Run: 2026-07-25-01KYCXH7XA1ZAW9PZ4J6G8F5QH

Run Details

Duration:
1m 5s
Cost:
$0.024678
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s gloved fingers brushed the cold brass casing. The needle trembled, then locked dead east toward the brick arch of the old platform, not downward, not north. East, where no tunnel ran. "That’s not possible," Eva said. Her voice carried a tremor that had nothing to do with the damp. "The sigils on the face are protective. It should point to the nearest rift." Quinn crouched lower beside the body. Her leather watch strap creaked against her wrist as she shifted her weight. "Your books say that. The floor says something else." The victim lay spread across the rusted tracks of the abandoned Tube station beneath Camden. Male, mid-thirties, tailored coat that cost more than Quinn’s monthly rent. His mouth gaped in a silent scream, but the throat showed no blood, no crushing weight. He had died elsewhere. Eva knelt opposite, her worn leather satchel open beside her like a second mouth. Round glasses caught the weak torchlight from Quinn’s hand. "The ritual marks on the wall match the binding texts I catalogued at the restricted archives. Someone used banned alchemical substances to force a portal. The Veil Market moves every full moon, so they knew they had a narrow window to—" "To drag a dead man here and draw stick figures?" Quinn interrupted. She pointed to the nearest wall. The chalk lines formed a rough circle, with a star inside drawn backwards. A cheap imitation, copied from memory rather than practice. Eva tucked a curl of red hair behind her left ear. "It’s not cheap. The reverse orientation is deliberate. Ancient History teaches us that inversion—" "Teaches you that a Sigma replaces an S when the scribe doesn’t know Greek," Quinn said. She stood, boots scraping grit off the tiled platform. "Look at the blood spatter. One arc from the left shoulder, two drops near the heel. He bled out standing up, then someone laid him down and arranged the arms." She moved slowly, letting the torch beam travel across the scene. The smell struck her in layers: copper stung her nostrils first, recent and sharp. Underneath lay something sweeter, chemical, the banned alchemical residue Eva mentioned. And deeper still, the musty breath of old brick and forgotten trains. Eva pulled a book from her satchel. The cover was black leather, edges worn soft from handling. "The market sells enchanted goods, but also information. This victim had a bone token in his pocket. The entry requirement for this place. He belonged here." Quinn reached into the dead man’s coat. The token was cracked clean through, the split fresh and pale inside the darker bone. "No. This was broken after his death. See the splinters? Someone planted it to make him look invited." She dropped the broken piece onto the track. It clattered against iron. Eva adjusted her glasses. "You’re saying this is staged. A human crime dressed in supernatural clothes." "I’m saying the compass is a forgery." Quinn held up the small brass instrument. The verdigris on its casing looked painted on, not aged by years of shade-craft. "A Shade artisan builds these with protective sigils etched into the face. These lines are scratched with a nail, not engraved. And the needle points to nothing because nothing’s there." She turned the compass over in her palm. The needle spun wildly, then stopped, pointing toward the tunnel mouth behind them. Eva followed the direction. "There is something. I feel it." "You feel cold air moving through a broken vent," Quinn replied. She walked the length of the body, measuring distances with her eyes. The tailored coat had mud on the cuffs. Not the dry dust of this station. Dark, wet soil, rich with decay. Garden earth. She crouched again near the victim’s hands. Under the fingernails, more of the same dirt. And in the palm, a faint smear of chalk dust, not from the wall. From handling the stick that drew those false symbols. "Someone killed him in a garden," Quinn said quietly. "Then carried him here, broke a fake token, placed a fake compass, and copied symbols from a text they only half understood. They wanted us to think the Veil Market claimed another victim." Eva stood slowly. The satchel hung heavy from her shoulder. "Why? The market moves locations every full moon. This station is hidden, protected. Only someone with deep knowledge could stage a scene here without being caught by the traders." "Exactly." Quinn stepped closer to Eva. The torchlight caught the freckles across Eva’s face, the nervous tension in her jaw. "You told me about the binding texts. You told me the symbols were inverted deliberately. How did you know the exact page reference?" Eva’s hand moved to her hair, tucking it behind her left ear. "I told you. Ancient History. Oxford. The British Museum’s restricted archives." "And your shoes," Quinn said. "Your leather boots have the same garden soil. Fresh. Not from walking here through Camden streets." Eva looked down. The mud was there, dark against the worn leather. Quinn reached for her belt. The movement was sharp, military, precise. "You brought me here to interpret the scene. But you were here before me. You planted the token. You scratched the symbols." "That’s not—" Eva’s voice cracked. The compass needle suddenly shuddered in Quinn’s hand. It swung away from the tunnel and pointed straight at Eva. The false sigils on its face seemed to glow faintly in the dark, not with real power, but with something reflected. Quinn drew her weapon. "Where is DS Morris?" The name hung in the damp air like smoke. Eva’s eyes widened behind her round glasses. "You lost him three years ago. Unexplained circumstances. You think this—" "I think someone with access to restricted archives, with muddy boots, with knowledge of bone tokens and forged Shade compasses, staged this crime to look supernatural." Quinn’s voice stayed low, hard. "And I think they’re not done." From the tunnel behind Eva, a new sound echoed. Not wind. Footsteps, deliberate, heavy, moving fast through the old station. The torch flickered. Eva reached into her satchel, but not for a book. Quinn moved. "Don’t." The first shot cracked through the dark before Eva could pull her hand free. Not from Quinn’s weapon. From deeper in the tunnel, where the compass needle now pointed with impossible accuracy. The bullet struck the tiled wall beside Quinn’s head, sending ceramic fragments into her cheek. Eva dropped her satchel. Books spilled across the rusted tracks. Quinn fired back, three rapid shots into the black mouth of the tunnel. The recoil jolted her shoulder. "Move!" But Eva was already running, not away, but toward the tracks, her satchel abandoned, her glasses lost in the dark. The second shot came closer, tearing through the air where Eva had stood. Quinn dove behind a broken pillar. The copper smell in her nostrils was no longer from the body. It was fresh. Her blood, or someone else’s. She checked her leather watch. Not for the time. For the crack in the crystal. Her partner’s watch, the one she never removed, had stopped three years ago. The needle on the forged compass in her other hand suddenly spun, then locked. Not east. Not at the tunnel. Downward, through the platform, through the earth, pointing to the real rift that had been hidden all along, beneath the staged corpse. Quinn looked up. Eva had vanished into the dark. The killer was still coming. And the Veil Market, with all its banned alchemical secrets and moving locations, was about to reveal what it had swallowed three years before.
