Run: 2026-07-25-01KYD5AB6WN9FK11AXNM9RSP57

Run Details

Duration:
1m 8s
Cost:
$0.039189
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal swallowed Rory's scream and gave back silence. She hit the ground knees-first, palms slapping soil that gave like warm flesh. Not stone. Not earth as she knew it. Something between. The Heartstone pendant burned against her sternum, its pulse quickening from a flutter to a drumbeat, and she clutched it through her shirt as if she could muffle it. "Don't do that." Nyx poured out of the portal behind her, less a person arriving than a shadow deciding to stand upright. "It hears fear. Everything here does." "Brilliant. Thanks for the warning before I stepped through." "You would not have come otherwise." Fair point, that. Isolde came last, stepping through the tear in the Veil as if crossing a threshold into her own parlour, silver hair unbothered by the crossing. Her bare feet met the strange soil and left no mark. Rory looked down at her own trainers. Two perfect prints, steaming faintly. Rory stood and looked up. The sky was amber. Not sunset amber, not any light that came from a sun, but a deep warm glow that soaked everything, as though the air itself had been steeped in honey. There was no sun. No clouds. Just that endless luminous warmth pressing down on a landscape that rolled away in every direction, vineyards and orchards tangled together in glorious, obscene abundance. Vines thick as her thigh looped between trees heavy with fruit she had no names for, some gold, some black, some translucent enough to show the seeds drifting inside them like slow fish. "Welcome," Isolde said, "to the table that never empties." "Dymas," Rory breathed. The word tasted of copper and sugar. "We're actually in Hel." "A realm of it. The gentlest, some would say." Isolde's lavender eyes swept the rows of vines. "Those some have never been asked to stay for dinner." The air smelled like every good meal Rory had ever eaten, layered one atop another. Her grandmother's cawl. Fresh bread. Roast duck from the Golden Empress, Yu-Fei's five-spice catching in the back of her throat. Her mouth flooded. Her stomach growled so loudly that Nyx's violet eyes flicked towards her with something like amusement. "Don't eat anything," they said, voice a wind-whisper that raised the hairs on her arms. "Don't drink. Don't accept a gift. Don't thank anyone." "That last one's just rudeness." "Here, gratitude is a contract." They moved off the rise and down into the vineyards. Rory walked between Nyx and Isolde, the Fae blade cold against her hip where she'd tucked it under her jacket. Even through denim, the moonsilver leached the warmth from her skin. She found she didn't mind. Cold felt honest here. The deeper they went, the stranger the abundance became. Grapes the size of plums hung in clusters, splitting under their own weight, and where their juice touched the soil, small pale shoots unfurled and reached for more. A peach tree groaned under fruit so ripe the flesh showed through the skin. Nothing rotted. That was what wrong-footed her, she realised. All this excess, and not one whiff of decay. No flies. No wasps. Nothing died in Dymas. It only ripened, forever. She said as much, and Isolde tilted her head. "A keen eye. Yes. Nothing here is permitted to end." "That's horrifying." "Is it?" The seer plucked nothing, touched nothing, yet a branch bent towards her as she passed, offering. She did not take it. "Mortals build temples to plenty. You pray for full tables, fat harvests, endless summers. Behold your prayers, answered by someone who did not understand them." A sound reached them then. Laughter, distant, many-voiced, and beneath it music, strings and drums and something that might have been singing. Rory stopped walking. "There are people here." "Souls," Nyx said. "Contracted. Chefs, mostly. Belphegor collects talent the way dragons collect gold." Their solid form flickered at the edges, and Rory caught the strain in it. Holding shape this far from Earth's shadows cost them. "The portal to the grove's anchor stone lies beyond the feast halls. We cross the vineyard, skirt the kitchens, and leave before anyone seats us." "And if someone seats us?" "Then in four hundred years, if you're fortunate, you'll be the one cooking." They pressed on. The rows narrowed, the vines knotting overhead into a tunnel of leaf and fruit, and the amber light through the canopy turned everything the colour of old whisky. Rory's hand kept drifting to the pendant. Its warmth had stopped being alarming and started being something worse. Comforting. It wanted to be here. She could feel that want bleeding into her own chest, a homesickness for a home she'd never had. "Nyx." She kept her voice low. "The pendant's doing something." "Of course it is. It's from here." Rory stopped dead. "What?" "You never asked who your benefactor was. I chose to find that charming." "Nyx." "Later." One long shadowed hand closed around her wrist, not ungently, right over the crescent scar. "Walk. Curiosity is an appetite too, and this place feeds all appetites." The tunnel opened without warning onto a terrace, and all three of them froze. Below them spread a courtyard of white stone, and in it, a feast. Tables ran in concentric rings around a great fire pit, hundreds of feet of them, bowing under roasts and pyramids of fruit and flagons that caught the amber light. And around the tables sat the guests. Rory's eyes slid off them at first, the way her eyes used to slide off the Veil's shimmer before she'd learned to see. Then her vision adjusted and her blood went cold. They were beautiful. All of them. Beautiful in the way a knife is beautiful, polished and purposeful. Horns and too many joints and skin in shades no human wore, laughing, tearing meat from bone, raising cups. And among them, moving with trays, with platters, with the hollow efficient grace of the utterly defeated, were humans. Chefs' whites stained amber. Eyes that did not lift from the food. At the head of the innermost table sat an empty throne. The Heartstone gave a pulse so violent it staggered her, and the throne, no, something about the throne, the space above it, seemed to notice. The laughter did not stop. But it thinned, like a crowd quieting in waves, and hundreds of beautiful faces began, one by one, to turn up the hill. Towards her. Nyx went fully incorporeal and dragged her backwards into the vines. "Run," they whispered, and for the first time since she'd met them, the wind-voice shook. "Rory, run now."
