Run: 2026-07-25-01KYCYEWA3GWAZWZ69CTQTFV9P

Run Details

Duration:
12.6s
Cost:
$0.019833
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step back, Detective." The forensic officer's voice echoed off the tiled walls of the abandoned underground ticket hall, but Quinn ignored him. She dropped to one knee, her closely cropped salt-and-pepper hair catching the blue flash of the emergency lamps strung along the arched vault. "Three distinct footprints in the dust, none of them uniform," Quinn said, her voice dry as gravel. She checked her worn leather watch. Two in the morning. "And your victim isn't a homeless trespasser who took a bad tumble." "Paramedics said blunt force trauma, consistent with a drop from the disused escalator shaft," PC Miller offered, shifting his weight near the rusted turnstiles. "Classic misadventure. The homeless break down into these closed stations all the time." "Look at the hands, Miller." Quinn pulled a pair of nitrile gloves over her fingers with a sharp snap. "Look at the nail beds." The body lay crumpled on the damp concrete beneath a shattered enamel sign that once read *Camden Town*. Heavy soot coated the victim's coat, but the fingernails were pristine. Scrubbed clean. No dirt, no rust, no defensive grease from a desperate plunge down a metallic shaft. "Clean hands, dirty clothes," Miller muttered, leaning over her shoulder. "So he washed up before he jumped?" "He didn't jump. He was dumped." Quinn stood, her sharp jaw tightening as she surveyed the subterranean chamber. Damp mildew and ancient soot hung thick in the air, underlaid by a sharp, copper metallic tang that made the back of her throat itch. It was the same metallic ozone smell that had lingered in the alleyway three years ago, the night DS Morris vanished into a cold case file that still kept Quinn awake at four every morning. Her military-honed instincts screamed that the official story here was a lie. She walked away from the corpse, her boots crunching over decades of accumulated trash and broken glass. Miller hurried after her, his torch beam bouncing off old posters advertising long-forgotten West End plays. "If someone brought him down here, they walked him past the police tape at the surface entrance," Miller said. "That padlock was rusted shut. We had to angle-grind through the chain." "Then they didn't use the surface entrance." Quinn stopped in front of a heavy iron access door tucked behind a derelict newsagent's kiosk. The iron was standard Victorian London Underground, dark and pitted with rust, but the heavy padlock securing the bolt was entirely modern. Or tried to look it. She reached out, her gloved fingers tracing the keyhole. The metal felt hot. Not warm from the humid tunnel air, but genuinely, unnaturally hot. "Get the crowbar," Quinn commanded. "Detective, scene's not cleared by forensics—" "The bar, Miller. Now." He scurried off, returning a moment later with the heavy steel tool. Quinn took it, jammed the wedge into the lip of the frame, and threw her 5'9" frame into the lever. Metal groaned. A shower of burnt orange rust flaked off, followed by a strange, sharp *ping* sound like a guitar string snapping under extreme tension. The door swung inward, whispering on greased hinges that had no right to function in a forgotten station. Beyond lay a descending staircase, swallowed by a dark so absolute the torch light seemed to freeze at the threshold. "What is this?" Miller whispered, stepping back. "This isn't on the station schematics." "Schematics are drawn by people who only look where they're told to look." Quinn took the torch from his hand and stepped across the threshold. "Wait here. Keep forensics away from this door." "Harlow, wait—" She didn't wait. The staircase wound downward, spiralling deep below the level of the Northern line. The air changed instantly, losing its damp, underground rot and turning bone-dry, spiced with cinnamon, cold ash, and dried lavender. It smelled like an antique shop that had caught fire. At the base of the stairs, the narrow tunnel opened into a vast, cavernous concourse. It looked like an old platform, but where the tracks should have been, wooden stalls stretching into the darkness sat abandoned like a ghost town's market square. Silk banners fluttered in a breeze that had no atmospheric source. Arcane symbols were chalked onto the arched brick walls, glowing with a faint, dying violet radiance. The Veil Market. Quinn had heard the name twice before. Once from an informant who ended up in a psych ward, and once in a heavily redacted file pulled from Morris's personal desk after he vanished. A black market for things that didn't fit into police reports. A faint click echoed through the silent concourse. Quinn whipped her service weapon from its holster, bringing it up in a two-handed grip. "Metropolitan Police! Stand where you are!" The light