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Run: 2026-07-25-01KYD5H53MCGEKPV9SSFK0VH55
Run Details
Model:
Muse Spark 1.1 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
17.1s
Cost:
$0.014006
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.83%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
33.19%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.83%
Sentence opener variety
(details)
50.13%
Adverb-first sentence starts
(details)
84.66%
Pronoun-first sentence starts
(details)
99.10%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
85.7679%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My knee hit a root
and my palm hit mud.
I scrambled up and wiped
my hand on my jeans and kept moving.
The torch on my phone
threw a thin white circle that did not reach far enough.
The park gates had locked
at dusk.
I came in anyway, through
the gap by the school field where the fence had buckled.
I knew the route because
I had walked it three times this week on deliveries, pretending I
was lost
, learning it.
I told myself I had
a reason.
A note had come with
my last pay packet from Yu-Fei. No name on it, just coordinates written in tired blue ink and a line: *It belongs to you. Come alone.* The coordinates led here.
To the old part of
Richmond Park where the paths stopped pretending to be paths.
The Heartstone thumped against my
breastbone.
It should not have done
that.
The pendant had hung dull
and cold since I found it tucked in my flat's letterbox two months ago, a tiny deep crimson stone on a silver chain. Now it
pulsed
.
Heat bled through my t-shirt
in slow beats, in time with nothing I recognised.
I pulled it out and
held it up. Faint inner glow. Warmer near the trees ahead.
I tucked it back under
my shirt and my fingers stayed cold.
The trees thinned and then
forgot to be trees at all.
I stepped past two gnarled
ancient standing stones that leaned towards each other like conspirators. Oak, barnacled with lichen. Too regular. Too placed.
The air changed when I
passed them. My ears popped. The smell of wet earth and old leaves vanished and in its place came wildflowers. Impossible at this time of year. Honey and cut grass and something sweet that stuck to the back of my throat. The Grove.
I had heard Eva say
the name once after too much wine in the flat above Silas' bar, her voice low. Isolde's grove. A pocket where things slipped. I had laughed.
I stopped laughing about ten
steps in when the phone light caught the clearing and the clearing was bigger inside than it should have been. The field opened too wide. The canopy closed too high. The standing stones I had passed
were gone
when I glanced back. "Okay,"
I said out loud to
hear something human. "Nice trick." My voice fell flat. No
echo
. The Grove ate sound. I turned a full circle.
My beam caught flowers that
should not bloom in London, pale and open-faced, all turned toward me. Not toward the light. Toward me. The Heartstone
pulsed
harder. Hot now. Almost painful. I should leave. That thought arrived clear and complete, not panicked, just logical. Cool-headed gets you further than screaming.
I put my hand on
the pendant and pressed it flat to stop the
throb
. That was when I heard the
footsteps
that were not mine. They came from the left, past the edge of my light. A soft press into damp humus. One. Then another. Deliberate. Unhurried. The sound of someone who knew I could hear them. I swung the torch. Nothing.
Only flowers and a thick
oak trunk that had not been there a second ago. I held my breath and listened. The Grove breathed around me. Leaves rustled without wind. Far above, branches creaked as if something heavy had settled. Then the giggle. High, and brief, and childlike, from behind me this time. I spun. My light snagged on empty air. My heart hammered against the pendant and the pendant hammered back. Two rhythms tangling. "Who's there?" My voice cracked. I hated that. No answer. A new smell rose under the flowers. Copper stung my nostrils. Old pennies. Blood. Not recent. Old blood soaked into soil. I forced myself to think. Out-of-the-box, Rory. That was my trick, that was what Eva said made me useful. If time moved differently here, an hour could be minutes or days outside, then direction meant nothing. Light meant nothing. The stones marked a boundary. So find the boundary again. Feel for the cold draft, the pressure drop. I backed up, one careful step at a time, keeping my light low so I could see prints. There were prints now in the mud that were not mine. Bare feet, narrow, with too many toes. They circled my own boot marks. They stopped where I stood. The pendant burned. Something moved at the
very
edge of my vision.
