Run: 2026-07-25-01KYD66FVPK0KV1161NWEVVHMB

Run Details

Duration:
13.0s
Cost:
$0.000455
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant throbbed against Aurora's chest, its crimson gem pulsing like a second heartbeat. Nyx's violet eyes flickered with recognition as the air ahead shimmered, rippling like heat haze over asphalt. "It's happened," Nyx whispered, their voice like wind through empty corridors. "The Veil weakens." Isolde's silver hair caught moonlight that shouldn't have reached this hidden corner of Richmond Park. Her pale lavender eyes held distant storms. "The winter solstice approaches, little seer's disciple. The boundary between hunger and abundance grows thin." Aurora clutched the Fae blade's hilt, its moonsilver surface unnaturally cold despite the warmth radiating from her pendant. Three rules, etched into her memory since childhood: never follow shadows into water, never trust a doorway that wasn't there before, and never, ever cross a Veil tear alone. The standing stones marking the grove's boundary stood crooked, their ancient oak bark streaked with something that looked like dried blood. Between them, the space trembled—a vertical slit in reality, amber and golden light bleeding through like liquid sunshine. "Prince Belphegor's got a problem with his vintage," Nyx muttered, stepping forward. Their shadow-form rippled at the edges, uncertain whether to manifest fully or remain spectre-wraith. "Or perhaps he's invited guests." Isolde's hand raised to her throat, a gesture of compulsion that Aurora recognised from their conversations about fae nature. The seer's lips moved, shaping words she couldn't hear, promises or threats or both. Aurora's delivery bag—containing tonight's Yu-Fei order—fell from her other hand with a thud against the grass. She didn't notice. The pendant's warmth intensified, pressing against her sternum like a living thing. "Your friend's been dead for three centuries," Aurora said, more to herself than to Isolde. "Why are we here?" "Because the kitchens of Dymas hunger for ingredients that don't grow on Hel soil." Isolde's smile was all teeth. "Because souls wander lost when they seek more than their mortal measure can provide. Because, occasionally, a girl with a scar on her wrist and a blade that cuts through lies needs to understand what lies really are." The rift widened. Not with sound, but with sensation—like the world taking a deep, satisfied breath. They crossed the threshold together, and reality folded around them like origami. Dymas unfolded before them in impossible curves and sweeping architecture that defied Euclidean geometry. Buildings spiralled upward in columns of living stone, their surfaces shifting between polished marble and something organic that pulsed with veins of gold. The sky itself was a tapestry of warm amber light, not sun but something deeper—captured sunset, preserved dawn, eternal indulgence. Scent reached Aurora first: rosemary and garlic and something sweeter, like honey boiled down to syrup. But beneath it, metallic—copper and iron, the tang of blood recently spilled. "Chef's market," Nyx observed, their form solidifying slightly as they stepped through. "Hel contracts. The Prince's gardeners grow more than vegetables." They walked on paths of crushed gemstones that chimed softly underfoot—citrine, amethyst, obsidian. Each step seemed to resonate with the others, creating a melody that made Aurora's teeth ache. The buildings whispered in languages that predated human speech, their windows showing glimpses of kitchens where helbound souls chopped, stirred, and prepared with hands that bore no skin but moved with practiced precision. A fountain in the centre of a courtyard poured wine that flowed uphill, defying gravity as it sought some unseen basin. Statues of gluttonous figures—some monstrous, others beautiful beyond mortal comprehension—watched with mouths open in silent screams of satisfaction. Isolde knelt beside a flower bed where silver petals glowed faintly. "These are midnight roses from the Fae realm," she murmured, plucking one. It didn't wilt in her hand. "Grafted onto mortal soil. The Prince's doing. He believes beauty sustains him, that excess feeds his rule." "Or he's being fed," Nyx said. "Souls don't sustain themselves, little seer. They're consumed." Aurora's pendant flared, its warmth now searing. She pressed it against her chest, feeling her own heartbeat match its frantic pulse. "Something's wrong," she said. The Fae blade felt heavier in her grip, its coldness amplifying against the ambient heat of this place. "The Veil doesn't tear here. Not like this." They followed a corridor of living stone that breathed as they approached. Walls pulsed with slow, deliberate rhythm, like the heartbeat of something vast and sleeping. Doorways opened and closed of their own accord, revealing glimpses of banquets where guests ate with silver forks and enjoyed courses that changed with each bite—sometimes flesh, sometimes memory, sometimes something that made them gag with its wrongness. At the corridor's end, a kitchen stretched beyond sight. Not a kitchen as mortals understood it, but something that made human kitchens look like child's play. Copper pots hung in geometric patterns that hurt to follow with Aurora's eyes. Shelves upon shelves of ingredients that defied description—meats that wore expressions of pleasure and pain, vegetables that grew tiny faces, grains that crackled like bones. And in the centre, a figure moving with fluid grace between stations. Prince Belphegor. He turned, and Aurora saw herself reflected in his eyes—bright blue, intelligent, caught between worlds. Except his version was golden, edged with corruption. "You've