Run: 2026-07-25-01KYD6BCHKEA1GJJMN7W593B9D

Run Details

Duration:
16.8s
Cost:
$0.013774
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch it." The gloved hand froze over the brass. Quinn hadn't raised her voice. She never needed to. Two uniformed constables stepped back from the body like she had shoved them. The dead man lay sprawled across the tiles of an abandoned Jubilee line platform. That was what the report said. Abandoned. Quinn knew different. Graffiti covered the walls, but beneath the tags someone had painted over them again and again with fresh symbols. White chalk circles overlapped each other on the concrete. The air smelled of ozone and burnt sugar and something older, like river mud left to rot. "Eva Kowalski. You brought a librarian to my crime scene." Eva tucked a curly red strand behind her left ear. Her round glasses had fogged slightly in the underground cold. The worn leather satchel full of books bumped against her hip as she stepped closer to the body, then thought better of it. "Research assistant, actually. British Museum. And you called me, remember?" "I called the Museum. They sent Nancy Drew." DC Patel pushed his notebook into his pocket and moved between them. He was twenty eight and keen in the way that got you killed in this city. "Victim's male, mid thirties, no ID. Looks like an overdose. Pupils blown, foam at the mouth. We see three of these a week down here. Squatters, you know?" Quinn crouched. Her worn leather watch on her left wrist caught the harsh white of the crime scene lamps. The victim wore a too expensive charcoal wool coat. Lined with silk. No wear on the cuffs. His shoes were handmade, polished. Not a squatter's shoes. Not even close. "Three a week on platforms that haven't seen a train in fifteen years?" She pulled the collar of the coat back. A thin silver chain. A small brass compass hung from it, nestled against his chest. The casing had a patina of verdigris, the face etched with protective sigils that hurt her eyes if she looked too long. "Squatters don't wear three thousand pound coats, Patel." Patel shifted. "Maybe he was robbed and dumped. Came down here for a score." "And kept his wallet?" Patel blinked. Quinn pointed with a pen. The wallet sat half out of the man's trouser pocket. Premium leather. Stuffed. Eva made a small noise. Quinn looked up at her. The younger woman was staring at the compass. "Don't," Quinn said. "I know what that is." Eva's voice dropped. Green eyes darted to the chalk circles, to the walls, back to the compass. "That's a Veil Compass. It points toward the nearest supernatural rift or portal. It's crafted by a Shade artisan, they — they don't sell those to humans lightly. You need a bone token to even get into the Market and —" "Market?" Patel said. "What market?" "This." Eva spread her arms, indicating the platform. The stalls weren't there now, but Quinn saw the ghosts of them. Scorch marks on tiles where fires had been. Iron hooks bolted into the ceiling. A blackened Cage near the old ticket office that no council work crew had ever listed on inventory. "The Veil Market moves locations every full moon. This is one of its anchor spots. An abandoned Tube station beneath Camden. They sell enchanted goods, banned alchemical substances, information. Last month it was under Spitalfields. You wouldn't have seen it on patrol because you weren't supposed to see it." Patel laughed. A short, nervous sound. "Right. Okay. So magic market, magic compass. Boss, come on." Quinn ignored him. She had learned three years ago that laughing was the first thing people did before their world tilted. Morris had laughed too. "Why is he dead then, if this thing protects?" she asked Eva. "It doesn't protect. Not really." Eva crouched now, despite herself, tucking hair behind her left ear again. "It finds. That's all it does. It finds thin places. The sigils on the face, they are a warning. Like, 'here be dragons' but for people who think dragons are a business opportunity." Quinn reached out with tweezers, careful, and lifted the compass clear of the chain. The needle inside spun, lazy and slow, then jerked. Not north. It pointed straight down the tunnel, into the black where the tracks vanished. Patel shone his torch. Nothing. Just dark and an old crisp packet tumbling in a draught that shouldn't have existed underground. "Overdose doesn't explain the hands," Quinn said. She turned the victim's wrist over. The fingertips were stained black. Not dirt. Not ink. Under the nails, ground in deep, was something that glittered faintly. Like crushed glass. Or salt. "Burns," Eva whispered. "Cold burns. If you touch raw veil matter without gloves, it —" "Patel, when forensics gets here, I want swabs from under his nails, his mouth, and the chalk. And I want them fast tracked, no queue." "Boss, forensics already said —" "Forensics said overdose from the top of the stairs without coming down. Look." Quinn stood, her sharp jaw tight. The platform had a single entrance, a sealed maintenance door with a fresh padlock. The padlock lay on the ground. Smashed from the inside. "If he overdosed, who locked him in?" Patel went quiet. Quinn walked the perimeter of the largest chalk circle. The lines were smudged near the victim's feet. A struggle. But only one set of footprints led out. Her own size sevens from her walk in, Patel's, and the constables'. No one had walked out. "You said it moves every full moon," she said to Eva. "When was the last full moon?" "Three nights ago. So the Market won't be back here for a month." "So if this happened after that, he came here alone." Eva nodded, then stopped. She frowned at the compass needle, which had stopped spinning and now trembled, pointing not down the tunnel but straight at the blackened Cage. "That doesn't make sense though. A compass like that, it points to a rift. There shouldn't be a rift here unless —" "Unless what?" "Unless someone opened one and didn't close it." Quinn followed her gaze. The Cage door stood ajar. Inside, the concrete was scored with deep grooves. Fresh. The smell of ozone was stronger there. And on the floor of the Cage, half hidden by a discarded newspaper, lay a second bone token. Small, yellowed, carved with a screaming face. Patel made a choked noise behind them. "There's someone else in here." Quinn's hand went to her radio, then to her holster. The torch beam shook slightly in Patel's hand as he swept it across the platform. The light caught movement at the far end of the platform. A flicker. Not a person. A ripple in the air, like heat haze off summer tarmac, but cold enough that their breath suddenly plumed white. The needle of the Veil Compass spun wildly and then snapped, pointing directly at the ripple. And the ripple widened. Eva grabbed Quinn's sleeve. Her round glasses slid down her nose. "Detective. We need to leave. Right now. If that thing is still open, whatever killed him is still on this side and —" The screaming started from inside the dark tunnel, but it wasn't human.
