Run: 2026-07-25-01KYD4T44AQW6P1Z69CT43GSE9

Run Details

Duration:
9.8s
Cost:
$0.000457
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay sprawled across what passed for a makeshift altar of overturned vendor stalls and shattered glass cases. Harlow Quinn’s boot heels clicked against the damp concrete as she approached, her worn leather watch glinting under the flickering emergency lights. The air reeked of ozone and something sweeter, like burnt honey. “DS Davies,” she called over her shoulder. “What the hell is that smell?” He stood ten paces back, photo in hand, jaw tight. “Unidentified accelerant. Possibly incense, but the composition’s… irregular.” He didn’t look up. “And the victim’s not wearing shoes.” Harlow crouched, gloved fingers brushing the corpse’s wrist. A man, mid-thirties, face contorted in what might’ve been a scream—or a plea. His throat’d been slit vertically, the blade work clean, surgical. But the symbols carved into his forearms—shifting, breathing patterns that made her eyes water—weren’t graffiti. They pulsed faintly, like they were alive. “Who found him?” “Vendor. Old Mrs. Chen. Said the compass led her here.” Davies lowered the photo. “It was buried under her stall. Next to a note.” He slid it over. Harlow recognized the handwriting immediately. *Oscar. Tell them about the compass. Tell them I’m sorry.* Her stomach clenched. Oscar had been her partner. Three years ago, the explosion in Whitechapel. The official report called it a gas leak. But she’d seen the symbols carved into the walls that night. Symbols that matched these. “Davies, get me the autopsy report. And someone find me every compass sold at the Veil Market in the past six months.” “Harlow, wait—” “Move.” The moment she stood, the symbols on the victim’s arms flared brighter. She jerked back, heart hammering. Whatever this was, it was responding to her presence. To *them*. Eva Kowalski materialised beside the body like a shadow, her round glasses fogging in the humid air. Her curly red hair was escaping its practical bun, and she clutched her leather satchel like a shield. “Harlow,” she said, voice tight with something worse than concern. “You’re not going to believe this.” “Try and keep up, Evie.” Harlow nodded toward the symbols. “These markings. They’re not just drawing attention to the victim. They’re *marking* something.” Eva crouched, peering closer. Her fingers trembled as they hovered above the skin. “The sigils… they’re meant to be seen. By whom? The Market doesn’t operate like this. No one leaves markers.” “No one leaves markers because no one’s supposed to *survive* the Market.” Harlow’s voice dropped. “Mrs. Chen said a compass led her here. Oscar left this note addressed to me.” She held up the slip of paper. “Which means someone’s trying to finish what we started.” Davies stepped forward, camera snapping. “Detective, with respect, we’re in an active crime scene. The Metropolitan’s got protocols—” “The Metropolitan’s got a dead DS who worked the Veil Market case,” Harlow interrupted. “And she thinks we’re standing in an actual market, not a graveyard.” She gestured to the stalls. Empty cases. Burned-out lanterns. “Where’s the blood?” They all looked down. The floor was pristine, save for a single droplet near the victim’s hand. No puddle. No splatter. Just that one bead, drying into the cracks. Eva straightened, satchel bumping her hip. “The compass,” she breathed. “Harlow, the victim’s wearing a brass compass on a chain. The face is etched with protective sigils—” “Shh.” Harlow pressed a finger to her lips. The symbols on the walls began to shift, rearranging themselves into words. *Seek the artisan who forged the needle that never points north.* Davies stumbled back. “What the—?” “Harlow.” Eva’s voice was urgent. “The compass in the victim’s hand. It’s *ours*. The one from the Shade artisan. The one Oscar was supposed to destroy.” The compass needle spun wildly, then snapped to point directly at Harlow. She took an involuntary step back. “It’s calling to you,” Eva said softly. “Because you’re not just a detective anymore, are you?” The lights flickered. In that instant, Harlow saw it—the victim’s eyes weren’t quite closed. His pupils were still open, wide with terror, and they weren’t looking at her face. They were staring past her, at something she couldn’t see. “Davies,” she said, hand going to her service weapon. “Check the rear exit. And whatever you do, don’t follow whatever’s in those symbols.” He hesitated, then nodded. “If I find something—” “You find someone to shoot me.” Davies didn’t ask why. Just moved. The symbols on the walls began to write themselves anew, flowing like liquid ink across the concrete. Harlow backed away, her military precision forgotten in the face of something she couldn’t name. But she knew this much: whatever had killed Oscar was still out there. Still hunting. And it knew her name. The compass around the victim’s neck grew hot against her palm. She could feel it pulsing, like a second heartbeat. Like it was trying to tell her something. *Time’s up.*
created_at"2026-07-25T17:22:49.623Z" 7/25/2026, 5:22:49 PM
model"poolside/laguna-xs-2.1-20260625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency179
moderation_latency(null)
generation_time7955
tokens_prompt4492
tokens_completion1738
native_tokens_prompt4539
native_tokens_completion1535
native_tokens_completion_images(null)
native_tokens_reasoning326
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00045654
router(null)
provider_responses
0
endpoint_id"089ec178-f6dc-4450-aff5-46f68798ce97"
id"chatcmpl-933ae7b9bd4b46f0a1ecc6a96829f6fd"
is_byokfalse
latency179
model_permaslug"poolside/laguna-xs-2.1-20260625"
provider_name"Poolside"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1785000169-PJ4flri9po3COLFbK382"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1785000169-EZ6WnlqfO7NPqHMYg8ru"
upstream_id"chatcmpl-933ae7b9bd4b46f0a1ecc6a96829f6fd"
total_cost0.00045654
cache_discount(null)
upstream_inference_cost0
provider_name"Poolside"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Eva said softly [softly]"
dialogueSentences34
tagDensity0.412
leniency0.824
rawRatio0.071
effectiveRatio0.059
93.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount811
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Chen"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount811
totalAiIsms9
found
0
word"shattered"
count1
1
word"glinting"
count1
2
word"pulsed"
count1
3
word"stomach"
count1
4
word"trembled"
count1
5
word"pristine"
count1
6
word"etched"
count1
7
word"flickered"
count1
8
word"could feel"
count1
highlights
0"shattered"
1"glinting"
2"pulsed"
3"stomach"
4"trembled"
5"pristine"
6"etched"
7"flickered"
8"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences72
matches
0"e with terror"
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences72
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords27
totalWords807
ratio0.033
matches
0"Oscar. Tell them about the compass. Tell them I’m sorry."