returned," he said, his voice like a satisfied sigh. "I trust your visit has been... nourishing?" Isolde stepped forward, her hand never leaving the midnight rose. "The Veil weakens for reasons beyond your petty games, Prince. What are you really feeding?" Belphegor's smile revealed teeth too sharp, too numerous. "Hunger, dear seer. Always hunger. You understand this better than most. Your kind has been feeding on visions for centuries, hasn't it? Prophecies, foretellings, glimpses of what might be." Nyx's form flickered, their solidarity with the realm's ruler suddenly uncertain. "You're not the one pulling strings." "Of course not." Belphegor's laugh was rich, cruel. "Wardens monitor the tears. They watch for... complications. But they cannot see what I see." He gestured to the kitchen behind him, where souls worked without knowing their fate. "They cannot see the true source of the weakening." Aurora felt the pendant burn against her skin. The Fae blade grew colder, its edge singing with barely contained power. "What's the true source?" she asked, stepping forward despite the instinct screaming warnings. Belphegor's smile widened. "The one who sent you. The one who gave you that pretty pendant." The Heartstone's gem cracked. Not metaphorically. Aurora felt the sound like a gunshot in her chest, saw the fracture spiderweb through the crimson stone. Blood—warm, metallic, unmistakably mortal—trickled from the crack and stained her shirt. "My gift to you was never a tool," Belphegor whispered, approaching. "It was bait. And you, my dear, are the catch." Isolde's eyes flashed lavender, and the ground trembled beneath them. The standing stones outside the grove cracked, their protective wards failing. Somewhere in London, reality held its breath. "Run," Nyx said, but their voice lacked its usual certainty. They were changing too, becoming something else in this place where excess wasn't just indulgence but transformation. Aurora looked at her hands. The scar on her left wrist had begun to glow, matching the broken Heartstone's light. She could feel other hands reaching from the kitchen, not just souls but something else—something that had been waiting for her return. The door behind them slammed shut with a sound like a tomb sealing. "Not today," Aurora said, and the Fae blade sang in her hand, its cold biting into the air as she stepped toward the kitchen, toward Belphegor, toward whatever waited in the broken heart of Dymas.
created_at"2026-07-25T17:47:03.426Z" 7/25/2026, 5:47:03 PM
model"poolside/laguna-xs-2.1-20260625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency91
moderation_latency(null)
generation_time9547
tokens_prompt5142
tokens_completion2706
native_tokens_prompt5283
native_tokens_completion2470
native_tokens_completion_images(null)
native_tokens_reasoning633
native_tokens_cached5280
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00045498
router(null)
provider_responses
0
endpoint_id"089ec178-f6dc-4450-aff5-46f68798ce97"
id"chatcmpl-d16eac71edf84317b9f5021605a39820"
is_byokfalse
latency91
model_permaslug"poolside/laguna-xs-2.1-20260625"
provider_name"Poolside"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1785001623-sng9Vy12XnddFC83uFnO"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1785001623-kDAssp8gqq4bHbRpbSKL"
upstream_id"chatcmpl-d16eac71edf84317b9f5021605a39820"
total_cost0.00045498
cache_discount0.000264
upstream_inference_cost0
provider_name"Poolside"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0
effectiveRatio0
80.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1257
totalAiIsmAdverbs5
found
0
adverb"really"
count2
1
adverb"slightly"
count1
2
adverb"softly"
count1
3
adverb"suddenly"
count1
highlights
0"really"
1"slightly"
2"softly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1257
totalAiIsms17
found
0
word"throbbed"
count1
1
word"flickered"
count2
2
word"shimmered"
count1
3
word"warmth"
count3
4
word"etched"
count1
5
word"trembled"
count2
6
word"marble"
count1
7
word"pulsed"
count2
8
word"tapestry"
count1
9
word"searing"
count1
10
word"pulse"
count1
11
word"could feel"
count1
highlights
0"throbbed"
1"flickered"
2"shimmered"
3"warmth"
4"etched"
5"trembled"
6"marble"
7"pulsed"
8"tapestry"
9"searing"
10"pulse"
11"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1243
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
77.46% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount965
uniqueNames13
maxNameDensity1.45
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Belphegor"
discoveredNames
Heartstone3
Aurora14
Isolde7
Richmond1
Park1
Fae4
Veil1
Yu-Fei1
Euclidean1
Belphegor6
London1
Dymas2
Nyx7
persons
0"Heartstone"
1"Aurora"
2"Isolde"
3"Belphegor"
4"Dymas"
5"Nyx"
places
0"Richmond"
1"Park"
2"London"
globalScore0.775
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"looked like dried blood"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords4.023
wordCount1243
matches
0"Not with sound, but with sensation"
1"not sun but something deeper"
2"no skin but"
3"Not a kitchen as mortals understood it, but something"
4"not just souls but something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean29.6
std15.82
cv0.535
sampleLengths
032
114
237
347
439
531
633
731
819
957
1016
1112
1257
1328
1421
1562
1639
1746
1814
1921
2030
2164
2264
2312
242
2523
2617
2725
2837
2917
3046
3120
3213
3316
344
3531
3621
3728
3827
3942
4013
4135
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences76
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs176
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences12
totalSentences92
ratio0.13
matches
0"Between them, the space trembled—a vertical slit in reality, amber and golden light bleeding through like liquid sunshine."
