Run: 2026-07-25-01KYD4YHFX1VWW4FSYRMY9XVJS

Run Details

Duration:
20.7s
Cost:
$0.016747
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't let go!" Nyx's grip tightened around Rory's wrist. Their fingers smoked where the light hit them, shadow boiling off in thin ribbons. Rory held on. The Heartstone pendant against her chest burned like a coal, pulsing so fast it felt frantic. Behind her, Isolde stepped through nothing at all and the air sealed shut with a wet sigh. The Veil had closed. They stood at the edge of an orchard that breathed. Not metaphorically. The trunks inhaled. Bark stretched, leaves rustled with expelled air that smelled of cinnamon and rot. Warm amber light filled the sky above them, but there was no sun to make it, just colour, thick as honey, poured from horizon to horizon. Rory's boots sank a half inch into soil that was too soft, too dark, like churned butter and ground coffee. Dymas. Gluttony. She had expected kitchens. She had not expected this. "Well," she said. "That's new." Isolde drifted forward. The silver of her hair caught the amber and threw it back. She left no mark in the soft earth. "The first hunger built this place," Isolde said. "Second hunger keeps it. Tell me, Malphora, does your little stone still think this is a door?" Rory looked down. The pendant throbbed against her skin, deep crimson light bleeding through her shirt. Always cold before, now it poured out steady heat. "It knows a portal when it sees one," she said. "It's telling me we're still near the tear." Nyx crouched. Their form solidified enough to touch the ground, tall and thin, violet eyes flaring when they stared into the trees. "No," they whispered, voice threading through Rory's ear like cold draft under a door. "The tear is behind us. What you feel... is another. And another. The skin here is thin. It tears if you look at it wrong." The orchard stretched ahead in rows that did not obey perspective. Trees too tall, too slender, fruit hanging low and heavy. Some of it Rory recognised. Pomegranates split open to show seeds like teeth. Other fruit did not belong to Earth. One branch sagged under translucent globes that held slow-moving smoke. Another bore what looked like small, plucked birds, featherless and glistening, their tiny beaks opening and closing. The smell hit her then. Not one smell. A hundred, layered. Baking bread, seared fat, ripe mango, fresh blood, yeast, sugar burnt to the edge. Her stomach turned over, then growled. "Don't," Isolde said without looking back. "To name a flavour here is to owe it." Nyx stood. Shadows pooled wrong around them, falling towards the amber sky instead of away from it. "This place was Aldric's sketch," they said. "In life I drew maps of Hel. I marked Dymas as empty. A larder world. I was... incorrect." "Understatement," Rory muttered. She pulled the sleeve of her jacket up and checked the crescent scar on her left wrist. It itched. The air prickled her skin, humid and spiced. She reached to her belt and touched the second thing Isolde had given her, the Fae-forged blade. Moonsilver, leaf-shaped. It stayed ice cold even through the leather. They moved deeper. The trees changed. The bark grew smoother, almost skinlike, with faint veins underneath. The branches intertwined overhead, forming a living archway. Vines as thick as Rory's arm draped down, and from them hung herbs the size of dinner plates, basil leaves that steamed, rosemary that chimed when the wind brushed it. The wind itself tasted of salt. Sound came back wrong too. Beyond the rustle of those vast breathing leaves, there was a low, constant noise, chewing. Wet, rhythmic. Distant, but everywhere. Rory stopped. "Do you hear that?" Isolde tilted her head. Lavender eyes went distant. "The guests have always been eating," she said. "The question is, little sparrow, have you been invited to the table or are you the table?" "Lovely. Really comforting stuff. Ten out of ten oracle service." Isolde smiled. It never reached her eyes. Nyx stepped off the path. Where their bare, shadow foot touched, the soil hissed and tiny white flowers burst and died in a second. "There," they said. "He left a footprint." In the butter-soft earth, there was indeed a print. A boot. Modern, rubber sole, size ten at least. Fresh enough that the edges had not yet slumped. Next to it, a drag mark. Rory knelt. Her knees sank. "Not Fae. Not Shade." She brushed the soil. Under it, something metallic glinted. A bottle cap. Golden Empress restaurant. Yu-Fei's logo, the little stylised dragon. "Someone from London. Someone who came through before us." The pendant at her neck gave a sharp, painful pulse, so hot she gasped. Isolde was suddenly beside her, too fast, no footfalls, no warning. "Fingers that steal fire should not reach for second helpings," she murmured. "Your chef has curious appetites, Malphora." Yu-Fei. Rory's boss. The thought lodged and stuck. He had sent her on the delivery to Richmond that evening. The address had not existed. Just the grove, the standing stones, Isolde waiting like she knew. The chewing sound grew louder. Beyond the orchard, the trees opened onto a vista that knocked the breath out of her. A valley, but not a valley. A great, sloping bowl of cultivated excess. Terraced vineyards where the vines were ropes of braided garlic, heavy with things that were not grapes, but swollen, amber honey sacs. Fields of wheat that was not wheat, stalks ending in tiny, grasping hands. And at the bottom, set like a jewel in all that impossible growth, a long table. No, not a table. Tables. Dozens, hundreds, stretching for what had to be a mile, laden. Food piled in towers, steaming, bleeding, glittering. Roasts bigger than cars. Fruits that sang. Jellies that held whole cities in miniature. Around them moved figures. At first Rory thought they were people. Cooks in white. Then she saw the details. Too many joints in their arms. Mouths sewn shut with silver wire but still moving as if chewing. Souls. Helbound, contracted from Earth. Chef souls, damned to perfect this feast forever. And at the far head of the table, on a throne made of stacked, upended copper pots, something watched. Belphegor's shadow? The Prince himself? It did not move. But every single cook stopped. The wind shifted. It pushed a smell over the orchard towards them, rich and cloying and utterly human. Roast pork. Rory's mouth flooded. Her knees went weak with a hunger she had never felt, a hollow, clawing want that made the pendant's burn feel like nothing. "Rory," Nyx said, sharp. Their solid hand grabbed her shoulder. Cold slammed into her, cutting the hunger. "Do not breathe in." Isolde laughed, a sound like glass chimes. "You brought a knife to a feast, half-wild child," she said to Rory. "Will you cut your portion, or will you let it be carved for you?" Rory yanked the Fae blade free. The cold bit her palm, welcome. The moonsilver caught no amber light, instead it threw its own faint luminescent glow, and where its light touched the air, Rory saw it. The shimmer. The Veil, but wrong side out, stretched thin as cling film over everything, and riddled with rifts that opened and closed like gasping mouths. One of those mouths opened right under the long table, and something with too many teeth and a waiter's bow tie began to crawl out, sniffing. It looked up the hill. Straight at them.