Not seen, but registered
. A flick of movement between the oaks, too tall and too jointed to be human. When I looked straight at it, it was still a tree. When I looked away, it leaned. The giggle came again, closer, and with it a
whisper
. Not words. The shape of words spoken underwater, pressure against my ears. I did the stupid thing. I answered. "Do you want it back?" I yanked the silver chain over my head and held the Heartstone out. The crimson light caught the inside of its flaws and threw red flecks across my hand, across the flowers. The crescent scar on my left wrist, small and white from a childhood fall, showed bone pale. The flowers near my feet blackened. One by one, in a spreading circle out from where I stood, the blooms curled and died. Petals folding inward like fists. The sweet smell vanished. The copper smell intensified. The phone torch
flickered
. "Come on," I whispered to it. "Not now, not now, not now." It died. Darkness swallowed me whole. I did not panic. I counted. One, two, three, four. Muscle memory from Cardiff days, from walking home late after library shifts. I crouched and put my palm flat to the ground to feel for vibration. The earth was warm. It
pulsed
. Like the pendant. Like a heart. The darkness was not empty. I felt watched the way you do when someone stands too close behind you in a queue, when their breath hits your neck. My own breath sounded loud. Too loud. And under it, another breath. Slow, wet, patient. Something brushed my shoulder. Light as dead leaves. I flinched and lashed out and my fist hit bark. Or skin like bark. Rough and giving. The
whisper
resolved
. Right against my ear, though nothing stood there. *Mine.* It was
not English, but I understood it
. The word sank. The Heartstone flared so bright I saw it through my closed fist, red spilling between my fingers. And in that red light, the Grove showed itself properly. The trees were not trees. They stood in a circle, tall, thin, with arms held up. Their bark cracked and made faces if you stared. Their roots were feet tangled together. And between them, in the gaps where my torch had shown nothing, stood others. Thin silhouettes, shoulders too high, heads too still, all turned my way. One of them stood three feet from me. It had not been there before. It bent down, joint by joint, until its face hung level with mine. Hollow eyes. No mouth, then too much mouth. The pendant ripped hot across my palm as it tore itself from my grip. It did not fall.
created_at
"2026-07-25T17:35:24.289Z"
7/25/2026, 5:35:24 PM
model
"meta/muse-spark-1.1-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4553
moderation_latency
(null)
generation_time
17022
tokens_prompt
4387
tokens_completion
1679
native_tokens_prompt
4228
native_tokens_completion
2052
native_tokens_completion_images
0
native_tokens_reasoning
518
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.014006
router
(null)
provider_responses
0
endpoint_id
"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id
"resp_6a64f3dcb585d4081ead4505"
is_byok
false
latency
614
model_permaslug
"meta/muse-spark-1.1-20260709"
provider_name
"Meta"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1785000924-3h95NRvwvjo2U5uNv1cG"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1785000924-YFqWpyMKhd5KIUGPTLCz"
upstream_id
"resp_6a64f3dcb585d4081ead4505"
total_cost
0.014006
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.667
leniency
1
rawRatio
0
effectiveRatio
0
95.83%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1199
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1199
totalAiIsms
10
found
0
word
"pulsed"
count
3
1
word
"echo"
count
1
2
word
"throb"
count
1
3
word
"footsteps"
count
1
4
word
"whisper"
count
2
5
word
"flickered"
count
1
6
word
"resolved"
count
1
highlights
0
"pulsed"
1
"echo"
2
"throb"
3
"footsteps"
4
"whisper"
5
"flickered"
6
"resolved"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
161
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
161
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
164
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
7
totalWords
1199
ratio
0.006
matches
0
"It belongs to you. Come alone."