1"Aurora's delivery bag—containing tonight's Yu-Fei order—fell from her other hand with a thud against the grass."
2"Not with sound, but with sensation—like the world taking a deep, satisfied breath."
3"The sky itself was a tapestry of warm amber light, not sun but something deeper—captured sunset, preserved dawn, eternal indulgence."
4"But beneath it, metallic—copper and iron, the tang of blood recently spilled."
5"They walked on paths of crushed gemstones that chimed softly underfoot—citrine, amethyst, obsidian."
6"Statues of gluttonous figures—some monstrous, others beautiful beyond mortal comprehension—watched with mouths open in silent screams of satisfaction."
7"Doorways opened and closed of their own accord, revealing glimpses of banquets where guests ate with silver forks and enjoyed courses that changed with each bite—sometimes flesh, sometimes memory, sometimes something that made them gag with its wrongness."
8"Shelves upon shelves of ingredients that defied description—meats that wore expressions of pleasure and pain, vegetables that grew tiny faces, grains that crackled like bones."
9"He turned, and Aurora saw herself reflected in his eyes—bright blue, intelligent, caught between worlds."
10"Blood—warm, metallic, unmistakably mortal—trickled from the crack and stained her shirt."
11"She could feel other hands reaching from the kitchen, not just souls but something else—something that had been waiting for her return."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount982
adjectiveStacks1
stackExamples
0"beautiful beyond mortal comprehension—"
adverbCount28
adverbRatio0.028513238289205704
lyAdverbCount10
lyAdverbRatio0.010183299389002037
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean13.51
std7.58
cv0.561
sampleLengths
015
117
211
33
415
57
615
718
829
921
1018
1112
1214
135
1419
1514
1616
173
1812
1915
204
2119
2238
233
2413
2512
2614
2723
2820
2916
3012
3112
329
3313
3416
3533
3621
3718
3811
3912
406
4117
426
438
447
4514
464
4718
488
4912
85.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.532608695652174
totalSentences92
uniqueOpeners49
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Somewhere in London, reality held"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences72
matches
0"Her pale lavender eyes held"
1"Their shadow-form rippled at the"
2"She didn't notice."
3"They crossed the threshold together,"
4"They walked on paths of"
5"she murmured, plucking one"
6"It didn't wilt in her"
7"She pressed it against her"
8"They followed a corridor of"
9"He turned, and Aurora saw"
10"he said, his voice like"
11"He gestured to the kitchen"
12"she asked, stepping forward despite"
13"They were changing too, becoming"
14"She could feel other hands"
ratio0.208
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences72
matches
0"The Heartstone pendant throbbed against"
1"Nyx's violet eyes flickered with"
2"Nyx whispered, their voice like"
3"Isolde's silver hair caught moonlight"
4"Her pale lavender eyes held"
5"Aurora clutched the Fae blade's"
6"The standing stones marking the"
7"Nyx muttered, stepping forward"
8"Their shadow-form rippled at the"
9"Isolde's hand raised to her"
10"The seer's lips moved, shaping"
11"Aurora's delivery bag—containing tonight's Yu-Fei"
12"She didn't notice."
13"The pendant's warmth intensified, pressing"
14"Aurora said, more to herself"
15"Isolde's smile was all teeth"
16"The rift widened."
17"They crossed the threshold together,"
18"Dymas unfolded before them in"
19"Buildings spiralled upward in columns"
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The standing stones marking the grove's boundary stood crooked, their ancient oak bark streaked with something that looked like dried blood."
1"Dymas unfolded before them in impossible curves and sweeping architecture that defied Euclidean geometry."
2"The buildings whispered in languages that predated human speech, their windows showing glimpses of kitchens where helbound souls chopped, stirred, and prepared …"
3"Doorways opened and closed of their own accord, revealing glimpses of banquets where guests ate with silver forks and enjoyed courses that changed with each bit…"
4"Not a kitchen as mortals understood it, but something that made human kitchens look like child's play."
5"Shelves upon shelves of ingredients that defied description—meats that wore expressions of pleasure and pain, vegetables that grew tiny faces, grains that crack…"
6"She could feel other hands reaching from the kitchen, not just souls but something else—something that had been waiting for her return."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Aurora said, more to herself than to Isolde"
1"Nyx observed, their form solidifying slightly as they stepped through"
2"Nyx said, but their voice lacked its usual certainty"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Nyx muttered (mutter)"
2"Nyx observed (observe)"
3"she murmured (murmur)"
4"Belphegor whispered (whisper)"
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0.417
effectiveRatio0.323
72.7344%