Run: 2026-07-25-01KYCY11SPAEKC5Q488ZXFPGSB

Run Details

Duration:
6.2s
Cost:
$0.003976
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the brass." "I am merely admiring the craftsmanship." Detective Harlow Quinn stepped over a discarded rail tie, her heavy boots crunching on ancient ballast dust. The air down here smelled of stagnant groundwater, dry-rotted cedar, and something faintly sweet, like burnt sugar mixed with old copper. Ahead of them, the abandoned Tube platform of the Veil Market stretched into the damp gloom, its curved tiled walls stained with black soot. A corpse dangled from a rusted cast-iron chandelier three metres above the platform edge. The man wore a bespoke charcoal suit that looked entirely out of place among the decaying signage of the disused station. His ankles were bound with heavy hemp rope, and his head hung at an impossible angle. Blood had pooled on the platform directly beneath him, though it did not spread outward. Instead, the dark liquid formed a jagged, perfect circle, soaking straight down into the concrete as if pulled by an unseen drain. "Suicide by hanging," Detective Davies muttered, snapping a photograph with his department-issued camera. The flash strobed, briefly illuminating the peeling advertisement for Bovril on the opposite wall. "Classic case of financial ruin. Stockbroker from the City. Market crashed yesterday, gravity finished the job this morning." Quinn narrowed her eyes, her sharp jaw tightening. She checked her watch, the worn leather strap creaking against her wrist. "No chair. No ladder. No drop." "He jumped from the rolling stock roof," Davies said, lowering his camera and pointing a stubby finger toward the dark mouth of the tunnel behind them. "Climbed up, tied the rope to the fixture, and stepped off." "Without scuffing his Italian leather shoes?" Quinn pointed down. The dead man's brogues were immaculate. No dust, no grease, no ballast stones wedged in the treads. "He walked on air?" Davies sighed, adjusting his collar. "Stress makes people do desperate acrobatics, Harlow." "This isn't desperation. This is staging." Quinn circled the pooling blood on the concrete, crouching to inspect the edges. The liquid wasn't drying. It possessed an oily iridescence, shimmering with microscopic flecks of green and gold. She reached into her trench coat pocket and pulled out a small brass pocket tool, scraping a tiny sample from the floor. It didn't smell like iron. It smelled like crushed lavender and ozone. "Look at the ropework," Quinn said, standing up to measure the height of the suspension with her experienced eye. "Double-loop bowline. Standard marine knot. Not something a stressed stockbroker learns on a Tuesday." "Maybe he was a sailor," Davies offered, though his tone lacked conviction. "Maybe he was murdered, and the killer wanted us to look at his portfolio instead of his neck." A sudden draft blew through the subterranean station, carrying a faint, rhythmic clicking sound from the deep tunnel. Click-clack. Click-clack. It sounded like heavy boots walking on wooden ties, yet no light pierced the pitch-black mouth of the disused line. The hairs on the back of Quinn's neck stood straight up. Military discipline kept her from drawing her service weapon immediately, but her hand hovered inches from the holster. "Did you hear that?" Quinn asked. " Just rats," Davies said, though he stopped taking photographs. "This place is infested." "Rats don't wear boots." Quinn stepped closer to the dangling corpse, her gaze catching a dull glint of metal tucked inside the dead man's breast pocket. A small brass corner protruded from the wool fabric. She reached out, her gloved fingers slipping past the lapel of the expensive suit. "Harlow, leave the personal effects for forensics," Davies warned, stepping back from the pool of blood. "We need to clear the scene before the transport gets here." "Forensics won't know what to do with this." Quinn tugged gently, sliding the object free. It was a small brass compass, its heavy casing aged with a thick patina of verdigris. She flipped the lid open with her thumb. The face was meticulously etched with intricate protective sigils, but the needle remained entirely still, pointing backward toward the tunnel instead of north. "What is that?" Davies asked, peering over her shoulder. "Some kind of antique trinket?" "It's a Veil Compass," Quinn whispered, her breath fogging in the chill air. "They don't sell these in antique shops." "Where do they sell them?" "Nowhere legal." The compass needle suddenly jerked, spinning violently clockwise before locking dead-center toward Davies' chest. The metal casing grew searingly hot in Quinn's palm, forcing her to drop it onto the concrete with a sharp hiss. Davies stumbled backward, his eyes widening in sudden, unadulterated terror as the pool of blood at their feet began to bubble.
