Run: 2026-07-25-01KYD5FMBNAZ0YQCZQ3YRKA8DP

Run Details

Duration:
1m 29s
Cost:
$0.045984
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal swallowed Rory's scream before it left her throat. She stumbled out onto black soil that gave like sponge cake beneath her boots. Nyx poured through after her, a ribbon of shadow that snapped into their tall, solid shape the moment their feet touched ground. Behind them, the tear in the Veil sealed with a sound like a wine cork popping, and then there was no way back. "Graceful," Nyx said. Their voice brushed her ear like wind through a letterbox. "Most mortals vomit on their first crossing." "Give me a minute." The Heartstone at her throat pulsed, hot as a coal. She clutched it through her shirt and looked up. The sky was amber. Not sunset amber, not storm amber, but a warm, endless wash of it, sourceless and steady, as though the whole realm sat inside a jar of honey. There was no sun. Shadows fell in two directions at once. "Don't stare too long," Nyx said. "The light here gets into your head. Makes you hungry for things you shouldn't want." Rory tore her gaze down. They stood on a ridge above a valley, and the valley stole her breath cleanly away. Vineyards. Miles of them, climbing terraces of pale stone, the vines thick as ship's rope and heavy with grapes the size of plums, each one faintly luminous, like paper lanterns. Between the terraces ran canals of something dark and slow that caught the amber light and threw it back as copper. Orchards crowded the far slopes, trees with silver bark and fruit she had no names for, some of it moving, writhing gently, ripening as she watched. The air tasted of cinnamon and roasting meat and something underneath, something sweet gone slightly wrong. "What is that smell?" she asked. "Everything," Nyx said. "That's the point of Dymas. Gluttony isn't a punishment here. It's the architecture." They descended a path paved with what Rory first took for cobblestones. Up close, they were nutshells, millions of them, crushed flat and lacquered into the earth by centuries of feet. She tried not to think about whose feet. A sound reached them from below. Music, if you could call it that. Drums, yes, but the rhythm kept folding back on itself, and over it a choir of voices singing in a language that made her teeth ache. It was beautiful. It was also, she realised, coming from the direction of smoke. "Kitchens," Nyx said. "The grand kitchens of the lower terraces. The singing keeps the fires calm." "The fires are alive?" "Everything here is alive, Aurora Carter. That's what you're smelling." They found the first soul at the edge of the vines. He was mortal, or had been once. He knelt in the black soil with a harvesting knife in his fist, and a chain of fine silver ran from a collar at his neck to a stake driven deep into the ground. He didn't look up. His hands moved with the terrible smoothness of long practice, cutting grape clusters, laying them in a basket, cutting, laying, cutting. "Excuse me," Rory said. The man's hands stopped. Slowly, he raised his head. His eyes were the colour of the sky, amber through and through, no whites at all. "You're new," he said. His accent was Yorkshire, of all things. "Uncontracted, too, or they'd have marked you at the gate. You're either very stupid or very important." "Bit of both, probably. I'm Rory." "Tomas." He glanced at Nyx, and something old and wary crossed his face. "You travel with a Shade. That's the important kind of stupid." He set down his knife. "Whatever you're here for, you want to do it before the evening bell. After the bell, the Prince walks the terraces, and the Prince collects things that catch his eye." Nyx crouched to the man's level, violet eyes dimming. "How long, Tomas of Earth?" "Nineteen years, by my count. Contract said twenty." He smiled, and it didn't reach the amber. "Contracts here are generous with their arithmetic." Rory looked at the chain. The Fae blade hung cold against her hip beneath her jacket, and her fingers itched toward it. Cut through wards, Isolde had said. She wondered about contracts. "Don't," Nyx murmured, without looking at her. "Not here. Not yet." Tomas led them along the terrace wall, keeping to the shadow of a trellis, though the double shadows made shadow a difficult thing to define. He pointed out what they passed the way a tour guide might, if tour guides spoke in whispers and never stopped walking. "That's the pressing house. The wine they make there, one cup and you forget your mother's face. Two cups and you forget you had one." A long low building with chimneys breathing purple smoke. "The smokehouse. Don't ask what's hanging in it." A courtyard where figures in white chef's jackets moved around tables, fast and silent, plating dishes that glowed. "Tasting yard for the court. The chefs are all contracted, like me. Best cooks Earth ever produced, three centuries of them. Belphegor collects them like stamps." Rory stopped walking. In the centre of the courtyard, half hidden by the white-coated figures, stood a fountain. It wasn't water in it. A deep crimson liquid sheeted down its tiers, and at its crown sat a stone that made her Heartstone flare so hot she gasped. "That stone," she said. "In the fountain. What is it?" Tomas followed her gaze and went pale under the amber. "That's the Heart of the Harvest. The Prince's pride. They say it's a twin stone, that its sister was sent away centuries ago so no one could ever hold both and command the kitchens of Dymas." His eyes dropped to her chest, where the pendant burned through her shirt like a warning light. "Oh," he said softly. "Oh, you fool girl. You didn't know what you were carrying." The music stopped. All across the valley, in one terrible instant, the drums, the choir, the clatter of the kitchens. Silence rolled up the terraces like fog. Every head in the tasting yard turned toward them at once, white-jacketed chefs, harvesters, figures Rory hadn't even noticed among the vines, and every single face wore the same expression. Recognition. Hunger. Nyx flowed between Rory and the courtyard, growing taller, edges fraying into darkness. "We need to leave. Now." "The portal's sealed," Rory said. "Then we run." But Tomas wasn't looking at the courtyard any more. He was looking up, up past the terraces, past the orchards, to the highest slope where a palace of pale stone sat that Rory would have sworn hadn't been there a moment ago. Bells began to ring from its towers, slow and vast, and each note made the air taste sweeter. "The Prince knows," Tomas whispered. "The Heartstone called to its twin the moment you crossed. He's known since you arrived." He grabbed her wrist, and his amber eyes were suddenly, horribly kind. "Listen to me. When he offers you food, refuse. When he offers you wine, refuse. Whatever he puts before you, you do not eat, you do not drink, no matter how it smells, no matter what your body tells you." Below them, the chefs of the tasting yard had begun to move as one, fanning out across the terraces, unhurried, certain, like men who had all the time in the world. And from the palace at the summit, something vast unfolded itself into the amber light and began, unhurried, to descend.
created_at"2026-07-25T17:34:34.367Z" 7/25/2026, 5:34:34 PM
model"moonshotai/kimi-k3-20260715"
app_id182717
external_user(null)
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latency6731
moderation_latency(null)
generation_time89406
tokens_prompt5142
tokens_completion2248
native_tokens_prompt4968
native_tokens_completion2072
native_tokens_completion_images(null)
native_tokens_reasoning434
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.045984
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endpoint_id"650c9b12-7b6d-444d-8d92-df8daef84d7a"
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latency6731
model_permaslug"moonshotai/kimi-k3-20260715"
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Evaluation details