1"them"
2"marking"
3"survive"
4"Seek the artisan who forged the needle that never points north."
5"ours"
6"Time’s up."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
56.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount535
uniqueNames8
maxNameDensity1.87
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Quinn1
Harlow10
Whitechapel1
Kowalski1
Eva5
Davies4
Empty1
Oscar3
persons
0"Quinn"
1"Harlow"
2"Kowalski"
3"Eva"
4"Davies"
5"Oscar"
places
0"Whitechapel"
globalScore0.565
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences37
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount807
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean22.42
std14.71
cv0.656
sampleLengths
052
113
228
353
43
533
610
738
822
92
101
1128
1235
1316
1423
1532
1646
1718
1838
1929
2027
2120
2211
235
2426
2518
2616
2739
2823
298
306
316
3247
335
3428
352
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs115
matches
0"was responding"
1"was escaping"
2"weren’t looking"
3"were staring"
4"was trying"
48.67% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences91
ratio0.033
matches
0"A man, mid-thirties, face contorted in what might’ve been a scream—or a plea."
1"But the symbols carved into his forearms—shifting, breathing patterns that made her eyes water—weren’t graffiti."
2"In that instant, Harlow saw it—the victim’s eyes weren’t quite closed."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount541
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.029574861367837338
lyAdverbCount7
lyAdverbRatio0.012939001848428836
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean8.87
std5.5
cv0.621
sampleLengths
019
122
211
37
46
510
612
76
88
913
1010
1115
127
133
1414
1514
165
171
185
194
203
215
227
238
2411
254
2622
272
281
2912
305
319
322
3317
3418
3510
366
3710
3813
394
409
4119
4215
4322
449
455
4613
4714
4817
492
79.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4945054945054945
totalSentences91
uniqueOpeners45
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Just that one bead, drying"
ratio0.016
88.85% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences61
matches
0"she called over her shoulder"
1"He stood ten paces back,"
2"He didn’t look up"
3"His throat’d been slit vertically,"
4"They pulsed faintly, like they"
5"He slid it over"
6"Her stomach clenched."
7"She jerked back, heart hammering."
8"Her curly red hair was"
9"she said, voice tight with"
10"Her fingers trembled as they"
11"She held up the slip"
12"She gestured to the stalls"
13"They all looked down."
14"She took an involuntary step"
15"His pupils were still open,"
16"They were staring past her,"
17"she said, hand going to"
18"He hesitated, then nodded."
19"She could feel it pulsing,"
ratio0.328
50.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences61
matches
0"The body lay sprawled across"
1"Harlow Quinn’s boot heels clicked"
2"The air reeked of ozone"
3"she called over her shoulder"
4"He stood ten paces back,"
5"He didn’t look up"
6"Harlow crouched, gloved fingers brushing"
7"A man, mid-thirties, face contorted"
8"His throat’d been slit vertically,"
9"They pulsed faintly, like they"
10"Davies lowered the photo"
11"He slid it over"
12"Harlow recognized the handwriting immediately."
13"Her stomach clenched."
14"Oscar had been her partner."
15"The official report called it"
16"Symbols that matched these."
17"The moment she stood, the"
18"She jerked back, heart hammering."
19"Whatever this was, it was"
ratio0.82
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount1
matches
0"But the symbols carved into his forearms—shifting, breathing patterns that made her eyes water—weren’t graffiti."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"she said, voice tight with something worse than concern"
61.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Harlow interrupted (interrupt)"
1"she breathed (breathe)"
2"Harlow pressed (press)"
dialogueSentences34
tagDensity0.206
leniency0.412
rawRatio0.429
effectiveRatio0.176
81.0240%