of her torch pinned a figure beside a overturned wooden counter. A young woman stood frozen, caught in the act of slipping a brass object into a satchel. Round glasses reflected the harsh beam of the torch. Bright, curly red hair stood out like a beacon against the gloom, and freckles stood in stark relief against her pale face. "Don't move," Quinn barked, taking two measured steps forward. "Hands where I can see them." "I'm not armed," the woman said quickly, her voice high and hurried. She raised her hands, though her left fingers twitched, tucking a stray curl behind her ear. "I'm just... taking inventory." "Inventory of a crime scene?" Quinn swept the beam over the leather satchel slung over the woman's shoulder. It looked heavy, bursting with old leather-bound books. "Name." "Eva. Eva Kowalski." "What are you doing down here, Miss Kowalski?" "I could ask you the same thing, Detective," Eva said, glancing down at the polished silver badge clipped to Quinn's belt. She didn't sound like a street crook. Her accent was refined, clipped, carries the distinct cadence of high academia. "Though I doubt your department has jurisdiction over the Market." "My jurisdiction covers a dead man fifty yards up those stairs," Quinn said, keeping her weapon steady on Eva's chest. "A man with clean hands and a fractured skull." Eva's green eyes widened slightly behind her lenses. She swallowed, her gaze darting toward the darkness deeper in the concourse. "He was dead before he hit the ground up there, wasn't he?" "You know him?" "I know what happens when you try to leave the Market with unpaid debt," Eva said softly. She made a subtle movement toward her pocket. "Hands up!" Quinn snapped. "I'm reaching for my ID," Eva said calmly, though her fingers trembled slightly. "I'm a research assistant at the British Museum. Restricted archives. You can check." "I'll check everything. Starting with what's in that bag." "You really don't want to open this bag, Detective. You wouldn't know how to file the paperwork for half of it." Eva carefully fished a small, heavy brass object from her coat pocket using two fingers. It looked like a pocket watch, its casing covered in green verdigris and etched with strange, geometric patterns. The needle inside didn't point north. It spun wildly, settling on Quinn's chest before swinging toward the dark tunnel behind her. "What is that?" Quinn demanded. "A compass," Eva said softly. "And it says we aren't alone down here anymore." A heavy, wet scraping sound echoed from the dark mouth of the railway tunnel behind them. The temperature dropped instantly, breath misting in the air between the two women. "Is that your suspect?" Eva whispered, taking a slow step back toward Quinn. Quinn racked the slide of her Glock, the sharp mechanical sound cracking through the stillness. "Stay behind me." Out of the tunnel shadow, something vast and wrong began to crawl.
created_at"2026-07-25T15:31:49.713Z" 7/25/2026, 3:31:49 PM
model"google/gemini-3.6-flash-20260721"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency577
moderation_latency(null)
generation_time12534
tokens_prompt4492
tokens_completion1959
native_tokens_prompt4537
native_tokens_completion1737
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.019833
router(null)
provider_responses
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endpoint_id"5d6d133d-a953-4781-a835-7ee76f4e1388"
id"5dZkapyiMK_AsOIPsobQoAo"
is_byokfalse
latency577
model_permaslug"google/gemini-3.6-flash-20260721"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1784993509-jkpMuL4qkvLpx5LFUIFr"
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api_type"completions"
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upstream_id"5dZkapyiMK_AsOIPsobQoAo"
total_cost0.019833
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
7.69% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount5
adverbTags
0"the woman said quickly [quickly]"
1"green eyes widened slightly [slightly]"
2"Eva said softly [softly]"
3"Eva said calmly [calmly]"
4"Eva said softly [softly]"
dialogueSentences46
tagDensity0.565
leniency1
rawRatio0.192
effectiveRatio0.192
72.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1275
totalAiIsmAdverbs7
found
0
adverb"quickly"
count1
1
adverb"slightly"
count2
2
adverb"softly"
count2
3
adverb"really"
count1
4
adverb"carefully"
count1
highlights
0"quickly"
1"slightly"
2"softly"
3"really"
4"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1275
totalAiIsms19
found
0
word"echoed"
count3
1
word"weight"
count1
2
word"shattered"
count1
3
word"pristine"
count1
4
word"standard"
count1
5
word"tracing"
count1
6
word"tension"
count1
7
word"silk"
count1
8
word"fluttered"
count1
9
word"beacon"
count1
10
word"gloom"
count1
11
word"stark"
count1
12
word"measured"
count1
13
word"fractured"
count1
14
word"trembled"
count1
15
word"etched"
count1
16
word"mechanical"