created_at"2026-07-25T15:15:38.551Z" 7/25/2026, 3:15:38 PM
model"thinkingmachines/inkling-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency445
moderation_latency(null)
generation_time64260
tokens_prompt4492
tokens_completion5993
native_tokens_prompt4165
native_tokens_completion5065
native_tokens_completion_images(null)
native_tokens_reasoning3433
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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is_byokfalse
latency445
model_permaslug"thinkingmachines/inkling-20260715"
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status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Quinn said quietly [quietly]"
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0.1
effectiveRatio0.065
80.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1263
totalAiIsmAdverbs5
found
0
adverb"slowly"
count2
1
adverb"deliberately"
count1
2
adverb"suddenly"
count2
highlights
0"slowly"
1"deliberately"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1263
totalAiIsms9
found
0
word"trembled"
count1
1
word"weight"
count2
2
word"etched"
count1
3
word"tension"
count1
4
word"echoed"
count1
5
word"footsteps"
count1
6
word"flickered"
count1
7
word"crystal"
count1
highlights
0"trembled"
1"weight"
2"etched"
3"tension"
4"echoed"
5"footsteps"
6"flickered"
7"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
83.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences97
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1263
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount825
uniqueNames6
maxNameDensity2.67
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Eva"
discoveredNames
Tube1
Camden1
Quinn22
Eva22
Veil1
Market1
persons
0"Quinn"
1"Eva"
places(empty)
globalScore0.167
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
41.65% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.584
wordCount1263
matches
0"not with real power, but with something reflected"
1"not away, but toward the tracks, her satchel abandoned, her glasses lost i"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean29.37
std15.26
cv0.519
sampleLengths
032
132
228
346
464
512
628
725
855
948
1043
1140
1212
1316
1458
1521
1610
1746
1838
1942
2039
2143
2223
2321
2412
2533
265
2740
288
299
3018
3137
3223
3310
343
3547
3610
3719
3833
3926
4028
4142
4238
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"been hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs134
matches
0"was already running"
1"was still coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount827
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.032648125755743655
lyAdverbCount8
lyAdverbRatio0.009673518742442563
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.7
std7.29
cv0.681
sampleLengths
08
119
25
35
413
514
66
713
89
915
1011
1116
124
1314
149
1541
1612
176
1813
199
2011
2114
2216
239
2430
2511
2614
2711
2812
297
3010
3126
327
3315
3418
358
364
374
3812
3914
4014
4130
428
4313
444
456
4611
4712
488
497
54.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3389830508474576
totalSentences118
uniqueOpeners40
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences88
matches
0"Dark, wet soil, rich with"
1"Downward, through the platform, through"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences88
matches
0"Her voice carried a tremor"
1"Her leather watch strap creaked"
2"His mouth gaped in a"
3"He had died elsewhere."
4"She pointed to the nearest"
5"She stood, boots scraping grit"
6"She moved slowly, letting the"
7"She dropped the broken piece"
8"It clattered against iron."
9"She turned the compass over"
10"She walked the length of"
11"She crouched again near the"
12"It swung away from the"
13"It was fresh."
14"Her blood, or someone else’s."
15"She checked her leather watch."
16"Her partner’s watch, the one"
ratio0.193
67.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences88
matches
0"Quinn’s gloved fingers brushed the"
1"The needle trembled, then locked"
2"Her voice carried a tremor"
3"Quinn crouched lower beside the"
4"Her leather watch strap creaked"
5"The victim lay spread across"
6"His mouth gaped in a"
7"He had died elsewhere."
8"Eva knelt opposite, her worn"
9"She pointed to the nearest"
10"The chalk lines formed a"
11"A cheap imitation, copied from"
12"Eva tucked a curl of"
13"She stood, boots scraping grit"
14"She moved slowly, letting the"
15"The smell struck her in"
16"Eva pulled a book from"
17"The cover was black leather,"
18"Quinn reached into the dead"
19"The token was cracked clean"
ratio0.784
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Her voice carried a tremor that had nothing to do with the damp."
1"Male, mid-thirties, tailored coat that cost more than Quinn’s monthly rent."
2"Downward, through the platform, through the earth, pointing to the real rift that had been hidden all along, beneath the staged corpse."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Quinn’s voice stayed, hard"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Quinn interrupted (interrupt)"
dialogueSentences31
tagDensity0.194
leniency0.387
rawRatio0.167
effectiveRatio0.065
84.1772%