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Run: 2026-07-25-01KYD5XA890PYB3GCMMVF1AX5N
Run Details
Model:
Muse Spark 1.1 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
14.6s
Cost:
$0.013045
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
56.63%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
99.96%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
73.98%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
91.0187%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone seared against my
skin.
I clawed at the chain
and yanked the pendant out from under my shirt. It
throbbed
. Deep crimson light
pulsed
against my palm, too bright, too hot, and the tiny hairs on my arm rose. "Alright. Alright, I get it."
My voice sounded wrong in
here. Swallowed. I pushed forward.
The path through Richmond Park
had vanished ten minutes back, or maybe ten hours. Scrub oak closed in tight, branches knotted together over my head.
I ducked a low limb
and my trainers sank into something soft.
The clearing opened in front
of me all at once. The Fae Grove.
I had been here twice
before. Never at night. Never alone.
The standing stones marked the
edge in a rough, broken circle, ancient oaks worn smooth by weather and something older than weather. Inside the ring, wildflowers bloomed thick as carpet. White and yellow heads that had no business opening after dark, but they were open. All of them. Turned towards me.
The air smelled of crushed
green stems and cold soil and a faint, sweet rot underneath.
I came because of the
note. Plain paper, tucked into my delivery bag at the Golden Empress. No name.
Just coordinates and a time
written in sharp black ink. *Bring it.* Meaning the pendant. Someone knew I had it, someone who knew enough to point me here. Stupid to come. Stupider to come without telling anyone. The pendant
pulsed
again.
The light caught the standing
stones and for a second I thought I saw writing on them. Then it faded. Silence settled. Too much of it. Richmond Park never went silent, not even late.
You always heard the distant
hum of the A3, a plane, dogs. Here, nothing. My own breath scraped loud. I stepped into the circle. The flowers did not crunch.
They gave under my foot
like damp sponge and sprang back up when I lifted it. Untouched. Another
pulse
. The heat shot up my wrist and my scar twinged, that small crescent on my left wrist gone white and tight. Then a sound. Behind me. Just outside the stones. A soft *
thump
*, like a foot finding ground after a jump. I spun. The trees stood still. The gap between two stones showed only dark trunks and more dark. "Hello?" Quiet. Then a twig snapped. Further left this time. Quick.
My heart hammered against my
ribs.
I pressed my back to
one of the standing stones. The bark felt slick, not like wood at all. More like cool skin. The pendant burned hotter.
I let it fall but
it did not swing free. It tugged forward, chain taut, pointing to the centre of the grove. Something moved at the edge of my vision. Low, by the flowers. I looked down fast. Nothing. Only flowers.
Then, just as I looked
up, the same
flicker
from the other side. A ripple through the white heads where no wind touched them. "Stop it," I whispered. The grove did not stop it. The wrongness built in small, ugly layers. The flowers all faced me now, I felt certain. The standing stones looked taller than I remembered, their shadows stretching too long across the ground and all pointing inward, towards me, though there was no light to make shadows. The air grew heavy.
It pressed on my ears
like water. Another
thump
. Closer. Inside the circle this time.
I sucked in air that
tasted of copper. The smell had thickened. That sweet rot under the green, stronger. My shadow moved. Or something moved over it. I stared down.
My shadow lay dark at
my feet and then a second shadow bled into it from behind, long and thin, merging with mine at the heels. I did not turn. Every instinct screamed not to turn. The second shadow had no head.
Just a smooth, too tall
curve where a head should be. The pendant jerked. Light flared, crimson and raw, and threw the whole grove into
stark
relief. In that flash I saw them. Footprints. Not mine. Dozens, all around the circle in the flowers, pressed deep, made by bare feet far too long and narrow, with too many toes. Fresh. They ringed me in. And the stones. God, the stones. They were not stones. In the red light, bark split and showed pale underneath. The standing stones breathed. Slow, deep inhalations that lifted their sides. Eyes, knots in the wood, blinked open one by one and fixed on me. A soft, wet sound rose from everywhere and nowhere. Like someone parting lips that had stuck together. The shadow at my feet detached from mine. It stood up. Behind me, wood creaked as something huge unfolded itself from the shape of an oak. I ran. I did not get two steps before the flowers grabbed my ankles.