created_at"2026-07-25T17:25:14.377Z" 7/25/2026, 5:25:14 PM
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.464
leniency0.929
rawRatio0
effectiveRatio0
87.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1242
totalAiIsmAdverbs3
found
0
adverb"really"
count1
1
adverb"suddenly"
count1
2
adverb"utterly"
count1
highlights
0"really"
1"suddenly"
2"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1242
totalAiIsms8
found
0
word"churned"
count1
1
word"throbbed"
count1
2
word"glistening"
count1
3
word"stomach"
count1
4
word"rhythmic"
count1
5
word"comforting"
count1
6
word"pulse"
count1
7
word"perfect"
count1
highlights
0"churned"
1"throbbed"
2"glistening"
3"stomach"
4"rhythmic"
5"comforting"
6"pulse"
7"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences137
filterMatches
0"feel"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1242
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
72.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1038
uniqueNames12
maxNameDensity1.54
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory16
Heartstone1
Isolde10
Veil2
Nyx5
Earth2
Fae-forged1
Empress1
Yu-Fei2
Richmond1
Prince1
Fae2
persons
0"Rory"
1"Isolde"
2"Veil"
3"Nyx"
4"Yu-Fei"
places
0"Earth"
1"Richmond"
globalScore0.729
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"looked like small, plucked birds, feather"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.805
wordCount1242
matches
0"not grapes, but swollen, amber honey sacs"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean23
std18.92
cv0.823
sampleLengths
03
120
236
34
410
564
611
75
823
925
1025
1118
1222
1339
1468
1531
1615
1717
1825
193
2054
213
2257
2325
242
254
268
2725
2810
297
3024
317
3233
335
3434
3514
3611
3718
3835
395
4080
4141
4246
4319
445
459
4646
4721
487
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences137
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs193
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1044
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.035440613026819924
lyAdverbCount3
lyAdverbRatio0.0028735632183908046
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean8.17
std6.24
cv0.764
sampleLengths
03
16
214
33
416
517
64
710
82
93
1013
1126
1220
131
141
154
165
173
182
193
2012
218
228
2317
243
2513
269
2710
288
292
3020
3114
3225
3311
3410
355
368
377
3810
3917
405
413
423
4314
446
456
469
472
4815
497
82.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5328947368421053
totalSentences152
uniqueOpeners81
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences110
matches
0"Always cold before, now it"
1"Just the grove, the standing"
2"Then she saw the details."
3"Too many joints in their"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences110
matches
0"Their fingers smoked where the"
1"They stood at the edge"
2"She had expected kitchens."
3"She had not expected this."
4"She left no mark in"
5"Their form solidified enough to"
6"they whispered, voice threading through"
7"Her stomach turned over, then"
8"She pulled the sleeve of"
9"She reached to her belt"
10"It stayed ice cold even"
11"They moved deeper."
12"It never reached her eyes."
13"Her knees sank."
14"She brushed the soil"
15"He had sent her on"
16"It did not move."
17"It pushed a smell over"
18"Her knees went weak with"
19"Their solid hand grabbed her"
ratio0.2
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences110
matches
0"Nyx's grip tightened around Rory's"
1"Their fingers smoked where the"
2"Rory held on."
3"The Heartstone pendant against her"
4"The Veil had closed."
5"They stood at the edge"
6"The trunks inhaled."
7"Bark stretched, leaves rustled with"
8"Rory's boots sank a half"
9"She had expected kitchens."
10"She had not expected this."
11"Isolde drifted forward."
12"The silver of her hair"
13"She left no mark in"
14"Rory looked down."
15"The pendant throbbed against her"
16"Their form solidified enough to"
17"they whispered, voice threading through"
18"The orchard stretched ahead in"
19"Trees too tall, too slender,"
ratio0.7
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount3
matches
0"One branch sagged under translucent globes that held slow-moving smoke."
1"Fields of wheat that was not wheat, stalks ending in tiny, grasping hands."
2"The Veil, but wrong side out, stretched thin as cling film over everything, and riddled with rifts that opened and closed like gasping mouths."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Nyx said, sharp"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"they whispered (whisper)"
1"Rory muttered (mutter)"
2"she murmured (murmur)"
dialogueSentences28
tagDensity0.429
leniency0.857
rawRatio0.25
effectiveRatio0.214
90.9397%