Run: 2026-07-25-01KYD570YTPEEHXGX7JFJBV7TT

Run Details

Duration:
10.6s
Cost:
$0.000322
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The compass needle spun like a top, its brass casing warm against Quinn’s palm. She’d found it half-buried in the gravel, its protective sigils dulled by grime. The Veil Market was supposed to have moved three nights ago, but here it stood—still, the abandoned platform stretching before her like a throat waiting to be slit. The body sprawled near the ticket barriers confirmed something was wrong. “Victim’s positioned wrong,” Eva said, her voice tight with the kind of excitement that meant she’d seen too many corpses for comfort. She knelt, fingers brushing the man’s wrist. “Look at the angle of the fracture. It’s not consistent with a fall.” Quinn crouched beside her, noting the shallow puncture wounds on the victim’s neck—too neat, too precise. “No blood pooling either.” She glanced up at the tunnel’s ceiling, where water stains formed patterns that resembled eyes. “Someone wiped him clean.” Eva straightened, satchel slung over one shoulder. “Unless the market itself did.” She pulled a leather-bound book from her bag, thumbed to a page marked with a pressed violet. “The Compass doesn’t lie. It points to rifts. But rifts don’t always stay put.” Her green eyes met Quinn’s. “What if the victim was trying to close one?” Quinn’s jaw tightened. She’d seen DS Morris’s file—similar symbols carved into his notebook. The same sigils now decorating the victim’s chest. “Or what if he was the rift?” A flicker of movement caught both their attention. The compass needle jerked, its needle plummeting toward the far end of the platform. Where it landed, the air shimmered, like heat off asphalt. Eva stepped back. “It’s opening.” Quinn didn’t move. Instead, she scanned the body again. The throat wounds weren’t from a weapon—they were *etched*, as if someone had traced letters down the skin. She brushed away debris at the victim’s feet and froze. Beneath his hand lay a bone token, polished smooth by time. Her radio crackled. “Quinn. We’ve got a Code Seven at the old Camden line. Suspicious activity reported near the—” “The market’s been here longer than the schedule allows,” she interrupted, nodding at the apparition forming in the shimmering air—a doorway winking into existence between dimensions. “And this body’s wearing last year’s uniform.” Eva’s breath hitched. “The victim’s ID matches—” “—a different precinct.” Quinn stood, compass still pressed to her chest. “Someone’s using the market to launder bodies.” She turned toward the rift, its edges now frayed like torn fabric. “Or worse. Someone’s using the market to *replace* them.” The air thickened. Quinn’s watch—a relic from Morris—felt heavier against her skin. She’d learned long ago that time wasn’t linear in places like this. It bled. “Eva,” she said, voice low. “Check the victim’s pockets. I think we’re not just solving a murder tonight.” The compass buzzed, its needle pointing not toward the rift, but back the way they’d come—toward the service tunnels, where the market’s vendors kept their secrets. Where the bone token had come from. A footstep echoed behind Quinn. She spun, hand moving to her sidearm before she remembered the gunshots that echoed through the rift’s wail. Instead, she raised her fist. “Harlow,” a voice hissed from the shadows. She didn’t need to see the silhouette to know it was him. The man who’d been standing in the rift’s reflection moments ago, watching her with eyes that held too much knowledge. “DS Morris?” He didn’t answer. Just stepped forward, and the air rippled, revealing the truth: the victim hadn’t been killed. He’d been *replaced*. The real one was somewhere in the market’s shifting corridors, and the compass in Quinn’s hand had just led a ghost to him. The rift snapped shut. Quinn’s fingers curled around the bone token, its surface now warm as living flesh. Time to go find out who’d been feeding the monsters.
