Run: 2026-07-25-01KYD5Y6KQP2YPV0X2H04JGBQH

Run Details

Duration:
1m 31s
Cost:
$0.038240
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal swallowed my hand before I could pull it back. "Do stop fondling the tear in reality, Miss Carter." Isolde stood beside me in the alley, silver hair lifting in a wind that touched nothing else. "It may take a liking to you." "Comforting." I yanked my fingers free. They tingled, pins and needles dipped in honey. The Heartstone beneath my collar had gone from faint warmth to a slow, steady throb, like a second heartbeat that disagreed with the first. Nyx peeled away from the wall's shadow and stretched into their solid shape, six foot something of midnight given ambition. "The rift will hold for an hour. Perhaps less. Wardens have been sniffing round this one." "Then stop describing it and open it." The Shade pressed both palms into the shimmering distortion above the bins. It parted like wet silk. Warm amber light spilled across the pavement, and with it came a smell that buckled my knees. Roast peaches. Caramelised onions. Bread crust cracking fresh from an oven. My stomach growled loud enough to echo, and I had eaten on the way over. Isolde stepped through first. She left no footprints in the grime. Of course she didn't. I followed. The alley vanished. Heat pressed against my skin, not the heat of sun but of kitchens, of thousands of ovens breathing at once. The sky hung overhead in a single unbroken sheet of amber, no sun, no clouds, just warm glowing colour from horizon to horizon. Beneath my boots the ground gave softly. Dark, rich soil, stitched through with veins of something red that pulsed in time with my pendant. "Don't eat anything," Nyx said behind me. "Don't drink anything. Don't accept anything handed to you with a bow." "Rules of Dymas?" "Rules of survival." We stood on a rise above a valley that went on further than valleys should. Vineyards rolled away in terraces, the vines thick as my arm, heavy with grapes the size of plums in shades I had no names for. Fruit that colour had no business existing. Between the terraces ran channels of slow golden liquid, and bridges of woven living wood arched over them, still growing, creaking as they lengthened. Orchards climbed the far slopes. I watched a tree bend down, slow and deliberate, and offer a low-hanging pear to a figure passing beneath it. The figure took the fruit, bowed, and the tree straightened, satisfied. "The trees serve," Isolde murmured. "Or the servers have grown roots. In Dymas the difference is a matter of patience." "That's not an answer." "It is the only honest one." We descended a path of crushed shells that shifted and settled underfoot, adjusting to each step like the road wanted to be helpful. That unsettled me more than the amber sky. Helpful roads lead somewhere of their choosing. Sound reached us before the source did. A distant clatter of pans, a roar of approval from a crowd, the ring of a bell struck over and over. Then chanting, rhythmic and hungry. We crested the last terrace and looked down into a natural amphitheatre. It was full. Hundreds of figures packed the stone benches. Some looked human. Most only managed it from a distance. Up close the details went wrong, too many joints in a pointing finger, smiles that kept going past the corners of the mouth, a woman fanning herself with something that blinked. At the centre, on a stage of black marble, two chefs worked over tables piled with ingredients that twitched. "Mortals," Nyx said. Their whisper-voice had gone flat. "Contracted souls. See the collars." Thin bands of bronze circled the chefs' throats. One of them, a broad man with a Glasgow tattoo on his forearm, moved like a man underwater. He sliced a pale root that screamed in a high, thin voice, and the crowd sighed with pleasure. I looked away. My hand found the Fae blade at my belt without asking me. The moonsilver burned cold through my palm, a small clean sensation in all this richness. "He chose this," Isolde said. She had drifted closer to the stage, and the crowd parted around