Run: 2026-07-25-01KYD5XAJYS06VJJMYCGR6PWYH

Run Details

Duration:
22.4s
Cost:
$0.013502
Provider:
Meta

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Richmond Park after dark bore no resemblance to the maps. The gate stood open. Rusted iron, cold to the touch. Rory pushed through and the hinges gave no sound at all. Her torch threw a thin cone across the path. Mud sucked at her trainers. The trees crowded close on both sides, black bark and blacker gaps between. Somewhere far behind her a dog barked once and cut off. She tugged the silver chain up from under her collar. The Heartstone Pendant sat in her palm. Thumbnail-small, deep crimson, with a light trapped inside that moved when she did not. It burned. Not bright. Not hot enough to brand. A steady, low throb of heat against her skin, in rhythm with something that was not her pulse. "You left the pin. Grove. Midnight. What else was I supposed to do?" Her voice sounded wrong in the open air. Too sharp. It did not carry. She let the pendant drop. It knocked against her jacket zip and held its glow. Eva had sent the location at 22:14. No text. Just a dropped pin in the middle of the park and a photo of an oak with white marks carved into it. Rory knew that oak. Isolde's grove. The place the runners avoided even in daylight. The place where the city seemed to forget itself. The path ended. One moment packed dirt under her feet, the next soft ground that gave. Wildflowers. In November. White and yellow heads, open wide in the dark, heads turned up though no sun existed to see. The air changed. The wind that had tugged at her hair all the way from the Priory stopped. Sound stopped with it. No distant traffic from the A3. No planes. The torch beam caught motes that hung too still. Rory stepped between two standing stones. Ancient oak, not rock. Someone had driven them into the earth upright, roots still tangled at the base, bark grown over deep cuts. The inside of the circle was wider than it should have been. The trees outside the stones did not line up with the trees inside. The pendant flared. Heat lanced up her forearm. She flinched and her left wrist turned. The small crescent scar there caught the red light. "This isn't funny, Eva." No answer. The flowers did not move. She had come because Eva never dropped pins without words. She had come because the last time Eva went silent for three days, Rory found her in a flat above Silas' bar with the door locked and all the lights on. She had come because the pendant had started to warm in her pocket at work, while she stacked takeaway boxes for Yu-Fei Cheung, and she knew what that heat meant. A door near. Hel portal. Thin places. The benefactor who gave her the stone had warned her with no name attached. Just a note in plain ink: When it warms, stay away. She had not stayed away. In the centre of the grove, the grass was flat. As if something large had lain there. The depression was man-shaped but too long. The torchlight shook. Rory held the light with both hands to steady it. The edge of the light moved on its own. Not the torch. Something at the border of the circle, just beyond the oak stones. A flicker, like a person stepping from one trunk to the next when she looked left. She snapped the beam toward it. Nothing. Bark. Wildflowers. The standing stones sweated dark sap. "I'm here now. So come out." Her breath came out white though the air felt warm. Too warm for November. The warmth rose from the ground, from the flowers, sweet and rotten at once. A sound started under the grass. A soft, wet click. Like a knuckle popping underground. Then again, further to her right. Click. Click. Click. It circled. Rory turned in place, torch up. The beam caught no source. The clicks kept time with the pendant. Each throb of heat matched a click in the dirt. Straight black hair stuck to her neck. She pushed it back with a damp hand. Bright blue eyes wide, not from panic. From calculation. Cool-headed to a fault. That was what Silas called her when she fixed his accounts without being asked. Find the pattern. Break the pattern. The pattern was this: the grove was bigger on the inside. The flowers faced her, not the sky. The clicks came from below and the heat came from her chest. The clicks stopped. In the new quiet, she heard breathing. Not hers. Hers was short, through her teeth. This was slow, deep, from the flat place in the grass. In and out. Too long an inhale. Too long a pause before the exhale. As if whatever lay there had lungs the size of rooms. The pendant changed. The faint inner glow steadied, then pulled. Like iron to a magnet. The chain tugged forward. Rory braced her feet. "Okay. Okay, you want it. Take it then." She yanked the chain over her head and held the stone out at arm's length. The crimson light threw her shadow huge against the standing stones. Her shadow had no head. She looked down. Her shadow on the flower bed had no head. The cold that had waited beyond the stones rushed in. At the edge of vision, between two oaks, the dark folded. Not a shape appearing but the absence of shape rearranging. The wildflowers bent toward it though no wind moved. The flat place in the grass rose an inch. Just an inch. Soil cracked. Rory dropped the pendant. It hit the soft ground and did not sink. It sat on top of the grass and burned brighter, a coal in wet earth. The breathing stopped. For a heartbeat the grove held perfect still. Then the breathing started again, right behind her. She spun. Nothing stood there. But the air where nothing stood was dented, as if something invisible leaned close to examine the back of her neck. Her skin goosefleshed. The scar on her wrist itched. A voice came from the direction of the pendant, though no mouth made it. It used Eva's cadence, Eva's accent, but the words were spaced wrong, with that too-long pause between. "Rory. You came." The torch died. The red light of the Heartstone remained, and in that tight, bloody light the standing stones looked less like trees and more like legs.