created_at"2026-07-25T17:31:41.158Z" 7/25/2026, 5:31:41 PM
model"moonshotai/kimi-k3-20260715"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3424
moderation_latency(null)
generation_time67518
tokens_prompt5142
tokens_completion1764
native_tokens_prompt4968
native_tokens_completion1619
native_tokens_completion_images(null)
native_tokens_reasoning132
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.039189
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endpoint_id"650c9b12-7b6d-444d-8d92-df8daef84d7a"
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is_byokfalse
latency3424
model_permaslug"moonshotai/kimi-k3-20260715"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
95.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1097
totalAiIsmAdverbs1
found
0
adverb"utterly"
count1
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1097
totalAiIsms15
found
0
word"silence"
count1
1
word"pulse"
count2
2
word"perfect"
count1
3
word"warmth"
count3
4
word"stomach"
count1
5
word"flicked"
count1
6
word"whisper"
count1
7
word"weight"
count1
8
word"flickered"
count1
9
word"comforting"
count1
10
word"could feel"
count1
11
word"efficient"
count1
highlights
0"silence"
1"pulse"
2"perfect"
3"warmth"
4"stomach"
5"flicked"
6"whisper"
7"weight"
8"flickered"
9"comforting"
10"could feel"
11"efficient"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood went cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1097
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount874
uniqueNames13
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory11
Heartstone2
Fair1
Veil2
Golden1
Empress1
Yu-Fei1
Nyx5
Isolde5
Fae1
Dymas1
Holding1
Earth1
persons
0"Rory"
1"Heartstone"
2"Yu-Fei"
3"Nyx"
4"Isolde"
places
0"Fair"
1"Veil"
2"Golden"
3"Dymas"
4"Earth"
globalScore0.871
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount3
matches
0"as if crossing a threshold into her own parlour, silver hair unbothered by the crossing"
1"smelled like every good meal Rory had ever"
2"something like amusement"
17.68% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.823
wordCount1097
matches
0"Not sunset amber, not any light that came from a sun, but a deep warm glow"
1"not any light that came from a sun, but a deep warm glow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"feel that want"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean26.76
std26.29
cv0.982
sampleLengths
09
152
228
39
46
53
648
75
897
99
1014
1127
1254
1324
145
155
1650
1781
189
1910
202
2148
2225
234
2462
255
2613
2773
2810
297
304
3113
321
3328
3414
3581
3667
3711
3853
392
4029
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"been steeped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs139
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount782
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.02557544757033248
lyAdverbCount5
lyAdverbRatio0.00639386189258312
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.35
std8.06
cv0.778
sampleLengths
09
113
22
36
42
529
622
76
89
96
103
1125
1211
137
145
155
164
1729
184
192
2025
2133
229
233
247
254
2617
2710
2815
293
302
3115
323
3316
3415
359
365
375
3810
3920
4011
415
424
439
4428
4514
462
477
489
492
84.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5377358490566038
totalSentences106
uniqueOpeners57
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Just that endless luminous warmth"
1"Then her vision adjusted and"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences71
matches
0"She hit the ground knees-first,"
1"Her bare feet met the"
2"Her grandmother's cawl."
3"Her mouth flooded."
4"Her stomach growled so loudly"
5"they said, voice a wind-whisper"
6"They moved off the rise"
7"She found she didn't mind."
8"It only ripened, forever."
9"She said as much, and"
10"She did not take it."
11"Their solid form flickered at"
12"They pressed on."
13"Its warmth had stopped being"
14"It wanted to be here."
15"She could feel that want"
16"She kept her voice low"
17"They were beautiful."
18"they whispered, and for the"
ratio0.268
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences71
matches
0"The portal swallowed Rory's scream"
1"She hit the ground knees-first,"
2"The Heartstone pendant burned against"
3"Nyx poured out of the"
4"Isolde came last, stepping through"
5"Her bare feet met the"
6"Rory looked down at her"
7"Rory stood and looked up."
8"The sky was amber."
9"Vines thick as her thigh"
10"The word tasted of copper"
11"Isolde's lavender eyes swept the"
12"The air smelled like every"
13"Her grandmother's cawl."
14"Her mouth flooded."
15"Her stomach growled so loudly"
16"they said, voice a wind-whisper"
17"They moved off the rise"
18"Rory walked between Nyx and"
19"She found she didn't mind."
ratio0.718
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Even through denim, the moonsilver"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount7
matches
0"She hit the ground knees-first, palms slapping soil that gave like warm flesh."
1"The Heartstone pendant burned against her sternum, its pulse quickening from a flutter to a drumbeat, and she clutched it through her shirt as if she could muff…"
2"Isolde came last, stepping through the tear in the Veil as if crossing a threshold into her own parlour, silver hair unbothered by the crossing."
3"Not sunset amber, not any light that came from a sun, but a deep warm glow that soaked everything, as though the air itself had been steeped in honey."
4"Just that endless luminous warmth pressing down on a landscape that rolled away in every direction, vineyards and orchards tangled together in glorious, obscene…"
5"Laughter, distant, many-voiced, and beneath it music, strings and drums and something that might have been singing."
6"Tables ran in concentric rings around a great fire pit, hundreds of feet of them, bowing under roasts and pyramids of fruit and flagons that caught the amber li…"
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"hand closed around, not ungently, right over the crescent scar"
89.39% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Rory breathed (breathe)"
1"they whispered (whisper)"
dialogueSentences33
tagDensity0.152
leniency0.303
rawRatio0.4
effectiveRatio0.121
84.8752%