created_at"2026-07-25T17:49:43.87Z" 7/25/2026, 5:49:43 PM
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native_tokens_completion1968
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native_tokens_reasoning361
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
79.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1200
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"lightly"
count1
2
adverb"really"
count1
3
adverb"suddenly"
count1
highlights
0"slightly"
1"lightly"
2"really"
3"suddenly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1200
totalAiIsms4
found
0
word"silk"
count1
1
word"etched"
count1
2
word"trembled"
count1
3
word"flicker"
count1
highlights
0"silk"
1"etched"
2"trembled"
3"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences102
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1201
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
54.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount783
uniqueNames8
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Jubilee1
Patel10
Eva10
Green1
Quinn15
Cage4
Veil1
Compass1
persons
0"Patel"
1"Eva"
2"Green"
3"Quinn"
places(empty)
globalScore0.542
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.833
wordCount1201
matches
0"not down the tunnel but straight at the blackened Cage"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean22.66
std21.42
cv0.945
sampleLengths
03
17
222
369
410
543
610
78
828
928
1048
1166
122
1312
144
152
1618
1718
183
1963
205
21101
226
2310
2425
2512
2650
2738
2821
297
3031
3115
3225
335
3450
353
3644
3717
3813
3910
4028
4122
422
438
4450
457
465
4761
4816
494
98.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences102
matches
0"were smudged"
1"was scored"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs143
matches
0"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences127
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount795
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.027672955974842768
lyAdverbCount8
lyAdverbRatio0.010062893081761006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean9.46
std7.89
cv0.835
sampleLengths
03
17
25
34
413
514
66
71
83
919
109
1117
1210
1310
1410
1523
1610
178
1812
1916
2028
212
2217
239
243
255
265
274
283
2921
304
3111
3222
338
342
3512
364
372
385
3910
402
411
425
435
448
453
468
4714
4841
493
72.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.47244094488188976
totalSentences127
uniqueOpeners60
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Just dark and an old"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences83
matches
0"She never needed to."
1"Her round glasses had fogged"
2"He was twenty eight and"
3"Her worn leather watch on"
4"His shoes were handmade, polished."
5"She pulled the collar of"
6"She had learned three years"
7"she asked Eva"
8"It pointed straight down the"
9"She turned the victim's wrist"
10"Her own size sevens from"
11"she said to Eva"
12"She frowned at the compass"
13"Her round glasses slid down"
ratio0.169
80.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences83
matches
0"The gloved hand froze over"
1"Quinn hadn't raised her voice."
2"She never needed to."
3"The dead man lay sprawled"
4"That was what the report"
5"Quinn knew different."
6"Graffiti covered the walls, but"
7"The air smelled of ozone"
8"Eva tucked a curly red"
9"Her round glasses had fogged"
10"The worn leather satchel full"
11"DC Patel pushed his notebook"
12"He was twenty eight and"
13"Her worn leather watch on"
14"The victim wore a too"
15"His shoes were handmade, polished."
16"She pulled the collar of"
17"A thin silver chain."
18"A small brass compass hung"
19"The casing had a patina"
ratio0.759
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
47.62% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount4
matches
0"The casing had a patina of verdigris, the face etched with protective sigils that hurt her eyes if she looked too long."
1"Just dark and an old crisp packet tumbling in a draught that shouldn't have existed underground."
2"Under the nails, ground in deep, was something that glittered faintly."
3"She frowned at the compass needle, which had stopped spinning and now trembled, pointing not down the tunnel but straight at the blackened Cage."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Quinn stood, her sharp jaw tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences36
tagDensity0.167
leniency0.333
rawRatio0.167
effectiveRatio0.056
87.3045%