raised the Fae-forged blade Isolde had gifted her. The moonsilver metal gleamed icy blue in the gloom, casting off a frost that cut through the humid air. "The locks look mundane enough." "Nothing in this place is mundane," Isolde said. She paused ten paces from the dais, her silver hair settling over her shoulders. "The cage rests upon a balance." Aurora stepped closer. The chalcedony altar sat atop a massive iron spring, balanced delicately over a dark pit filled with gleaming, needle-thin silver spikes. "A trap," Aurora said. "A challenge," Nyx murmured, melting into the deep shadows beneath the stone platform. "Belphegor loved games played with empty stomachs." "If the weight shifts," Isolde said, her lavender eyes fixing on the iron cage, "the spring releases. The altar drops into the pit, and the book burns in the acid below." "We need an equal weight," Aurora said. She unbuckled her heavy leather delivery belt, weighing the steel tools and thick brass ring of keys she carried from her shift at the restaurant. "Not heavy enough," Nyx whispered from the darkness beneath her boots. "Mortal metal lacks gravity here." Aurora reached for the Heartstone Pendant. It burned against her skin now, vibrating furiously. "What about this?" "No," Isolde said instantly. The Fae compulsion forbade falsehood, and her voice carried the weight of absolute truth. "If you remove the stone, the Veil will tear wide open. You will drown in Hel's tide before you take three steps." Aurora gripped her dagger tighter. Her mind raced, calculating mass, leverage, and the structural tension of the spring. The crimson Heartstone flared with a sudden flash of ruby light. A sharp, cracking sound echoed through the ancient hall, loud as a thunderclap. The calcified boars on the tables shuddered. The black liquid in the silver goblet surged upward, spilling over the bone arms of the throne. A rhythmic tick-tock mechanism deep within the altar began to turn. "We ran out of time," Nyx hissed, shooting back to Aurora's side as a massive shadow detached itself from the vaulted ceiling. A monstrous creature plummeted onto the dais, shattering the flagstones with a wet, heavy thud. It stood eight feet tall, a grotesque fusion of bloated pale flesh and tangled grapevines, its mouth an open cavern of jagged obsidian teeth dripping with thick golden sap. Three yellow eyes uncurled from its chest, locking onto Aurora's pulsating pendant. The creature roared, a sound like grinding millstones, and swung a massive, thorn-covered arm straight at Aurora's head. "Move!" Aurora barked, diving to the left as the blow obliterated the stone pillar beside her, raining razor-sharp debris into the dim air.
created_at"2026-07-25T15:15:02.84Z" 7/25/2026, 3:15:02 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1454
moderation_latency(null)
generation_time29181
tokens_prompt5142
tokens_completion3460
native_tokens_prompt5247
native_tokens_completion5126
native_tokens_completion_images0
native_tokens_reasoning3540
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0463155
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"9tJkaveEOL2LjrEP4ZK3sA0"
is_byokfalse
latency1454
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
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request_id"req-1784992502-plojjRNgNGpFsm9p3kJF"
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api_type"completions"
id"gen-1784992502-pvq3ltdDCfSPGOEN33Pp"
upstream_id"9tJkaveEOL2LjrEP4ZK3sA0"
total_cost0.0463155
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"Isolde said instantly [instantly]"
dialogueSentences37
tagDensity0.541
leniency1
rawRatio0.05
effectiveRatio0.05
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms21
found
0
word"rhythmic"
count2
1
word"echoed"
count2
2
word"silence"
count1
3
word"throbbed"
count2
4
word"scanned"
count1
5
word"flickered"
count1
6
word"warmth"
count1
7
word"pulse"
count1
8
word"marble"
count1
9
word"familiar"
count1
10
word"gloom"
count1
11
word"gleaming"
count1
12
word"weight"
count2
13
word"carried the weight"
count1
14
word"raced"
count1
15
word"calculating"
count1
16
word"tension"
count1
highlights
0"rhythmic"
1"echoed"
2"silence"
3"throbbed"
4"scanned"
5"flickered"
6"warmth"
7"pulse"
8"marble"
9"familiar"
10"gloom"
11"gleaming"
12"weight"
13"carried the weight"
14"raced"
15"calculating"
16"tension"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"weight of words/silence"
