Run: 2026-07-25-01KYD5FE6XGRPC6088E9KTC7KC

Run Details

Duration:
15.1s
Cost:
$0.000773
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn pressed her palm against the cold brass handle of the underground station door, the metal biting through the thin fabric of her coat sleeve. The signal had been vague when it came through the radio—body found in the old Camden tunnels, nothing more specific than that. But the address had led her here, to the mouth of an abandoned Tube line that hadn't seen passengers in decades. "Morning, Guv." Quinn looked up as DS Morris's replacement, DI Raynor, emerged from the shadows. His breath fogged in the damp air, and he tucked his hands deeper into his pockets. "They said you'd be the one to show up." "I'm here now." Quinn wiped her gloves on her coat and stepped into the tunnel. The smell hit her first—rot and ozone, like a lightning strike had fried something organic. "What've we got?" "Female, early thirties, name's Aurora Pritchard. Occult researcher, apparently." Raynor's voice echoed off the tiled walls. "Found her about an hour ago by the old ticket office." Quinn followed the beam of his flashlight down the platform. The station was exactly what you'd expect from a place shuttered since the 1970s—peeling paint, broken glass scattered across the tracks, and that particular kind of silence that pressed against your eardrums. But something felt off. Too still. "Show me." They walked past the remains of the ticket barriers, past the kiosk where a faded sign still advertised return journeys to Brighton. Aurora lay on her side near the far wall, her back against the tiles. Quinn crouched beside her, noting the obvious things first—the position of the body, the way her arms were arranged, the dark stain spreading across her chest. "Heart attack," Raynor said without prompting. "That's what the paramedics reckoned. No signs of struggle, no defensive wounds. Just... dropped dead." Quinn didn't look up. She was studying the ground around the body, where the floor tiles told a different story. Scuff marks, yes, but not from running. From dragging. And not in a straight line—more like someone had been pulled sideways, scraping along the edge of the platform. "She wasn't alone down here." Quinn pointed to a set of footprints in the dust. Fresh trainers, size eight or nine, leading away from the body toward the tunnel mouth. "And she didn't die of a heart attack." Raynor frowned. "How can you tell that?" "Because her shoes are still on." Quinn stood and walked to where the prints disappeared around the bend. "A heart attack victim doesn't get dragged. And whoever did the dragging? They weren't wearing boots." "Could've been anyone—" "No." Quinn stopped and held up her hand. "Look at this." She knelt beside a patch of disturbed earth near the wall. Not soil—concrete dust mixed with something darker. And embedded in it, half-buried, was a small brass object that caught the light. "A compass?" Raynor peered down. "Bit fancy for a mugging." Quinn picked it up carefully, brushing away the grime. The face was etched with symbols she didn't recognize, and the needle spun lazily before settling, pointing not north but toward the tunnel entrance. "This isn't just any compass." "It's hers, surely? Personal effects?" "Maybe. But it's not what killed her." Quinn turned it over in her hands. The casing bore the mark of age, a greenish patina that suggested it had been handled by more than one pair of hands. "Someone wanted her to find this. Or someone wanted us to find it because she did." Raynor shifted uncomfortably. "You think there's more to this than meets the eye?" "I think Aurora Pritchard came down here looking for something specific, and she found it." Quinn slipped the compass into her pocket. "The question is: did she take it with her, or did someone take it from her?" "And if they did?" "Then they're still down here." Quinn followed the trail of footprints further into the darkness. They led to a rusted service door set into the far wall, its hinges squeaking in the draft that blew through the tunnel. "Which means we're not dealing with a random killing. We're dealing with a message." "Raynor," she said, pausing at the door. It hung open at a crooked angle, revealing a narrow passage beyond. "When's the last time you were down here?" "Officially? Never. Unofficially..." He hesitated. "There's talk. About things moving through the tunnels at night. People who don't show up on the surface." Quinn pushed the door wider. The passage beyond was barely wide enough for a man to squeeze through, and it sloped downward at a steep angle. The air grew colder with each step, carrying with it the scent of old stone and something else—something that made the hairs on the back of her neck stand up. "How deep does this go?" "No one knows for sure. Some say it connects to the old sewer system. Others claim it leads out towards Regent's Park." Raynor's voice sounded small in the confined space. "But nobody's ever come back to say." Quinn's flashlight caught something glinting on the wall ahead. Not metal, but something that reflected light in an unnatural way. She moved closer, her boots scraping against the uneven floor. "There." She pointed to a series of marks carved into the stone—symbols that made her skin crawl, though she couldn't explain why. They pulsed faintly in the beam of her light, as if responding to something deeper than mere reflection. "What are they?" "Occult sigils," Quinn said flatly. "But not the kind you'd find in a book. These are old. Older than the station itself." She traced one of the symbols with her finger. It felt warm beneath her touch. "Someone's been using this place for something they didn't want discovered." Raynor stepped back. "Guv, maybe we should call it in. Get the proper teams down here." "Later." Quinn straightened and looked at him. "For now, we find out what Aurora was running from—and what she was running toward." The passage ended abruptly at a dead wall, but Quinn wasn't fooled. She pressed her ear against the stone, listening past the rush of wind in the tunnel behind them. Somewhere beyond this point, there was another opening. Another way through. "She came here for answers," she murmured. "And she found them." "Did she?" Quinn turned, her brown eyes sharp in the dim light. "She found the compass. She found the symbols. She found whatever it was that scared her enough to run." She paused at the entrance to the passage. "But she didn't find a way out." Behind them, Raynor's radio crackled to life. "DI Raynor? We've got movement on the surface. Multiple units responding to reports of... strange lights down in the tunnels." Quinn slipped the compass back into her pocket and followed the sound of his voice. Whatever had killed Aurora wasn't finished yet. And now, it knew they were here. "Time to go," she said quietly. But even as she spoke, the needle of the compass began to spin again, pointing deeper into the earth.