created_at"2026-07-25T17:29:52.357Z" 7/25/2026, 5:29:52 PM
model"poolside/laguna-xs-2.1-20260625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency116
moderation_latency(null)
generation_time9434
tokens_prompt4492
tokens_completion1796
native_tokens_prompt4539
native_tokens_completion1546
native_tokens_completion_images(null)
native_tokens_reasoning599
native_tokens_cached4528
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00032202
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provider_responses
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endpoint_id"089ec178-f6dc-4450-aff5-46f68798ce97"
id"chatcmpl-d6145ead9cd741169cebaa6b6d46bb1f"
is_byokfalse
latency115
model_permaslug"poolside/laguna-xs-2.1-20260625"
provider_name"Poolside"
status200
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total_cost0.00032202
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.45
leniency0.9
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount641
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount641
totalAiIsms7
found
0
word"flicker"
count1
1
word"shimmered"
count1
2
word"scanned"
count1
3
word"etched"
count1
4
word"traced"
count1
5
word"echoed"
count2
highlights
0"flicker"
1"shimmered"
2"scanned"
3"etched"
4"traced"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences48
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords633
ratio0.005
matches
0"etched"
1"replace"
2"replaced"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount500
uniqueNames5
maxNameDensity2
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn10
Veil1
Market1
Eva4
Morris2
persons
0"Quinn"
1"Eva"
2"Morris"
places
0"Market"
globalScore0.5
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences34
glossingSentenceCount0
matches(empty)
42.02% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.58
wordCount633
matches
0"not toward the rift, but back the way they’d come"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences59
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean30.14
std18.39
cv0.61
sampleLengths
066
142
239
357
428
532
65
767
833
97
1039
1126
1218
1333
1428
157
1632
172
1844
1918
2010
76.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences48
matches
0"was supposed"
1"were *etched"
2"been killed"
3"been *replaced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs102
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences59
ratio0.119
matches
0"The Veil Market was supposed to have moved three nights ago, but here it stood—still, the abandoned platform stretching before her like a throat waiting to be slit."
1"Quinn crouched beside her, noting the shallow puncture wounds on the victim’s neck—too neat, too precise."
2"She’d seen DS Morris’s file—similar symbols carved into his notebook."
3"The throat wounds weren’t from a weapon—they were *etched*, as if someone had traced letters down the skin."
4"“The market’s been here longer than the schedule allows,” she interrupted, nodding at the apparition forming in the shimmering air—a doorway winking into existence between dimensions."
5"Quinn’s watch—a relic from Morris—felt heavier against her skin."
6"The compass buzzed, its needle pointing not toward the rift, but back the way they’d come—toward the service tunnels, where the market’s vendors kept their secrets."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount510
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.03333333333333333
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean10.73
std6.84
cv0.638
sampleLengths
014
113
228
311
422
57
613
716
819
94
107
1122
1219
139
143
1510
168
177
188
1914
2010
213
222
233
246
2518
2610
2711
283
2916
3026
317
323
334
3411
3519
369
373
389
3912
402
415
4213
4326
447
455
4618
475
487
4912
64.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4067796610169492
totalSentences59
uniqueOpeners24
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences47
matches
0"Instead, she scanned the body"
1"Instead, she raised her fist."
2"Just stepped forward, and the"
ratio0.064
83.83% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences47
matches
0"She’d found it half-buried in"
1"She knelt, fingers brushing the"
2"She glanced up at the"
3"She pulled a leather-bound book"
4"Her green eyes met Quinn’s"
5"She’d seen DS Morris’s file—similar"
6"She brushed away debris at"
7"Her radio crackled."
8"she interrupted, nodding at the"
9"She turned toward the rift,"
10"She’d learned long ago that"
11"she said, voice low"
12"She spun, hand moving to"
13"She didn’t need to see"
14"He didn’t answer."
15"He’d been *replaced*."
ratio0.34
34.47% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences47
matches
0"The compass needle spun like"
1"She’d found it half-buried in"
2"The Veil Market was supposed"
3"The body sprawled near the"
4"Eva said, her voice tight"
5"She knelt, fingers brushing the"
6"Quinn crouched beside her, noting"
7"She glanced up at the"
8"Eva straightened, satchel slung over"
9"She pulled a leather-bound book"
10"Her green eyes met Quinn’s"
11"Quinn’s jaw tightened."
12"She’d seen DS Morris’s file—similar"
13"The same sigils now decorating"
14"A flicker of movement caught"
15"The compass needle jerked, its"
16"Eva stepped back."
17"Quinn didn’t move."
18"The throat wounds weren’t from"
19"She brushed away debris at"
ratio0.851
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences47
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"The man who’d been standing in the rift’s reflection moments ago, watching her with eyes that held too much knowledge."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she said, voice low"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she interrupted (interrupt)"
1"a voice hissed (hiss)"
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0.5
effectiveRatio0.2
80.5197%