Run: 2026-07-25-01KYD59R7WGD2K6ZA3NVZSDP3B

Run Details

Duration:
18.4s
Cost:
$0.000392
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn pressed her palm against the cold brass handle and felt the Tube tunnel's breath brush past her fingers. The abandoned platform stretched before them, tiles blackened with decades of soot and something else that made her skin crawl. DS Morris had called it in twenty minutes ago, voice tight with something that wasn't quite fear. "Coroner's already here," DC Evans said, stepping from the shadows. His breath fogged in the damp air. "Found the body about an hour back. Down by the old signal box." Quinn's hand drifted to the worn leather watch on her left wrist, its face catching the weak beam of her torch. Military precision had taught her to notice things others missed. The way Evans shifted his weight. The way he avoided looking at the platform's far end, where the tracks disappeared into darkness. "Show me." They walked past the skeletal remains of ticket barriers, past benches stripped bare by time and vandalism. The smell hit Quinn first: copper and decay, overlaid with something sweet and wrong, like overripe fruit left too long in the sun. The body lay sprawled near the disused platform edge, one arm flung out as if reaching for something that wasn't there. Quinn crouched, her knee cracking against the concrete. The victim was young, couldn't have been more than twenty-five. Dark hair matted with blood. Clothes torn and stained. But it was the position that made Quinn's stomach tighten. The arms were arranged in a perfect cross, palms pressed to the ground. Not natural. Too deliberate. "Looks like he fell onto the third rail," Evans said, his voice carrying too much certainty. "Massive electrical burn. Heart stopped instantly." Quinn didn't look up. She was studying the pattern of scorch marks on the platform floor, the way they radiated outward from the body in perfect concentric circles. Electrical burns didn't create symmetrical patterns. Lightning might, but not the erratic discharge of a fallen power line. "Third rail's been dead for years," she said quietly. Evans shifted, his polished boots scuffing against broken glass. "They could've turned it back on. For the job." "For what job?" Quinn finally met his eyes. She'd served with Evans for twelve years, knew the way his left eyelid twitched when he lied. It was twitching now. "Drug deal, probably. This part of the line's perfect for that. Nobody comes down here unless they know the tunnels." Quinn stood slowly, her joints protesting. She walked to the platform's edge and peered down at the tracks. Rusted rails, debris scattered everywhere, but no sign of recent activity. No footprints in the dust. No disturbed gravel. "Then why's there no blood spatter on the walls?" she asked. Evans followed her gaze, then glanced away quickly. "Blood's... absorbed into the stone, maybe?" "The stone's been dry for decades." Quinn pulled out her phone and snapped photos, her trained eye catching details Evans had missed. The angle of the body's head. The way the blood pooled in perfect rivulets toward the platform's center. The small burn marks on the victim's clothing that didn't match electrical damage. "DC," she called over her shoulder. "When's the last time anyone maintained the power systems down here?" "Why?" "Because I want to know if the third rail was live when you say it was." Evans opened his mouth, closed it, then cleared his throat. "I... I didn't check. Figured it was obvious." Quinn studied his face, searching for deception. What she found was something worse: genuine confusion. The man actually believed his own story. That made two of them wrong. She crouched beside the body again, this time examining the victim's hands. The fingernails were clean, no dirt under them despite the circumstances. The clothes were expensive but generic—nothing that screamed "drug dealer." And the watch on the victim's wrist... Her breath caught. It was identical to the one on her own wrist. Worn leather, brass casing, face etched with protective sigils that most people would mistake for decorative patterns. But Quinn knew better. Knew because Morris had shown her one just like it, three years before he'd died in a case that smelled increasingly like this one. "Evans," she said, her voice low. "Where did you get that bone token?" The color drained from his face. "What bone token?" Quinn stood and pulled her own watch free, holding it up so the torchlight caught the etched symbols. The needle wasn't pointing north. It hadn't been pointing north for the last ten minutes, ever since they'd stepped onto this platform. It pointed steadily toward the tunnel mouth, toward the darkness where the Veil Market moved between worlds. "That compass you found?" she said. "The one you said led you to the body?" Evans's hands clenched into fists. "I found it near the entrance. Figured it was important." "Important enough to kill for." Quinn pocketed her watch and looked at him properly for the first time. "The pattern of those burn marks. The way the blood flows. The clean fingernails. The fact that your 'electrical accident' victim was wearing a watch worth more than both our salaries combined." "What are you saying?" "I'm saying your compass led you somewhere it wasn't supposed to go, and you found something you weren't supposed to see. And now someone's made sure you won't talk about it." Evans backed away, his torch slipping in his grip. "That's not—" "That's not what?" Quinn stepped closer. "That's not your story? That's not how it happened?" The fear in his eyes was real now, raw and unfiltered. "They said if I reported it wrong, if I said anything different, they'd make sure my daughter couldn't walk to school without looking over her shoulder." Quinn's hand went to her phone, already dialing. "Evans, listen to me. The third rail's been dead for years. Your story doesn't hold water. But whatever you're afraid of, whatever they threatened you with—" "They're not just criminals," Evans interrupted, his voice cracking. "They're not even human. I saw what they did to the body. I saw what they can do." Quinn paused, her finger hovering over the call button. She'd heard stories, whispers in the Metropolitan's darker corners. Things that didn't fit neatly into crime reports or court proceedings. Things that Morris had investigated before he'd died. Things that led to the Veil Market. "DC," she said softly. "Tell me exactly what you saw." Evans's torch shook as he raised it, casting wild shadows across the platform. "The compass... it wasn't pointing to the body. It was pointing to something underneath. Something they were guarding. And when I got too close..." His voice broke. "When I got too close, they just... moved the body. Made it look like an accident." Quinn looked down at the corpse, then at the scorch marks, then at the tunnel mouth where her compass needle still pointed faithfully into the dark. The pattern was coming together, piece by piece, like a puzzle she'd been assembling since Morris died. "How many others have you moved?" she asked quietly. "How many others have I what?" "How many bodies have you made look like accidents?" The torch fell from Evans's hands, clattering against the platform tiles. In the sudden darkness, Quinn could hear him breathing hard, could hear the click of her own watch as she checked the time. And beneath it all, almost imperceptible, the sound of something moving in the tunnels below. Waiting. Watching. The phone rang once, twice, before Quinn finally answered. "Morris," she whispered into the darkness. "It's Harlow. I think I've found your killer."