created_at"2026-07-25T15:24:16.581Z" 7/25/2026, 3:24:16 PM
model"google/gemini-3.5-flash-lite-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency382
moderation_latency(null)
generation_time6004
tokens_prompt4492
tokens_completion1216
native_tokens_prompt4537
native_tokens_completion1046
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0039761
router(null)
provider_responses
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endpoint_id"6bd8f433-79e1-416c-b407-1772eb796c9a"
id"INVkaoSsOLr3jrEPgIfOwQk"
is_byokfalse
latency382
model_permaslug"google/gemini-3.5-flash-lite-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784993056-iFbnYx2WZ3OaxdOuNXNj"
session_id(null)
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api_type"completions"
id"gen-1784993056-8Y2jt2DUDxFmZDCDnNuy"
upstream_id"INVkaoSsOLr3jrEPgIfOwQk"
total_cost0.0039761
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0
effectiveRatio0
86.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount766
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"suddenly"
count1
highlights
0"gently"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount766
totalAiIsms8
found
0
word"gloom"
count1
1
word"perfect"
count1
2
word"standard"
count1
3
word"rhythmic"
count1
4
word"glint"
count1
5
word"etched"
count1
6
word"intricate"
count1
7
word"chill"
count1
highlights
0"gloom"
1"perfect"
2"standard"
3"rhythmic"
4"glint"
5"etched"
6"intricate"
7"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences46
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences46
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords767
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
55.01% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount579
uniqueNames7
maxNameDensity1.9
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn11
Tube1
Veil1
Market1
Davies8
Bovril1
persons
0"Harlow"
1"Quinn"
2"Market"
3"Davies"
places(empty)
globalScore0.55
windowScore0.667
21.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount2
matches
0"smelled like crushed lavender and ozone"
1"sounded like heavy boots walking on wooden"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount767
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences64
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean26.45
std21.27
cv0.804
sampleLengths
04
16
262
314
474
545
626
737
830
912
106
1164
1233
1312
1418
1569
166
1714
184
1945
2027
218
2254
2314
2420
255
262
2735
2821
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences46
matches
0"were bound"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs96
matches
0"wasn't drying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences64
ratio0
matches(empty)
99.82% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount544
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.03125
lyAdverbCount11
lyAdverbRatio0.02022058823529412
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean11.98
std6.46
cv0.539
sampleLengths
04
16
217
321
424
514
621
716
815
922
1013
1114
1218
138
1412
156
1626
1711
189
196
2011
214
225
237
246
2513
264
2713
2822
295
307
3119
3214
3312
3418
3518
361
371
3820
3911
4018
416
4210
434
444
4522
469
4714
4816
4911
90.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.578125
totalSentences64
uniqueOpeners37
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences43
matches
0"Instead, the dark liquid formed"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences43
matches
0"His ankles were bound with"
1"She checked her watch, the"
2"It possessed an oily iridescence,"
3"She reached into her trench"
4"It didn't smell like iron."
5"It smelled like crushed lavender"
6"It sounded like heavy boots"
7"She reached out, her gloved"
8"It was a small brass"
9"She flipped the lid open"
ratio0.233
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences43
matches
0"Detective Harlow Quinn stepped over"
1"The air down here smelled"
2"A corpse dangled from a"
3"The man wore a bespoke"
4"His ankles were bound with"
5"Blood had pooled on the"
6"Detective Davies muttered, snapping a"
7"The flash strobed, briefly illuminating"
8"Quinn narrowed her eyes, her"
9"She checked her watch, the"
10"Davies said, lowering his camera"
11"Quinn pointed down"
12"The dead man's brogues were"
13"Davies sighed, adjusting his collar."
14"Quinn circled the pooling blood"
15"The liquid wasn't drying."
16"It possessed an oily iridescence,"
17"She reached into her trench"
18"It didn't smell like iron."
19"It smelled like crushed lavender"
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences43
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount2
matches
0"Instead, the dark liquid formed a jagged, perfect circle, soaking straight down into the concrete as if pulled by an unseen drain."
1"The metal casing grew searingly hot in Quinn's palm, forcing her to drop it onto the concrete with a sharp hiss."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Davies offered, though his tone lacked conviction"
1"Quinn whispered, her breath fogging in the chill air"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Detective Davies muttered (mutter)"
1"Davies warned (warn)"
2"Quinn whispered (whisper)"
dialogueSentences28
tagDensity0.286
leniency0.571
rawRatio0.375
effectiveRatio0.214
80.2847%