created_at"2026-07-25T17:42:03.109Z" 7/25/2026, 5:42:03 PM
model"meta/muse-spark-1.1-20260709"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10948
moderation_latency(null)
generation_time22267
tokens_prompt1008
tokens_completion1510
native_tokens_prompt1064
native_tokens_completion2864
native_tokens_completion_images0
native_tokens_reasoning1494
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.013502
router(null)
provider_responses
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endpoint_id"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id"resp_6a64f56bf466a1ba5a9e4b63"
is_byokfalse
latency629
model_permaslug"meta/muse-spark-1.1-20260709"
provider_name"Meta"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1785001323-uauxTWzi7FIMWpKASmPB"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1785001323-hLGRhQBOwirnRBTMAIii"
upstream_id"resp_6a64f56bf466a1ba5a9e4b63"
total_cost0.013502
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1079
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1079
totalAiIsms6
found
0
word"throb"
count2
1
word"pulse"
count1
2
word"flicker"
count1
3
word"warmth"
count1
4
word"perfect"
count1
highlights
0"throb"
1"pulse"
2"flicker"
3"warmth"
4"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences139
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences139
filterMatches(empty)
hedgeMatches
0"seemed to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1079
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1034
uniqueNames11
maxNameDensity0.77
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Click"
discoveredNames
Park1
Heartstone2
Pendant1
November2
Priory1
Eva5
Rory8
Yu-Fei1
Cheung1
Silas1
Click3
persons
0"Heartstone"
1"Pendant"
2"Eva"
3"Rory"
4"Yu-Fei"
5"Cheung"
6"Silas"
places
0"Park"
1"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.927
wordCount1079
matches
0"Not a shape appearing but the absence of shape rearranging"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"knew that oak"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean19.62
std15.68
cv0.799
sampleLengths
010
121
238
331
42
525
613
714
815
954
103
1134
1239
136
1448
1524
164
177
1874
1929
205
2127
2210
239
2431
2515
266
2728
2821
293
302
3128
3248
3330
343
357
3644
3719
384
398
4031
4112
4210
4330
4414
454
4624
473
4816
492
97.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences139
matches
0"being asked"
1"was dented"
2"were spaced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs162
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount413
adjectiveStacks2
stackExamples
0"Thumbnail-small, deep crimson,"
1"grown over deep cuts."
adverbCount9
adverbRatio0.021791767554479417
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean7.49
std5.49
cv0.733
sampleLengths
010
14
26
311
49
55
613
711
810
97
1014
112
122
135
1418
1513
168
172
184
195
2010
217
222
2322
244
252
268
279
283
2913
301
312
3218
333
3415
354
366
372
389
396
404
4119
4212
4313
443
455
467
479
484
492
43.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.3541666666666667
totalSentences144
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount10
totalSentences117
matches
0"Somewhere far behind her a"
1"Just a dropped pin in"
2"Just a note in plain"
3"Too warm for November."
4"Then again, further to her"
5"Bright blue eyes wide, not"
6"Too long an inhale."
7"Too long a pause before"
8"Just an inch."
9"Then the breathing started again,"
ratio0.085
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences117
matches
0"Her torch threw a thin"
1"She tugged the silver chain"
2"Her voice sounded wrong in"
3"It did not carry."
4"She let the pendant drop."
5"It knocked against her jacket"
6"She flinched and her left"
7"She had come because Eva"
8"She had come because the"
9"She had come because the"
10"She had not stayed away."
11"She snapped the beam toward"
12"Her breath came out white"
13"She pushed it back with"
14"Hers was short, through her"
15"She yanked the chain over"
16"Her shadow had no head."
17"She looked down."
18"Her shadow on the flower"
19"It hit the soft ground"
ratio0.197
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences117
matches
0"Richmond Park after dark bore"
1"The gate stood open."
2"Rory pushed through and the"
3"Her torch threw a thin"
4"Mud sucked at her trainers."
5"The trees crowded close on"
6"She tugged the silver chain"
7"The Heartstone Pendant sat in"
8"A steady, low throb of"
9"Her voice sounded wrong in"
10"It did not carry."
11"She let the pendant drop."
12"It knocked against her jacket"
13"Eva had sent the location"
14"Rory knew that oak."
15"The place the runners avoided"
16"The place where the city"
17"The path ended."
18"The air changed."
19"The wind that had tugged"
ratio0.718
85.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences117
matches
0"As if something large had"
1"As if whatever lay there"
ratio0.017
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"A steady, low throb of heat against her skin, in rhythm with something that was not her pulse."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
96.2369%