created_at"2026-07-25T17:31:23.439Z" 7/25/2026, 5:31:23 PM
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generation_time16263
tokens_prompt4492
tokens_completion1937
native_tokens_prompt4531
native_tokens_completion1726
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4512
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
63.64% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount3
adverbTags
0"she said quietly [quietly]"
1"she said softly [softly]"
2"she asked quietly [quietly]"
dialogueSentences44
tagDensity0.341
leniency0.682
rawRatio0.2
effectiveRatio0.136
88.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1265
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"quickly"
count1
2
adverb"softly"
count1
highlights
0"slowly"
1"quickly"
2"softly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1265
totalAiIsms8
found
0
word"weight"
count1
1
word"stomach"
count1
2
word"perfect"
count4
3
word"etched"
count2
highlights
0"weight"
1"stomach"
2"perfect"
3"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched into fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences87
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1264
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions0
matches(empty)
39.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount863
uniqueNames9
maxNameDensity2.2
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn19
Tube1
Morris4
Evans13
Veil2
Market2
Metropolitan1
Things3
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Evans"
4"Market"
places
0"Veil"
1"Metropolitan"
globalScore0.399
windowScore0.667
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"quite fear"
1"as if reaching for something that wasn't there"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1264
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean23.85
std17.22
cv0.722
sampleLengths
058
130
253
32
440
548
627
722
846
99
1018
1129
1220
1337
1411
1514
1653
1717
181
1916
2018
2122
226
2340
243
2555
2613
279
2857
2915
3015
3150
324
3331
3411
3515
3637
3734
3827
3937
407
4110
4256
4343
449
456
469
4734
4815
491
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences87
matches
0"were arranged"
32.29% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs159
matches
0"was studying"
1"was twitching"
2"wasn't pointing"
3"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences114
ratio0.009
matches
0"The clothes were expensive but generic—nothing that screamed \"drug dealer.\" And the watch on the victim's wrist..."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount865
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03930635838150289
lyAdverbCount13
lyAdverbRatio0.015028901734104046
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean11.09
std6.87
cv0.62
sampleLengths
021
120
217
310
47
513
621
710
86
916
102
1117
1223
1321
148
1510
165
174
1810
1913
202
212
2216
236
244
2524
266
2712
289
299
309
318
3217
334
3420
356
3612
3711
385
393
4011
418
426
4322
446
4512
4613
476
4811
491
58.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4298245614035088
totalSentences114
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences81
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences81
matches
0"His breath fogged in the"
1"They walked past the skeletal"
2"She was studying the pattern"
3"she said quietly"
4"She'd served with Evans for"
5"It was twitching now."
6"She walked to the platform's"
7"she called over her shoulder"
8"She crouched beside the body"
9"Her breath caught."
10"It was identical to the"
11"she said, her voice low"
12"It hadn't been pointing north"
13"It pointed steadily toward the"
14"She'd heard stories, whispers in"
15"she said softly"
16"His voice broke"
17"she asked quietly"
18"she whispered into the darkness"
ratio0.235
34.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences81
matches
0"Detective Harlow Quinn pressed her"
1"The abandoned platform stretched before"
2"DS Morris had called it"
3"DC Evans said, stepping from"
4"His breath fogged in the"
5"Quinn's hand drifted to the"
6"Military precision had taught her"
7"The way Evans shifted his"
8"The way he avoided looking"
9"They walked past the skeletal"
10"The smell hit Quinn first:"
11"The body lay sprawled near"
12"Quinn crouched, her knee cracking"
13"The victim was young, couldn't"
14"Clothes torn and stained."
15"The arms were arranged in"
16"Evans said, his voice carrying"
17"Quinn didn't look up."
18"She was studying the pattern"
19"Lightning might, but not the"
ratio0.852
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"The body lay sprawled near the disused platform edge, one arm flung out as if reaching for something that wasn't there."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Evans said, his voice carrying too much certainty"
1"Quinn pulled out, her trained eye catching details Evans had missed"
2"she said, her voice low"
3"Evans interrupted, his voice cracking"
81.82% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"Quinn pulled out (pull out)"
1"Evans interrupted (interrupt)"
2"she whispered (whisper)"
dialogueSentences44
tagDensity0.273
leniency0.545
rawRatio0.25
effectiveRatio0.136
77.1589%