created_at
"2026-07-25T17:42:02.774Z"
7/25/2026, 5:42:02 PM
model
"meta/muse-spark-1.1-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
6212
moderation_latency
(null)
generation_time
14411
tokens_prompt
4387
tokens_completion
1140
native_tokens_prompt
4228
native_tokens_completion
1826
native_tokens_completion_images
0
native_tokens_reasoning
780
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.0130455
router
(null)
provider_responses
0
endpoint_id
"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id
"resp_6a64f56b5ad46f4c8d614873"
is_byok
false
latency
387
model_permaslug
"meta/muse-spark-1.1-20260709"
provider_name
"Meta"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1785001322-cbUCqYtot4kfAWEXiLwq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1785001322-AhwjutFjzHThmIGbiyYL"
upstream_id
"resp_6a64f56b5ad46f4c8d614873"
total_cost
0.0130455
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
807
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
56.63%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
807
totalAiIsms
7
found
0
word
"throbbed"
count
1
1
word
"pulsed"
count
2
2
word
"silence"
count
1
3
word
"pulse"
count
1
4
word
"flicker"
count
1
5
word
"stark"
count
1
highlights
0
"throbbed"
1
"pulsed"
2
"silence"
3
"pulse"
4
"flicker"
5
"stark"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
112
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
112
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
114
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
3
totalWords
807
ratio
0.004
matches
0
"Bring it."
1
"thump"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
10
wordCount
799
uniqueNames
8
maxNameDensity
0.25
worstName
"Richmond"
maxWindowNameDensity
0.5
worstWindowName
"Richmond"
discoveredNames
Heartstone
1
Richmond
2
Park
2
Fae
1
Grove
1
Golden
1
Empress
1
Meaning
1
persons
0
"Heartstone"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
4
"Golden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
55
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
807
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
114
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
19.21
std
15.46
cv
0.804
sampleLengths
0
6
1
35
2
5
3
7
4
40
5
10
6
3
7
62
8
16
9
56
10
24
11
33
12
27
13
23
14
3
15
17
16
18
17
1
18
10
19
29
20
26
21
12
22
31
23
4
24
6
25
57
26
8
27
19
28
8
29
39
30
17
31
3
32
19
33
31
34
6
35
4
36
35
37
17
38
11
39
15
40
2
41
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
112
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
124
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
114
ratio
0
matches
(empty)
99.96%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
799
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.04005006257822278
lyAdverbCount
3
lyAdverbRatio
0.0037546933667083854
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
114
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
114
mean
7.08
std
5.67
cv
0.801
sampleLengths
0
6
1
14
2
2
3
19
4
5
5
6
6
1
7
3
8
14
9
11
10
12
11
10
12
3
13
6
14
3
15
2
16
22
17
8
18
15
19
3
20
3
21
16
22
6
23
11
24
2
25
10
26
5
27
13
28
3
29
6
30
4
31
17
32
3
33
2
34
4
35
8
36
12
37
2
38
5
39
5
40
5
41
16
42
1
43
2
44
21
45
3
46
2
47
4
48
11
49
2
73.98%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.49122807017543857
totalSentences
114
uniqueOpeners
56
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
10
totalSentences
91
matches
0
"Just coordinates and a time"
1
"Then it faded."
2
"Too much of it."
3
"Then a sound."
4
"Just outside the stones."
5
"Then a twig snapped."
6
"Further left this time."
7
"More like cool skin."
8
"Then, just as I looked"
9
"Just a smooth, too tall"
ratio
0.11
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
91
matches
0
"I clawed at the chain"
1
"My voice sounded wrong in"
2
"I pushed forward."
3
"I ducked a low limb"
4
"I had been here twice"
5
"I came because of the"
6
"You always heard the distant"
7
"My own breath scraped loud."
8
"I stepped into the circle."
9
"They gave under my foot"
10
"My heart hammered against my"
11
"I pressed my back to"
12
"I let it fall but"
13
"It tugged forward, chain taut,"
14
"I looked down fast."
15
"It pressed on my ears"
16
"I sucked in air that"
17
"My shadow moved."
18
"I stared down."
19
"My shadow lay dark at"
ratio
0.275
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
61
totalSentences
91
matches
0
"The Heartstone seared against my"
1
"I clawed at the chain"
2
"My voice sounded wrong in"
3
"I pushed forward."
4
"The path through Richmond Park"
5
"Scrub oak closed in tight,"
6
"I ducked a low limb"
7
"The clearing opened in front"
8
"The Fae Grove."
9
"I had been here twice"
10
"The standing stones marked the"
11
"The air smelled of crushed"
12
"I came because of the"
13
"Someone knew I had it,"
14
"The pendant pulsed again."
15
"The light caught the standing"
16
"Richmond Park never went silent,"
17
"You always heard the distant"
18
"My own breath scraped loud."
19
"I stepped into the circle."
ratio
0.67
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
91
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
32
technicalSentenceCount
1
matches
0
"White and yellow heads that had no business opening after dark, but they were open."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"I whispered (whisper)"
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
1
effectiveRatio
0.667
91.0187%