Run: 2026-07-25-01KYD5P1AWQYM65C4CBX6F1KC3

Run Details

Duration:
12.6s
Cost:
$0.011465
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her hands bled where the brambles grabbed. Rory tore free and stumbled into the clearing and the pendant hit her chest with a pulse of heat so sharp she gasped. It had not done that before. She had come because the note said to. A paper bag taped to the flat door above Silas' bar, no name, just coordinates and two words scrawled in cheap biro: BRING IT. Inside the bag, her Heartstone. She had lost it three days ago on a Golden Empress run in Peckham. She thought a kid on a bike had nicked it. Now it hung around her neck again and it burned. The Fae Grove held its breath. Richmond Park at night swallowed sound. That was the first thing. No traffic hum, no planes, no distant dogs. The old oak standing stones that ringed the clearing rose out of the earth like broken teeth, and the wildflowers that should have been shut for winter stood open, white and wide and too still. The air smelled wrong. Green and wet and iron sweet, like a mouth. Rory's fingers closed around the pendant. Deep crimson stone, size of a thumbnail, silver chain biting her palm where she clenched it. The faint inner glow throbbed against her skin, in time with nothing human. "Isolde?" Her voice cracked. She cleared her throat. The name belonged here. The grove had a name in the stories Eva told her when they first moved to London and got drunk on cheap cider and urban legends. No answer. Only the pulse. Heat, fade, heat, fade. The light caught the crescent scar on her left wrist. Small and pale. She checked her phone. No signal. 02:17 was frozen on the screen. She had entered the park at 01:40. That felt like ten minutes ago, or an hour. Time moved differently here, everyone said. An hour inside could be minutes or days outside. She had laughed at that in Silas' bar. The wildflowers rustled. There was no wind. Rory turned, slow. The flowers at the edge of the stones shivered, a ripple moving left to right against the logic of breeze. Something low passed through them. Not over. Through, at ground level. The stalks parted and sprang back. She took a step back and her boot hit soft earth that gave too much. Like stepping on a chest. The pendant flared hotter. She hissed and let it drop. It swung and the light it cast was wrong, it threw her shadow too long across the clearing, and then a second shadow stretched beside it that did not belong to any stone. "Who's there?" Silence snapped back, too quick, too tidy, as if someone had pressed mute. Then a twig snapped behind her. Clean. Deliberate. One. Rory spun. Nothing. Just the stones and the black between them. But the black was deeper now, like the spaces between the oaks had thickened. The standing stones were closer than she remembered. She was sure she had come in through the north gap. Now there was no gap. The circle looked unbroken. Her mouth went dry. The sensible part, the part that got her through pre-law reading and Evan shouting and Eva crying on the bathroom floor, that part said leave. Now. Backward, eyes open, don't turn. She backed up toward where the gap should have been. Her heel caught a root and she windmilled. Her palm slapped wet earth and came away smeared with something dark and slick that was not mud. It smelled of pennies. Copper stung her nostrils. Blood. Recent. The grove exhaled around her, a long damp sigh through the flowers. The flowers were all facing her now. She hadn't seen them turn. One blink and the white heads had pivoted. Hundreds of them, small, year-round, impossible blooms. Watching. The pendant's pulse doubled. It beat against her collarbone like a trapped moth. She yanked the chain over her head and held it out like a torch. The crimson light caught the nearest stone and she saw the marks. Not lichen. Not carving. Handprints. Small hands, dozens, dragged down the rock face, five fingers smearing to a stop. "Okay." Her voice was small. "Okay, funny. You got me. Take it." She tossed the pendant onto the grass. It landed and did not stop glowing. If anything the glow grew stronger, spilling across the wildflowers and painting them pink. For a heartbeat nothing happened. Then the earth around the pendant bulged upward. A dome of soil rose, smooth, then cracked. A finger pushed through. Then another. Too long, jointed wrong, the skin the grey white of mushroom flesh. Rory scrambled backwards on hands and feet, breath ripping. The thing pulled itself out of the ground by the pendant. It wore the silver chain. No, the chain wore it. The wire had sunk into its throat. The stone pulsed inside its chest now, visible through translucent skin, beating like a second heart. It was shaped roughly like a woman, but the head hung too far forward, hair dripping with loam. It sniffed the air. Rory hit a standing stone with her back. Solid. Cold. Trapped. The thing lifted its face and she saw its eyes were her white wildflowers, two blooms opening where eyes should be. It opened its mouth and spoke with Isolde's voice, or what was left of it. "Laila." Aurora froze. That name. No one had called her Laila since Cardiff. Since before. "You brought it back." The flowers behind it rustled again, but this time the ripple came from everywhere, closing in. Stalks bent as small things moved underneath, keeping low, keeping out of the crimson wash of light. The grove was full. The thing that held her Heartstone took a step forward and the ground rippled with it, and Rory understood an hour here was not the problem. Getting out was.