1
"Mine."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
22
wordCount
1176
uniqueNames
12
maxNameDensity
0.34
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Grove"
discoveredNames
Yu-Fei
1
Richmond
1
Park
1
Heartstone
4
Grove
4
Eva
2
Isolde
1
London
1
Rory
1
Cardiff
1
English
1
One
4
persons
0
"Heartstone"
1
"Grove"
2
"Eva"
3
"Isolde"
4
"Rory"
places
0
"Yu-Fei"
1
"Richmond"
2
"Park"
3
"London"
4
"Cardiff"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
77
glossingSentenceCount
0
matches
(empty)
33.19%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.668
wordCount
1199
matches
0
"Not seen, but registered"
1
"not English, but I understood it"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
164
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
21.8
std
17.6
cv
0.807
sampleLengths
0
10
1
29
2
44
3
38
4
19
5
6
6
51
7
28
8
11
9
69
10
2
11
56
12
22
13
11
14
10
15
28
16
8
17
34
18
11
19
32
20
4
21
16
22
25
23
3
24
32
25
8
26
23
27
57
28
42
29
5
30
3
31
45
32
22
33
7
34
5
35
49
36
6
37
30
38
4
39
12
40
2
41
4
42
40
43
8
44
43
45
8
46
17
47
11
48
1
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
161
matches
0
"was lost"
1
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
201
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
164
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
331
adjectiveStacks
0
stackExamples
(empty)
adverbCount
10
adverbRatio
0.030211480362537766
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
164
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
164
mean
7.31
std
5.45
cv
0.746
sampleLengths
0
10
1
13
2
16
3
7
4
16
5
21
6
7
7
11
8
18
9
2
10
4
11
15
12
6
13
6
14
28
15
3
16
14
17
8
18
3
19
5
20
12
21
11
22
15
23
4
24
2
25
2
26
7
27
3
28
15
29
6
30
15
31
2
32
21
33
2
34
5
35
3
36
25
37
5
38
5
39
12
40
9
41
2
42
4
43
2
44
4
45
5
46
17
47
4
48
2
49
4
51.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.38414634146341464
totalSentences
164
uniqueOpeners
63
50.13%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
133
matches
0
"Only flowers and a thick"
1
"Then the giggle."
ratio
0.015
84.66%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
133
matches
0
"My knee hit a root"
1
"I scrambled up and wiped"
2
"I came in anyway, through"
3
"I knew the route because"
4
"I told myself I had"
5
"It should not have done"
6
"I pulled it out and"
7
"I tucked it back under"
8
"I stepped past two gnarled"
9
"My ears popped."
10
"I had heard Eva say"
11
"I had laughed."
12
"I stopped laughing about ten"
13
"I said out loud to"
14
"My voice fell flat."
15
"I turned a full circle."
16
"My beam caught flowers that"
17
"I should leave."
18
"I put my hand on"
19
"They came from the left,"
ratio
0.338
99.10%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
96
totalSentences
133
matches
0
"My knee hit a root"
1
"I scrambled up and wiped"
2
"The torch on my phone"
3
"The park gates had locked"
4
"I came in anyway, through"
5
"I knew the route because"
6
"I told myself I had"
7
"A note had come with"
8
"The coordinates led here."
9
"The Heartstone thumped against my"
10
"It should not have done"
11
"The pendant had hung dull"
12
"Heat bled through my t-shirt"
13
"I pulled it out and"
14
"I tucked it back under"
15
"The trees thinned and then"
16
"I stepped past two gnarled"
17
"Oak, barnacled with lichen."
18
"The air changed when I"
19
"My ears popped."
ratio
0.722
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
133
matches
0
"To the old part of"
1
"Now it pulsed."
2
"If time moved differently here,"
ratio
0.023
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
2
matches
0
"My beam caught flowers that should not bloom in London, pale and open-faced, all turned toward me."
1
"Far above, branches creaked as if something heavy had settled."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
1
matches
0
"I had, her voice low"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"I whispered (whisper)"
dialogueSentences
6
tagDensity
0.333
leniency
0.667
rawRatio
0.5
effectiveRatio
0.333
85.7679%