count1
highlights
0"echoed"
1"weight"
2"shattered"
3"pristine"
4"standard"
5"tracing"
6"tension"
7"silk"
8"fluttered"
9"beacon"
10"gloom"
11"stark"
12"measured"
13"fractured"
14"trembled"
15"etched"
16"mechanical"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung thick in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
52.15% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen69
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1275
ratio0.002
matches
0"Camden Town"
1"ping"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount888
uniqueNames18
maxNameDensity2.25
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn20
Miller5
Damp1
Morris2
West1
End1
Victorian1
London1
Underground1
Keep1
Northern1
Veil1
Market1
Eva8
Restricted1
Starting1
You2
Glock1
persons
0"Quinn"
1"Miller"
2"Morris"
3"Underground"
4"Eva"
5"Restricted"
6"You"
places
0"West"
1"End"
2"London"
globalScore0.374
windowScore0.333
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount2
matches
0"smelled like an antique shop that had caug"
1"looked like an old platform, but where th"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.784
wordCount1275
matches
0"Not warm from the humid tunnel air, but genuinely, unnaturally hot"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences78
matches
0"screamed that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.5
std19.63
cv0.77
sampleLengths
03
142
239
337
424
546
617
718
872
933
1031
117
1267
135
146
154
1675
1720
1813
1933
202
2146
2269
233
2444
258
2621
2713
2848
2915
3032
3127
323
338
3450
3529
3632
373
3825
394
4026
419
4254
4321
445
4514
4629
4713
4818
4912
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"been, wooden"
1"were chalked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs149
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount501
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.01996007984031936
lyAdverbCount6
lyAdverbRatio0.011976047904191617
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean16.35
std14.22
cv0.87
sampleLengths
03
119
223
317
46
54
612
724
813
919
105
1118
1211
132
1415
1510
167
1718
1825
1935
2012
2117
2216
2319
2412
257
2616
2722
285
299
304
3111
325
336
344
3512
3663
3720
3813
3927
406
412
4246
4369
443
4544
468
4717
484
4913
94.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.6025641025641025
totalSentences78
uniqueOpeners47
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences54
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences54
matches
0"She dropped to one knee,"
1"She checked her worn leather"
2"It was the same metallic"
3"Her military-honed instincts screamed that"
4"She walked away from the"
5"She reached out, her gloved"
6"He scurried off, returning a"
7"She didn't wait. The staircase"
8"You wouldn't know how to"
ratio0.167
61.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences54
matches
0"The forensic officer's voice echoed"
1"She dropped to one knee,"
2"Quinn said, her voice dry"
3"She checked her worn leather"
4"PC Miller offered, shifting his"
5"Quinn pulled a pair of"
6"The body lay crumpled on"
7"Miller muttered, leaning over her"
8"Quinn stood, her sharp jaw"
9"It was the same metallic"
10"Her military-honed instincts screamed that"
11"She walked away from the"
12"Miller hurried after her, his"
13"Quinn stopped in front of"
14"The iron was standard Victorian"
15"She reached out, her gloved"
16"The metal felt hot."
17"He scurried off, returning a"
18"Quinn took it, jammed the"
19"Miller whispered, stepping back"
ratio0.796
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
18.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount4
matches
0"Damp mildew and ancient soot hung thick in the air, underlaid by a sharp, copper metallic tang that made the back of her throat itch."
1"It was the same metallic ozone smell that had lingered in the alleyway three years ago, the night DS Morris vanished into a cold case file that still kept Quinn…"
2"She didn't wait. The staircase wound downward, spiralling deep below the level of the Northern line. The air changed instantly, losing its damp, underground rot…"
3"At the base of the stairs, the narrow tunnel opened into a vast, cavernous concourse. It looked like an old platform, but where the tracks should have been, woo…"
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"Quinn said, her voice dry as gravel"
1"Quinn stood, her sharp jaw tightening as she surveyed the subterranean chamber"
2"the woman said quickly, her voice high and hurried"
3"Eva said calmly, though her fingers trembled slightly"
19.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount6
fancyTags
0"Miller muttered (mutter)"
1"Miller whispered (whisper)"
2"Quinn barked (bark)"
3"Quinn snapped (snap)"
4"Quinn demanded (demand)"
5"Eva whispered (whisper)"
dialogueSentences46
tagDensity0.304
leniency0.609
rawRatio0.429
effectiveRatio0.261
70.9811%