her without seeming to notice her. "They all chose. That is the cruelty the Prince prefers. No chains that were not signed for." "Signed for with what?" "Whatever they hungered for most. Safety. Forgiveness. A mother's recipe." Her lavender eyes fixed on me, ageless and ancient. "Everyone carries a price, Aurora Carter. Dymas simply prints it on the menu." A horn sounded. The crowd rose as one, and the sound they made was not cheering. It was a single vast inhalation, hundreds of throats breathing in the smell of the stage, rapturous. The Glaswegian chef lifted a finished dish towards the boxes above the arena. In the largest box, something enormous reclined beneath silk canopies. I caught only an impression, rolls of opulent flesh, a mouth within a mouth, a crown worn like an afterthought. My pendant went hot against my sternum, hot enough to sting. "We should not be seen," Nyx said. We slipped along the upper rim, past vendors selling skewers of glazed meat that smelled like my grandmother's Sunday roasts, which was impossible, which was the point. One vendor turned as I passed. His face was kind. That was the worst of it, a kind face, an old man's face, the sort that should belong to someone feeding pigeons in a park. "First visit, love?" He held out a skewer. "On the house. You've the look of someone who's gone hungry." My mouth flooded. Every empty evening after Evan, every night I had gone to bed shaking and woken up hollow, rose up and asked me to take it. Just one bite. He was offering. Kindly. My fingers actually twitched forward. Then the crescent scar on my left wrist brushed the hilt of the Fae blade, and the cold climbed my arm like a slap of sea water. I stepped back. "She is spoken for," Isolde said, appearing at my shoulder. "By older hungers than yours." The vendor's kindness curdled. His smile stayed exactly where it was while his eyes went flat and black. "Pity." We walked. Fast. Behind us I heard him say, to no one, in a voice like a cupboard door swinging open, "Found one." The path dropped into an orchard where the fruit hung low and luminous, each one lit from inside like a paper lantern. Apples containing tiny storms. Figs full of slow-swirling smoke. One, near my shoulder, contained what looked like a sleeping face, and I stopped pretending this was wonder and admitted it was warning. "They're not fruit," I said. "Nothing here is what it is," Isolde answered. "That is what makes it honest. On Earth, things pretend. Here, the pretence is the produce." Nyx had gone quiet. Not their usual watchful quiet. A listening quiet. "What?" "The bells have stopped." They had. The chanting too. The entire valley's noise had drained away, and in the silence I heard a new sound rising from the direction of the amphitheatre. A horn again, but deeper, played in a rhythm that made my pendant slam against my chest in matching beats. The trees around us bent. All of them. Not offering fruit this time. Pointing. Every branch, every luminous impossible apple, angled towards us like compass needles finding north. "They know the hour," Isolde said softly. "I had hoped we would be quicker." "You hoped. You didn't say." "I cannot lie. I never said I could not hope." From the amphitheatre came the tread of many feet moving in unison, and above the terrace rim rose a palanquin carried on twelve shoulders, hung with copper pans that chimed as it swayed. A figure stood upon it in a herald's sash, holding a scroll long enough to drag on the ground behind it, and even at that distance I could see it smiling the vendor's smile, the kind one. Nyx flowed between me and the road, edges going ragged. "Run or hide. Choose now." The herald unrolled the scroll. The sound it made was a tongue wetting lips. "By decree of Prince Belphegor," it called, and its voice arrived from every direction at once, off every vine and stone, "the mortal bearing the Heartstone is invited to dine." Isolde's hand closed around my wrist, cold as the blade at my belt. "Whatever you do," she said, "do not sit at his table." The palanquin turned towards us.