count1
highlights
0"the weight of absolute truth"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences74
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences74
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1183
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
54.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount945
uniqueNames9
maxNameDensity1.9
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Isolde10
Shade1
Heartstone3
Pendant2
Aurora18
Inscribed1
Nyx6
Fae-forged1
Fae2
persons
0"Isolde"
1"Shade"
2"Heartstone"
3"Pendant"
4"Aurora"
5"Nyx"
places(empty)
globalScore0.548
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1183
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
91.52% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean31.13
std14.64
cv0.47
sampleLengths
030
152
266
332
434
529
640
737
812
933
1068
1119
1251
1324
1412
1524
1615
1730
1832
1944
2055
2136
2228
2324
244
2520
2631
2732
2816
2917
3040
3118
3224
3335
3422
3556
3618
3723
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences74
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
70.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks5
stackExamples
0"small crescent-shaped scar"
1"Long rectangular black iron"
2"dark, leather-bound grimoire,"
3"gleaming, needle-thin silver"
4"massive, thorn-covered arm"
adverbCount13
adverbRatio0.013584117032392894
lyAdverbCount8
lyAdverbRatio0.008359456635318705
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean13
std6.53
cv0.502
sampleLengths
016
114
220
39
423
59
621
720
816
918
1014
1111
1213
1310
145
159
1615
177
1817
1910
206
2114
2214
239
249
253
2626
277
287
2919
3015
318
3219
3315
344
3510
3626
3715
3812
3912
408
414
4224
438
447
4520
4610
4712
4820
4914
65.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.43956043956043955
totalSentences91
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences65
matches
0"Her heavy leather boots skidded"
1"She regained her footing, sweeping"
2"They stood beneath a vault"
3"Her bare feet left no"
4"Her pale lavender eyes scanned"
5"They moved deeper into the"
6"She reached out with her"
7"They crossed a sagging bridge"
8"She raised the Fae-forged blade"
9"She paused ten paces from"
10"She unbuckled her heavy leather"
11"It burned against her skin"
12"Her mind raced, calculating mass,"
13"It stood eight feet tall,"
ratio0.215
44.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences65
matches
0"The moonsilver edge of Isolde's"
1"Aurora shoved her shoulder against"
2"Her heavy leather boots skidded"
3"She regained her footing, sweeping"
4"They stood beneath a vault"
5"Every drop struck the stone"
6"Isolde stepped through the tear"
7"Her bare feet left no"
8"Aurora said, wiping sweat from"
9"The small crescent-shaped scar on"
10"Her pale lavender eyes scanned"
11"The Shade coalesced beside a"
12"A faint violet glow flickered"
13"Aurora reached down, touching the"
14"The Heartstone Pendant throbbed with"
15"The silver chain felt uncomfortably"
16"Isolde said, sweeping her slender"
17"They moved deeper into the"
18"Daylight did not exist in"
19"Loaves of bread had turned"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount5
matches
0"Cold atmospheric mist gave way to a wave of sultry, suffocating heat that reeked of caramelized sugar and ancient decay."
1"Massive, translucent fruit swung from the vaulted canopy, pulsing with thick, golden liquid that dripped onto the uneven floor below."
2"Every drop struck the stone with a rhythmic ping-pong splash that echoed across the vast silence."
3"Inside the cage rested a dark, leather-bound grimoire, its cover stitched with silver thread that gleamed in the ambient light."
4"Three yellow eyes uncurled from its chest, locking onto Aurora's pulsating pendant."
50.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount3
matches
0"Nyx whispered, their voice sounding like dry autumn leaves scraping over marble"
1"Isolde warned, her melodic voice sharp enough to cut skin"
2"Isolde said, her lavender eyes fixing on the iron cage,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount8
fancyTags
0"Nyx murmured (murmur)"
1"Nyx whispered (whisper)"
2"Isolde warned (warn)"
3"Nyx corrected (correct)"
4"Nyx murmured (murmur)"
5"Nyx whispered (whisper)"
6"Nyx hissed (hiss)"
7"Aurora barked (bark)"
dialogueSentences37
tagDensity0.541
leniency1
rawRatio0.4
effectiveRatio0.4
78.3131%