Result Evaluator Details Meta Data
94.74% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"white chef's jackets moved around [around]"
1"he said softly [softly]"
dialogueSentences38
tagDensity0.474
leniency0.947
rawRatio0.111
effectiveRatio0.105
71.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1248
totalAiIsmAdverbs7
found
0
adverb"gently"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
3
adverb"very"
count2
4
adverb"softly"
count1
5
adverb"suddenly"
count1
highlights
0"gently"
1"slightly"
2"slowly"
3"very"
4"softly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1248
totalAiIsms2
found
0
word"pulsed"
count1
1
word"silence"
count1
highlights
0"pulsed"
1"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1248
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount893
uniqueNames8
maxNameDensity1.12
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory10
Veil1
Heartstone2
Nyx9
Yorkshire1
Fae1
Isolde1
Tomas4
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Tomas"
places
0"Yorkshire"
globalScore0.94
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
39.74% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.603
wordCount1248
matches
0"Not sunset amber, not storm amber, but a warm, endless wash of it, sourceless"
1"not storm amber, but a warm, endless wash of it, sourceless"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences97
matches
0"sat that Rory"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean29.02
std23.93
cv0.825
sampleLengths
010
159
220
34
419
542
621
721
877
916
106
1116
1239
1353
1416
154
1610
1711
1866
194
2025
2128
226
2359
2414
2523
2632
2711
2847
2986
303
3144
3210
3378
343
3556
3618
375
383
3960
4072
4131
4220
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs152
matches
0"wasn't looking"
1"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences97
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.01899441340782123
lyAdverbCount8
lyAdverbRatio0.008938547486033519
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean12.87
std10.17
cv0.79
sampleLengths
010
114
222
323
43
510
67
74
810
99
104
1127
124
137
146
1515
165
1716
181
1929
2021
2126
2216
236
243
2513
2612
2719
288
296
307
3126
323
3311
343
3513
364
3710
3811
397
4034
414
4221
434
444
455
4616
474
487
4917
88.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5670103092783505
totalSentences97
uniqueOpeners55
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Slowly, he raised his head."
ratio0.015
66.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences65
matches
0"She stumbled out onto black"
1"Their voice brushed her ear"
2"She clutched it through her"
3"They stood on a ridge"
4"They descended a path paved"
5"She tried not to think"
6"It was beautiful."
7"It was also, she realised,"
8"They found the first soul"
9"He was mortal, or had"
10"He knelt in the black"
11"He didn't look up."
12"His hands moved with the"
13"His eyes were the colour"
14"His accent was Yorkshire, of"
15"He glanced at Nyx, and"
16"He set down his knife"
17"He smiled, and it didn't"
18"She wondered about contracts."
19"He pointed out what they"
ratio0.385
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences65
matches
0"The portal swallowed Rory's scream"
1"She stumbled out onto black"
2"Nyx poured through after her,"
3"Their voice brushed her ear"
4"The Heartstone at her throat"
5"She clutched it through her"
6"The sky was amber."
7"Shadows fell in two directions"
8"Rory tore her gaze down."
9"They stood on a ridge"
10"Miles of them, climbing terraces"
11"Orchards crowded the far slopes,"
12"The air tasted of cinnamon"
13"They descended a path paved"
14"She tried not to think"
15"A sound reached them from"
16"Music, if you could call"
17"It was beautiful."
18"It was also, she realised,"
19"They found the first soul"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
34.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount5
matches
0"She stumbled out onto black soil that gave like sponge cake beneath her boots."
1"Nyx poured through after her, a ribbon of shadow that snapped into their tall, solid shape the moment their feet touched ground."
2"Not sunset amber, not storm amber, but a warm, endless wash of it, sourceless and steady, as though the whole realm sat inside a jar of honey."
3"A deep crimson liquid sheeted down its tiers, and at its crown sat a stone that made her Heartstone flare so hot she gasped."
4"Below them, the chefs of the tasting yard had begun to move as one, fanning out across the terraces, unhurried, certain, like men who had all the time in the wo…"
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"Nyx murmured, without looking at her"
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"Tomas whispered (whisper)"
dialogueSentences38
tagDensity0.316
leniency0.632
rawRatio0.167
effectiveRatio0.105
85.8910%