created_at"2026-07-25T17:34:29.745Z" 7/25/2026, 5:34:29 PM
model"poolside/laguna-s-2.1-20260720"
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native_tokens_completion1598
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount2
adverbTags
0"Quinn said flatly [flatly]"
1"she said quietly [quietly]"
dialogueSentences51
tagDensity0.392
leniency0.784
rawRatio0.1
effectiveRatio0.078
91.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"lazily"
count1
highlights
0"carefully"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms6
found
0
word"echoed"
count1
1
word"silence"
count1
2
word"etched"
count1
3
word"glinting"
count1
4
word"pulsed"
count1
5
word"traced"
count1
highlights
0"echoed"
1"silence"
2"etched"
3"glinting"
4"pulsed"
5"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences68
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1175
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
21.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount781
uniqueNames9
maxNameDensity2.56
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Camden1
Tube1
Morris1
Raynor9
Brighton1
Fresh1
Aurora2
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Raynor"
4"Aurora"
places
0"Brighton"
globalScore0.22
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"as if responding to something deeper than mere reflection"
29.79% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.702
wordCount1175
matches
0"not north but toward the tunnel entrance"
1"Not metal, but something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean27.33
std18.38
cv0.672
sampleLengths
070
12
238
333
427
548
62
762
821
948
1038
117
1234
133
1411
1532
1610
1738
185
1953
2013
2138
224
2352
2427
2523
2656
275
2837
2930
3040
313
3248
3316
3422
3541
3611
372
3844
3927
4029
416
4219
84.62% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences68
matches
0"were arranged"
1"been pulled"
2"was etched"
3"been handled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs131
matches
0"was studying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences99
ratio0.081
matches
0"The signal had been vague when it came through the radio—body found in the old Camden tunnels, nothing more specific than that."
1"The smell hit her first—rot and ozone, like a lightning strike had fried something organic."
2"The station was exactly what you'd expect from a place shuttered since the 1970s—peeling paint, broken glass scattered across the tracks, and that particular kind of silence that pressed against your eardrums."
3"Quinn crouched beside her, noting the obvious things first—the position of the body, the way her arms were arranged, the dark stain spreading across her chest."
4"And not in a straight line—more like someone had been pulled sideways, scraping along the edge of the platform."
5"Not soil—concrete dust mixed with something darker."
6"The air grew colder with each step, carrying with it the scent of old stone and something else—something that made the hairs on the back of her neck stand up."
7"\"There.\" She pointed to a series of marks carved into the stone—symbols that made her skin crawl, though she couldn't explain why."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount789
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.030418250950570342
lyAdverbCount9
lyAdverbRatio0.011406844106463879
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean11.87
std7.56
cv0.637
sampleLengths
027
122
221
32
413
516
69
715
815
93
1016
1111
1210
1332
144
152
162
1722
1814
1926
206
2115
224
2316
247
252
2619
2715
2815
298
302
315
3218
3316
343
358
363
3711
387
3914
405
415
429
4324
445
455
4614
4723
4816
493
84.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5151515151515151
totalSentences99
uniqueOpeners51
52.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences63
matches
0"Somewhere beyond this point, there"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences63
matches
0"His breath fogged in the"
1"They walked past the remains"
2"She was studying the ground"
3"She knelt beside a patch"
4"They led to a rusted"
5"she said, pausing at the"
6"It hung open at a"
7"She moved closer, her boots"
8"She pointed to a series"
9"They pulsed faintly in the"
10"She traced one of the"
11"It felt warm beneath her"
12"She pressed her ear against"
13"She paused at the entrance"
14"she said quietly"
ratio0.238
47.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences63
matches
0"Detective Harlow Quinn pressed her"
1"The signal had been vague"
2"Quinn looked up as DS"
3"His breath fogged in the"
4"Quinn wiped her gloves on"
5"The smell hit her first—rot"
6"Raynor's voice echoed off the"
7"Quinn followed the beam of"
8"The station was exactly what"
9"They walked past the remains"
10"Aurora lay on her side"
11"Quinn crouched beside her, noting"
12"Raynor said without prompting"
13"Quinn didn't look up."
14"She was studying the ground"
15"Scuff marks, yes, but not"
16"Quinn pointed to a set"
17"Quinn stood and walked to"
18"Quinn stopped and held up"
19"She knelt beside a patch"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
47.62% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount4
matches
0"And embedded in it, half-buried, was a small brass object that caught the light."
1"The air grew colder with each step, carrying with it the scent of old stone and something else—something that made the hairs on the back of her neck stand up."
2"Not metal, but something that reflected light in an unnatural way."
3"They pulsed faintly in the beam of her light, as if responding to something deeper than mere reflection."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences51
tagDensity0.098
leniency0.196
rawRatio0.2
effectiveRatio0.039
81.1745%