created_at"2026-07-25T17:42:31.81Z" 7/25/2026, 5:42:31 PM
model"moonshotai/kimi-k3-20260715"
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generation_time90683
tokens_prompt5142
tokens_completion2488
native_tokens_prompt4968
native_tokens_completion2293
native_tokens_completion_images(null)
native_tokens_reasoning430
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
finish_reason"stop"
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endpoint_id"650c9b12-7b6d-444d-8d92-df8daef84d7a"
id"chatcmpl-6a64f57aa7f820f53971ca4e"
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latency2970
model_permaslug"moonshotai/kimi-k3-20260715"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences39
tagDensity0.41
leniency0.821
rawRatio0.063
effectiveRatio0.051
92.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1415
totalAiIsmAdverbs2
found
0
adverb"softly"
count2
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1415
totalAiIsms13
found
0
word"comforting"
count1
1
word"warmth"
count1
2
word"throb"
count1
3
word"silk"
count2
4
word"stomach"
count1
5
word"echo"
count1
6
word"pulsed"
count1
7
word"unsettled"
count1
8
word"rhythmic"
count1
9
word"marble"
count1
10
word"whisper"
count1
11
word"silence"
count1
highlights
0"comforting"
1"warmth"
2"throb"
3"silk"
4"stomach"
5"echo"
6"pulsed"
7"unsettled"
8"rhythmic"
9"marble"
10"whisper"
11"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences110
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1415
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1156
uniqueNames10
maxNameDensity0.69
worstName"Isolde"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone1
Shade1
One3
Glasgow1
Fae2
Glaswegian1
Sunday1
Evan1
Isolde8
Nyx6
persons
0"Shade"
1"One"
2"Evan"
3"Isolde"
4"Nyx"
places
0"Glasgow"
globalScore1
windowScore1
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"smelled like my grandmother's Sunday roast"
1"looked like a sleeping face, and I stoppe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.707
wordCount1415
matches
0"not the heat of sun but of kitchens, of thousands of ovens breathing at once"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean25.27
std19.81
cv0.784
sampleLengths
011
133
238
336
47
560
615
72
870
919
103
113
1271
1336
1420
154
166
1738
1833
1915
2067
2113
2244
2330
2440
254
2632
2746
2841
297
3062
3119
3235
335
3430
3515
3619
3723
3854
395
4024
4112
421
434
4448
4528
4614
475
4810
4970
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences110
matches(empty)
97.44% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs195
matches
0"was not cheering"
1"was offering"
2"was warning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount625
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.032
lyAdverbCount3
lyAdverbRatio0.0048
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean10.64
std8.1
cv0.761
sampleLengths
011
126
27
36
48
524
620
716
87
912
105
1117
122
132
147
1515
164
177
184
192
203
2120
2223
237
2417
257
2612
273
283
2915
3025
317
3224
335
3420
3511
365
3715
384
396
4023
418
427
437
4421
455
4612
473
487
493
78.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.49624060150375937
totalSentences133
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences95
matches
0"Of course she didn't."
1"Dark, rich soil, stitched through"
2"Then chanting, rhythmic and hungry."
3"Just one bite."
4"Then the crescent scar on"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences95
matches
0"I yanked my fingers free"
1"They tingled, pins and needles"
2"It parted like wet silk."
3"My stomach growled loud enough"
4"She left no footprints in"
5"We stood on a rise"
6"I watched a tree bend"
7"We descended a path of"
8"We crested the last terrace"
9"It was full."
10"Their whisper-voice had gone flat."
11"He sliced a pale root"
12"I looked away."
13"My hand found the Fae"
14"She had drifted closer to"
15"Her lavender eyes fixed on"
16"It was a single vast"
17"I caught only an impression,"
18"My pendant went hot against"
19"We slipped along the upper"
ratio0.295
81.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences95
matches
0"The portal swallowed my hand"
1"Isolde stood beside me in"
2"I yanked my fingers free"
3"They tingled, pins and needles"
4"The Heartstone beneath my collar"
5"Nyx peeled away from the"
6"The Shade pressed both palms"
7"It parted like wet silk."
8"Bread crust cracking fresh from"
9"My stomach growled loud enough"
10"Isolde stepped through first."
11"She left no footprints in"
12"The alley vanished."
13"The sky hung overhead in"
14"Nyx said behind me"
15"We stood on a rise"
16"Vineyards rolled away in terraces,"
17"Fruit that colour had no"
18"Orchards climbed the far slopes."
19"I watched a tree bend"
ratio0.758
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount5
matches
0"The Heartstone beneath my collar had gone from faint warmth to a slow, steady throb, like a second heartbeat that disagreed with the first."
1"We descended a path of crushed shells that shifted and settled underfoot, adjusting to each step like the road wanted to be helpful."
2"Up close the details went wrong, too many joints in a pointing finger, smiles that kept going past the corners of the mouth, a woman fanning herself with someth…"
3"We slipped along the upper rim, past vendors selling skewers of glazed meat that smelled like my grandmother's Sunday roasts, which was impossible, which was th…"
4"A figure stood upon it in a herald's sash, holding a scroll long enough to drag on the ground behind it, and even at that distance I could see it smiling the ve…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"Isolde murmured (murmur)"
1"Behind us I heard (hear)"
dialogueSentences39
tagDensity0.308
leniency0.615
rawRatio0.167
effectiveRatio0.103
91.1147%