created_at"2026-07-25T17:38:04.261Z" 7/25/2026, 5:38:04 PM
model"meta/muse-spark-1.1-20260709"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2034
moderation_latency(null)
generation_time12460
tokens_prompt4387
tokens_completion1400
native_tokens_prompt4228
native_tokens_completion1454
native_tokens_completion_images0
native_tokens_reasoning171
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.0114645
router(null)
provider_responses
0
endpoint_id"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id"resp_6a64f47c4427ecc5965040a6"
is_byokfalse
latency453
model_permaslug"meta/muse-spark-1.1-20260709"
provider_name"Meta"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1785001084-PqCcO1weqRPbUuoPdVFz"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1785001084-ZIJdWRABDldwDqS6Bbs0"
upstream_id"resp_6a64f47c4427ecc5965040a6"
total_cost0.0114645
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms6
found
0
word"pulse"
count3
1
word"throbbed"
count1
2
word"silence"
count1
3
word"pulsed"
count1
highlights
0"pulse"
1"throbbed"
2"silence"
3"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences120
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords978
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount945
uniqueNames14
maxNameDensity0.74
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Golden1
Empress1
Peckham1
Fae1
Grove1
Park1
Eva2
London1
Evan1
Isolde1
Laila1
Cardiff1
Rory7
persons
0"Heartstone"
1"Empress"
2"Eva"
3"Evan"
4"Isolde"
5"Laila"
6"Rory"
places
0"Peckham"
1"Fae"
2"Grove"
3"Park"
4"London"
5"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount1
matches
0"felt like ten minutes ago, or an hour"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount978
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean21.26
std17.86
cv0.84
sampleLengths
07
123
26
371
46
567
635
71
837
922
1051
113
124
1340
1420
1543
162
1713
189
1953
2035
2140
226
2312
247
2521
2613
2745
2812
2928
305
318
3226
339
3444
3522
3611
3721
3815
391
4014
414
4233
434
4426
453
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences120
matches
0"been shut"
1"was frozen"
2"was shaped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs169
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount60
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.016666666666666666
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean7.82
std6.7
cv0.857
sampleLengths
07
123
26
38
424
55
614
710
810
96
106
115
128
1335
144
159
166
1716
1813
191
203
214
224
2326
242
253
264
2710
283
294
302
316
327
339
346
359
368
373
384
393
4020
415
422
434
446
4515
465
474
486
4933
63.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.432
totalSentences125
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences98
matches
0"Only the pulse."
1"Then a twig snapped behind"
2"Just the stones and the"
3"Backward, eyes open, don't turn."
4"Then the earth around the"
5"Too long, jointed wrong, the"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences98
matches
0"Her hands bled where the"
1"It had not done that"
2"She had come because the"
3"She had lost it three"
4"She thought a kid on"
5"Her voice cracked."
6"She cleared her throat."
7"She checked her phone."
8"She had entered the park"
9"She had laughed at that"
10"She took a step back"
11"She hissed and let it"
12"It swung and the light"
13"She was sure she had"
14"Her mouth went dry."
15"She backed up toward where"
16"Her heel caught a root"
17"Her palm slapped wet earth"
18"It smelled of pennies."
19"She hadn't seen them turn."
ratio0.296
92.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences98
matches
0"Her hands bled where the"
1"Rory tore free and stumbled"
2"It had not done that"
3"She had come because the"
4"A paper bag taped to"
5"She had lost it three"
6"She thought a kid on"
7"The Fae Grove held its"
8"Richmond Park at night swallowed"
9"That was the first thing."
10"The old oak standing stones"
11"The air smelled wrong."
12"Rory's fingers closed around the"
13"The faint inner glow throbbed"
14"Her voice cracked."
15"She cleared her throat."
16"The name belonged here."
17"The grove had a name"
18"The light caught the crescent"
19"She checked her phone."
ratio0.735
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences98
matches
0"Now it hung around her"
1"Now there was no gap."
2"If anything the glow grew"
ratio0.031
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"The old oak standing stones that ringed the clearing rose out of the earth like broken teeth, and the wildflowers that should have been shut for winter stood op…"
1"She took a step back and her boot hit soft earth that gave too much."
2"It swung and the light it cast was wrong, it threw her shadow too long across the clearing, and then a second shadow stretched beside it that did not belong to …"
3"The thing that held her Heartstone took a step forward and the ground rippled with it, and Rory understood an hour here was not the problem."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
95.8414%